< GGST | Nagoriyuki
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{{NavTabs|game=GGST|chara= | {{NavTabs|game=GGST|chara=Nagoriyuki|okizeme=no|active=combos}} | ||
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Revision as of 19:51, 20 February 2021
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- Currently, every damage value here has only been dealt to Sol.
Combo | Position | Damage | Tension Gain | Blood Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
2P*2 > 214H > 236S | Any | 76 | ?% | ? Bars | ? | [1] Very Easy | 2P starter. |
2K > 2D > 214H | Any | 69 | ?% | ? Bars | ? | [1] Very Easy | 2K starter. |
2P*2 > 623H > 236K > 5K*2 > c.S > f.SS > 214H (> 6H) | Any (Midscreen) | 101 (149) | ?% | ? Bars | ? | [1] Very Easy | Extended 2P starter using Shizuriyuki into Fukyo. Can go into a wallbreak. |
5K > 214H > 623H > 236K > 5K > c.S > f.SSS | Any | 170 | ?% | ? Bars | ? | [2] Easy | Add notes here |
5K > 6K > 214H > 623H > 236K > c.S*2 > 6H*2 | Corner | 243 | ?% | ? Bars | ? | [2] Easy | Corner combo that deals over half-health of damage. |
Combo | Position | Damage | Tension Gain | Blood Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
c.S > f.SS > 623H > 236K > 5K > c.S > 623H > 236K > 5K > c.S > f.SSS | Back Corner | 186 | ?% | ? Bars | ? | [2] Easy | Close Slash combo that carries the opponent from corner to corner. |
c.S > f.SS > 623H > 236K > c.S*2 > 6H*2 | Corner | 204 | ?% | ? Bars | ? | [2] Easy | Close Slash corner combo. |
c.S > f.SS > 623H > 236K > 5K > c.S > 623H > 236K > 5K > c.S > f.SS > 236K > 632146S | Any | 223 | ?% | ? Bars | ? | [2] Easy | Close Slash combo with corner to corner carry and leads into Wasureyuki. Costs 50% Tension. |
f.SS > 623H > 236K > 5K*3 > 6H > 214H (> 6H) | Any (Midscreen) | 141 (188) | ?% | ? Bars | ? | [2] Easy | Far Slash starter. Good for when you're not in range for a close-ranged starter. |
f.SS > 623H > 236K > 5K > c.S > 2H > 236K > 6H (> 6H) | Any (Midscreen) | 149 (200) | ?% | ? Bars | ? | [2] Easy | Advanced version of previous combo. |
Combo | Position | Damage | Tension Gain | Blood Gain | Works on: | Difficulty | Notes |
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CH 5H > 214H > 623H > 236K > 5K > c.S > 2H > 236K > 6H (> 6H) | Any (Midscreen) | 236 (286) | ?% | ? Bars | ? | [2] Easy | Punishing combo. |
CH 5H > (214H > 623H(2))*2 > 214H > 6H/632146S | Corner | 331/357 | ?% | 1 Bar | ? | [2] Easy | Punisher combo in the corner. Can either end with 6H or Wasureyuki for more damage. |
(BR) 5H > 632146H | Any | 266 | ?% | Exits BR | ? | [2] Easy | Standard combo for deactivating Bloodrage. |
(BR) CH 5H > RC > 5H > 632146H | Corner | 340 | ?% | Exits BR | ? | [2] Easy | Punishing combo in Bloodrage that uses 100 Tension. |
CH 2H > 236K > c.S > 2H > 236K > 6H | Any | 198 | ?% | ? Bars | ? | [1] Very Easy | Standard anti-air combo. |
CH 2H > 236K > c.S > 2H > 236K > 5K > c.S > 6H*2 | Corner | 273 | ?% | ? Bars | ? | [2] Easy | Anti-air combo in the corner. |
Combo | Position | Damage | Tension Gain | Blood Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
j.H > 5P > 623H > 236K > 5K*3 > 6H > 214H (> 6H) | Any (Midscreen) | 148 (194) | ?% | ? Bars | ? | [2] Easy | Jump in combo. |
Combo | Position | Damage | Tension Gain | Blood Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
5D(H).8 > j.S > j.D > JC > j.S > j.HH | Any | 204 | ?% | ? Bars | ? | [1] Very Easy | Standard homing Dust combo. |
Combo | Position | Damage | Tension Gain | Blood Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
6D > 66.RC > c.S > 623H > 236K > 5K > c.S > f.SSS | Any | 140 | ?% | ? Bars | ? | [1] Very Easy | Standard throw combo that costs 50% Tension. |
623P > dl66.RC > 5K > c.S > 623H > 236K > 5K > c.S > 6H*2 | Midscreen | 180 | ?% | ? Bars | ? | [2] Easy | Combo off of Bloodsucking Universe. Costs 50% Tension. |
623P > dl66.RC > (5K > c.S > 623H > 236K)*2 > 5K > c.S > f.SS > 236K > 6H | Back Corner | 168 | ?% | ? Bars | ? | [2] Easy | Extended combo off of BU for style points. Costs 50% Tension. |
Combo | Position | Blood Gain |
---|---|---|
5K > 6K > 623H > 236K > 5K > c.S > 6H | Midscreen | Less than 1 bar |
5K > 6K > 623H > 236K > 5K > c.S > 2H > 236K > 6H > 6H | Corner carry, wallbreak | 1 bar |
5K > 6K > 214H > 623H > 236K > 5K > c.S > 623H > 236K > 5K > c.S > 6H | Midscreen | 2.5 bars |