GGST/Nagoriyuki/Data

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< GGST‎ | Nagoriyuki
Revision as of 01:46, 10 September 2022 by Emo Tarquin (talk | contribs) (→‎c.S Data: Proximity Range)

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Nagoriyuki Portrait.png GGST Nagoriyuki Icon.png Nagoriyuki 0.96 4 0.9372 5 [high jump: 10] Fukyo, Unique Super Jump, No Run, No Airdash, No Double Jump
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
41 38 389 437
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
5 5 - - -
Jump Gravity High Jump Gravity Forward Step Dash

Bloodrage Data

Activation Data

BR Activation
BR Activation
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
N/A Guard Crush 4+38+3 10 70 -12 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5 1000 200 1~15f Full after freeze
GGST Nagoriyuki Activation.png
I'm bleeding, making me the victor.
GGST Nagoriyuki Activation-Hitbox.png

Deactivation Data

BR Deactivation
BR Deactivation
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
N/A N/A 1+59 N/A 0 N/A N/A
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1F Full
GGST Nagoriyuki Deactivation.png
"We have purposely trained him wrong, as a joke." -Slayer

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 Mid 5 3 9 0 +3 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1500 300 80% 80%
GGST Nagoriyuki 5P.png
STOP... pressuring me!
GGST Nagoriyuki 5P Hitbox-1.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 Mid 7 2 12 0 +3 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST Nagoriyuki 5K.png
GGST Nagoriyuki 5K Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 Mid 7 6 10 +3 KD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 60%
GGST Nagoriyuki cS.png
GGST Nagoriyuki cS-Hitbox.png
Input Proximity Range: 300

f.S Level 1 Data

f.S Level 1
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 Mid 16 3 28 -17 -14 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 10% 80% 90%
GGST Nagoriyuki fS1.png
GGST Nagoriyuki fS1-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)
Cancels into f.SS

f.S Level 2 Data

f.S Level 2
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 Mid 14 3 28 -17 -14 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 15% 80% 90%
GGST Nagoriyuki fS1.png
GGST Nagoriyuki fS1-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)
Cancels into f.SS

f.S Level 3 Data

f.S Level 3
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 Mid 12 3 28 -17 -14 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 20% 80% 90%
GGST Nagoriyuki fS1.png
GGST Nagoriyuki fS1-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)
Cancels into f.SS

f.S Level BR Data

f.S Level BR
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 Mid 12 3 28 -17 -14 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 35% 80% 90%
GGST Nagoriyuki fS1-BR.png
GGST Nagoriyuki fS1-BR-Hitbox.png
Cancels into f.SS

f.SS Level 1 Data

f.SS Level 1
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 Mid 13 3 19 -8 -5 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 2000 700 10% 60%
GGST Nagoriyuki fS2.png
GGST Nagoriyuki fS2-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)
Cancels into f.SSS

f.SS Level 2 Data

f.SS Level 2
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 Mid 13 3 19 -8 -5 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 2000 700 15% 60%
GGST Nagoriyuki fS2.png
GGST Nagoriyuki fS2-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)
Cancels into f.SSS

f.SS Level 3 Data

f.SS Level 3
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 Mid 13 3 19 -8 -5 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 2000 700 20% 60%
GGST Nagoriyuki fS2.png
GGST Nagoriyuki fS2-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)
Cancels into f.SSS

f.SS Level BR Data

f.SS Level BR
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 Mid 13 3 19 -8 -5 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 2000 700 35% 60%
GGST Nagoriyuki fS2.png
GGST Nagoriyuki fS2-Hitbox.png
Cancels into f.SSS

f.SSS Level 1 Data

f.SSS Level 1
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 Mid 14 6 38 -25 HKD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 10% 100%
GGST Nagoriyuki fS3.png
GGST Nagoriyuki fS3-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -64.8/300, OH -115.2/300)

f.SSS Level 2 Data

f.SSS Level 2
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 Mid 14 6 38 -25 HKD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 15% 100%
GGST Nagoriyuki fS3.png
GGST Nagoriyuki fS3-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -64.8/300, OH -115.2/300)

f.SSS Level 3 Data

f.SSS Level 3
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 Mid 14 6 38 -25 HKD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 20% 100%
GGST Nagoriyuki fS3.png
GGST Nagoriyuki fS3-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -64.8/300, OH -115.2/300)

f.SSS Level BR Data

f.SSS Level BR
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Mid 14 6 38 -25 HKD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 35% 100%
GGST Nagoriyuki fS3.png
GGST Nagoriyuki fS3-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -64.8/300, OH -115.2/300)

5H Level 1 Data

5H Level 1
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 Mid 20 6 27 -14 KD 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 10% 80%
GGST Nagoriyuki 5HComparison.png
Get really comfortable with the range of #3, as it's a vital tool.
GGST Nagoriyuki 5H1-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -7.2/300, OH -57.6/300)

5H Level 2 Data

5H Level 2
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
65 Mid 18 6 27 -14 KD 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 15% 80%
GGST Nagoriyuki 5HComparison.png
GGST Nagoriyuki 5H2-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -7.2/300, OH -57.6/300)

5H Level 3 Data

5H Level 3
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 Mid 16 6 27 -14 KD 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 20% 80%
GGST Nagoriyuki 5HComparison.png
GGST Nagoriyuki 5H3-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -7.2/300, OH -57.6/300)

5H Level BR Data

5H Level BR
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
91 Mid 16 6 27 -14 KD 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 35% 80%
GGST Nagoriyuki 5H2.png
GGST Nagoriyuki 5HBR-Hitbox.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 Mid 6 3 11 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1500 300 80% 80%
GGST Nagoriyuki 2P.png
GGST Nagoriyuki 2P-Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 Low 7 5 8 -1 +2 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 70%
GGST Nagoriyuki 2K.png
GGST Nagoriyuki 2K-Hitbox.png

2S Level 1 Data

2S Level 1
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 Low 12 4 15 -5 -2 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 10% 80% 90%
GGST Nagoriyuki 2S.png
Plus on whiff
GGST Nagoriyuki 2S-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)

2S Level 2 Data

2S Level 2
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
37 Low 11 4 15 -5 -2 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 15% 80% 90%
GGST Nagoriyuki 2S.png
GGST Nagoriyuki 2S-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)

2S Level 3 Data

2S Level 3
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 Low 10 4 15 -5 -2 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 20% 80% 90%
GGST Nagoriyuki 2S.png
GGST Nagoriyuki 2S-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)

2S Level BR Data

2S Level BR
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
54 Low 10 4 15 -5 -2 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 35% 80% 90%
GGST Nagoriyuki 2S2.png
GGST Nagoriyuki 2SBR-Hitbox.png

2H Level 1 Data

2H Level 1
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 Mid 19 7 29 -17 KD 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 10% 60%
GGST Nagoriyuki 2HComparison.png
The biggest of air counter hits
GGST Nagoriyuki 2H1-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -7.2/300, OH -57.6/300)

2H Level 2 Data

2H Level 2
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
55 Mid 17 7 29 -17 KD 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 15% 60%
GGST Nagoriyuki 2HComparison.png
GGST Nagoriyuki 2H2-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -7.2/300, OH -57.6/300)

2H Level 3 Data

2H Level 3
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 Mid 15 7 29 -17 KD 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 20% 60%
GGST Nagoriyuki 2HComparison.png
GGST Nagoriyuki 2H3-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -7.2/300, OH -57.6/300)

2H Level BR Data

2H Level BR
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
78 Mid 15 7 29 -17 KD 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 35% 60%
GGST Nagoriyuki 2H2.png
The Millia/Chipp swatter
GGST Nagoriyuki 2HBR-Hitbox.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 High 7 3 12 N/A N/A 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200 1000 300 80% 80%
GGST Nagoriyuki jP.png
GGST Nagoriyuki jP-Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 High 7 3 19 N/A N/A 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 300 80% 80%
GGST Nagoriyuki jK.png
GGST Nagoriyuki jK-Hitbox.png

j.S Level 1 Data

j.S Level 1
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 High 13 3 20 N/A N/A 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 10% 80% 80%
GGST Nagoriyuki jS.png
GGST Nagoriyuki jS-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)

j.S Level 2 Data

j.S Level 2
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
37 High 12 3 20 N/A N/A 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 15% 80% 80%
GGST Nagoriyuki jS.png
GGST Nagoriyuki jS-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)

j.S Level 3 Data

j.S Level 3
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
39 High 11 3 20 N/A N/A 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 20% 80% 80%
GGST Nagoriyuki jS.png
GGST Nagoriyuki jS-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)

j.S Level BR Data

j.S Level BR
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 11 3 20 N/A N/A 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 35% 80% 80%
GGST Nagoriyuki jS2.png
GGST Nagoriyuki jSBR-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)

j.H Level 1 Data

j.H Level 1
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 High 16 4 23 N/A N/A 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 10% 100% 80%
GGST Nagoriyuki jH.png
GGST Nagoriyuki jH1-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -7.2/300, OH -57.6/300)

j.H Level 2 Data

j.H Level 2
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
43 High 15 4 23 N/A N/A 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 15% 100% 80%
GGST Nagoriyuki jH.png
GGST Nagoriyuki jH2-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -7.2/300, OH -57.6/300)

j.H Level 3 Data

j.H Level 3
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 14 4 23 N/A N/A 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 20% 100% 80%
GGST Nagoriyuki jH.png
GGST Nagoriyuki jH3-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -7.2/300, OH -57.6/300)

j.H Level BR Data

j.H Level BR
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
58 High 14 4 23 N/A N/A 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 35% 100% 80%
GGST Nagoriyuki jH2.png
GGST Nagoriyuki jHBR-Hitbox.png

j.D Level 1 Data

j.D Level 1
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
55 High 15 3 20 N/A N/A 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 500 10% 60% 80%
GGST Nagoriyuki jD.png
GGST Nagoriyuki jD-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)

j.D Level 2 Data

j.D Level 2
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 High 13 3 20 N/A N/A 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 500 15% 60% 80%
GGST Nagoriyuki jD.png
GGST Nagoriyuki jD-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)

j.D Level 3 Data

j.D Level 3
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
65 High 11 3 20 N/A N/A 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 500 20% 60% 80%
GGST Nagoriyuki jD.png
GGST Nagoriyuki jD-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)

j.D Level BR Data

j.D Level BR
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
84 High 11 3 20 N/A N/A 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 500 35% 60% 80%
GGST Nagoriyuki jD2.png
GGST Nagoriyuki jDBR-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 Mid 12 5 15 -6 -3 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 80% 90% 1~3F Upper body
4~17F Above Knee
GGST Nagoriyuki 6P.png
Karate... CHOP!
GGST Nagoriyuki 6P-Hitbox.png

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 Low 15 3 15 -4 -1 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 100% 90%
GGST Nagoriyuki 6K1.pngGGST Nagoriyuki 6K2.png
This one's gonna hurt! • 35 damage
GGST Nagoriyuki 6K1-Hitbox.pngGGST Nagoriyuki 6K2-Hitbox.png
Pulls back lower hurtbox 3-14F

6H Level 1 Data

6H Level 1
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 Mid 17 6 30 -17 KD 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 700 10% 100%
GGST Nagoriyuki 6HComparison.png
The one that ACTUALLY hurts.
GGST Nagoriyuki 6H1-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -7.2/300, OH -57.6/300)

6H Level 2 Data

6H Level 2
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Mid 16 6 30 -17 KD 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 700 15% 100%
GGST Nagoriyuki 6HComparison.png
GGST Nagoriyuki 6H2-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -7.2/300, OH -57.6/300)

6H Level 3 Data

6H Level 3
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
90 Mid 15 6 30 -17 KD 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 700 20% 100%
GGST Nagoriyuki 6HComparison.png
GGST Nagoriyuki 6H3-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -7.2/300, OH -57.6/300)

6H Level BR Data

6H Level BR
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
117 Mid 15 6 30 -17 KD 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 700 35% 100%
GGST Nagoriyuki 6H2.png
GGST Nagoriyuki 6HBR-Hitbox.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 Low 12 3 18 -7 HKD 2 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 90%
GGST Nagoriyuki 2D.png
GGST Nagoriyuki 2D-Hitbox.png

5D Data

5D
Uncharged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 20 3 26 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 700 (900) 60% 80%
GGST Nagoriyuki 5D.png
GGST Nagoriyuki 5D-Hitbox.png

5[D] Data

5[D]
Charged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
62 High 28 3 26 -10 KD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 700 (900) 60% 100%
GGST Nagoriyuki 5D.png
GGST Nagoriyuki 5D-Hitbox.png

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
90 120 2 3 38 N/A HKD +41 N/A
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50%
GGST Nagoriyuki Ground Throw.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
90 200 2 3 Until landing+10 N/A HKD N/A
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50%
GGST Nagoriyuki Air Throw.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Special Moves

236S Data

236S
Zarameyuki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 Mid 18 9 Total 39 +5 +8 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 500 100 12% 80% 80%
GGST Nagoriyuki Zarameyuki1.pngGGST Nagoriyuki Zarameyuki2.png
GGST Nagoriyuki Zarameyuki1-Hitbox.pngGGST Nagoriyuki Zarameyuki2-Hitbox.png
This part clashes with projectiles • This part hits the opponent
● Increases Blood Gauge over 3 seconds (+90/300)
● CH recovery
● Special cancelable on hit/block/whiff after Frame 15
● The projectile clashbox (first hitbox pictured) becomes active on frame 12, but its strike hitbox (second pictured) isn't active until frame 18 at the earilest
● Projectile clashbox lasts between 6~17 frames until it transitions to its strike hitbox based on proximity to the opponent

236K Data

236K
Fukyo
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
N/A N/A - N/A Total 25 N/A N/A N/A
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50 1~25F Above Chest
GGST Nagoriyuki Fukyo.png
GGST Nagoriyuki Fukyo-Hitbox.png
This can slip under some high pokes, like Axl's 5P.
● Increases Blood Gauge over 3 seconds (+43.2/300)
● Can cancel into specials from Frame 14 onwards, except either variant of Fukyo.
● Holding down K and 4 or 6 will fast cancel into their respective directions of Fukyo on Frame 14. These cancels cannot be delayed and re-inputting 214K or 236K will not perform a cancel.

214K Data

214K
Fukyo
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
N/A N/A - N/A Total 16 N/A N/A N/A
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50 1~16F Above Chest
GGST Nagoriyuki Fukyo.png
GGST Nagoriyuki Fukyo-Hitbox.png
● Increases Blood Gauge over 3 seconds (+43.2/300)
● Can cancel into specials from Frame 9 onwards, except either variant of Fukyo.
● Holding down K and 4 or 6 will fast cancel into their respective directions of Fukyo on Frame 9. These cancels cannot be delayed and re-inputting 214K or 236K will not perform a cancel.

214H Data

214H
Kamuriyuki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 Mid 14 5 17 -3 HKD 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 150 25% 90%
GGST Nagoriyuki Kamuriyuki1.pngGGST Nagoriyuki Kamuriyuki2.png
Gap closer, mix-up tool, punisher:
A 3 in 1 move!
GGST Nagoriyuki Kamuriyuki1-Hitbox.pngGGST Nagoriyuki Kamuriyuki2-Hitbox.png
• Late active frames
Increases Blood Gauge over 3s (+90/300)
Airborne 5~12F

623H Data

623H
Shizuriyuki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 Mid 11 3 21 -7 HKD 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 350 150 25% 60% 1-13F Upper Body
GGST Nagoriyuki Shizuriyuki1.png
Block and play smart, or die on round start
GGST Nagoriyuki Shizuriyuki1-Hitbox.png
Increases Blood Gauge over 3 seconds (+90/300)

623HH Data

623HH
Shizuriyuki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
55 Mid 10 6 29 -16 HKD 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1200 1000 350 0 25% 100%
GGST Nagoriyuki Shizuriyuki2.png
GGST Nagoriyuki Shizuriyuki2-Hitbox.png
8F gap between 623H and this followup at the fastest meaning it effectively has 9F startup when canceled at the earliest
This move and the 623H it canceled from are considered one multi-hit attack.

623P Data

623P
Bloodsucking Universe
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80/90/100 Ground Throw 7 2 48 NA HKD N/A
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100 50% 1~8F Throw
GGST Nagoriyuki Bloodsucking Universe.pngGGST Nagoriyuki BloodsuckingUniverseDrainEffect.png
Live by the bite, die by the bite. It's the way of the vampire. • Unique visual on the Blood Gauge
GGST Nagoriyuki Bloodsucking Universe-Hitbox.png
Lowers Blood Gauge on hit over 3 seconds (-280.8/300)
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Overdrives

632146S Data

632146S
Wasureyuki
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70, 3×17, 60 Mid 7+(173 Flash)+2 2 54 -37 HKD +73 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 25% 80% 1~10F Full
GGST Nagoriyuki Wasureyuki1.pngGGST Nagoriyuki Wasureyuki2.png
Pretend to be weak, that he may grow arrogant. • The Art of War
GGST Nagoriyuki Wasureyuki1-Hitbox.png
The final hit lowers the Blood Gauge on hit over 6 seconds (-194.4/300)

632146H Data

632146H
Zansetsu
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
200 Mid 11+(58 Flash)+10 6 80 -66 HKD +15 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 25% 80% 1~26F Full
GGST Nagoriyuki Zansetsu2.png
GGST Nagoriyuki Zansetsu-Hitbox.png
Available only in Blood Rage

Category