< GGST | Nagoriyuki
Links
Infobox Data
Portrait | Icon | Name | Defense | Guts | R.I.S.C. Gain Modifier | Prejump | Backdash Duration | Backdash Invuln | Backdash Airborne | Unique Movement Options |
---|---|---|---|---|---|---|---|---|---|---|
Nagoriyuki | -8 | 4 | 30 | 5 [high jump: 10] | Fukyo, Unique Super Jump, No Run, No Airdash, No Double Jump | |||||
Jump Duration | High Jump Duration | Jump Height | High Jump Height | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration | Air Dash Distance | Air Backdash Distance | ||
41 | 38 | 389 | 437 | |||||||
Movement Tension Gain | Jumping Tension Gain | Air Dash Tension Gain | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction | |||
5 | 5 | |||||||||
Jump Gravity | High Jump Gravity | Forward Step Dash | ||||||||
Additional Data for Guts and Defense Tables
Portrait | Icon | Name | Defense | Guts | R.I.S.C. Gain Modifier | Prejump | Backdash Duration | Backdash Invuln | Backdash Airborne | Unique Movement Options |
---|---|---|---|---|---|---|---|---|---|---|
Nagoriyuki (1 bar of Blood Gauge) | 17 | 4 | 30 | 5 [high jump: 10] | Fukyo, Unique Super Jump, No Run, No Airdash, No Double Jump | |||||
Jump Duration | High Jump Duration | Jump Height | High Jump Height | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration | Air Dash Distance | Air Backdash Distance | ||
41 | 38 | 389 | 437 | |||||||
Movement Tension Gain | Jumping Tension Gain | Air Dash Tension Gain | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction | |||
5 | 5 | |||||||||
Jump Gravity | High Jump Gravity | Forward Step Dash | ||||||||
Portrait | Icon | Name | Defense | Guts | R.I.S.C. Gain Modifier | Prejump | Backdash Duration | Backdash Invuln | Backdash Airborne | Unique Movement Options |
---|---|---|---|---|---|---|---|---|---|---|
Nagoriyuki (2 bars of Blood Gauge) | 54 | 4 | 30 | 5 [high jump: 10] | Fukyo, Unique Super Jump, No Run, No Airdash, No Double Jump | |||||
Jump Duration | High Jump Duration | Jump Height | High Jump Height | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration | Air Dash Distance | Air Backdash Distance | ||
41 | 38 | 389 | 437 | |||||||
Movement Tension Gain | Jumping Tension Gain | Air Dash Tension Gain | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction | |||
5 | 5 | |||||||||
Jump Gravity | High Jump Gravity | Forward Step Dash | ||||||||
Bloodrage Data
Activation Data
Deactivation Data
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
f.SS Data
f.SSS Data
5H Data
2P Data
2K Data
2S Data
2H Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
6P Data
6K Data
6H Data
2D Data
5D Data
5[D] Data
Universal Mechanics
Ground Throw Data
Air Throw Data
Special Moves
236S Data
236K Data
236K Forward Fukyo special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
N/A | N/A | - | N/A | Total 25 | N/A | N/A | N/A | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
50 | 1~25F Above Chest | ||||||||
Your most important Special despite its low cost | |||||||||
This can slip under some high pokes, like Axl's 5P. | |||||||||
Increases Blood Gauge over 3 seconds (+43.2/300) Can cancel into specials from Frame 14 onwards, except either variant of Fukyo Holding down K and 4 or 6 will fast cancel into their respective directions of Fukyo on Frame 14. These cancels cannot be delayed and re-inputting 214K or 236K will not perform a cancel When cancelled into a Special, imparts forward momentum into the cancelled Special Can decrease distance travelled by pressing 4 from Frame 22 onwards Fukyo Frame Advantage Chart |
214K Data
214K Backward Fukyo special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
N/A | N/A | - | N/A | Total 16 | N/A | N/A | N/A | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
50 | 1~16F Above Chest | ||||||||
Your most important Special despite its low cost | |||||||||
Ducks under some high-hitting pokes | |||||||||
Increases Blood Gauge over 3 seconds (+43.2/300) Can cancel into specials from Frame 9 onwards, except either variant of Fukyo Holding down K and 4 or 6 will fast cancel into their respective directions of Fukyo on Frame 9. These cancels cannot be delayed and re-inputting 214K or 236K will not perform a cancel When cancelled into a Special, imparts backward momentum into the cancelled Special Can decrease distance travelled by pressing 6 from Frame 13 onwards Fukyo Frame Advantage Chart |
214H Data
623H Data
623HH Data
623P Data
Overdrives
632146S Data
632146H Data
Category
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall