GGST/Nagoriyuki/Frame Data

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How do I read frame data?

System Data

name defense guts prejump weight backdash guardBalance jump duration jump height high jump duration efiad ebiad fadd badd fadat badat
Nagoriyuki 0.96 4 5 [high jump: 10] Heavy 23f/6f invuln 0.9372 41 38 - - - - 0 0

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 26 Mid 5 3 9 0 +3 10 1 80%
5K 34 Mid 7 2 12 0 +3 15 2 90%
c.S 40 Mid 7 6 10 +3 KD 25 4
f.S 25 Mid 16 3 28 -17 -14 15 2 90%
f.SS 25 Mid 13 3 19 -8 -5 15 2
f.SSS 25,[80] Mid 14 6 38 -25 HKD 25 4
5H Level 1 60 Mid 20 6 27 -14 KD 25 4
5H Level 2 65 Mid 18 6 27 -14 KD 25 4
5H Level 3 70 Mid 16 6 27 -14 KD 25 4
5H Level BR 91 Mid 16 6 27 -14 KD 25 4
2P 22 Mid 6 3 11 -2 +1 10 1 80%
2K 26 Low 7 5 8 -1 +2 7.5 1 70%
2S 32 Low 12 4 15 -5 -2 11.25 2 90%
2H Level 1 50 Mid 19 7 29 -17 KD 25 4
2H Level 2 55 Mid 17 7 29 -17 KD 25 4
2H Level 3 60 Mid 15 7 29 -17 KD 25 4
2H Level BR 78 Mid 15 7 29 -17 KD 25 4
j.P 20 High 7 3 12 N/A N/A 5 0 80%
j.K 26 High 7 3 19 N/A N/A 10 1 80%
j.S 35 High 13 3 20 N/A N/A 15 2 80%
j.H Level 1 41 High 16 4 23 N/A N/A 20 3 80%
j.H Level 2 43 High 15 4 23 N/A N/A 20 3 80%
j.H Level 3 45 High 14 4 23 N/A N/A 20 3 80%
j.H Level BR 58 High 14 4 23 N/A N/A 20 3 80%
j.D 55 High 15 3 20 N/A N/A 20 3 80%
6P 34 Mid 12 5 15 -6 -3 15 2 1~3F Upper body; 4~17F Above Knee 90%
6K 35 Low 15 3 15 -4 -1 11.25 2 90%
6H Level 1 70 Mid 17 6 30 -17 KD 25 4
6H Level 2 80 Mid 16 6 30 -17 KD 25 4
6H Level 3 90 Mid 15 6 30 -17 KD 25 4
6H Level BR 117 Mid 15 6 30 -17 KD 25 4
2D 30 Low 12 3 18 -7 HKD 11.25 2 90%
5D 50 [62] High 20 [28] 3 26 -15 [-10] 0 [KD] 11.25 [18.75] 2 [4] 80%[N/A]


Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236S Zarameyuki 45 Mid 23 26 Total 44 +5 +8 5 2 80%
236K Fukyo N/A N/A 1 N/A Total 25 N/A N/A N/A 1~25F Above Chest
214K Fukyo N/A N/A 1 N/A Total 16 N/A N/A N/A 1~16F Above Chest
214H Kamuriyuki 50 Mid 14 5 14 0 HKD 25 4
623H Shizuriyuki 45,55 Mid 13 3(8)6 29(45 on whiff) -16 HKD 10,12 3,4 1~15F Upper Body
623P Bloodsucking Universe 80,90,100 Ground Throw 7 2 48 NA HKD N/A 1~8F Throw 50%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146S Wasureyuki 70+3*17+60=Total 181 Mid 7+173+2 2 47 -30 HKD 20 3 1~10F Full
632146H Zansetsu 200 Mid 11+58+10 6 80 -66 HKD 25 4 1~26F Full

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln
name damage guard startup active recovery onBlock onHit riscGain level invuln
Activation N/A Guard Crush 4+38+3 10 70 -7 HKD 5 1~15f Full after freeze
Deactivation N/A N/A 1+59 N/A N/A N/A N/A
Ground Throw 90 Ground Throw 2 3 38 N/A HKD N/A
Air Throw 90 Air Throw 2 3 Until landing+10 N/A HKD N/A


Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 6K - 6H - Sp
2P 5P, 2P, 6P 6K - 6H - Sp
6P - - - - - Sp
5K 6P 6K - 6H 5D, 2D Jump, Sp
6K - - - - - Sp
2K 6P 6K - 6H 5D, 2D Sp
c.S 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Sp
f.S - - f.SS 5H, 2H - Sp
f.SS - - f.SSS - - Sp
f.SSS - - - - - -
2S - - - 5H, 2H - Sp
5H - - - - - Sp
2H - - - - - Sp
6H - - - - - Sp
5D - - - - - -
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P - - - - -
j.K - - - - j.D -
j.S - - - j.H - -
j.H - - - - - -
j.D - - - - - -
Sp = Special Attacks and Overdrives (aka: Specials and Supers)

Navigation


Ambox notice.png To edit frame data, edit values in GGST/Nagoriyuki/Data.