GGST/Nagoriyuki/Frame Data

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System Data

name defense guts prejump backdash weight Unique Movement Options
Nagoriyuki 0.96 4 5f,[high jump 10f] 23f/6f invuln Heavy Fukyo, Dash-Step, No Airdash, Unique Superjump

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln
input damage guard startup active recovery onBlock onHit riscGain level invuln
5P 26 Mid 5 3 9 0 +3 1000 1
5K 34 Mid 7 2 12 0 +3 1500 2
c.S 40 Mid 7 6 10 +3 KD 2500 4
f.S 25 Mid 16 3 28 -17 -14 1500 2
f.SS 25 Mid 13 3 19 -8 -5 1500 2
f.SSS 25,[80] Mid 14 6 38 -25 KD 2500 4
5H 60,65,70,[91] Mid 20,18,16,[16] 6 27 -14 KD 2500 4
2P 22 Mid 6 3 11 -2 -1 1000 1
2K 26 Low 7 5 8 -1 +2 750 1
2S 32 Low 12 4 15 -5 -2 1125 2
2H 50,55,60,[78] Mid 19,17,15,[15] 7 29 -17 KD 2500 4
j.P 20 High 7 3 N/A N/A 500 0
j.K 26 High 7 3 N/A N/A 1000 1
j.S 35 High 13 3 N/A N/A 1500 2
j.H 41,43,45,[58] High 16,15,14,[14] 4 N/A N/A 2000 3
j.D 55 High 16 3 N/A N/A 2000 3
6P 34 Mid 13 5 15 -6 -3 1500 2 1~3F Upper body; 4~17F Above Knee
6K 35 Low 15 3 15 -4 -1 1125 2
6H 70,80,90,[117] Mid 17,16,15,[15] 6 30 -17 KD 2500 4
2D 30 Low 12 3 18 -7 KD 1125 2
5D 50 [62] High 20 [28] 3 26 -15 [-10] 0 1125 [1875] 2


Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
236S Zarameyuki 45 Mid 23 26 Total 44 +5 +8 500 2
236K Fukyo N/A N/A 1 N/A Total 25 N/A N/A N/A
214K Fukyo N/A N/A 1 N/A Total 16 N/A N/A N/A
214H Kamuriyuki 50 Mid 14 5 14 0 KD 2500 4
623H Shizuriyuki 45,55 Mid 13 3+8+6 29(45 on whiff) -16 KD 1000,1200 3,4 1~15F Upper Body
623P Bloodsucking Universe 80,90,100 Ground Throw 7 2 48 NA KD N/A

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
632146S Wasureyuki 70+3*17+60=Total 181 Mid 7+173+2 2 47 -30 +73 2000 3 1~?F Full
632146H Zansetsu 200 Mid 11+58+10 6 80 -66 +15 2500 4 1~?F Full

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 6K - 6H - Sp
2P 5P, 2P, 6P 6K - 6H - Sp
6P - - - - - Sp
5K 6P 6K - 6H 5D, 2D Jump, Sp
6K - - - - - Sp
2K 6P 6K - 6H 5D, 2D Sp
c.S 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Sp
f.S - - f.SS 5H, 2H - Sp
f.SS - - f.SSS - - Sp
f.SSS - - - - - -
2S - - - 5H, 2H - Sp
5H - - - - - Sp
2H - - - - - Sp
6H - - - - - Sp
5D - - - - - -
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P - - - - -
j.K - - - - j.D -
j.S - - - j.H - -
j.H - - - - - -
j.D - - - - - -
Sp = Special Attacks and Overdrives (aka: Specials and Supers)

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln
name damage guard startup active recovery onBlock onHit riscGain level invuln
Activation N/A Guard Crash 4+38+3 10 70 -7 KD 500 1~15f Full after freeze
Deactivation N/A N/A 1+59 N/A N/A N/A N/A
Ground Throw 90 Ground Throw 2 3 38 N/A +41 N/A
Air Throw 90 Air Throw 2 3 Until landing+10 N/A N/A N/A


Navigation


Ambox notice.png To edit frame data, edit values in GGST/Nagoriyuki/Data.