< GGST
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===={{Character Label|GGST|I-No|64px}}==== | ===={{Character Label|GGST|I-No|64px}}==== | ||
*{{clr|3|f.S}} {{clr|buff|BUFF}} | *{{clr|3|f.S}} {{clr|buff|BUFF}} | ||
**Reduced startup | **Reduced startup (''note: still 13f but the hitbox expands faster'') | ||
**Expanded horizontal hitbox | **Expanded horizontal hitbox | ||
*{{clr|2|6P}} {{clr|buff|BUFF}} | *{{clr|2|6P}} {{clr|buff|BUFF}} |
Revision as of 04:55, 17 October 2021
Season 1
Version 1.10
Major Universal Mechanic Changes & Character Balancing
1.10 Universal Changes
Overall Changes
- Increased input buffer
Throws
- Increased throw tech window
- Throws can now be Roman Canceled after a successful throw at any point during the animation
- Altered the damage distribution and Red Roman Cancel conditions on some throws
- A successful Air Throw no longer increases the Wall Break value
Roman Cancels
- Removed the damage scaling during the slowdown of Red and Purple Roman Cancels
- It's now possible to Roman Cancel during a jump animation
- Red Roman Cancel will no longer activate during movement such as dash and backdash
- It is no longer possible to activate Roman Cancel during Dust Attack's Homing Jump attack follow-up
Overdrives
- No longer negate slowdown on activation, and Roman Canceling during an Overdrive causes slowdown
Projectiles
- Projectile special moves have less recovery, making them easier to use in neutral
- When two projectiles clash, the projectile with the lower clash level will now be erased
Aerial Normals
- j.S, j.H, j.D can now be jump and air dash canceled and trigger the Counter effect (does not apply to Ky and Jack-O's j.D)
- j.S and j.H now universally gatling into j.D
Psych Burst
- Increased the size of Psych Burst's hitbox
Blocking:
- Removed the increase in blockstun caused upon successful Faultless Defense
- Successful Faultless Defense now applies a minimum distance of forced knockback
- Characters no longer enter proximity block due to an approaching projectile
- Added the difference in position height with the opponent for the conditions for entering proximity block
Guard Crush
- The knockback caused by Instant Block and Faultless Defense now change when Guard Crushed by the opponent's attack.
- When an attack hits an opponent in the Guard Crush animation, that attack is treated as the first move in a combo.
1.10 Character Changes
Anji Mito
- Decreased upper hurtbox on Dash startup BUFF
- Increased the horizontal blowback on Ground Throw REWORKED
- f.S REWORKED
- Decreased the lower hitbox and hurt box
- 2P BUFF
- Reduced startup from 6f to 5f
- 6P BUFF
- Increased the horizontal hitbox
- 6H BUFF
- Anji is no longer in Counter Hit recovery after the move's active frames end.
- Shitsu BUFF
- Reduced Startup
- Reduced Recovery
- Reduced Hitstop on the first hit
- Fuujin REWORKED
- Reduced Startup from 17f [33f] to 15f [31f]
- Increased base damage scaling
- Issokutobi BUFF
- Anji is no longer in Counter Hit state during the animation
- Kou REWORKED
- Added Guard Crush effect to the second hit
- Reduced the Horizontal distance the opponent is sent flying back on second hit
- Issei Ougi: Sai NERF
- Can no longer Clash
Axl Low
- Decreased upper hurtbox on Dash startup BUFF
- 2K BUFF
- Reduced startup from 7f to 5f
- 2S NERF
- Increased base damage scaling
- j.S NERF
- Increased startup from 11f to 15f
- Reduced active frames
- Expanded hurtbox in front
- j.H NERF
- Reduced hitbox in front and behind
- Increased Knockback
- j.D NERF
- Reduced active frames
- Reduced hitbox and hurtbox
- Sickle Flash REWORKED
- Axl is now in Counter Hit state until the animation ends.
- Increased Clash level.
- Rainwater BUFF
- Axl is no longer in Counter Hit state after the active frames of the attack
- Increased Clash level.
- Sickle Storm BUFF
- The projectile no longer reduces the number of attacks to the opponent when it hits anything other than the opponent.
Chipp Zanuff
- Expanded Chipp's hurtbox during facedown knockdown
- 2H REWORKED
- Decreased the horizontal distance the opponent is sent flying back
- j.H BUFF
- Chipp is no longer in Counter Hit state after the active frames of the attack.
- Alpha Blade Diagonal REWORKED
- Made easier to use in combos and strings
- Increased startup
- Adjusted the movement speed and blowback
- Adjusted the movement speed and blowback when bouncing off the stage corner
- Alpha Blade Diagonal (Air) REWORKED
- Decreased startup
- Moved the hitbox further back
- Chipp is now in Counter Hit state until the active frames end
- Shuriken BUFF
- Increased the distance from which the attack connects
- Wall Run BUFF
- Chipp is no longer in Counter Hit state during the animation
Faust
- Decreased upper hurtbox on Dash startup BUFF
- 5P BUFF
- Reduced startup
- 6P REWORKED
- Decreased the horizontal distance the opponent is sent flying back
- Expanded the hitbox in front
- 2S REWORKED
- Increased base damage scaling
- Decreased the upper hurtbox during the end of the active frames
- Mix Mix Mix REWORKED
- Faust is no longer in Counterhit recovery after the active frames end
- Increased base damage scaling
- What Could This Be? BUFF
- Snip Snip Snip REWORKED
- Decreased the horizontal distance the opponent is sent flying back
- Reduced recovery
- The opponent can no longer enter Afro state due to an item effect during this move
- Love REWORKED
- The projectile now bounces off the ground and remains active while Faust is in Afro state
- Faust now remains in Counterhit state until the end of the animation
- Afro Love now causes Guard Crush state (not mentioned in official patchnotes)
- Afro
- Extended the time until it disappears after touching the ground
- No longer enters Afro state during certain animations
- W-W-What Could This Be? BUFF
- Reduced Recovery
Giovanna
- Sped up the timing of when Dash can be canceled into other actions BUFF
- 5K REWORKED
- Adjusted Blowback
- 6P BUFF
- Now floats the enemy up higher
- c.S REWORKED
- Increased knockback
- f.S NERF
- Decreased the lower hitbox and hurtbox
- 2S BUFF
- Increased the upper hitbox
- The second hit now triggers a counter effect
- Sepultura NERF
- Increased base damage scaling
- Trovao NERF
- Increased base damage scaling
- Sol Nascente REWORKED
- Move the hitbox of the initial part of the attack upwards
- Ventania REWORKED
- Now floats the enemy when any hit other than the final one hits a grounded opponent
Goldlewis Dickinson
- Decreased upper hurtbox on Dash startup BUFF
- 2P BUFF
- Reduced startup from 6f to 5f
- 6P BUFF
- Now floats the opponent higher
- Behemoth Typhoon (Air) BUFF
- The trajectory now changes when activated above a set movement speed (ex. From airdash)
- When activating 486 Behemoth, the Counter Hit state now ends when the active frames do.
- When activating 248 Behemoth, the Counter Hit state now ends when the active frames do.
- When activating 684 Behemoth, the movement speed is now the same as other Behemoth Typhoon versions.
- Skyfish BUFF
- Reduced the startup when activating at Security Level 3 from 34f to 25f
- Reduced the startup when activating at Security Level 2 from 34f to 30f
- increased the startup when activating at Security Level 1 from 34f to 35f
- Can now cancel the action by pressing the S button when activating at Security Level 3
- Burn It Down BUFF
- Increased Clash Level
I-No
- f.S BUFF
- Reduced startup (note: still 13f but the hitbox expands faster)
- Expanded horizontal hitbox
- 6P BUFF
- Now floats the opponent higher
- Antidepressant Scale (All versions) BUFF
- Increased startup
- Reduced Recovery
- Increased movement speed of the hitbox
- Reduced Hitstop
- Sped up the timing when the number of attacks increases
- Made it easier to alter the trajectory by inputting Up or Down.
- Sultry Performance (All versions) NERF
- Increased base damage scaling
Jack-O'
- Decreased upper hurtbox on Dash startup BUFF
- 5H BUFF
- Increased movement speed (Now connects from tip range f.S)
- 2S NERF
- Increased base damage scaling (100% → 90%)
- 6P REWORKED
- Reduced the horizontal distance the opponent is sent flying back
- Floats the opponent higher
- Delayed the timing when the upper hurtbox shrinks
- Servants REWORKED
- The servants' pushboxes now disappear when the Servants vanish
- When Jack-O' activates Roman Cancel while lifting a Servant, it no longer causes a Purple RC (Instead performs BRC).
- (Undocumented) Servants turning around are no longer intangible to Jack-O's attacks
- Throw Servant (Ground) BUFF
- Can now be activated using diagonal input (3) instead of only forward (6)
- Throw Servant (Air) BUFF
- Can now be activated using diagonal input (3, 9) instead of only forward (6)
- Release Servant BUFF
- Can no longer be activated when an upwards direction (7,8,9) is being inputted (Only affects during special cancel inputs)
- Recover Servant BUFF
- Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant
- Attack Command BUFF
- Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant
- (Undocumented) Applies slightly different launch to opponents
- Defend Command BUFF
- Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant
- Increased Clash level
- Countdown BUFF
- Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant
- Servant Shoot BUFF
- Expanded the upper hurtbox and hitbox
- Can now be canceled into Overdrives
- Forever Elysion Driver BUFF
- Can now be activated even when lifting a Servant
- Increased the distance from which the attack can connect
- Adjusted movement speed
- Cheer Servant On BUFF
- Can now be activated even when lifting a Servant
Ky Kiske
- 6H BUFF
- Ky is no longer in Counter Hit recovery after the active frames
- Shock State BUFF
- Increased chip damage of special moves and overdrives during shock state
- Stun Edge (All) REWORKED
- Reduced Hitstop (approximately 3f?)
- Stun Edge (Grounded) REWORKED
- Increased startup from 11f to 13f
- Reduced recovery from 54f to 47f
- Increased movement speed of the hitbox
- Stun Edge Charged Attack REWORKED
- Reduced hitstop
- Reduced recovery from 69f to 62f
- Increased movement speed of the hitbox
- Foudre Arc NERF
- Increased base damage scaling (90% proration)
- Sacred Edge BUFF
- Increased movement speed of the hitbox
- Sacred Edge (Dragon Install) BUFF
- No longer reduces the amount of hits to the opponent when it hits anything but the opponent.
- Dragon Install BUFF
- Increased activation damage from 40 to 80.
- The activation is now a more powerful attack when used during Shock State (same 10% damage increase as other specials).
- Increased chip damage of special moves and overdrives during Dragon Install state.
Leo Whitefang
- f.S BUFF
- Sped up the timing when it can be followed up with [[GGST/Leo_Whitefang#[H]S or [S]H|Command Normal 4]] (held input for guard stance)
- 5H BUFF
- Sped up the timing when it can be followed up with [[GGST/Leo_Whitefang#[H]S or [S]H|Command Normal 4]] (held input for guard stance)
- 6P BUFF
- Makes the opponent float higher
- 6H BUFF
- Now floats opponent on grounded hit
- Decreased the horizontal distance the opponent is sent flying back
- j.S BUFF
- No longer has Counterhit recovery
- bt.P NERF
- Can no longer be jump canceled.
- Guard Stance (Command Normal 4) BUFF
- Increased Movement speed
- Guard Stance Attack (Command Normal 5) BUFF
- Reduced Recovery
- Zweites Kaltes Gestober NERF
- Increased startup
- Increased base damage scaling
- Turbulenz NERF
- Increased base damage scaling
- Blitzschlag NERF
- Increased base damage scaling
- Cancel Brynhildr Stance BUFF
- No longer has counterhit recovery during the animation
May
- 2D BUFF
- Creates less distance with the opponent on hit in the corner
- 6P NERF
- No longer wall bounces
- Now floats the opponent higher
- Reduced horizontal blowback distance
- 6H REWORKED
- Sends the opponent flying up on grounded hit
- Reduced the amount of RISC level decrease
- Reduced the amount of comback blowback scaling increase
- j.S BUFF
- May is no longer in counterhit recovery after the active frames
- Mr. Dolphin Horizontal (All) NERF
- Increased base damage scaling
- Reduced lower hitbox
- Mr. Dolphin Vertical (All) REWORKED
- Increased base damage scaling
- Reduced upper hurtbox during ascent
- Increased distance from which the attack can connect
Millia Rage
- f.S NERF
- Reduced the lower hurtbox and hitbox
- 2P BUFF
- Reduced startup from 6f to 5f
- 6P REWORKED
- Decreased horizontal blowback
- Now floats opponent higher
- 6K BUFF
- Can now be Special and Super cancelled
- The opponent is now forced into crouch state on grounded hit
- No longer expands millia's pushbox, preventing opponents from being pushed away during animation
- Increased recovery by 2f
- 6H BUFF
- Reduced the startup of the second hit from 16f to 13f
- j.K, j.S, j.H, j.D BUFF
- Can now be cancelled with air back dash.
- Turbo Fall BUFF
- Can now be canceled mid-animation with some special moves
- No longer Counterhit state during the animation
- Tandem Top (S version) BUFF
- Reduced startup from 15f to 12f
- Mirazh REWORKED
- Can now be canceled mid-animation with some special moves
- No longer Counterhit state during the animation
- Movement Speed adjusted
- Reduced the length of time during which she can phase through the opponent
Nagoriyuki
- Ground Throw NERF
- Fixed a bug where forced damage scaling would not be applied.
- Aerial Throw REWORKED
- Adjusted the descent timing.
- 6P BUFF
- Reduced the horizontal distance the opponent is sent flying, while making them float up higher.
- Blood Rage BUFF
- The hitbox can no longer clash or be reflected
- Zarameyuki BUFF
- Reduced startup from 23f to 18f
- Increased movement speed of the hitbox.
- Unified the size of the clash range.
- Kamuriyuki NERF
- Increased base damage scaling (proration from 100% to 90%)
- Shizuriyuki REWORKED
- Can now follow up with the second hit by pressing the HS button. Adjusted blow back, etc. in accordance with changes to its function
- Reduced startup from 13f to 11f
- the second hit now triggers a counter effect.
Potemkin
- f.S BUFF
- Increased rolling time.
- 5H BUFF
- Reduced the hurtbox in front.
- 6P BUFF
- Can now be special canceled.
- 6K BUFF
- Decreased the amount of R.I.S.C. level reduction.
- Reduced the amount of combo blowback adjustment increase.
- 6H BUFF
- Reduced the hurtbox in front.
- j.D BUFF
- Can now be special canceled when Potemkin lands.
- Slide Head BUFF
- Potemkin is no longer in Counter Hit state after the active frames end.
- The ground cracks no longer disappear during the active frames.
- F.D.B. REWORKED
- Now triggers the counter effect.
- Now reflects projectiles while holding down the S button.
- Increased base damage scaling.
- Garuda Impact NERF
- Increased base damage scaling.
- Heavenly Potemkin Buster BUFF
- Increased distance from which the attack connects.
- Giganter Kai REWORKED
- Reduced the hitbox of the projectile in front and behind.
- The interval before an attack can hit again after this connects with the opponent is now consistent.
Ramlethal Valentine
- Decreased upper hurtbox on Dash startup BUFF
- f.S BUFF
- Reduced knockback
- 5H REWORKED
- Increased knockback
- 6P BUFF
- Floats the opponent higher
- j.H NERF
- increase startup from 16 to 19
- Increased Knockback
- j.D NERF
- Increased Knockback
- Bajoneto (All) NERF
- Fixed the location on the ground where it will be set after touching the stage corner
- After sending out the sword, if Ram takes damage before it reaches the corner, it will no longer explode.
- Dauro NERF
- Increased base damage scaling
- Sildo Detruo (All) REWORKED
- Changed from an Overhead to a Mid
- Reduced base damage scaling
- Expanded the lower and rear hitboxes.
- Sildo Detruo (Ground) REWORKED
- Adjusted the movement speed and blowback
- Reduced Recovery
- Now forces crouching state on grounded hit
- Added Wallbounce effect
- Sildo Detruo (Air) REWORKED
- Adjusted the movement speed and blowback
- Decreased Recovery
- Sabrobato NERF
- Increased base damage scaling
- Erarlumo BUFF
- Can no longer be dash cancelled on Whiff
- When Roman Cancel is activated while dash cancelling this move, it will be a Blue RC.
- Can now be special cancelled only immediately after dash cancelling
- Erarlumo (First Hit) BUFF
- Increased Attack level
- Reduced Startup from 20 to 16
- Reduced Recovery
- Went from -9 on block to -5
- Adjusted Blowback
- Sped up the timing when the follow-up is buffed
- Erarlumo (Second Hit) BUFF
- Added Dash cancel
- Increased attack level
- Reduced startup
- Reduced recovery
- Adjusted blowback
- Sped up the timing when the follow-up is buffed
- Sped up the timing when the follow-up can be used
- Removed Guard Crush effect
- Erarlumo (Third Hit) REWORKED
- Reduced startup
- Increased recovery
- Adjusted blowback
- Reduced knockback
- Calvados BUFF
- Increased clash level
- Reduced recovery
- Added Guard Crush effect to the final hit leaving ram +16 point blank which was previously -70 on block
Sol Badguy
- Expanded upper hurtbox during facedown knockdown
- 6P NERF
- No longer wall bounces
- Now floats opponent higher
- Reduced horizontal blowback distance
- 6H BUFF
- No longer has Counter Hit recovery after active frames
- Bandit Revolver (All) REWORKED
- The second hit can now be performed manually with the K button (previously only came out on hit)
- Now triggers the Counter effect
- Lowered attack level
- Reduced recovery time
- Expanded hitbox in front and below on second hit
- Increased distance from which the attack connects
- Increased base damage scaling
- Bandit Revolver (Grounded) BUFF
- Reduced startup time
- Bandit Bringer BUFF
- Now triggers the Counter effect
- Night Raid Vortex NERF
- Increased base damage scaling
- Fafnir NERF
- Increased base damage scaling
Zato-1
- Decreased upper hurtbox on Dash startup BUFF
- 5P BUFF
- Reduced startup
- 6K BUFF
- Can now be Special and Super cancelled
- The opponent is now forced into crouch state on grounded hit
- No longer expands Zato's pushbox, preventing opponents from being pushed away during animation
- Increased startup
- Eddie Gauge
- Reduced the amount of gauge spent when controlling eddie with 236 input moves while eddie is summoned.
- Invite Hell
- Expanded the hitbox in front and behind
- Sun Void (All)
- No longer reduces the number of hits when connecting with anything other than the opponent
Version 1.09
New Content
Added Jack-O'
1.09 Character Changes
Anji Mito
- f.S BUFF
- Reduced recovery by 6 frames.
- Fuujin BUFF
- Can now be canceled into follow-ups on whiff. (The motion begins before the attack becomes active.)
- Increased forward movement.
- Shin: Ichishiki BUFF
- Increased active frames by 3.
- Extended hitbox.
- Issei Ougi: Sai BUFF
- Extended hitbox.
Axl Low
- Snail BUFF
- Reduced start-up by 3 frames.
- Can now combo into Snail from grounded hits such as 5P
- One Vision BUFF
- Can now be canceled into from special moves, as with the activation.
- Decreased the time of the Tension Penalty in the readied state.
Chipp Zanuff
- f.S NERF
- Shrunk the lower hitbox.
- 2S REWORKED
- Made more easily affected by dash momentum.
- j.2K REWORKED
- Adjusted the attack's range.
- Increased the hurtboxes below, in front of, and behind Chipp.
- Reduced knockback.
Faust
- 5H BUFF
- Increased active frames by 6.
- Increased damage of the follow-up hit by 25.
- 2H BUFF
- Shrunk the hurtbox on startup.
- Extended the hitbox in front of Faust.
- j.2K BUFF
- Reduced start-up by 4 frames.
- Reduced hurtbox during startup.
- Adjusted blow back on hit.
- Bone-crushing Excitement BUFF
- Can now wall break in the corner.
- Increased frame advantage on hit.
- Creates distance between Faust and the opponent when wall break does not occur.
Giovanna
- 6P BUFF
- Reduced start-up by 1 frame. Can now be combo'd into by some moves such as 5P.
- 6H BUFF
- The final follow-up hit now knocks down on hit.
Goldlewis Dickinson
- 5D REWORKED
- Adjusted the landing recovery after the Finishing Blow hits to match other characters (+23 advantage on hit.)
- 2K BUFF
- Reduced knockback.
- 6P BUFF
- Reduced start-up by 1 frame.
- Skyfish BUFF
- Hit properties and frame advantage improve with Security Level.
I-No
- Hover Dash BUFF
- Increased movement speed and distance traveled.
- 5H BUFF
- Reduced start-up by 1 frame.
- Floats on grounded hit.
- 2K BUFF
- Reduced knockback.
- 2D REWORKED
- Reduced horizontal blow back on hit.
- j.D BUFF
- Adjusted hit effect on grounded opponents, increasing the time allowed for follow-up attacks.
- H Stroke The Big Tree REWORKED
- Reduced knockback.
- Ultimate Fortissimo REWORKED
- Increased forward movement.
Ky Kiske
- f.S BUFF
- Reduced recovery by 6 frames.
- Made it more easily affected by dash momentum.
- 2K REWORKED
- Decreased knockback.
- Stun Dipper BUFF
- Made it easier to combo into the 2nd hit by changing the distance traveled, hitbox, and blow back.
- Decreased the distance between Ky and the opponent after the 2nd hit connects.
- Dragon Install BUFF
- Decreased the Tension Penalty time after activation.
- Reduced start-up by 10 frames.
- Expanded the hitbox in front of Ky. Shrunk upper hitbox.
- No longer activates when inputting forward directions after the command is complete.
Leo Whitefang
- Forward/Backward Movement During Brynhildr Stance REWORKED
- Leo now moves forward towards the opponent when using the dash button.
- bt.K BUFF
- Can now be jump canceled and dash canceled.
May
- f.S REWORKED
- Shrunk the lower hurtbox and hitbox.
- 5H BUFF
- Increased active frames by 4.
- Reduced recovery by 15 frames.
- 2S NERF
- Decreased active frames by 3.
- Expanded hurtbox in front of May.
- Overhead Kiss REWORKED
- Reduced horizontal blow back, allowing follow-up combos mid-screen.
- Reduced damage from 90 to 70.
- The Wonderful and Dynamic Goshogawara
- Fixed a bug where the move could hit after wall break.
Millia Rage
- 5H BUFF
- Reduced recovery by 4 frames.
- S Tandem Top BUFF
- Increased movement speed of the hitbox.
- Lust Shaker
- Reduced start-up by 10 frames.
Nagoriyuki
- 6P BUFF
- Reduced start-up by 1 frame.
- f.S BUFF
- Increased the amount of Blood Gauge recovered.
- Wasureyuki REWORKED
- No longer goes into the follow-up animation when the edge of the first hit connects.
- When the last hit connects, blows the opponent back regardless of their position.
Potemkin
- 6K BUFF
- Reduced recovery by 6 frames.
- Heat Knuckle
- Made it easier to gain Tension when blocked.
- Greatly increased the R.I.S.C Level gain on block.
Ramlethal Valentine
- Dauro BUFF
- Increased forward movement making it easier to use in mid-screen combos.
- j.H NERF
- Shrunk the lower hitbox behind and in front of Ramlethal.
- Agresa Ordono REWORKED
- Floats the opponent on grounded hit when both swords are equipped.
Sol Badguy
- 2K BUFF
- Decreased knockback.
- f.S NERF
- Increased knockback.
- Increased standard damage scaling.
- 2S BUFF
- Increased active frames by 3.
- Expanded hitbox during the additional active frames around Sol's feet.
- 6S NERF
- Shrunk the hitbox on the top and bottom of the attack.
- Expanded the hurtbox around Sol's feet.
- S Volcanic Viper (Ground) REWORKED
- Increased active frames by 5.
- Sol now spends more time in the air.
- Bandit Bringer REWORKED
- Greatly increased knockback.
- Bandit Bringer (Air) REWORKED
- Greatly increased knockback.
- Increased landing recovery.
- Wild Throw BUFF
- Now possible to follow up by using Roman Cancel.
- Increased frame advantage on hit.
- Heavy Mob Cemetery REWORKED
- No longer activates when inputting forward directions after the command is complete.
Zato-1
- 5H BUFF
- Increased active frames by 3.
- Expanded the hitbox in front of Zato during the additional active time.
- 6P BUFF
- Reduced start-up by 1 frame.
- Lifts opponents off of the ground on hit.
- Summon Eddie BUFF
- When recalling Eddie with 214H while Eddie is summoned, the summon will be canceled faster.
Version 1.07
New Content
Added Goldlewis Dickinson