< GGST
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===={{Character Label|GGST|Ramlethal Valentine|64px}}==== | ===={{Character Label|GGST|Ramlethal Valentine|64px}}==== | ||
*[[GGST/Ramlethal Valentine#Bajoneto|Bajoneto (All)]] {{clr|buff|BUFF}} | *[[GGST/Ramlethal Valentine#Bajoneto|Bajoneto (All)]] {{clr|buff|BUFF}} | ||
** Both | ** Both Bajoneto Swords would sometimes not be able to be picked up after Ramlethal was thrown or clashed throws. | ||
===={{Character Label|GGST|Jack-O'|64px}}==== | ===={{Character Label|GGST|Jack-O'|label=Jack-O'|64px}}==== | ||
*[[GGST/Jack-O'#Summon Servant|Servant]] {{clr|buff|BUFF}} | *[[GGST/Jack-O'#Summon Servant|Servant]] {{clr|buff|BUFF}} | ||
** Attacking immediately after a servant landed from a toss or attack would sometimes not result in the | ** Attacking immediately after a servant landed from a toss or attack would sometimes not result in the servant being hit. | ||
** Servant trajectory after being hit by {{clr|3|c.S}} or {{clr|3|f.S}} was incorrect per the 1.10 update. Fixed angle is more favorable. | ** Servant trajectory after being hit by {{clr|3|c.S}} or {{clr|3|f.S}} was incorrect per the 1.10 update. Fixed angle is more favorable. | ||
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<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
==== Overall Changes ==== | ==== Overall Changes ==== | ||
*Increased input buffer | *Increased input buffer. | ||
'''Throws''' | '''Throws''' | ||
*Increased throw tech window | *Increased throw tech window. | ||
*Throws can now be Roman Canceled after a successful throw at any point during the animation | *Throws can now be Roman Canceled after a successful throw at any point during the animation. | ||
*Altered the damage distribution and Red Roman Cancel conditions on some throws | *Altered the damage distribution and Red Roman Cancel conditions on some throws. | ||
*A successful Air Throw no longer increases the Wall Break value | *A successful Air Throw no longer increases the Wall Break value. | ||
'''Roman Cancels''' | '''Roman Cancels''' | ||
*Removed the damage scaling during the slowdown of Red and Purple Roman Cancels | *Removed the damage scaling during the slowdown of Red and Purple Roman Cancels. | ||
*It's now possible to Roman Cancel during a jump animation | *It's now possible to Roman Cancel during a jump animation. | ||
*Red Roman Cancel will no longer activate during movement such as dash and backdash | *Red Roman Cancel will no longer activate during movement such as dash and backdash. | ||
*It is no longer possible to activate Roman Cancel during Dust Attack's Homing Jump attack follow-up | *It is no longer possible to activate Roman Cancel during Dust Attack's Homing Jump attack follow-up. | ||
'''Overdrives''' | '''Overdrives''' | ||
*No longer negate slowdown on activation, and Roman Canceling during an Overdrive causes slowdown | *No longer negate slowdown on activation, and Roman Canceling during an Overdrive causes slowdown. | ||
'''Projectiles''' | '''Projectiles''' | ||
*Projectile special moves have less recovery, making them easier to use in neutral | *Projectile special moves have less recovery, making them easier to use in neutral. | ||
*When two projectiles clash, the projectile with the lower clash level will now be erased | *When two projectiles clash, the projectile with the lower clash level will now be erased. | ||
'''Aerial Normals''' | '''Aerial Normals''' | ||
*{{clr|3|j.S}}, {{clr|4|j.H}}, {{clr|5|j.D}} can now be jump and air dash canceled and trigger the Counter effect (does not apply to Ky and Jack-O's {{clr|5|j.D}}) | *{{clr|3|j.S}}, {{clr|4|j.H}}, {{clr|5|j.D}} can now be jump and air dash canceled and trigger the Counter effect (does not apply to Ky and Jack-O's {{clr|5|j.D}}). | ||
*{{clr|3|j.S}} and {{clr|4|j.H}} now universally gatling into {{clr|5|j.D}} | *{{clr|3|j.S}} and {{clr|4|j.H}} now universally gatling into {{clr|5|j.D}}. | ||
'''Psych Burst''' | '''Psych Burst''' | ||
*Increased the size of Psych Burst's hitbox | *Increased the size of Psych Burst's hitbox. | ||
'''Blocking''': | '''Blocking''': | ||
*Removed the increase in blockstun caused upon successful Faultless Defense | *Removed the increase in blockstun caused upon successful Faultless Defense. | ||
*Successful Faultless Defense now applies a minimum distance of forced knockback | *Successful Faultless Defense now applies a minimum distance of forced knockback. | ||
*Characters no longer enter proximity block due to an approaching projectile | *Characters no longer enter proximity block due to an approaching projectile. | ||
*Added the difference in position height with the opponent for the conditions for entering proximity block | *Added the difference in position height with the opponent for the conditions for entering proximity block. | ||
'''Guard Crush''' | '''Guard Crush''' | ||
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<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
===={{Character Label|GGST|Anji Mito|64px}}==== | ===={{Character Label|GGST|Anji Mito|64px}}==== | ||
*Decreased upper hurtbox on | *Decreased upper hurtbox on dash startup. {{clr|buff|BUFF}} | ||
*Increased the horizontal blowback on Ground Throw {{clr|reworked|REWORKED}} | *Increased the horizontal blowback on Ground Throw. {{clr|reworked|REWORKED}} | ||
*{{clr|3|f.S}} {{clr|reworked|REWORKED}} | *{{clr|3|f.S}} {{clr|reworked|REWORKED}} | ||
**Decreased the lower hitbox and | **Decreased the lower hitbox and hurtbox. | ||
*{{clr|2|2P}} {{clr|buff|BUFF}} | *{{clr|2|2P}} {{clr|buff|BUFF}} | ||
**Reduced startup from 6f to 5f | **Reduced startup from 6f to 5f. | ||
*{{clr|2|6P}} {{clr|buff|BUFF}} | *{{clr|2|6P}} {{clr|buff|BUFF}} | ||
**Increased the horizontal hitbox | **Increased the horizontal hitbox. | ||
*{{clr|4|6H}} {{clr|buff|BUFF}} | *{{clr|4|6H}} {{clr|buff|BUFF}} | ||
**Anji is no longer in Counter Hit recovery after the move's active frames end. | **Anji is no longer in Counter Hit recovery after the move's active frames end. | ||
*[[GGST/Anji Mito#Shitsu|Shitsu]] {{clr|buff|BUFF}} | *[[GGST/Anji Mito#Shitsu|Shitsu]] {{clr|buff|BUFF}} | ||
**Reduced | **Reduced startup from 38f to 29f. | ||
**Reduced | **Reduced recovery from 66f to 52f. | ||
**Reduced | **Reduced hitstop on the first hit. | ||
*[[GGST/Anji Mito#Fuujin|Fuujin]] {{clr|reworked|REWORKED}} | *[[GGST/Anji Mito#Fuujin|Fuujin]] {{clr|reworked|REWORKED}} | ||
**Reduced | **Reduced startup from 17f [33f] to 16f [32f]. | ||
**Increased base damage scaling | **Increased base damage scaling. | ||
*[[GGST/Anji Mito#Issokutobi|Issokutobi]] {{clr|buff|BUFF}} | *[[GGST/Anji Mito#Issokutobi|Issokutobi]] {{clr|buff|BUFF}} | ||
**Anji is no longer in Counter Hit state during the animation | **Anji is no longer in Counter Hit state during the animation. | ||
*[[GGST/Anji Mito#Kou|Kou]] {{clr|reworked|REWORKED}} | *[[GGST/Anji Mito#Kou|Kou]] {{clr|reworked|REWORKED}} | ||
**Added Guard Crush effect to the second hit | **Added Guard Crush effect to the second hit. | ||
**Reduced the | **Reduced the horizontal distance the opponent is sent flying back on second hit. | ||
*[[GGST/Anji Mito#Issei Ougi: Sai|Issei Ougi: Sai]] {{clr|nerf|NERF}} | *[[GGST/Anji Mito#Issei Ougi: Sai|Issei Ougi: Sai]] {{clr|nerf|NERF}} | ||
**Can no longer | **Can no longer clash. | ||
===={{Character Label|GGST|Axl Low|64px}}==== | ===={{Character Label|GGST|Axl Low|64px}}==== | ||
*Decreased upper hurtbox on | *Decreased upper hurtbox on dash startup. {{clr|buff|BUFF}} | ||
*{{clr|1|2K}} {{clr|buff|BUFF}} | *{{clr|1|2K}} {{clr|buff|BUFF}} | ||
**Reduced startup from 7f to 5f | **Reduced startup from 7f to 5f. | ||
*{{clr|3|2S}} {{clr|nerf|NERF}} | *{{clr|3|2S}} {{clr|nerf|NERF}} | ||
**Increased base damage scaling | **Increased base damage scaling. | ||
*{{clr|3|j.S}} {{clr|nerf|NERF}} | *{{clr|3|j.S}} {{clr|nerf|NERF}} | ||
**Increased startup from 11f to 15f | **Increased startup from 11f to 15f. | ||
**Reduced active frames | **Reduced active frames. | ||
**Expanded hurtbox in front | **Expanded hurtbox in front. | ||
*{{clr|4|j.H}} {{clr|nerf|NERF}} | *{{clr|4|j.H}} {{clr|nerf|NERF}} | ||
**Reduced hitbox in front and behind | **Reduced hitbox in front and behind. | ||
**Increased | **Increased knockback. | ||
*{{clr|5|j.D}} {{clr|nerf|NERF}} | *{{clr|5|j.D}} {{clr|nerf|NERF}} | ||
**Reduced active frames from 5f to 3f | **Reduced active frames from 5f to 3f. | ||
**Reduced hitbox and hurtbox | **Reduced hitbox and hurtbox. | ||
*[[GGST/Axl Low#Sickle Flash|Sickle Flash]] {{clr|reworked|REWORKED}} | *[[GGST/Axl Low#Sickle Flash|Sickle Flash]] {{clr|reworked|REWORKED}} | ||
**Axl is now in Counter Hit state until the animation ends. | **Axl is now in Counter Hit state until the animation ends. | ||
**Increased | **Increased clash level. | ||
*[[GGST/Axl Low#Rainwater|Rainwater]] {{clr|buff|BUFF}} | *[[GGST/Axl Low#Rainwater|Rainwater]] {{clr|buff|BUFF}} | ||
**Axl is no longer in Counter Hit state after the active frames of the attack | **Axl is no longer in Counter Hit state after the active frames of the attack. | ||
**Increased | **Increased clash level. | ||
*[[GGST/Axl Low#Sickle Storm|Sickle Storm]] {{clr|buff|BUFF}} | *[[GGST/Axl Low#Sickle Storm|Sickle Storm]] {{clr|buff|BUFF}} | ||
**The projectile no longer reduces the number of attacks to the opponent when it hits anything other than the opponent. | **The projectile no longer reduces the number of attacks to the opponent when it hits anything other than the opponent. | ||
===={{Character Label|GGST|Chipp Zanuff|64px}}==== | ===={{Character Label|GGST|Chipp Zanuff|64px}}==== | ||
*Expanded Chipp's hurtbox during facedown knockdown | *Expanded Chipp's hurtbox during facedown knockdown. | ||
*{{clr|4|2H}} {{clr|reworked|REWORKED}} | *{{clr|4|2H}} {{clr|reworked|REWORKED}} | ||
**Decreased the horizontal distance the opponent is sent flying back | **Decreased the horizontal distance the opponent is sent flying back. | ||
*{{clr|4|j.H}} {{clr|buff|BUFF}} | *{{clr|4|j.H}} {{clr|buff|BUFF}} | ||
**Chipp is no longer in Counter Hit state after the active frames of the attack. | **Chipp is no longer in Counter Hit state after the active frames of the attack. | ||
*[[GGST/ | *[[GGST/Chipp Zanuff#Alpha Blade Diagonal|Alpha Blade Diagonal]] {{clr|reworked|REWORKED}} | ||
**Made easier to use in combos and strings | **Made easier to use in combos and strings. | ||
**Increased startup from 24f to 27f | **Increased startup from 24f to 27f. | ||
**Adjusted the movement speed and blowback | **Adjusted the movement speed and blowback. | ||
**Adjusted the movement speed and blowback when bouncing off the stage corner | **Adjusted the movement speed and blowback when bouncing off the stage corner. | ||
*[[GGST/ | *[[GGST/Chipp Zanuff#Alpha Blade Diagonal|Alpha Blade Diagonal (Air)]] {{clr|reworked|REWORKED}} | ||
**Decreased startup from 37f to 36f | **Decreased startup from 37f to 36f. | ||
**Moved the hitbox further back | **Moved the hitbox further back. | ||
**Chipp is now in Counter Hit state until the active frames end | **Chipp is now in Counter Hit state until the active frames end. | ||
*[[GGST/ | *[[GGST/Chipp Zanuff#Shuriken|Shuriken]] {{clr|buff|BUFF}} | ||
**Increased the distance from which the attack connects | **Increased the distance from which the attack connects. | ||
*[[GGST/ | *[[GGST/Chipp Zanuff#Wall Run|Wall Run]] {{clr|buff|BUFF}} | ||
**Chipp is no longer in Counter Hit state during the animation | **Chipp is no longer in Counter Hit state during the animation. | ||
===={{Character Label|GGST|Faust|64px}}==== | ===={{Character Label|GGST|Faust|64px}}==== | ||
*Decreased upper hurtbox on | *Decreased upper hurtbox on dash startup. {{clr|buff|BUFF}} | ||
*{{clr|2|5P}} {{clr|buff|BUFF}} | *{{clr|2|5P}} {{clr|buff|BUFF}} | ||
**Reduced startup from 6f to 5f | **Reduced startup from 6f to 5f. | ||
*{{clr|2|6P}} {{clr|reworked|REWORKED}} | *{{clr|2|6P}} {{clr|reworked|REWORKED}} | ||
**Decreased the horizontal distance the opponent is sent flying back | **Decreased the horizontal distance the opponent is sent flying back. | ||
**Expanded the hitbox in front | **Expanded the hitbox in front. | ||
*{{clr|3|2S}} {{clr|reworked|REWORKED}} | *{{clr|3|2S}} {{clr|reworked|REWORKED}} | ||
**Increased base damage scaling | **Increased base damage scaling. | ||
**Decreased the upper hurtbox during the end of the active frames | **Decreased the upper hurtbox during the end of the active frames. | ||
*[[GGST/Faust#Mix Mix Mix|Mix Mix Mix]] {{clr|reworked|REWORKED}} | *[[GGST/Faust#Mix Mix Mix|Mix Mix Mix]] {{clr|reworked|REWORKED}} | ||
**Faust is no longer in | **Faust is no longer in Counter Hit recovery after the active frames end. | ||
**Increased base damage scaling | **Increased base damage scaling . | ||
*[[GGST/Faust#What Could This Be?|What Could This Be?]] {{clr|buff|BUFF}} | *[[GGST/Faust#What Could This Be?|What Could This Be?]] {{clr|buff|BUFF}} | ||
**Lowered the chance of [[GGST/Faust#Donut|Donut]] appearing when there is already a | **Lowered the chance of [[GGST/Faust#Donut|Donut]] appearing when there is already a donut on the screen. | ||
**Lowered the chance of [[GGST/Faust#Banana|Banana]] appearing when there is already a | **Lowered the chance of [[GGST/Faust#Banana|Banana]] appearing when there is already a banana on the screen. | ||
**When throwing an item, there is now a set chance that the | **When throwing an item, there is now a set chance that the banana will become a banana peel. | ||
*[[GGST/Faust#Snip Snip Snip|Snip Snip Snip]] {{clr|reworked|REWORKED}} | *[[GGST/Faust#Snip Snip Snip|Snip Snip Snip]] {{clr|reworked|REWORKED}} | ||
**Decreased the horizontal distance the opponent is sent flying back | **Decreased the horizontal distance the opponent is sent flying back. | ||
**Reduced recovery | **Reduced recovery. | ||
**The opponent can no longer enter Afro state due to an item effect during this move | **The opponent can no longer enter Afro state due to an item effect during this move. | ||
*[[GGST/Faust#Love|Love]] {{clr|reworked|REWORKED}} | *[[GGST/Faust#Love|Love]] {{clr|reworked|REWORKED}} | ||
**The projectile now bounces off the ground and remains active while Faust is in | **The projectile now bounces off the ground and remains active while Faust is in afro state. | ||
**Faust now remains in | **Faust now remains in Counter Hit state until the end of the animation. | ||
**Afro Love now causes Guard Crush state ('' | **Afro Love now causes Guard Crush state. (''Note: Not mentioned in official patch notes.'') | ||
**Reduced damage from 40 to 27 ('' | **Reduced damage from 40 to 27. (''Note: Not mentioned in official patch notes.'') | ||
*[[GGST/Faust#Afro|Afro]] | *[[GGST/Faust#Afro|Afro]] | ||
**Extended the time until it disappears after touching the ground | **Extended the time until it disappears after touching the ground. | ||
**No longer enters | **No longer enters afro state during certain animations. | ||
*[[GGST/Faust#W-W-What Could This Be?|W-W-What Could This Be?]] {{clr|buff|BUFF}} | *[[GGST/Faust#W-W-What Could This Be?|W-W-What Could This Be?]] {{clr|buff|BUFF}} | ||
**Reduced Recovery | **Reduced Recovery | ||
===={{Character Label|GGST|Giovanna|64px}}==== | ===={{Character Label|GGST|Giovanna|64px}}==== | ||
*Sped up the timing of when | *Sped up the timing of when dash can be canceled into other actions. {{clr|buff|BUFF}} | ||
*{{clr|1|5K}} {{clr|reworked|REWORKED}} | *{{clr|1|5K}} {{clr|reworked|REWORKED}} | ||
**Adjusted | **Adjusted blowback. | ||
*{{clr|2|6P}} {{clr|buff|BUFF}} | *{{clr|2|6P}} {{clr|buff|BUFF}} | ||
**Now floats the enemy up higher | **Now floats the enemy up higher. | ||
*{{clr|3|c.S}} {{clr|reworked|REWORKED}} | *{{clr|3|c.S}} {{clr|reworked|REWORKED}} | ||
**Increased knockback | **Increased knockback. | ||
*{{clr|3|f.S}} {{clr|nerf|NERF}} | *{{clr|3|f.S}} {{clr|nerf|NERF}} | ||
**Decreased the lower hitbox and hurtbox | **Decreased the lower hitbox and hurtbox. | ||
*{{clr|3|2S}} {{clr|buff|BUFF}} | *{{clr|3|2S}} {{clr|buff|BUFF}} | ||
**Increased the upper hitbox | **Increased the upper hitbox. | ||
**The second hit now triggers a | **The second hit now triggers a Counter effect. | ||
*[[GGST/Giovanna#Sepultura|Sepultura]] {{clr|nerf|NERF}} | *[[GGST/Giovanna#Sepultura|Sepultura]] {{clr|nerf|NERF}} | ||
**Increased base damage scaling | **Increased base damage scaling. | ||
*[[GGST/Giovanna#Trovao|Trovao]] {{clr|nerf|NERF}} | *[[GGST/Giovanna#Trovao|Trovao]] {{clr|nerf|NERF}} | ||
**Increased base damage scaling | **Increased base damage scaling. | ||
*[[GGST/Giovanna#Sol Nascente|Sol Nascente]] {{clr|reworked|REWORKED}} | *[[GGST/Giovanna#Sol Nascente|Sol Nascente]] {{clr|reworked|REWORKED}} | ||
**Move the hitbox of the initial part of the attack upwards | **Move the hitbox of the initial part of the attack upwards. | ||
*[[GGST/Giovanna#Ventania|Ventania]] {{clr|reworked|REWORKED}} | *[[GGST/Giovanna#Ventania|Ventania]] {{clr|reworked|REWORKED}} | ||
**Now floats the enemy when any hit other than the final one hits a grounded opponent | **Now floats the enemy when any hit other than the final one hits a grounded opponent. | ||
===={{Character Label|GGST|Goldlewis Dickinson|64px}}==== | ===={{Character Label|GGST|Goldlewis Dickinson|64px}}==== | ||
*Decreased upper hurtbox on | *Decreased upper hurtbox on dash startup. {{clr|buff|BUFF}} | ||
*{{clr|2|2P}} {{clr|buff|BUFF}} | *{{clr|2|2P}} {{clr|buff|BUFF}} | ||
**Reduced startup from 6f to 5f | **Reduced startup from 6f to 5f. | ||
*{{clr|2|6P}} {{clr|buff|BUFF}} | *{{clr|2|6P}} {{clr|buff|BUFF}} | ||
**Now floats the opponent higher | **Now floats the opponent higher. | ||
*[[GGST/ | *[[GGST/Goldlewis Dickinson#Behemoth Typhoon|Behemoth Typhoon (Air)]] {{clr|buff|BUFF}} | ||
**The trajectory now changes when activated above a set movement speed (ex. From airdash) | **The trajectory now changes when activated above a set movement speed (ex. From airdash). | ||
**When activating [[GGST/ | **When activating [[GGST/Goldlewis Dickinson#Behemoth Typhoon (486)|486 Behemoth]], the Counter Hit state now ends when the active frames do. | ||
**When activating [[GGST/ | **When activating [[GGST/Goldlewis Dickinson#Behemoth Typhoon (248)|248 Behemoth]], the Counter Hit state now ends when the active frames do. | ||
**When activating [[GGST/ | **When activating [[GGST/Goldlewis Dickinson#Behemoth Typhoon (684)|684 Behemoth]], the movement speed is now the same as other Behemoth Typhoon versions. | ||
*[[GGST/ | *[[GGST/Goldlewis Dickinson#Skyfish|Skyfish]] {{clr|buff|BUFF}} | ||
**Reduced the startup when activating at Security Level 3 from 34f to 25f | **Reduced the startup when activating at Security Level 3 from 34f to 25f. | ||
**Reduced the startup when activating at Security Level 2 from 34f to 30f | **Reduced the startup when activating at Security Level 2 from 34f to 30f. | ||
**increased the startup when activating at Security Level 1 from 34f to 35f | **increased the startup when activating at Security Level 1 from 34f to 35f. | ||
**Can now cancel the action by pressing the {{clr|3|S}} button when activating at Security Level 3 | **Can now cancel the action by pressing the {{clr|3|S}} button when activating at Security Level 3. | ||
*[[GGST/ | *[[GGST/Goldlewis Dickinson#Burn It Down|Burn It Down]] {{clr|buff|BUFF}} | ||
**Increased | **Increased clash level. | ||
===={{Character Label|GGST|I-No|64px}}==== | ===={{Character Label|GGST|I-No|64px}}==== | ||
*{{clr|3|f.S}} {{clr|buff|BUFF}} | *{{clr|3|f.S}} {{clr|buff|BUFF}} | ||
**Reduced startup ('' | **Reduced startup. (''Note: Still 13f but the hitbox expands faster.'') | ||
**Expanded horizontal hitbox | **Expanded horizontal hitbox. | ||
*{{clr|2|6P}} {{clr|buff|BUFF}} | *{{clr|2|6P}} {{clr|buff|BUFF}} | ||
**Now floats the opponent higher | **Now floats the opponent higher. | ||
*[[GGST/I-No#Antidepressant Scale|Antidepressant Scale (All versions)]] {{clr|buff|BUFF}} | *[[GGST/I-No#Antidepressant Scale|Antidepressant Scale (All versions)]] {{clr|buff|BUFF}} | ||
**Increased startup from 24f to 29f | **Increased startup from 24f to 29f. | ||
**Reduced | **Reduced recovery from 60f to 51f total. | ||
**Increased movement speed of the hitbox | **Increased movement speed of the hitbox. | ||
**Reduced | **Reduced hitstop. | ||
**Sped up the timing when the number of attacks increases | **Sped up the timing when the number of attacks increases. | ||
**Made it easier to alter the trajectory by inputting | **Made it easier to alter the trajectory by inputting up or down. | ||
*[[GGST/I-No#Sultry Performance|Sultry Performance (All versions)]] {{clr|nerf|NERF}} | *[[GGST/I-No#Sultry Performance|Sultry Performance (All versions)]] {{clr|nerf|NERF}} | ||
**Increased base damage scaling | **Increased base damage scaling. | ||
===={{Character Label|GGST|Jack-O|64px|label=Jack-O'}}==== | ===={{Character Label|GGST|Jack-O|64px|label=Jack-O'}}==== | ||
*Decreased upper hurtbox on | *Decreased upper hurtbox on dash startup. {{clr|buff|BUFF}} | ||
*{{clr|4|5H}} {{clr|buff|BUFF}} | *{{clr|4|5H}} {{clr|buff|BUFF}} | ||
**Increased movement speed (Now connects from tip range {{clr|3|f.S}}) | **Increased movement speed (Now connects from tip range. {{clr|3|f.S}}) | ||
*{{clr|3|2S}} {{clr|nerf|NERF}} | *{{clr|3|2S}} {{clr|nerf|NERF}} | ||
**Increased base damage scaling (100% → 90%) | **Increased base damage scaling (100% → 90%). | ||
*{{clr|3|c.S}} servant hit {{clr|nerf|NERF}} ''(Undocumented)'' | *{{clr|3|c.S}} servant hit {{clr|nerf|NERF}} ''(Undocumented)'' | ||
**Arc of servants has been adjusted. Goes in same arc and speed as 5P when before it was the same as 6P's arc. | **Arc of servants has been adjusted. Goes in same arc and speed as 5P when before it was the same as 6P's arc. | ||
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**Arc of servants has been adjusted. Goes in same arc and speed as 5P when before it was the same as 6P's arc. | **Arc of servants has been adjusted. Goes in same arc and speed as 5P when before it was the same as 6P's arc. | ||
*{{clr|2|6P}} {{clr|reworked|REWORKED}} | *{{clr|2|6P}} {{clr|reworked|REWORKED}} | ||
**Reduced the horizontal distance the opponent is sent flying back | **Reduced the horizontal distance the opponent is sent flying back. | ||
**Floats the opponent higher | **Floats the opponent higher. | ||
**Delayed the timing when the upper hurtbox shrinks | **Delayed the timing when the upper hurtbox shrinks. | ||
*'''Servants''' {{clr|reworked|REWORKED}} | *'''Servants''' {{clr|reworked|REWORKED}} | ||
**The servants' pushboxes now disappear when | **The servants' pushboxes now disappear when they vanish. | ||
**When Jack-O' activates Roman Cancel while lifting a | **When Jack-O' activates Roman Cancel while lifting a servant, it no longer causes a Purple Roman Cancel (causes a Blue Roman Cancel instead). | ||
**''(Undocumented)'' Servants turning around are no longer intangible to Jack-O's attacks | **''(Undocumented)'' Servants turning around are no longer intangible to Jack-O's attacks. | ||
*[[GGST/Jack-O#Throw Servant|Throw Servant (Ground)]] {{clr|buff|BUFF}} | *[[GGST/Jack-O#Throw Servant|Throw Servant (Ground)]] {{clr|buff|BUFF}} | ||
**Can now be activated using diagonal input (3) instead of only forward (6) | **Can now be activated using diagonal input (3) instead of only forward (6). | ||
*[[GGST/Jack-O#Throw Servant|Throw Servant (Air)]] {{clr|buff|BUFF}} | *[[GGST/Jack-O#Throw Servant|Throw Servant (Air)]] {{clr|buff|BUFF}} | ||
**Can now be activated using diagonal input (3, 9) instead of only forward (6) | **Can now be activated using diagonal input (3, 9) instead of only forward (6). | ||
*[[GGST/Jack-O#Release Servant|Release Servant]] {{clr|buff|BUFF}} | *[[GGST/Jack-O#Release Servant|Release Servant]] {{clr|buff|BUFF}} | ||
**Can no longer be activated when an upwards direction (7,8,9) is being inputted (Only affects during special cancel inputs) | **Can no longer be activated when an upwards direction (7,8,9) is being inputted (Only affects during special cancel inputs). | ||
*[[GGST/Jack-O#Recover Servant|Recover Servant]] {{clr|buff|BUFF}} | *[[GGST/Jack-O#Recover Servant|Recover Servant]] {{clr|buff|BUFF}} | ||
**Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant | **Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant. | ||
*[[GGST/Jack-O#Attack Command|Attack Command]] {{clr|buff|BUFF}} | *[[GGST/Jack-O#Attack Command|Attack Command]] {{clr|buff|BUFF}} | ||
**Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant | **Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant. | ||
**''(Undocumented)'' Applies slightly different launch to opponents | **''(Undocumented)'' Applies slightly different launch to opponents. | ||
*[[GGST/Jack-O#Defend Command|Defend Command]] {{clr|buff|BUFF}} | *[[GGST/Jack-O#Defend Command|Defend Command]] {{clr|buff|BUFF}} | ||
**Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant | **Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant. | ||
**Increased | **Increased clash level. | ||
*[[GGST/Jack-O#Countdown|Countdown]] {{clr|buff|BUFF}} | *[[GGST/Jack-O#Countdown|Countdown]] {{clr|buff|BUFF}} | ||
**Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant | **Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant. | ||
*[[GGST/Jack-O#Servant Shoot|Servant Shoot]] {{clr|buff|BUFF}} | *[[GGST/Jack-O#Servant Shoot|Servant Shoot]] {{clr|buff|BUFF}} | ||
**Expanded the upper hurtbox and hitbox | **Expanded the upper hurtbox and hitbox. | ||
**Can now be canceled into Overdrives | **Can now be canceled into Overdrives. | ||
*[[GGST/Jack-O#Forever Elysion Driver|Forever Elysion Driver]] {{clr|buff|BUFF}} | *[[GGST/Jack-O#Forever Elysion Driver|Forever Elysion Driver]] {{clr|buff|BUFF}} | ||
**Can now be activated even when lifting a | **Can now be activated even when lifting a servant. | ||
**Increased the distance from which the attack can connect | **Increased the distance from which the attack can connect. | ||
**Adjusted movement speed | **Adjusted movement speed. | ||
*[[GGST/Jack-O#Cheer Servant On|Cheer Servant On]] {{clr|buff|BUFF}} | *[[GGST/Jack-O#Cheer Servant On|Cheer Servant On]] {{clr|buff|BUFF}} | ||
**Can now be activated even when lifting a | **Can now be activated even when lifting a servant. | ||
===={{Character Label|GGST|Ky Kiske|64px}}==== | ===={{Character Label|GGST|Ky Kiske|64px}}==== | ||
*{{clr|4|6H}} {{clr|buff|BUFF}} | *{{clr|4|6H}} {{clr|buff|BUFF}} | ||
**Ky is no longer in Counter Hit recovery after the active frames | **Ky is no longer in Counter Hit recovery after the active frames. | ||
*'''Shock State''' {{clr|buff|BUFF}} | *'''Shock State''' {{clr|buff|BUFF}} | ||
**Increased chip damage of special moves and overdrives during shock state | **Increased chip damage of special moves and overdrives during shock state. | ||
*[[GGST/ | *[[GGST/Ky Kiske#Stun Edge|Stun Edge (All)]] {{clr|reworked|REWORKED}} | ||
**Reduced | **Reduced hitstop (approximately 3f?). | ||
*[[GGST/ | *[[GGST/Ky Kiske#Stun Edge|Stun Edge (Grounded)]] {{clr|reworked|REWORKED}} | ||
**Increased startup from 11f to 13f | **Increased startup from 11f to 13f. | ||
**Reduced recovery from 54f to 46f | **Reduced recovery from 54f to 46f. | ||
**Increased movement speed of the hitbox | **Increased movement speed of the hitbox. | ||
*[[GGST/ | *[[GGST/Ky Kiske#Charged Stun Edge|Stun Edge Charge Attack]] {{clr|reworked|REWORKED}} | ||
**Reduced hitstop | **Reduced hitstop. | ||
**Reduced recovery from 69f to 62f | **Reduced recovery from 69f to 62f. | ||
**Increased movement speed of the hitbox | **Increased movement speed of the hitbox. | ||
*[[GGST/ | *[[GGST/Ky Kiske#Foudre Arc|Foudre Arc]] {{clr|nerf|NERF}} | ||
**Increased base damage scaling (90% proration) | **Increased base damage scaling (90% proration). | ||
*[[GGST/ | *[[GGST/Ky Kiske#Sacred Edge|Sacred Edge]] {{clr|buff|BUFF}} | ||
**Increased movement speed of the hitbox | **Increased movement speed of the hitbox. | ||
*[[GGST/ | *[[GGST/Ky Kiske#Sacred Edge|Sacred Edge (Dragon Install)]] {{clr|buff|BUFF}} | ||
**No longer reduces the amount of hits to the opponent when it hits anything but the opponent. | **No longer reduces the amount of hits to the opponent when it hits anything but the opponent. | ||
*[[GGST/ | *[[GGST/Ky Kiske#Dragon Install|Dragon Install]] {{clr|buff|BUFF}} | ||
**Increased activation damage from 40 to 80. | **Increased activation damage from 40 to 80. | ||
**The activation is now a more powerful attack when used during Shock State (same 10% damage increase as other specials). | **The activation is now a more powerful attack when used during Shock State (same 10% damage increase as other specials). | ||
Line 310: | Line 310: | ||
===={{Character Label|GGST|Leo Whitefang|64px}}==== | ===={{Character Label|GGST|Leo Whitefang|64px}}==== | ||
*{{clr|3|f.S}} {{clr|buff|BUFF}} | *{{clr|3|f.S}} {{clr|buff|BUFF}} | ||
**Sped up the timing when it can be followed up with [[GGST/ | **Sped up the timing when it can be followed up with [[GGST/Leo Whitefang#[H]S or [S]H|Command Normal 4]] (held input for guard stance). | ||
*{{clr|4|5H}} {{clr|buff|BUFF}} | *{{clr|4|5H}} {{clr|buff|BUFF}} | ||
**Sped up the timing when it can be followed up with [[GGST/ | **Sped up the timing when it can be followed up with [[GGST/Leo Whitefang#[H]S or [S]H|Command Normal 4]] (held input for guard stance). | ||
*{{clr|2|6P}} {{clr|buff|BUFF}} | *{{clr|2|6P}} {{clr|buff|BUFF}} | ||
**Makes the opponent float higher | **Makes the opponent float higher. | ||
*{{clr|4|6H}} {{clr|buff|BUFF}} | *{{clr|4|6H}} {{clr|buff|BUFF}} | ||
**Now floats opponent on grounded hit | **Now floats opponent on grounded hit. | ||
**Decreased the horizontal distance the opponent is sent flying back | **Decreased the horizontal distance the opponent is sent flying back. | ||
*{{clr|3|j.S}} {{clr|buff|BUFF}} | *{{clr|3|j.S}} {{clr|buff|BUFF}} | ||
**No longer has | **No longer has Counter Hit recovery. | ||
*{{clr|2|bt.P}} {{clr|nerf|NERF}} | *{{clr|2|bt.P}} {{clr|nerf|NERF}} | ||
**Can no longer be jump canceled. | **Can no longer be jump canceled. | ||
*[[GGST/ | *[[GGST/Leo Whitefang#%5BH%5DS_or_%5BS%5DH|Guard Stance (Command Normal 4)]] {{clr|buff|BUFF}} | ||
**Increased | **Increased movement speed. | ||
*[[GGST/ | *[[GGST/Leo Whitefang#%5BH%5DS_or_%5BS%5DH|Guard Stance Attack (Command Normal 5)]] {{clr|buff|BUFF}} | ||
**Reduced | **Reduced recovery from 20f to 14f. | ||
*[[GGST/ | *[[GGST/Leo Whitefang#Zweites Kaltes Gestober|Zweites Kaltes Gestober]] {{clr|nerf|NERF}} | ||
**Increased startup from 23f to 25f | **Increased startup from 23f to 25f. | ||
**Increased base damage scaling | **Increased base damage scaling. | ||
*[[GGST/ | *[[GGST/Leo Whitefang#Turbulenz|Turbulenz]] {{clr|nerf|NERF}} | ||
**Increased base damage scaling | **Increased base damage scaling. | ||
*[[GGST/ | *[[GGST/Leo Whitefang#Blitzschlag|Blitzschlag]] {{clr|nerf|NERF}} | ||
**Increased base damage scaling | **Increased base damage scaling. | ||
*[[GGST/ | *[[GGST/Leo Whitefang#Cancel|Cancel Brynhildr Stance]] {{clr|buff|BUFF}} | ||
*No longer has counterhit recovery during the animation | *No longer has counterhit recovery during the animation. | ||
===={{Character Label|GGST|May|64px}}==== | ===={{Character Label|GGST|May|64px}}==== | ||
*{{clr|5|2D}} {{clr|buff|BUFF}} | *{{clr|5|2D}} {{clr|buff|BUFF}} | ||
**Creates less distance with the opponent on hit in the corner | **Creates less distance with the opponent on hit in the corner. | ||
*{{clr|2|6P}} {{clr|nerf|NERF}} | *{{clr|2|6P}} {{clr|nerf|NERF}} | ||
**No longer wall bounces | **No longer wall bounces. | ||
**Now floats the opponent higher | **Now floats the opponent higher. | ||
**Reduced horizontal blowback distance | **Reduced horizontal blowback distance. | ||
*{{clr|4|6H}} {{clr|reworked|REWORKED}} | *{{clr|4|6H}} {{clr|reworked|REWORKED}} | ||
**Sends the opponent flying up on grounded hit | **Sends the opponent flying up on grounded hit. | ||
**Reduced the amount of | **Reduced the amount of R.I.S.C. Level reduction. | ||
**Reduced the amount of comback blowback scaling increase | **Reduced the amount of comback blowback scaling increase. | ||
*{{clr|3|j.S}} {{clr|buff|BUFF}} | *{{clr|3|j.S}} {{clr|buff|BUFF}} | ||
**May is no longer in counterhit recovery after the active frames | **May is no longer in counterhit recovery after the active frames. | ||
*[[GGST/May#Mr. Dolphin Horizontal|Mr. Dolphin Horizontal (All)]] {{clr|nerf|NERF}} | *[[GGST/May#Mr. Dolphin Horizontal|Mr. Dolphin Horizontal (All)]] {{clr|nerf|NERF}} | ||
**Increased base damage scaling | **Increased base damage scaling. | ||
**Reduced lower hitbox | **Reduced lower hitbox. | ||
*[[GGST/May#Mr. Dolphin Vertical|Mr. Dolphin Vertical (All)]] {{clr|reworked|REWORKED}} | *[[GGST/May#Mr. Dolphin Vertical|Mr. Dolphin Vertical (All)]] {{clr|reworked|REWORKED}} | ||
**Increased base damage scaling | **Increased base damage scaling. | ||
**Reduced upper hurtbox during ascent | **Reduced upper hurtbox during ascent. | ||
**Increased distance from which the attack can connect | **Increased distance from which the attack can connect. | ||
===={{Character Label|GGST|Millia Rage|64px}}==== | ===={{Character Label|GGST|Millia Rage|64px}}==== | ||
*{{clr|3|f.S}} {{clr|nerf|NERF}} | *{{clr|3|f.S}} {{clr|nerf|NERF}} | ||
**Reduced the lower hurtbox and hitbox | **Reduced the lower hurtbox and hitbox. | ||
*{{clr|2|2P}} {{clr|buff|BUFF}} | *{{clr|2|2P}} {{clr|buff|BUFF}} . | ||
**Reduced startup from 6f to 5f | **Reduced startup from 6f to 5f | ||
*{{clr|2|6P}} {{clr|reworked|REWORKED}} | *{{clr|2|6P}} {{clr|reworked|REWORKED}} | ||
**Decreased horizontal blowback | **Decreased horizontal blowback. | ||
**Now floats opponent higher | **Now floats opponent higher. | ||
*{{clr|1|6K}} {{clr|buff|BUFF}} | *{{clr|1|6K}} {{clr|buff|BUFF}} | ||
**Can now be | **Can now be special and super canceled. | ||
**The opponent is now forced into crouch state on grounded hit | **The opponent is now forced into crouch state on grounded hit. | ||
**No longer expands | **No longer expands Millia's pushbox, preventing opponents from being pushed away during animation. | ||
**Increased recovery by 2f | **Increased recovery by 2f. | ||
*{{clr|4|6H}} {{clr|buff|BUFF}} | *{{clr|4|6H}} {{clr|buff|BUFF}} | ||
**Reduced the startup of the second hit from 16f to 13f | **Reduced the startup of the second hit from 16f to 13f. | ||
*{{clr|1|j.K}}, {{clr|3|j.S}}, {{clr|4|j.H}}, {{clr|5|j.D}} {{clr|buff|BUFF}} | *{{clr|1|j.K}}, {{clr|3|j.S}}, {{clr|4|j.H}}, {{clr|5|j.D}} {{clr|buff|BUFF}} | ||
**Can now be cancelled with air ''back'' dash. | **Can now be cancelled with air ''back'' dash. | ||
*[[GGST/ | *[[GGST/Millia Rage#Turbo Fall|Turbo Fall]] {{clr|buff|BUFF}} | ||
**Can now be canceled mid-animation with some special moves | **Can now be canceled mid-animation with some special moves. | ||
**No longer | **No longer Counter Hit state during the animation. | ||
*[[GGST/ | *[[GGST/Millia Rage#Tandem Top|Tandem Top (S version)]] {{clr|buff|BUFF}} | ||
**Reduced startup from 15f to 12f | **Reduced startup from 15f to 12f. | ||
*[[GGST/ | *[[GGST/Millia Rage#Lust Shaker|Lust Shaker]] {{clr|buff|BUFF}} | ||
**Added knockback | **Added knockback. | ||
**Expanded lower hurtbox and hitbox | **Expanded lower hurtbox and hitbox. | ||
**Fixed a bug which caused unnatural behavior under certain circumstances | **Fixed a bug which caused unnatural behavior under certain circumstances. | ||
*[[GGST/ | *[[GGST/Millia Rage#Mirazh|Mirazh]] {{clr|reworked|REWORKED}} | ||
**Can now be canceled mid-animation with some special moves | **Can now be canceled mid-animation with some special moves. | ||
**No longer | **No longer Counter Hit state during the animation. | ||
**Movement | **Movement speed adjusted. | ||
**Reduced the length of time during which she can phase through the opponent | **Reduced the length of time during which she can phase through the opponent. | ||
===={{Character Label|GGST|Nagoriyuki|64px}}==== | ===={{Character Label|GGST|Nagoriyuki|64px}}==== | ||
Line 397: | Line 397: | ||
**Reduced the horizontal distance the opponent is sent flying, while making them float up higher. | **Reduced the horizontal distance the opponent is sent flying, while making them float up higher. | ||
*[[GGST/Nagoriyuki#Blood_Rage|Blood Rage]] {{clr|buff|BUFF}} | *[[GGST/Nagoriyuki#Blood_Rage|Blood Rage]] {{clr|buff|BUFF}} | ||
**The hitbox can no longer clash or be reflected | **The hitbox can no longer clash or be reflected. | ||
*[[GGST/Nagoriyuki#Zarameyuki / 粒雪|Zarameyuki]] {{clr|buff|BUFF}} | *[[GGST/Nagoriyuki#Zarameyuki / 粒雪|Zarameyuki]] {{clr|buff|BUFF}} | ||
**Reduced startup from 23f to 18f | **Reduced startup from 23f to 18f. | ||
**Increased movement speed of the hitbox. | **Increased movement speed of the hitbox. | ||
**Unified the size of the clash range. | **Unified the size of the clash range. | ||
*[[GGST/Nagoriyuki#Kamuriyuki / 冠雪|Kamuriyuki]] {{clr|nerf|NERF}} | *[[GGST/Nagoriyuki#Kamuriyuki / 冠雪|Kamuriyuki]] {{clr|nerf|NERF}} | ||
**Increased base damage scaling (proration from 100% to 90%) | **Increased base damage scaling (proration from 100% to 90%). | ||
*[[GGST/Nagoriyuki#Shizuriyuki / 垂雪|Shizuriyuki]] {{clr|reworked|REWORKED}} | *[[GGST/Nagoriyuki#Shizuriyuki / 垂雪|Shizuriyuki]] {{clr|reworked|REWORKED}} | ||
**Can now follow up with the second hit by pressing the {{clr|4|HS}} button. Adjusted blow back, etc. in accordance with changes to its function | **Can now follow up with the second hit by pressing the {{clr|4|HS}} button. Adjusted blow back, etc. in accordance with changes to its function. | ||
**Reduced startup from 13f to 11f | **Reduced startup from 13f to 11f. | ||
** | **The second hit now triggers a Counter effect. | ||
===={{Character Label|GGST|Potemkin|64px}}==== | ===={{Character Label|GGST|Potemkin|64px}}==== | ||
Line 417: | Line 417: | ||
**Can now be special canceled. | **Can now be special canceled. | ||
* {{clr|2|6K}} {{clr|buff|BUFF}} | * {{clr|2|6K}} {{clr|buff|BUFF}} | ||
**Decreased the amount of R.I.S.C. | **Decreased the amount of R.I.S.C. Level reduction. | ||
**Reduced the amount of combo blowback adjustment increase. | **Reduced the amount of combo blowback adjustment increase. | ||
* {{clr|4|6H}} {{clr|buff|BUFF}} | * {{clr|4|6H}} {{clr|buff|BUFF}} | ||
Line 427: | Line 427: | ||
**The ground cracks no longer disappear during the active frames. | **The ground cracks no longer disappear during the active frames. | ||
* [[GGST/Potemkin#F.D.B.|F.D.B.]] {{clr|reworked|REWORKED}} | * [[GGST/Potemkin#F.D.B.|F.D.B.]] {{clr|reworked|REWORKED}} | ||
**Now triggers the | **Now triggers the Counter effect. | ||
**Now reflects projectiles while holding down the {{clr|3|S}} button. | **Now reflects projectiles while holding down the {{clr|3|S}} button. | ||
**Increased base damage scaling. | **Increased base damage scaling. | ||
Line 439: | Line 439: | ||
===={{Character Label|GGST|Ramlethal Valentine|64px}}==== | ===={{Character Label|GGST|Ramlethal Valentine|64px}}==== | ||
*Decreased upper hurtbox on | *Decreased upper hurtbox on dash startup. {{clr|buff|BUFF}} | ||
*{{clr|3|f.S}} {{clr|buff|BUFF}} | *{{clr|3|f.S}} {{clr|buff|BUFF}} | ||
**Reduced knockback | **Reduced knockback. | ||
*{{clr|4|5H}} {{clr|reworked|REWORKED}} | *{{clr|4|5H}} {{clr|reworked|REWORKED}} | ||
**Increased knockback | **Increased knockback. | ||
*{{clr|2|6P}} {{clr|buff|BUFF}} | *{{clr|2|6P}} {{clr|buff|BUFF}} | ||
**Floats the opponent higher | **Floats the opponent higher. | ||
*{{clr|4|j.H}} {{clr|nerf|NERF}} | *{{clr|4|j.H}} {{clr|nerf|NERF}} | ||
**Increased startup from | **Increased startup from 16f to 19f. | ||
**Increased | **Increased knockback. | ||
*{{clr|5|j.D}} {{clr|nerf|NERF}} | *{{clr|5|j.D}} {{clr|nerf|NERF}} | ||
**Increased | **Increased knockback. | ||
*[[GGST/ | *[[GGST/Ramlethal Valentine#Bajoneto|Bajoneto (All)]] {{clr|nerf|NERF}} | ||
**Fixed the location on the ground where it will be set after touching the stage corner | **Fixed the location on the ground where it will be set after touching the stage corner. | ||
**After sending out the sword, if Ram takes damage before it reaches the corner, it will no longer explode. | **After sending out the sword, if Ram takes damage before it reaches the corner, it will no longer explode. | ||
*[[GGST/ | *[[GGST/Ramlethal Valentine#Dauro|Dauro]] {{clr|nerf|NERF}} | ||
**Increased base damage scaling | **Increased base damage scaling. | ||
*[[GGST/ | *[[GGST/Ramlethal Valentine#Sildo Detruo|Sildo Detruo (All)]] {{clr|reworked|REWORKED}} | ||
**Changed from an | **Changed from an overhead to a mid. | ||
**Reduced base damage scaling | **Reduced base damage scaling. | ||
**Expanded the lower and rear hitboxes. | **Expanded the lower and rear hitboxes. | ||
*[[GGST/ | *[[GGST/Ramlethal Valentine#Sildo Detruo|Sildo Detruo (Ground)]] {{clr|reworked|REWORKED}} | ||
**Adjusted the movement speed and blowback | **Adjusted the movement speed and blowback. | ||
**Reduced | **Reduced recovery. | ||
**Now forces crouching state on grounded hit | **Now forces crouching state on grounded hit. | ||
**Added | **Added wall bounce effect. | ||
*[[GGST/ | *[[GGST/Ramlethal Valentine#Sildo Detruo|Sildo Detruo (Air)]] {{clr|reworked|REWORKED}} | ||
**Adjusted the movement speed and blowback | **Adjusted the movement speed and blowback. | ||
**Decreased | **Decreased recovery. | ||
*[[GGST/ | *[[GGST/Ramlethal Valentine#Sabrobato|Sabrobato]] {{clr|nerf|NERF}} | ||
**Increased base damage scaling | **Increased base damage scaling. | ||
*[[GGST/ | *[[GGST/Ramlethal Valentine#Erarlumo|Erarlumo]] {{clr|buff|BUFF}} | ||
**Can no longer be dash cancelled on | **Can no longer be dash cancelled on whiff. | ||
**When Roman Cancel is activated while dash cancelling this move, it will be a Blue | **When Roman Cancel is activated while dash cancelling this move, it will be a Blue Roman Cancel. | ||
**Can now be special | **Can now be special canceled only immediately after dash canceling. | ||
*[[GGST/ | *[[GGST/Ramlethal Valentine#Erarlumo|Erarlumo (First Hit)]] {{clr|buff|BUFF}} | ||
**Increased | **Increased attack level. | ||
**Reduced | **Reduced startup from 20f to 16f | ||
**Reduced | **Reduced recovery. | ||
**Went from -9 on block to -5 | **Went from -9 on block to -5. | ||
**Adjusted | **Adjusted blowback. | ||
**Sped up the timing when the follow-up is buffed | **Sped up the timing when the follow-up is buffed. | ||
*[[GGST/Ramlethal_Valentine#Erarlumo|Erarlumo (Second Hit)]] {{clr|buff|BUFF}} | *[[GGST/Ramlethal_Valentine#Erarlumo|Erarlumo (Second Hit)]] {{clr|buff|BUFF}} | ||
**Added | **Added dash cancel. | ||
**Increased attack level | **Increased attack level. | ||
**Reduced startup | **Reduced startup. | ||
**Reduced recovery | **Reduced recovery. | ||
**Adjusted blowback | **Adjusted blowback. | ||
**Sped up the timing when the follow-up is buffed | **Sped up the timing when the follow-up is buffed. | ||
**Sped up the timing when the follow-up can be used | **Sped up the timing when the follow-up can be used. | ||
**Removed Guard Crush effect | **Removed Guard Crush effect. | ||
*[[GGST/Ramlethal_Valentine#Erarlumo|Erarlumo (Third Hit)]] {{clr|reworked|REWORKED}} | *[[GGST/Ramlethal_Valentine#Erarlumo|Erarlumo (Third Hit)]] {{clr|reworked|REWORKED}} | ||
**Reduced startup | **Reduced startup. | ||
**Increased recovery | **Increased recovery. | ||
**Adjusted blowback | **Adjusted blowback. | ||
**Reduced knockback | **Reduced knockback. | ||
*[[GGST/Ramlethal_Valentine#Calvados|Calvados]] {{clr|buff|BUFF}} | *[[GGST/Ramlethal_Valentine#Calvados|Calvados]] {{clr|buff|BUFF}} | ||
**Increased clash level | **Increased clash level. | ||
**Reduced recovery | **Reduced recovery. | ||
**Added Guard Crush effect to the final hit leaving | **Added Guard Crush effect to the final hit leaving Ramlethal +16 on block point blank (previously -70). | ||
===={{Character Label|GGST|Sol Badguy|64px}}==== | ===={{Character Label|GGST|Sol Badguy|64px}}==== | ||
*Expanded upper hurtbox during facedown knockdown | *Expanded upper hurtbox during facedown knockdown. | ||
*{{clr|2|6P}} {{clr|nerf|NERF}} | *{{clr|2|6P}} {{clr|nerf|NERF}} | ||
**No longer wall bounces | **No longer wall bounces. | ||
**Now floats opponent higher | **Now floats opponent higher. | ||
**Reduced horizontal blowback distance | **Reduced horizontal blowback distance. | ||
*{{clr|4|6H}} {{clr|buff|BUFF}} | *{{clr|4|6H}} {{clr|buff|BUFF}} | ||
**No longer has Counter Hit recovery after active frames | **No longer has Counter Hit recovery after active frames. | ||
*[[GGST/ | *[[GGST/Sol Badguy#Bandit Revolver|Bandit Revolver (All)]] {{clr|reworked|REWORKED}} | ||
**The second hit can now be performed manually with the {{clr|1|K}} button (previously only came out on hit) | **The second hit can now be performed manually with the {{clr|1|K}} button (previously only came out on hit). | ||
**Now triggers the Counter effect | **Now triggers the Counter effect. | ||
**Lowered attack level | **Lowered attack level from 3 to 2. | ||
**Reduced recovery | **Reduced recovery from 18f to 15f. | ||
**Expanded hitbox in front and below on second hit | **Expanded hitbox in front and below on second hit. | ||
**Increased distance from which the attack connects | **Increased distance from which the attack connects. | ||
**Increased base damage scaling | **Increased base damage scaling (90% proration). | ||
*[[GGST/ | *[[GGST/Sol Badguy#Bandit Revolver|Bandit Revolver (Grounded)]] {{clr|buff|BUFF}} | ||
**Reduced startup time from 16f to 12f | **Reduced startup time from 16f to 12f. | ||
*[[GGST/ | *[[GGST/Sol Badguy#Bandit Bringer|Bandit Bringer]] {{clr|buff|BUFF}} | ||
**Now triggers the Counter effect | **Now triggers the Counter effect. | ||
*[[GGST/ | *[[GGST/Sol Badguy#Night Raid Vortex|Night Raid Vortex]] {{clr|nerf|NERF}} | ||
**Increased base damage scaling | **Increased base damage scaling (90% proration). | ||
*[[GGST/ | *[[GGST/Sol Badguy#Fafnir|Fafnir]] {{clr|nerf|NERF}} | ||
**Increased base damage scaling | **Increased base damage scaling (90% proration). | ||
===={{Character Label|GGST|Zato-1|64px}}==== | ===={{Character Label|GGST|Zato-1|64px}}==== | ||
*Decreased upper hurtbox on | *Decreased upper hurtbox on dash startup. {{clr|buff|BUFF}} | ||
*{{clr|2|5P}} {{clr|buff|BUFF}} | *{{clr|2|5P}} {{clr|buff|BUFF}} | ||
**Reduced startup from 6f to 5f | **Reduced startup from 6f to 5f. | ||
*{{clr|1|6K}} {{clr|buff|BUFF}} | *{{clr|1|6K}} {{clr|buff|BUFF}} | ||
**Can now be | **Can now be special and super canceled. | ||
**The opponent is now forced into crouch state on grounded hit | **The opponent is now forced into crouch state on grounded hit. | ||
**No longer expands Zato's pushbox, preventing opponents from being pushed away during animation | **No longer expands Zato's pushbox, preventing opponents from being pushed away during animation. | ||
**Increased startup from 23f to 28f | **Increased startup from 23f to 28f. | ||
*'''Eddie Gauge''' | *'''Eddie Gauge''' | ||
**Reduced the amount of gauge spent when controlling | **Reduced the amount of gauge spent when controlling Eddie with 236 input moves while Eddie is summoned. | ||
*[[GGST/Zato-1#Invite Hell|Invite Hell]] | *[[GGST/Zato-1#Invite Hell|Invite Hell]] | ||
**Expanded the hitbox in front and behind | **Expanded the hitbox in front and behind. | ||
*[[GGST/Zato-1#Sun Void|Sun Void (All)]] | *[[GGST/Zato-1#Sun Void|Sun Void (All)]] | ||
**No longer reduces the number of hits when connecting with anything other than the opponent | **No longer reduces the number of hits when connecting with anything other than the opponent. | ||
</div> | </div> | ||
Revision as of 23:54, 2 December 2021
Season 1
Version 1.11
New Content
Added Happy Chaos
Bug Fixes Resulting in Balance Change
1.10 Major Bug Fixes
May
- Mr. Dolphin Horizontal H NERF
- Wall damage scaling was bugged per the 1.10 update. Increase to this value decreases May's wall damage somewhat.
Ramlethal Valentine
- Bajoneto (All) BUFF
- Both Bajoneto Swords would sometimes not be able to be picked up after Ramlethal was thrown or clashed throws.
Jack-O'
- Servant BUFF
- Attacking immediately after a servant landed from a toss or attack would sometimes not result in the servant being hit.
- Servant trajectory after being hit by c.S or f.S was incorrect per the 1.10 update. Fixed angle is more favorable.
Version 1.10
Major Universal Mechanic Changes & Character Balancing
1.10 Universal Changes
Overall Changes
- Increased input buffer.
Throws
- Increased throw tech window.
- Throws can now be Roman Canceled after a successful throw at any point during the animation.
- Altered the damage distribution and Red Roman Cancel conditions on some throws.
- A successful Air Throw no longer increases the Wall Break value.
Roman Cancels
- Removed the damage scaling during the slowdown of Red and Purple Roman Cancels.
- It's now possible to Roman Cancel during a jump animation.
- Red Roman Cancel will no longer activate during movement such as dash and backdash.
- It is no longer possible to activate Roman Cancel during Dust Attack's Homing Jump attack follow-up.
Overdrives
- No longer negate slowdown on activation, and Roman Canceling during an Overdrive causes slowdown.
Projectiles
- Projectile special moves have less recovery, making them easier to use in neutral.
- When two projectiles clash, the projectile with the lower clash level will now be erased.
Aerial Normals
- j.S, j.H, j.D can now be jump and air dash canceled and trigger the Counter effect (does not apply to Ky and Jack-O's j.D).
- j.S and j.H now universally gatling into j.D.
Psych Burst
- Increased the size of Psych Burst's hitbox.
Blocking:
- Removed the increase in blockstun caused upon successful Faultless Defense.
- Successful Faultless Defense now applies a minimum distance of forced knockback.
- Characters no longer enter proximity block due to an approaching projectile.
- Added the difference in position height with the opponent for the conditions for entering proximity block.
Guard Crush
- The knockback caused by Instant Block and Faultless Defense now change when Guard Crushed by the opponent's attack.
- When an attack hits an opponent in the Guard Crush animation, that attack is treated as the first move in a combo.
1.10 Character Changes
Anji Mito
- Decreased upper hurtbox on dash startup. BUFF
- Increased the horizontal blowback on Ground Throw. REWORKED
- f.S REWORKED
- Decreased the lower hitbox and hurtbox.
- 2P BUFF
- Reduced startup from 6f to 5f.
- 6P BUFF
- Increased the horizontal hitbox.
- 6H BUFF
- Anji is no longer in Counter Hit recovery after the move's active frames end.
- Shitsu BUFF
- Reduced startup from 38f to 29f.
- Reduced recovery from 66f to 52f.
- Reduced hitstop on the first hit.
- Fuujin REWORKED
- Reduced startup from 17f [33f] to 16f [32f].
- Increased base damage scaling.
- Issokutobi BUFF
- Anji is no longer in Counter Hit state during the animation.
- Kou REWORKED
- Added Guard Crush effect to the second hit.
- Reduced the horizontal distance the opponent is sent flying back on second hit.
- Issei Ougi: Sai NERF
- Can no longer clash.
Axl Low
- Decreased upper hurtbox on dash startup. BUFF
- 2K BUFF
- Reduced startup from 7f to 5f.
- 2S NERF
- Increased base damage scaling.
- j.S NERF
- Increased startup from 11f to 15f.
- Reduced active frames.
- Expanded hurtbox in front.
- j.H NERF
- Reduced hitbox in front and behind.
- Increased knockback.
- j.D NERF
- Reduced active frames from 5f to 3f.
- Reduced hitbox and hurtbox.
- Sickle Flash REWORKED
- Axl is now in Counter Hit state until the animation ends.
- Increased clash level.
- Rainwater BUFF
- Axl is no longer in Counter Hit state after the active frames of the attack.
- Increased clash level.
- Sickle Storm BUFF
- The projectile no longer reduces the number of attacks to the opponent when it hits anything other than the opponent.
Chipp Zanuff
- Expanded Chipp's hurtbox during facedown knockdown.
- 2H REWORKED
- Decreased the horizontal distance the opponent is sent flying back.
- j.H BUFF
- Chipp is no longer in Counter Hit state after the active frames of the attack.
- Alpha Blade Diagonal REWORKED
- Made easier to use in combos and strings.
- Increased startup from 24f to 27f.
- Adjusted the movement speed and blowback.
- Adjusted the movement speed and blowback when bouncing off the stage corner.
- Alpha Blade Diagonal (Air) REWORKED
- Decreased startup from 37f to 36f.
- Moved the hitbox further back.
- Chipp is now in Counter Hit state until the active frames end.
- Shuriken BUFF
- Increased the distance from which the attack connects.
- Wall Run BUFF
- Chipp is no longer in Counter Hit state during the animation.
Faust
- Decreased upper hurtbox on dash startup. BUFF
- 5P BUFF
- Reduced startup from 6f to 5f.
- 6P REWORKED
- Decreased the horizontal distance the opponent is sent flying back.
- Expanded the hitbox in front.
- 2S REWORKED
- Increased base damage scaling.
- Decreased the upper hurtbox during the end of the active frames.
- Mix Mix Mix REWORKED
- Faust is no longer in Counter Hit recovery after the active frames end.
- Increased base damage scaling .
- What Could This Be? BUFF
- Snip Snip Snip REWORKED
- Decreased the horizontal distance the opponent is sent flying back.
- Reduced recovery.
- The opponent can no longer enter Afro state due to an item effect during this move.
- Love REWORKED
- The projectile now bounces off the ground and remains active while Faust is in afro state.
- Faust now remains in Counter Hit state until the end of the animation.
- Afro Love now causes Guard Crush state. (Note: Not mentioned in official patch notes.)
- Reduced damage from 40 to 27. (Note: Not mentioned in official patch notes.)
- Afro
- Extended the time until it disappears after touching the ground.
- No longer enters afro state during certain animations.
- W-W-What Could This Be? BUFF
- Reduced Recovery
Giovanna
- Sped up the timing of when dash can be canceled into other actions. BUFF
- 5K REWORKED
- Adjusted blowback.
- 6P BUFF
- Now floats the enemy up higher.
- c.S REWORKED
- Increased knockback.
- f.S NERF
- Decreased the lower hitbox and hurtbox.
- 2S BUFF
- Increased the upper hitbox.
- The second hit now triggers a Counter effect.
- Sepultura NERF
- Increased base damage scaling.
- Trovao NERF
- Increased base damage scaling.
- Sol Nascente REWORKED
- Move the hitbox of the initial part of the attack upwards.
- Ventania REWORKED
- Now floats the enemy when any hit other than the final one hits a grounded opponent.
Goldlewis Dickinson
- Decreased upper hurtbox on dash startup. BUFF
- 2P BUFF
- Reduced startup from 6f to 5f.
- 6P BUFF
- Now floats the opponent higher.
- Behemoth Typhoon (Air) BUFF
- The trajectory now changes when activated above a set movement speed (ex. From airdash).
- When activating 486 Behemoth, the Counter Hit state now ends when the active frames do.
- When activating 248 Behemoth, the Counter Hit state now ends when the active frames do.
- When activating 684 Behemoth, the movement speed is now the same as other Behemoth Typhoon versions.
- Skyfish BUFF
- Reduced the startup when activating at Security Level 3 from 34f to 25f.
- Reduced the startup when activating at Security Level 2 from 34f to 30f.
- increased the startup when activating at Security Level 1 from 34f to 35f.
- Can now cancel the action by pressing the S button when activating at Security Level 3.
- Burn It Down BUFF
- Increased clash level.
I-No
- f.S BUFF
- Reduced startup. (Note: Still 13f but the hitbox expands faster.)
- Expanded horizontal hitbox.
- 6P BUFF
- Now floats the opponent higher.
- Antidepressant Scale (All versions) BUFF
- Increased startup from 24f to 29f.
- Reduced recovery from 60f to 51f total.
- Increased movement speed of the hitbox.
- Reduced hitstop.
- Sped up the timing when the number of attacks increases.
- Made it easier to alter the trajectory by inputting up or down.
- Sultry Performance (All versions) NERF
- Increased base damage scaling.
Jack-O'
- Decreased upper hurtbox on dash startup. BUFF
- 5H BUFF
- Increased movement speed (Now connects from tip range. f.S)
- 2S NERF
- Increased base damage scaling (100% → 90%).
- c.S servant hit NERF (Undocumented)
- Arc of servants has been adjusted. Goes in same arc and speed as 5P when before it was the same as 6P's arc.
- f.S servant hit NERF (Undocumented)
- Arc of servants has been adjusted. Goes in same arc and speed as 5P when before it was the same as 6P's arc.
- 6P REWORKED
- Reduced the horizontal distance the opponent is sent flying back.
- Floats the opponent higher.
- Delayed the timing when the upper hurtbox shrinks.
- Servants REWORKED
- The servants' pushboxes now disappear when they vanish.
- When Jack-O' activates Roman Cancel while lifting a servant, it no longer causes a Purple Roman Cancel (causes a Blue Roman Cancel instead).
- (Undocumented) Servants turning around are no longer intangible to Jack-O's attacks.
- Throw Servant (Ground) BUFF
- Can now be activated using diagonal input (3) instead of only forward (6).
- Throw Servant (Air) BUFF
- Can now be activated using diagonal input (3, 9) instead of only forward (6).
- Release Servant BUFF
- Can no longer be activated when an upwards direction (7,8,9) is being inputted (Only affects during special cancel inputs).
- Recover Servant BUFF
- Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant.
- Attack Command BUFF
- Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant.
- (Undocumented) Applies slightly different launch to opponents.
- Defend Command BUFF
- Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant.
- Increased clash level.
- Countdown BUFF
- Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant.
- Servant Shoot BUFF
- Expanded the upper hurtbox and hitbox.
- Can now be canceled into Overdrives.
- Forever Elysion Driver BUFF
- Can now be activated even when lifting a servant.
- Increased the distance from which the attack can connect.
- Adjusted movement speed.
- Cheer Servant On BUFF
- Can now be activated even when lifting a servant.
Ky Kiske
- 6H BUFF
- Ky is no longer in Counter Hit recovery after the active frames.
- Shock State BUFF
- Increased chip damage of special moves and overdrives during shock state.
- Stun Edge (All) REWORKED
- Reduced hitstop (approximately 3f?).
- Stun Edge (Grounded) REWORKED
- Increased startup from 11f to 13f.
- Reduced recovery from 54f to 46f.
- Increased movement speed of the hitbox.
- Stun Edge Charge Attack REWORKED
- Reduced hitstop.
- Reduced recovery from 69f to 62f.
- Increased movement speed of the hitbox.
- Foudre Arc NERF
- Increased base damage scaling (90% proration).
- Sacred Edge BUFF
- Increased movement speed of the hitbox.
- Sacred Edge (Dragon Install) BUFF
- No longer reduces the amount of hits to the opponent when it hits anything but the opponent.
- Dragon Install BUFF
- Increased activation damage from 40 to 80.
- The activation is now a more powerful attack when used during Shock State (same 10% damage increase as other specials).
- Increased chip damage of special moves and overdrives during Dragon Install state.
Leo Whitefang
- f.S BUFF
- Sped up the timing when it can be followed up with [[GGST/Leo Whitefang#[H]S or [S]H|Command Normal 4]] (held input for guard stance).
- 5H BUFF
- Sped up the timing when it can be followed up with [[GGST/Leo Whitefang#[H]S or [S]H|Command Normal 4]] (held input for guard stance).
- 6P BUFF
- Makes the opponent float higher.
- 6H BUFF
- Now floats opponent on grounded hit.
- Decreased the horizontal distance the opponent is sent flying back.
- j.S BUFF
- No longer has Counter Hit recovery.
- bt.P NERF
- Can no longer be jump canceled.
- Guard Stance (Command Normal 4) BUFF
- Increased movement speed.
- Guard Stance Attack (Command Normal 5) BUFF
- Reduced recovery from 20f to 14f.
- Zweites Kaltes Gestober NERF
- Increased startup from 23f to 25f.
- Increased base damage scaling.
- Turbulenz NERF
- Increased base damage scaling.
- Blitzschlag NERF
- Increased base damage scaling.
- Cancel Brynhildr Stance BUFF
- No longer has counterhit recovery during the animation.
May
- 2D BUFF
- Creates less distance with the opponent on hit in the corner.
- 6P NERF
- No longer wall bounces.
- Now floats the opponent higher.
- Reduced horizontal blowback distance.
- 6H REWORKED
- Sends the opponent flying up on grounded hit.
- Reduced the amount of R.I.S.C. Level reduction.
- Reduced the amount of comback blowback scaling increase.
- j.S BUFF
- May is no longer in counterhit recovery after the active frames.
- Mr. Dolphin Horizontal (All) NERF
- Increased base damage scaling.
- Reduced lower hitbox.
- Mr. Dolphin Vertical (All) REWORKED
- Increased base damage scaling.
- Reduced upper hurtbox during ascent.
- Increased distance from which the attack can connect.
Millia Rage
- f.S NERF
- Reduced the lower hurtbox and hitbox.
- 2P BUFF .
- Reduced startup from 6f to 5f
- 6P REWORKED
- Decreased horizontal blowback.
- Now floats opponent higher.
- 6K BUFF
- Can now be special and super canceled.
- The opponent is now forced into crouch state on grounded hit.
- No longer expands Millia's pushbox, preventing opponents from being pushed away during animation.
- Increased recovery by 2f.
- 6H BUFF
- Reduced the startup of the second hit from 16f to 13f.
- j.K, j.S, j.H, j.D BUFF
- Can now be cancelled with air back dash.
- Turbo Fall BUFF
- Can now be canceled mid-animation with some special moves.
- No longer Counter Hit state during the animation.
- Tandem Top (S version) BUFF
- Reduced startup from 15f to 12f.
- Lust Shaker BUFF
- Added knockback.
- Expanded lower hurtbox and hitbox.
- Fixed a bug which caused unnatural behavior under certain circumstances.
- Mirazh REWORKED
- Can now be canceled mid-animation with some special moves.
- No longer Counter Hit state during the animation.
- Movement speed adjusted.
- Reduced the length of time during which she can phase through the opponent.
Nagoriyuki
- Ground Throw NERF
- Fixed a bug where forced damage scaling would not be applied.
- Aerial Throw REWORKED
- Adjusted the descent timing.
- 6P BUFF
- Reduced the horizontal distance the opponent is sent flying, while making them float up higher.
- Blood Rage BUFF
- The hitbox can no longer clash or be reflected.
- Zarameyuki BUFF
- Reduced startup from 23f to 18f.
- Increased movement speed of the hitbox.
- Unified the size of the clash range.
- Kamuriyuki NERF
- Increased base damage scaling (proration from 100% to 90%).
- Shizuriyuki REWORKED
- Can now follow up with the second hit by pressing the HS button. Adjusted blow back, etc. in accordance with changes to its function.
- Reduced startup from 13f to 11f.
- The second hit now triggers a Counter effect.
Potemkin
- f.S BUFF
- Increased rolling time.
- 5H BUFF
- Reduced the hurtbox in front.
- 6P BUFF
- Can now be special canceled.
- 6K BUFF
- Decreased the amount of R.I.S.C. Level reduction.
- Reduced the amount of combo blowback adjustment increase.
- 6H BUFF
- Reduced the hurtbox in front.
- j.D BUFF
- Can now be special canceled when Potemkin lands.
- Slide Head BUFF
- Potemkin is no longer in Counter Hit state after the active frames end.
- The ground cracks no longer disappear during the active frames.
- F.D.B. REWORKED
- Now triggers the Counter effect.
- Now reflects projectiles while holding down the S button.
- Increased base damage scaling.
- Garuda Impact NERF
- Increased base damage scaling.
- Heavenly Potemkin Buster BUFF
- Increased distance from which the attack connects.
- Giganter Kai REWORKED
- Reduced the hitbox of the projectile in front and behind.
- The interval before an attack can hit again after this connects with the opponent is now consistent.
Ramlethal Valentine
- Decreased upper hurtbox on dash startup. BUFF
- f.S BUFF
- Reduced knockback.
- 5H REWORKED
- Increased knockback.
- 6P BUFF
- Floats the opponent higher.
- j.H NERF
- Increased startup from 16f to 19f.
- Increased knockback.
- j.D NERF
- Increased knockback.
- Bajoneto (All) NERF
- Fixed the location on the ground where it will be set after touching the stage corner.
- After sending out the sword, if Ram takes damage before it reaches the corner, it will no longer explode.
- Dauro NERF
- Increased base damage scaling.
- Sildo Detruo (All) REWORKED
- Changed from an overhead to a mid.
- Reduced base damage scaling.
- Expanded the lower and rear hitboxes.
- Sildo Detruo (Ground) REWORKED
- Adjusted the movement speed and blowback.
- Reduced recovery.
- Now forces crouching state on grounded hit.
- Added wall bounce effect.
- Sildo Detruo (Air) REWORKED
- Adjusted the movement speed and blowback.
- Decreased recovery.
- Sabrobato NERF
- Increased base damage scaling.
- Erarlumo BUFF
- Can no longer be dash cancelled on whiff.
- When Roman Cancel is activated while dash cancelling this move, it will be a Blue Roman Cancel.
- Can now be special canceled only immediately after dash canceling.
- Erarlumo (First Hit) BUFF
- Increased attack level.
- Reduced startup from 20f to 16f
- Reduced recovery.
- Went from -9 on block to -5.
- Adjusted blowback.
- Sped up the timing when the follow-up is buffed.
- Erarlumo (Second Hit) BUFF
- Added dash cancel.
- Increased attack level.
- Reduced startup.
- Reduced recovery.
- Adjusted blowback.
- Sped up the timing when the follow-up is buffed.
- Sped up the timing when the follow-up can be used.
- Removed Guard Crush effect.
- Erarlumo (Third Hit) REWORKED
- Reduced startup.
- Increased recovery.
- Adjusted blowback.
- Reduced knockback.
- Calvados BUFF
- Increased clash level.
- Reduced recovery.
- Added Guard Crush effect to the final hit leaving Ramlethal +16 on block point blank (previously -70).
Sol Badguy
- Expanded upper hurtbox during facedown knockdown.
- 6P NERF
- No longer wall bounces.
- Now floats opponent higher.
- Reduced horizontal blowback distance.
- 6H BUFF
- No longer has Counter Hit recovery after active frames.
- Bandit Revolver (All) REWORKED
- The second hit can now be performed manually with the K button (previously only came out on hit).
- Now triggers the Counter effect.
- Lowered attack level from 3 to 2.
- Reduced recovery from 18f to 15f.
- Expanded hitbox in front and below on second hit.
- Increased distance from which the attack connects.
- Increased base damage scaling (90% proration).
- Bandit Revolver (Grounded) BUFF
- Reduced startup time from 16f to 12f.
- Bandit Bringer BUFF
- Now triggers the Counter effect.
- Night Raid Vortex NERF
- Increased base damage scaling (90% proration).
- Fafnir NERF
- Increased base damage scaling (90% proration).
Zato-1
- Decreased upper hurtbox on dash startup. BUFF
- 5P BUFF
- Reduced startup from 6f to 5f.
- 6K BUFF
- Can now be special and super canceled.
- The opponent is now forced into crouch state on grounded hit.
- No longer expands Zato's pushbox, preventing opponents from being pushed away during animation.
- Increased startup from 23f to 28f.
- Eddie Gauge
- Reduced the amount of gauge spent when controlling Eddie with 236 input moves while Eddie is summoned.
- Invite Hell
- Expanded the hitbox in front and behind.
- Sun Void (All)
- No longer reduces the number of hits when connecting with anything other than the opponent.
Version 1.09
New Content
Added Jack-O'
1.09 Character Changes
Anji Mito
- f.S BUFF
- Reduced recovery by 6 frames.
- Fuujin BUFF
- Can now be canceled into follow-ups on whiff. (The motion begins before the attack becomes active.)
- Increased forward movement.
- Shin: Ichishiki BUFF
- Increased active frames by 3.
- Extended hitbox.
- Issei Ougi: Sai BUFF
- Extended hitbox.
Axl Low
- Snail BUFF
- Reduced start-up by 3 frames.
- Can now combo into Snail from grounded hits such as 5P
- One Vision BUFF
- Can now be canceled into from special moves, as with the activation.
- Decreased the time of the Tension Penalty in the readied state.
Chipp Zanuff
- f.S NERF
- Shrunk the lower hitbox.
- 2S REWORKED
- Made more easily affected by dash momentum.
- j.2K REWORKED
- Adjusted the attack's range.
- Increased the hurtboxes below, in front of, and behind Chipp.
- Reduced knockback.
Faust
- 5H BUFF
- Increased active frames by 6.
- Increased damage of the follow-up hit by 25.
- 2H BUFF
- Shrunk the hurtbox on startup.
- Extended the hitbox in front of Faust.
- j.2K BUFF
- Reduced start-up by 4 frames.
- Reduced hurtbox during startup.
- Adjusted blow back on hit.
- Bone-crushing Excitement BUFF
- Can now wall break in the corner.
- Increased frame advantage on hit.
- Creates distance between Faust and the opponent when wall break does not occur.
Giovanna
- 6P BUFF
- Reduced start-up by 1 frame. Can now be combo'd into by some moves such as 5P.
- 6H BUFF
- The final follow-up hit now knocks down on hit.
Goldlewis Dickinson
- 5D REWORKED
- Adjusted the landing recovery after the Finishing Blow hits to match other characters (+23 advantage on hit.)
- 2K BUFF
- Reduced knockback.
- 6P BUFF
- Reduced start-up by 1 frame.
- Skyfish BUFF
- Hit properties and frame advantage improve with Security Level.
I-No
- Hover Dash BUFF
- Increased movement speed and distance traveled.
- 5H BUFF
- Reduced start-up by 1 frame.
- Floats on grounded hit.
- 2K BUFF
- Reduced knockback.
- 2D REWORKED
- Reduced horizontal blow back on hit.
- j.D BUFF
- Adjusted hit effect on grounded opponents, increasing the time allowed for follow-up attacks.
- H Stroke The Big Tree REWORKED
- Reduced knockback.
- Ultimate Fortissimo REWORKED
- Increased forward movement.
Ky Kiske
- f.S BUFF
- Reduced recovery by 6 frames.
- Made it more easily affected by dash momentum.
- 2K REWORKED
- Decreased knockback.
- Stun Dipper BUFF
- Made it easier to combo into the 2nd hit by changing the distance traveled, hitbox, and blow back.
- Decreased the distance between Ky and the opponent after the 2nd hit connects.
- Dragon Install BUFF
- Decreased the Tension Penalty time after activation.
- Reduced start-up by 10 frames.
- Expanded the hitbox in front of Ky. Shrunk upper hitbox.
- No longer activates when inputting forward directions after the command is complete.
Leo Whitefang
- Forward/Backward Movement During Brynhildr Stance REWORKED
- Leo now moves forward towards the opponent when using the dash button.
- bt.K BUFF
- Can now be jump canceled and dash canceled.
May
- f.S REWORKED
- Shrunk the lower hurtbox and hitbox.
- 5H BUFF
- Increased active frames by 4.
- Reduced recovery by 15 frames.
- 2S NERF
- Decreased active frames by 3.
- Expanded hurtbox in front of May.
- Overhead Kiss REWORKED
- Reduced horizontal blow back, allowing follow-up combos mid-screen.
- Reduced damage from 90 to 70.
- The Wonderful and Dynamic Goshogawara
- Fixed a bug where the move could hit after wall break.
Millia Rage
- 5H BUFF
- Reduced recovery by 4 frames.
- S Tandem Top BUFF
- Increased movement speed of the hitbox.
- Lust Shaker
- Reduced start-up by 10 frames.
Nagoriyuki
- 6P BUFF
- Reduced start-up by 1 frame.
- f.S BUFF
- Increased the amount of Blood Gauge recovered.
- Wasureyuki REWORKED
- No longer goes into the follow-up animation when the edge of the first hit connects.
- When the last hit connects, blows the opponent back regardless of their position.
Potemkin
- 6K BUFF
- Reduced recovery by 6 frames.
- Heat Knuckle
- Made it easier to gain Tension when blocked.
- Greatly increased the R.I.S.C Level gain on block.
Ramlethal Valentine
- Dauro BUFF
- Increased forward movement making it easier to use in mid-screen combos.
- j.H NERF
- Shrunk the lower hitbox behind and in front of Ramlethal.
- Agresa Ordono REWORKED
- Floats the opponent on grounded hit when both swords are equipped.
Sol Badguy
- 2K BUFF
- Decreased knockback.
- f.S NERF
- Increased knockback.
- Increased standard damage scaling.
- 2S BUFF
- Increased active frames by 3.
- Expanded hitbox during the additional active frames around Sol's feet.
- 6S NERF
- Shrunk the hitbox on the top and bottom of the attack.
- Expanded the hurtbox around Sol's feet.
- S Volcanic Viper (Ground) REWORKED
- Increased active frames by 5.
- Sol now spends more time in the air.
- Bandit Bringer REWORKED
- Greatly increased knockback.
- Bandit Bringer (Air) REWORKED
- Greatly increased knockback.
- Increased landing recovery.
- Wild Throw BUFF
- Now possible to follow up by using Roman Cancel.
- Increased frame advantage on hit.
- Heavy Mob Cemetery REWORKED
- No longer activates when inputting forward directions after the command is complete.
Zato-1
- 5H BUFF
- Increased active frames by 3.
- Expanded the hitbox in front of Zato during the additional active time.
- 6P BUFF
- Reduced start-up by 1 frame.
- Lifts opponents off of the ground on hit.
- Summon Eddie BUFF
- When recalling Eddie with 214H while Eddie is summoned, the summon will be canceled faster.
Version 1.07
New Content
Added Goldlewis Dickinson