GGST/Patch Notes

From Dustloop Wiki

Season 1

Version 1.10

Major Universal Mechanic Changes & Character Balancing

1.10 Universal Changes


Overall Changes

  • Increased input buffer

Throws

  • Increased throw tech window
  • Throws can now be Roman Canceled after a successful throw at any point during the animation
  • Altered the damage distribution and Red Roman Cancel conditions on some throws
  • A successful Air Throw no longer increases the Wall Break value

Roman Cancels

  • Removed the damage scaling during the slowdown of Red and Purple Roman Cancels
  • It's now possible to Roman Cancel during a jump animation
  • Red Roman Cancel will no longer activate during movement such as dash and backdash
  • It is no longer possible to activate Roman Cancel during Dust Attack's Homing Jump attack follow-up

Overdrives

  • No longer negate slowdown on activation, and Roman Canceling during an Overdrive causes slowdown

Projectiles

  • Projectile special moves have less recovery, making them easier to use in neutral
  • When two projectiles clash, the projectile with the lower clash level will now be erased

Aerial Normals

  • j.S, j.H, j.D can now be jump and air dash canceled and trigger the Counter effect (does not apply to Ky and Jack-O's j.D)
  • j.S and j.H now universally gatling into j.D

Psych Burst

  • Increased the size of Psych Burst's hitbox

Blocking:

  • Removed the increase in blockstun caused upon successful Faultless Defense
  • Successful Faultless Defense now applies a minimum distance of forced knockback
  • Characters no longer enter proximity block due to an approaching projectile
  • Added the difference in position height with the opponent for the conditions for entering proximity block

Guard Crush

  • The knockback caused by Instant Block and Faultless Defense now change when Guard Crushed by the opponent's attack.
  • When an attack hits an opponent in the Guard Crush animation, that attack is treated as the first move in a combo.

1.10 Character Changes


 Anji Mito

  • Decreased upper hurtbox on Dash startup BUFF
  • Increased the horizontal blowback on Ground Throw REWORKED
  • f.S REWORKED
    • Decreased the lower hitbox and hurt box
  • 2P BUFF
    • Reduced startup from 6f to 5f
  • 6P BUFF
    • Increased the horizontal hitbox
  • 6H BUFF
    • Anji is no longer in Counter Hit recovery after the move's active frames end.
  • Shitsu BUFF
    • Reduced Startup from 38 to 29f
    • Reduced Recovery from 66f to 52f
    • Reduced Hitstop on the first hit
  • Fuujin REWORKED
    • Reduced Startup from 17f [33f] to 15f [31f]
    • Increased base damage scaling
  • Issokutobi BUFF
    • Anji is no longer in Counter Hit state during the animation
  • Kou REWORKED
    • Added Guard Crush effect to the second hit
    • Reduced the Horizontal distance the opponent is sent flying back on second hit
  • Issei Ougi: Sai NERF
    • Can no longer Clash

 Axl Low

  • Decreased upper hurtbox on Dash startup BUFF
  • 2K BUFF
    • Reduced startup from 7f to 5f
  • 2S NERF
    • Increased base damage scaling
  • j.S NERF
    • Increased startup from 11f to 15f
    • Reduced active frames
    • Expanded hurtbox in front
  • j.H NERF
    • Reduced hitbox in front and behind
    • Increased Knockback
  • j.D NERF
    • Reduced active frames from 5f to 3f
    • Reduced hitbox and hurtbox
  • Sickle Flash REWORKED
    • Axl is now in Counter Hit state until the animation ends.
    • Increased Clash level.
  • Rainwater BUFF
    • Axl is no longer in Counter Hit state after the active frames of the attack
    • Increased Clash level.
  • Sickle Storm BUFF
    • The projectile no longer reduces the number of attacks to the opponent when it hits anything other than the opponent.

 Chipp Zanuff

  • Expanded Chipp's hurtbox during facedown knockdown
  • 2H REWORKED
    • Decreased the horizontal distance the opponent is sent flying back
  • j.H BUFF
    • Chipp is no longer in Counter Hit state after the active frames of the attack.
  • Alpha Blade Diagonal REWORKED
    • Made easier to use in combos and strings
    • Increased startup from 24f to 27f
    • Adjusted the movement speed and blowback
    • Adjusted the movement speed and blowback when bouncing off the stage corner
  • Alpha Blade Diagonal (Air) REWORKED
    • Decreased startup from 37f to 36f
    • Moved the hitbox further back
    • Chipp is now in Counter Hit state until the active frames end
  • Shuriken BUFF
    • Increased the distance from which the attack connects
  • Wall Run BUFF
    • Chipp is no longer in Counter Hit state during the animation

 Faust

  • Decreased upper hurtbox on Dash startup BUFF
  • 5P BUFF
    • Reduced startup from 6f to 5f
  • 6P REWORKED
    • Decreased the horizontal distance the opponent is sent flying back
    • Expanded the hitbox in front
  • 2S REWORKED
    • Increased base damage scaling
    • Decreased the upper hurtbox during the end of the active frames
  • Mix Mix Mix REWORKED
    • Faust is no longer in Counterhit recovery after the active frames end
    • Increased base damage scaling
  • What Could This Be? BUFF
    • Lowered the chance of Donut appearing when there is already a Donut on the screen
    • Lowered the chance of Banana appearing when there is already a Banana on the screen
    • When throwing an item, there is now a set chance that the Banana will become a Banana Peel.
  • Snip Snip Snip REWORKED
    • Decreased the horizontal distance the opponent is sent flying back
    • Reduced recovery
    • The opponent can no longer enter Afro state due to an item effect during this move
  • Love REWORKED
    • The projectile now bounces off the ground and remains active while Faust is in Afro state
    • Faust now remains in Counterhit state until the end of the animation
    • Afro Love now causes Guard Crush state (not mentioned in official patchnotes)
    • Reduced damage from 40 to 27 (not mentioned in official patchnotes)
  • Afro
    • Extended the time until it disappears after touching the ground
    • No longer enters Afro state during certain animations
  • W-W-What Could This Be? BUFF
    • Reduced Recovery

 Giovanna

  • Sped up the timing of when Dash can be canceled into other actions BUFF
  • 5K REWORKED
    • Adjusted Blowback
  • 6P BUFF
    • Now floats the enemy up higher
  • c.S REWORKED
    • Increased knockback
  • f.S NERF
    • Decreased the lower hitbox and hurtbox
  • 2S BUFF
    • Increased the upper hitbox
    • The second hit now triggers a counter effect
  • Sepultura NERF
    • Increased base damage scaling
  • Trovao NERF
    • Increased base damage scaling
  • Sol Nascente REWORKED
    • Move the hitbox of the initial part of the attack upwards
  • Ventania REWORKED
    • Now floats the enemy when any hit other than the final one hits a grounded opponent

 Goldlewis Dickinson

  • Decreased upper hurtbox on Dash startup BUFF
  • 2P BUFF
    • Reduced startup from 6f to 5f
  • 6P BUFF
    • Now floats the opponent higher
  • Behemoth Typhoon (Air) BUFF
    • The trajectory now changes when activated above a set movement speed (ex. From airdash)
    • When activating 486 Behemoth, the Counter Hit state now ends when the active frames do.
    • When activating 248 Behemoth, the Counter Hit state now ends when the active frames do.
    • When activating 684 Behemoth, the movement speed is now the same as other Behemoth Typhoon versions.
  • Skyfish BUFF
    • Reduced the startup when activating at Security Level 3 from 34f to 25f
    • Reduced the startup when activating at Security Level 2 from 34f to 30f
    • increased the startup when activating at Security Level 1 from 34f to 35f
    • Can now cancel the action by pressing the S button when activating at Security Level 3
  • Burn It Down BUFF
    • Increased Clash Level

 I-No

  • f.S BUFF
    • Reduced startup (note: still 13f but the hitbox expands faster)
    • Expanded horizontal hitbox
  • 6P BUFF
    • Now floats the opponent higher
  • Antidepressant Scale (All versions) BUFF
    • Increased startup from 24f to 29f
    • Reduced Recovery from 60f to 51f total
    • Increased movement speed of the hitbox
    • Reduced Hitstop
    • Sped up the timing when the number of attacks increases
    • Made it easier to alter the trajectory by inputting Up or Down.
  • Sultry Performance (All versions) NERF
    • Increased base damage scaling

 Jack-O'

  • Decreased upper hurtbox on Dash startup BUFF
  • 5H BUFF
    • Increased movement speed (Now connects from tip range f.S)
  • 2S NERF
    • Increased base damage scaling (100% → 90%)
  • 6P REWORKED
    • Reduced the horizontal distance the opponent is sent flying back
    • Floats the opponent higher
    • Delayed the timing when the upper hurtbox shrinks
  • Servants REWORKED
    • The servants' pushboxes now disappear when the Servants vanish
    • When Jack-O' activates Roman Cancel while lifting a Servant, it no longer causes a Purple RC (Instead performs BRC).
    • (Undocumented) Servants turning around are no longer intangible to Jack-O's attacks
  • Throw Servant (Ground) BUFF
    • Can now be activated using diagonal input (3) instead of only forward (6)
  • Throw Servant (Air) BUFF
    • Can now be activated using diagonal input (3, 9) instead of only forward (6)
  • Release Servant BUFF
    • Can no longer be activated when an upwards direction (7,8,9) is being inputted (Only affects during special cancel inputs)
  • Recover Servant BUFF
    • Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant
  • Attack Command BUFF
    • Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant
    • (Undocumented) Applies slightly different launch to opponents
  • Defend Command BUFF
    • Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant
    • Increased Clash level
  • Countdown BUFF
    • Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant
  • Servant Shoot BUFF
    • Expanded the upper hurtbox and hitbox
    • Can now be canceled into Overdrives
  • Forever Elysion Driver BUFF
    • Can now be activated even when lifting a Servant
    • Increased the distance from which the attack can connect
    • Adjusted movement speed
  • Cheer Servant On BUFF
    • Can now be activated even when lifting a Servant

 Ky Kiske

  • 6H BUFF
    • Ky is no longer in Counter Hit recovery after the active frames
  • Shock State BUFF
    • Increased chip damage of special moves and overdrives during shock state
  • Stun Edge (All) REWORKED
    • Reduced Hitstop (approximately 3f?)
  • Stun Edge (Grounded) REWORKED
    • Increased startup from 11f to 13f
    • Reduced recovery from 54f to 47f
    • Increased movement speed of the hitbox
  • Stun Edge Charged Attack REWORKED
    • Reduced hitstop
    • Reduced recovery from 69f to 62f
    • Increased movement speed of the hitbox
  • Foudre Arc NERF
    • Increased base damage scaling (90% proration)
  • Sacred Edge BUFF
    • Increased movement speed of the hitbox
  • Sacred Edge (Dragon Install) BUFF
    • No longer reduces the amount of hits to the opponent when it hits anything but the opponent.
  • Dragon Install BUFF
    • Increased activation damage from 40 to 80.
    • The activation is now a more powerful attack when used during Shock State (same 10% damage increase as other specials).
    • Increased chip damage of special moves and overdrives during Dragon Install state.

 Leo Whitefang

 May

  • 2D BUFF
    • Creates less distance with the opponent on hit in the corner
  • 6P NERF
    • No longer wall bounces
    • Now floats the opponent higher
    • Reduced horizontal blowback distance
  • 6H REWORKED
    • Sends the opponent flying up on grounded hit
    • Reduced the amount of RISC level decrease
    • Reduced the amount of comback blowback scaling increase
  • j.S BUFF
    • May is no longer in counterhit recovery after the active frames
  • Mr. Dolphin Horizontal (All) NERF
    • Increased base damage scaling
    • Reduced lower hitbox
  • Mr. Dolphin Vertical (All) REWORKED
    • Increased base damage scaling
    • Reduced upper hurtbox during ascent
    • Increased distance from which the attack can connect

 Millia Rage

  • f.S NERF
    • Reduced the lower hurtbox and hitbox
  • 2P BUFF
    • Reduced startup from 6f to 5f
  • 6P REWORKED
    • Decreased horizontal blowback
    • Now floats opponent higher
  • 6K BUFF
    • Can now be Special and Super cancelled
    • The opponent is now forced into crouch state on grounded hit
    • No longer expands millia's pushbox, preventing opponents from being pushed away during animation
    • Increased recovery by 2f
  • 6H BUFF
    • Reduced the startup of the second hit from 16f to 13f
  • j.K, j.S, j.H, j.D BUFF
    • Can now be cancelled with air back dash.
  • Turbo Fall BUFF
    • Can now be canceled mid-animation with some special moves
    • No longer Counterhit state during the animation
  • Tandem Top (S version) BUFF
    • Reduced startup from 15f to 12f
    • Mirazh REWORKED
    • Can now be canceled mid-animation with some special moves
    • No longer Counterhit state during the animation
    • Movement Speed adjusted
    • Reduced the length of time during which she can phase through the opponent

 Nagoriyuki

  • Ground Throw NERF
    • Fixed a bug where forced damage scaling would not be applied.
  • Aerial Throw REWORKED
    • Adjusted the descent timing.
  • 6P BUFF
    • Reduced the horizontal distance the opponent is sent flying, while making them float up higher.
  • Blood Rage BUFF
    • The hitbox can no longer clash or be reflected
  • Zarameyuki BUFF
    • Reduced startup from 23f to 18f
    • Increased movement speed of the hitbox.
    • Unified the size of the clash range.
  • Kamuriyuki NERF
    • Increased base damage scaling (proration from 100% to 90%)
  • Shizuriyuki REWORKED
    • Can now follow up with the second hit by pressing the HS button. Adjusted blow back, etc. in accordance with changes to its function
    • Reduced startup from 13f to 11f
    • the second hit now triggers a counter effect.

 Potemkin

  • f.S BUFF
    • Increased rolling time.
  • 5H BUFF
    • Reduced the hurtbox in front.
  • 6P BUFF
    • Can now be special canceled.
  • 6K BUFF
    • Decreased the amount of R.I.S.C. level reduction.
    • Reduced the amount of combo blowback adjustment increase.
  • 6H BUFF
    • Reduced the hurtbox in front.
  • j.D BUFF
    • Can now be special canceled when Potemkin lands.
  • Slide Head BUFF
    • Potemkin is no longer in Counter Hit state after the active frames end.
    • The ground cracks no longer disappear during the active frames.
  • F.D.B. REWORKED
    • Now triggers the counter effect.
    • Now reflects projectiles while holding down the S button.
    • Increased base damage scaling.
  • Garuda Impact NERF
    • Increased base damage scaling.
  • Heavenly Potemkin Buster BUFF
    • Increased distance from which the attack connects.
  • Giganter Kai REWORKED
    • Reduced the hitbox of the projectile in front and behind.
    • The interval before an attack can hit again after this connects with the opponent is now consistent.

 Ramlethal Valentine

  • Decreased upper hurtbox on Dash startup BUFF
  • f.S BUFF
    • Reduced knockback
  • 5H REWORKED
    • Increased knockback
  • 6P BUFF
    • Floats the opponent higher
  • j.H NERF
    • increase startup from 16 to 19
    • Increased Knockback
  • j.D NERF
    • Increased Knockback
  • Bajoneto (All) NERF
    • Fixed the location on the ground where it will be set after touching the stage corner
    • After sending out the sword, if Ram takes damage before it reaches the corner, it will no longer explode.
  • Dauro NERF
    • Increased base damage scaling
  • Sildo Detruo (All) REWORKED
    • Changed from an Overhead to a Mid
    • Reduced base damage scaling
    • Expanded the lower and rear hitboxes.
  • Sildo Detruo (Ground) REWORKED
    • Adjusted the movement speed and blowback
    • Reduced Recovery
    • Now forces crouching state on grounded hit
    • Added Wallbounce effect
  • Sildo Detruo (Air) REWORKED
    • Adjusted the movement speed and blowback
    • Decreased Recovery
  • Sabrobato NERF
    • Increased base damage scaling
  • Erarlumo BUFF
    • Can no longer be dash cancelled on Whiff
    • When Roman Cancel is activated while dash cancelling this move, it will be a Blue RC.
    • Can now be special cancelled only immediately after dash cancelling
  • Erarlumo (First Hit) BUFF
    • Increased Attack level
    • Reduced Startup from 20 to 16
    • Reduced Recovery
    • Went from -9 on block to -5
    • Adjusted Blowback
    • Sped up the timing when the follow-up is buffed
  • Erarlumo (Second Hit) BUFF
    • Added Dash cancel
    • Increased attack level
    • Reduced startup
    • Reduced recovery
    • Adjusted blowback
    • Sped up the timing when the follow-up is buffed
    • Sped up the timing when the follow-up can be used
    • Removed Guard Crush effect
  • Erarlumo (Third Hit) REWORKED
    • Reduced startup
    • Increased recovery
    • Adjusted blowback
    • Reduced knockback
  • Calvados BUFF
    • Increased clash level
    • Reduced recovery
    • Added Guard Crush effect to the final hit leaving ram +16 point blank which was previously -70 on block

 Sol Badguy

  • Expanded upper hurtbox during facedown knockdown
  • 6P NERF
    • No longer wall bounces
    • Now floats opponent higher
    • Reduced horizontal blowback distance
  • 6H BUFF
    • No longer has Counter Hit recovery after active frames
  • Bandit Revolver (All) REWORKED
    • The second hit can now be performed manually with the K button (previously only came out on hit)
    • Now triggers the Counter effect
    • Lowered attack level
    • Reduced recovery time
    • Expanded hitbox in front and below on second hit
    • Increased distance from which the attack connects
    • Increased base damage scaling
  • Bandit Revolver (Grounded) BUFF
    • Reduced startup time
  • Bandit Bringer BUFF
    • Now triggers the Counter effect
  • Night Raid Vortex NERF
    • Increased base damage scaling
  • Fafnir NERF
    • Increased base damage scaling

 Zato-1

  • Decreased upper hurtbox on Dash startup BUFF
  • 5P BUFF
    • Reduced startup
  • 6K BUFF
    • Can now be Special and Super cancelled
    • The opponent is now forced into crouch state on grounded hit
    • No longer expands Zato's pushbox, preventing opponents from being pushed away during animation
    • Increased startup
  • Eddie Gauge
    • Reduced the amount of gauge spent when controlling eddie with 236 input moves while eddie is summoned.
  • Invite Hell
    • Expanded the hitbox in front and behind
  • Sun Void (All)
    • No longer reduces the number of hits when connecting with anything other than the opponent

Version 1.09

New Content

Added  Jack-O'

1.09 Character Changes


 Anji Mito

  • f.S BUFF
    • Reduced recovery by 6 frames.
  • Fuujin BUFF
    • Can now be canceled into follow-ups on whiff. (The motion begins before the attack becomes active.)
    • Increased forward movement.
  • Shin: Ichishiki BUFF
    • Increased active frames by 3.
    • Extended hitbox.
  • Issei Ougi: Sai BUFF
    • Extended hitbox.

 Axl Low

  • Snail BUFF
    • Reduced start-up by 3 frames.
    • Can now combo into Snail from grounded hits such as 5P
  • One Vision BUFF
    • Can now be canceled into from special moves, as with the activation.
    • Decreased the time of the Tension Penalty in the readied state.

 Chipp Zanuff

  • f.S NERF
    • Shrunk the lower hitbox.
  • 2S REWORKED
    • Made more easily affected by dash momentum.
  • j.2K REWORKED
    • Adjusted the attack's range.
    • Increased the hurtboxes below, in front of, and behind Chipp.
    • Reduced knockback.

 Faust

  • 5H BUFF
    • Increased active frames by 6.
    • Increased damage of the follow-up hit by 25.
  • 2H BUFF
    • Shrunk the hurtbox on startup.
    • Extended the hitbox in front of Faust.
  • j.2K BUFF
    • Reduced start-up by 4 frames.
    • Reduced hurtbox during startup.
    • Adjusted blow back on hit.
  • Bone-crushing Excitement BUFF
    • Can now wall break in the corner.
    • Increased frame advantage on hit.
    • Creates distance between Faust and the opponent when wall break does not occur.

 Giovanna

  • 6P BUFF
    • Reduced start-up by 1 frame. Can now be combo'd into by some moves such as 5P.
  • 6H BUFF
    • The final follow-up hit now knocks down on hit.

 Goldlewis Dickinson

  • 5D REWORKED
    • Adjusted the landing recovery after the Finishing Blow hits to match other characters (+23 advantage on hit.)
  • 2K BUFF
    • Reduced knockback.
  • 6P BUFF
    • Reduced start-up by 1 frame.
  • Skyfish BUFF
    • Hit properties and frame advantage improve with Security Level.

 I-No

  • Hover Dash BUFF
    • Increased movement speed and distance traveled.
  • 5H BUFF
    • Reduced start-up by 1 frame.
    • Floats on grounded hit.
  • 2K BUFF
    • Reduced knockback.
  • 2D REWORKED
    • Reduced horizontal blow back on hit.
  • j.D BUFF
    • Adjusted hit effect on grounded opponents, increasing the time allowed for follow-up attacks.
  • H Stroke The Big Tree REWORKED
    • Reduced knockback.
  • Ultimate Fortissimo REWORKED
    • Increased forward movement.

 Ky Kiske

  • f.S BUFF
    • Reduced recovery by 6 frames.
    • Made it more easily affected by dash momentum.
  • 2K REWORKED
    • Decreased knockback.
  • Stun Dipper BUFF
    • Made it easier to combo into the 2nd hit by changing the distance traveled, hitbox, and blow back.
    • Decreased the distance between Ky and the opponent after the 2nd hit connects.
  • Dragon Install BUFF
    • Decreased the Tension Penalty time after activation.
    • Reduced start-up by 10 frames.
    • Expanded the hitbox in front of Ky. Shrunk upper hitbox.
    • No longer activates when inputting forward directions after the command is complete.

 Leo Whitefang

  • Forward/Backward Movement During Brynhildr Stance REWORKED
    • Leo now moves forward towards the opponent when using the dash button.
  • bt.K BUFF
    • Can now be jump canceled and dash canceled.

 May

  • f.S REWORKED
    • Shrunk the lower hurtbox and hitbox.
  • 5H BUFF
    • Increased active frames by 4.
    • Reduced recovery by 15 frames.
  • 2S NERF
    • Decreased active frames by 3.
    • Expanded hurtbox in front of May.
  • Overhead Kiss REWORKED
    • Reduced horizontal blow back, allowing follow-up combos mid-screen.
    • Reduced damage from 90 to 70.
  • The Wonderful and Dynamic Goshogawara
    • Fixed a bug where the move could hit after wall break.

 Millia Rage

  • 5H BUFF
    • Reduced recovery by 4 frames.
  • S Tandem Top BUFF
    • Increased movement speed of the hitbox.
  • Lust Shaker
    • Reduced start-up by 10 frames.

 Nagoriyuki

  • 6P BUFF
    • Reduced start-up by 1 frame.
  • f.S BUFF
    • Increased the amount of Blood Gauge recovered.
  • Wasureyuki REWORKED
    • No longer goes into the follow-up animation when the edge of the first hit connects.
    • When the last hit connects, blows the opponent back regardless of their position.

 Potemkin

  • 6K BUFF
    • Reduced recovery by 6 frames.
  • Heat Knuckle
    • Made it easier to gain Tension when blocked.
    • Greatly increased the R.I.S.C Level gain on block.

 Ramlethal Valentine

  • Dauro BUFF
    • Increased forward movement making it easier to use in mid-screen combos.
  • j.H NERF
    • Shrunk the lower hitbox behind and in front of Ramlethal.
  • Agresa Ordono REWORKED
    • Floats the opponent on grounded hit when both swords are equipped.

 Sol Badguy

  • 2K BUFF
    • Decreased knockback.
  • f.S NERF
    • Increased knockback.
    • Increased standard damage scaling.
  • 2S BUFF
    • Increased active frames by 3.
    • Expanded hitbox during the additional active frames around Sol's feet.
  • 6S NERF
    • Shrunk the hitbox on the top and bottom of the attack.
    • Expanded the hurtbox around Sol's feet.
  • S Volcanic Viper (Ground) REWORKED
    • Increased active frames by 5.
    • Sol now spends more time in the air.
  • Bandit Bringer REWORKED
    • Greatly increased knockback.
  • Bandit Bringer (Air) REWORKED
    • Greatly increased knockback.
    • Increased landing recovery.
  • Wild Throw BUFF
    • Now possible to follow up by using Roman Cancel.
    • Increased frame advantage on hit.
  • Heavy Mob Cemetery REWORKED
    • No longer activates when inputting forward directions after the command is complete.

 Zato-1

  • 5H BUFF
    • Increased active frames by 3.
    • Expanded the hitbox in front of Zato during the additional active time.
  • 6P BUFF
    • Reduced start-up by 1 frame.
    • Lifts opponents off of the ground on hit.
  • Summon Eddie BUFF
    • When recalling Eddie with 214H while Eddie is summoned, the summon will be canceled faster.

Version 1.07

New Content

Added  Goldlewis Dickinson

Patch History

Ver 1.10
Battle Version: '
Date Released: October 15, 2021

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None


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Ver1.09
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Ver1.11

Ver 1.09
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Date Released: August 27, 2021

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Ver1.07
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Ver1.10

Ver 1.07
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Date Released: July 27, 2021

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Ver1.05
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Ver1.09

Ver 1.05
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Date Released: June 29, 2021

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Ver1.03
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Ver1.07

Ver.1.03
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Date Released: June 11, 2021

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Ver1.02
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Ver1.05

Ver.1.02
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Date Released: June 7, 2021

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Ver1.01
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Ver1.03

Ver.1.01
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Date Released: June 2, 2021

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Ver1.02

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