< GGST
Season 1
Version 1.11
New Content
Added Happy Chaos
Bug Fixes Resulting in Balance Change
1.10 Major Bug Fixes
May
- H Mr. Dolphin Horizontal NERF
- Wall damage scaling was bugged per the 1.10 update. Increase to this value decreases May's wall damage somewhat.
Ramlethal Valentine
- Bajoneto (All) BUFF
- Both Bajoneto Swords would sometimes not be able to be picked up after Ramlethal was thrown or clashed throws.
Jack-O'
- Servant BUFF
- Attacking immediately after a servant landed from a toss or attack would sometimes not result in the servant being hit.
- Servant trajectory after being hit by c.S or f.S was incorrect per the 1.10 update. Fixed angle is more favorable.
Version 1.10
Major Universal Mechanic Changes & Character Balancing
1.10 Universal Changes
Overall Changes
- Increased input buffer.
Throws
- Increased throw tech window.
- Throws can now be Roman Canceled after a successful throw at any point during the animation.
- Altered the damage distribution and Red Roman Cancel conditions on some throws.
- A successful Air Throw no longer increases the Wall Break value.
Roman Cancels
- Removed the damage scaling during the slowdown of Red and Purple Roman Cancels.
- It's now possible to Roman Cancel during a jump animation.
- Red Roman Cancel will no longer activate during movement such as dash and backdash.
- It is no longer possible to activate Roman Cancel during Dust Attack's Homing Jump attack follow-up.
Overdrives
- No longer negate slowdown on activation, and Roman Canceling during an Overdrive causes slowdown.
Projectiles
- Projectile special moves have less recovery, making them easier to use in neutral.
- When two projectiles clash, the projectile with the lower clash level will now be erased.
Aerial Normals
- j.S, j.H, j.D can now be jump and air dash canceled and trigger the counter effect (does not apply to Ky and Jack-O's j.D).
- j.S and j.H now universally gatling into j.D.
Psych Burst
- Increased the size of Psych Burst's hitbox.
Blocking:
- Removed the increase in blockstun caused upon successful Faultless Defense.
- Successful Faultless Defense now applies a minimum distance of forced knockback.
- Characters no longer enter proximity block due to an approaching projectile.
- Added the difference in position height with the opponent for the conditions for entering proximity block.
Guard Crush
- The knockback caused by Instant Block and Faultless Defense now change when Guard Crushed by the opponent's attack.
- When an attack hits an opponent in the Guard Crush animation, that attack is treated as the first move in a combo.
1.10 Character Changes
Anji Mito
- Decreased upper hurtbox on dash startup. BUFF
- Increased the horizontal blowback on Ground Throw. REWORKED
- f.S REWORKED
- Decreased the lower hitbox and hurtbox.
- 2P BUFF
- Reduced startup from 6f to 5f.
- 6P BUFF
- Increased the horizontal hitbox.
- 6H BUFF
- Anji is no longer in Counter Hit recovery after the move's active frames end.
- Shitsu BUFF
- Reduced startup from 38f to 29f.
- Reduced recovery from 66f to 52f.
- Reduced hitstop on the first hit.
- Fuujin REWORKED
- Reduced startup from 17f [33f] to 16f [32f].
- Increased base damage scaling.
- Issokutobi BUFF
- Anji is no longer in Counter Hit state during the animation.
- Kou REWORKED
- Added Guard Crush effect to the second hit.
- Reduced the horizontal distance the opponent is sent flying back on second hit.
- Issei Ougi: Sai NERF
- Can no longer clash.
Axl Low
- Decreased upper hurtbox on dash startup. BUFF
- 2K BUFF
- Reduced startup from 7f to 5f.
- 2S NERF
- Increased base damage scaling.
- j.S NERF
- Increased startup from 11f to 15f.
- Reduced active frames.
- Expanded hurtbox in front.
- j.H NERF
- Reduced hitbox in front and behind.
- Increased knockback.
- j.D NERF
- Reduced active frames from 5f to 3f.
- Reduced hitbox and hurtbox.
- Sickle Flash REWORKED
- Axl is now in Counter Hit state until the animation ends.
- Increased clash level.
- Rainwater BUFF
- Axl is no longer in Counter Hit state after the active frames of the attack.
- Increased clash level.
- Sickle Storm BUFF
- The projectile no longer reduces the number of attacks to the opponent when it hits anything other than the opponent.
Chipp Zanuff
- Expanded Chipp's hurtbox during facedown knockdown.
- 2H REWORKED
- Decreased the horizontal distance the opponent is sent flying back.
- j.H BUFF
- Chipp is no longer in Counter Hit state after the active frames of the attack.
- Alpha Blade Diagonal REWORKED
- Made easier to use in combos and strings.
- Increased startup from 24f to 27f.
- Adjusted the movement speed and blowback.
- Adjusted the movement speed and blowback when bouncing off the stage corner.
- Alpha Blade Diagonal (Air) REWORKED
- Decreased startup from 37f to 36f.
- Moved the hitbox further back.
- Chipp is now in Counter Hit state until the active frames end.
- Shuriken BUFF
- Increased the distance from which the attack connects.
- Wall Run BUFF
- Chipp is no longer in Counter Hit state during the animation.
Faust
- Decreased upper hurtbox on dash startup. BUFF
- 5P BUFF
- Reduced startup from 6f to 5f.
- 6P REWORKED
- Decreased the horizontal distance the opponent is sent flying back.
- Expanded the hitbox in front.
- 2S REWORKED
- Increased base damage scaling.
- Decreased the upper hurtbox during the end of the active frames.
- Mix Mix Mix REWORKED
- Faust is no longer in Counter Hit recovery after the active frames end.
- Increased base damage scaling .
- What Could This Be? BUFF
- Snip Snip Snip REWORKED
- Decreased the horizontal distance the opponent is sent flying back.
- Reduced recovery.
- The opponent can no longer enter Afro state due to an item effect during this move.
- Love REWORKED
- The projectile now bounces off the ground and remains active while Faust is in Afro state.
- Faust now remains in Counter Hit state until the end of the animation.
- (Undocumented) Afro Love now causes Guard Crush state.
- (Undocumented) Reduced damage from 40 to 27.
- Afro
- Extended the time until it disappears after touching the ground.
- No longer enters Afro state during certain animations.
- W-W-What Could This Be? BUFF
- Reduced recovery.
Giovanna
- Sped up the timing of when dash can be canceled into other actions. BUFF
- 5K REWORKED
- Adjusted blowback.
- 6P BUFF
- Now floats the enemy up higher.
- c.S REWORKED
- Increased knockback.
- f.S NERF
- Decreased the lower hitbox and hurtbox.
- 2S BUFF
- Increased the upper hitbox.
- The second hit now triggers a counter effect.
- Sepultura NERF
- Increased base damage scaling.
- Trovao NERF
- Increased base damage scaling.
- Sol Nascente REWORKED
- Move the hitbox of the initial part of the attack upwards.
- Ventania REWORKED
- Now floats the enemy when any hit other than the final one hits a grounded opponent.
Goldlewis Dickinson
- Decreased upper hurtbox on dash startup. BUFF
- 2P BUFF
- Reduced startup from 6f to 5f.
- 6P BUFF
- Now floats the opponent higher.
- Behemoth Typhoon (Air) BUFF
- The trajectory now changes when activated above a set movement speed (ex. from air dash).
- When activating 486 Behemoth, the Counter Hit state now ends when the active frames do.
- When activating 248 Behemoth, the Counter Hit state now ends when the active frames do.
- When activating 684 Behemoth, the movement speed is now the same as other Behemoth Typhoon versions.
- Skyfish BUFF
- Reduced the startup when activating at Security Level 3 from 34f to 25f.
- Reduced the startup when activating at Security Level 2 from 34f to 30f.
- increased the startup when activating at Security Level 1 from 34f to 35f.
- Can now cancel the action by pressing the S button when activating at Security Level 3.
- Burn It Down BUFF
- Increased clash level.
I-No
- f.S BUFF
- Reduced startup. (Note: Still 13f but the hitbox expands faster.)
- Expanded horizontal hitbox.
- 6P BUFF
- Now floats the opponent higher.
- Antidepressant Scale (All) BUFF
- Increased startup from 24f to 29f.
- Reduced recovery from 60f to 51f total.
- Increased movement speed of the hitbox.
- Reduced hitstop.
- Sped up the timing when the number of attacks increases.
- Made it easier to alter the trajectory by inputting up or down.
- Sultry Performance (All) NERF
- Increased base damage scaling.
Jack-O'
- Decreased upper hurtbox on dash startup. BUFF
- 5H BUFF
- Increased movement speed (Now connects from tip range. f.S)
- 2S NERF
- Increased base damage scaling (100% → 90%).
- c.S servant hit NERF (Undocumented)
- Arc of servants has been adjusted. Goes in same arc and speed as 5P when before it was the same as 6P's arc.
- f.S servant hit NERF (Undocumented)
- Arc of servants has been adjusted. Goes in same arc and speed as 5P when before it was the same as 6P's arc.
- 6P REWORKED
- Reduced the horizontal distance the opponent is sent flying back.
- Floats the opponent higher.
- Delayed the timing when the upper hurtbox shrinks.
- Servants REWORKED
- The servants' pushboxes now disappear when they vanish.
- When Jack-O' activates Roman Cancel while lifting a servant, it no longer causes a Purple Roman Cancel (causes a Blue Roman Cancel instead).
- (Undocumented) Servants turning around are no longer intangible to Jack-O's attacks.
- Throw Servant (Ground) BUFF
- Can now be activated using diagonal input (3) instead of only forward (6).
- Throw Servant (Air) BUFF
- Can now be activated using diagonal input (3, 9) instead of only forward (6).
- Release Servant BUFF
- Can no longer be activated when an upwards direction (7,8,9) is being inputted (Only affects during special cancel inputs).
- Recover Servant BUFF
- Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant.
- Attack Command BUFF
- Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant.
- (Undocumented) Applies slightly different launch to opponents.
- Defend Command BUFF
- Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant.
- Increased clash level.
- Countdown BUFF
- Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant.
- Servant Shoot BUFF
- Expanded the upper hurtbox and hitbox.
- Can now be canceled into Overdrives.
- Forever Elysion Driver BUFF
- Can now be activated even when lifting a servant.
- Increased the distance from which the attack can connect.
- Adjusted movement speed.
- Cheer Servant On BUFF
- Can now be activated even when lifting a servant.
Ky Kiske
- 6H BUFF
- Ky is no longer in Counter Hit recovery after the active frames.
- Shock State BUFF
- Increased chip damage of special moves and overdrives during shock state.
- Stun Edge (All) REWORKED
- Reduced hitstop (approximately 3f?).
- Stun Edge (Grounded) REWORKED
- Increased startup from 11f to 13f.
- Reduced recovery from 54f to 46f.
- Increased movement speed of the hitbox.
- Stun Edge Charge Attack REWORKED
- Reduced hitstop.
- Reduced recovery from 69f to 62f.
- Increased movement speed of the hitbox.
- Foudre Arc NERF
- Increased base damage scaling (90% proration).
- Sacred Edge BUFF
- Increased movement speed of the hitbox.
- Sacred Edge (Dragon Install) BUFF
- No longer reduces the amount of hits to the opponent when it hits anything but the opponent.
- Dragon Install BUFF
- Increased activation damage from 40 to 80.
- The activation is now a more powerful attack when used during Shock State (same 10% damage increase as other specials).
- Increased chip damage of special moves and overdrives during Dragon Install state.
Leo Whitefang
- f.S BUFF
- Sped up the timing when it can be followed up with Command Normal 4 (held input for guard stance).
- 5H BUFF
- Sped up the timing when it can be followed up with Command Normal 4 (held input for guard stance).
- 6P BUFF
- Makes the opponent float higher.
- 6H BUFF
- Now floats opponent on grounded hit.
- Decreased the horizontal distance the opponent is sent flying back.
- j.S BUFF
- No longer has Counter Hit recovery.
- bt.P NERF
- Can no longer be jump canceled.
- Guard Stance (Command Normal 4) BUFF
- Increased movement speed.
- Guard Stance Attack (Command Normal 5) BUFF
- Reduced recovery from 20f to 14f.
- Zweites Kaltes Gestober NERF
- Increased startup from 23f to 25f.
- Increased base damage scaling.
- Turbulenz NERF
- Increased base damage scaling.
- Blitzschlag NERF
- Increased base damage scaling.
- Brynhildr Stance Cancel BUFF
- No longer has Counter Hit recovery during the animation.
May
- 2D BUFF
- Creates less distance with the opponent on hit in the corner.
- 6P NERF
- No longer wall bounces.
- Now floats the opponent higher.
- Reduced horizontal blowback distance.
- 6H REWORKED
- Sends the opponent flying up on grounded hit.
- Reduced the amount of R.I.S.C. Level decrease.
- Reduced the amount of combo blowback scaling increase.
- j.S BUFF
- May is no longer in Counter Hit recovery after the active frames.
- Mr. Dolphin Horizontal (All) NERF
- Increased base damage scaling.
- Reduced lower hitbox.
- Mr. Dolphin Vertical (All) REWORKED
- Increased base damage scaling.
- Reduced upper hurtbox during ascent.
- Increased distance from which the attack can connect.
Millia Rage
- f.S NERF
- Reduced the lower hurtbox and hitbox.
- 2P BUFF .
- Reduced startup from 6f to 5f
- 6P REWORKED
- Decreased horizontal blowback.
- Now floats opponent higher.
- 6K BUFF
- Can now be special and super canceled.
- The opponent is now forced into crouch state on grounded hit.
- No longer expands Millia's pushbox, preventing opponents from being pushed away during animation.
- Increased recovery by 2f.
- 6H BUFF
- Reduced the startup of the second hit from 16f to 13f.
- j.K, j.S, j.H, j.D BUFF
- Can now be cancelled with air back dash.
- Turbo Fall BUFF
- Can now be canceled mid-animation with some special moves.
- No longer Counter Hit state during the animation.
- S Tandem Top BUFF
- Reduced startup from 15f to 12f.
- Lust Shaker BUFF
- Added knockback.
- Expanded lower hurtbox and hitbox.
- Fixed a bug which caused unnatural behavior under certain circumstances.
- Mirazh REWORKED
- Can now be canceled mid-animation with some special moves.
- No longer Counter Hit state during the animation.
- Movement speed adjusted.
- Reduced the length of time during which she can phase through the opponent.
Nagoriyuki
- Ground Throw NERF
- Fixed a bug where forced damage scaling would not be applied.
- Aerial Throw REWORKED
- Adjusted the descent timing.
- 6P BUFF
- Reduced the horizontal distance the opponent is sent flying, while making them float up higher.
- Blood Rage BUFF
- The hitbox can no longer clash or be reflected.
- Zarameyuki BUFF
- Reduced startup from 23f to 18f.
- Increased movement speed of the hitbox.
- Unified the size of the clash range.
- Kamuriyuki NERF
- Increased base damage scaling (proration from 100% to 90%).
- Shizuriyuki REWORKED
- Can now follow up with the second hit by pressing the HS button. Adjusted blow back, etc. in accordance with changes to its function.
- Reduced startup from 13f to 11f.
- The second hit now triggers a counter effect.
Potemkin
- f.S BUFF
- Increased rolling time.
- 5H BUFF
- Reduced the hurtbox in front.
- 6P BUFF
- Can now be special canceled.
- 6K BUFF
- Decreased the amount of R.I.S.C. Level reduction.
- Reduced the amount of combo blowback adjustment increase.
- 6H BUFF
- Reduced the hurtbox in front.
- j.D BUFF
- Can now be special canceled when Potemkin lands.
- Slide Head BUFF
- Potemkin is no longer in Counter Hit state after the active frames end.
- The ground cracks no longer disappear during the active frames.
- F.D.B. REWORKED
- Now triggers the counter effect.
- Now reflects projectiles while holding down the S button.
- Increased base damage scaling.
- Garuda Impact NERF
- Increased base damage scaling.
- Heavenly Potemkin Buster BUFF
- Increased distance from which the attack connects.
- Giganter Kai REWORKED
- Reduced the hitbox of the projectile in front and behind.
- The interval before an attack can hit again after this connects with the opponent is now consistent.
Ramlethal Valentine
- Decreased upper hurtbox on dash startup. BUFF
- f.S BUFF
- Reduced knockback.
- 5H REWORKED
- Increased knockback.
- 6P BUFF
- Floats the opponent higher.
- j.H NERF
- Increased startup from 16f to 19f.
- Increased knockback.
- j.D NERF
- Increased knockback.
- Bajoneto (All) NERF
- Fixed the location on the ground where it will be set after touching the stage corner.
- After sending out the sword, if Ram takes damage before it reaches the corner, it will no longer explode.
- Dauro NERF
- Increased base damage scaling.
- Sildo Detruo (All) REWORKED
- Changed from an overhead to a mid.
- Reduced base damage scaling.
- Expanded the lower and rear hitboxes.
- Sildo Detruo (Ground) REWORKED
- Adjusted the movement speed and blowback.
- Reduced recovery.
- Now forces crouching state on grounded hit.
- Added wall bounce effect.
- Sildo Detruo (Air) REWORKED
- Adjusted the movement speed and blowback.
- Decreased recovery.
- Sabrobato NERF
- Increased base damage scaling.
- Erarlumo BUFF
- Can no longer be dash cancelled on whiff.
- When Roman Cancel is activated while dash cancelling this move, it will be a Blue Roman Cancel.
- Can now be special canceled only immediately after dash canceling.
- Erarlumo (First Hit) BUFF
- Increased attack level.
- Reduced startup from 20f to 16f
- Reduced recovery.
- Went from -9 on block to -5.
- Adjusted blowback.
- Sped up the timing when the follow-up is buffed.
- Erarlumo (Second Hit) BUFF
- Added dash cancel.
- Increased attack level.
- Reduced startup.
- Reduced recovery.
- Adjusted blowback.
- Sped up the timing when the follow-up is buffed.
- Sped up the timing when the follow-up can be used.
- Removed Guard Crush effect.
- Erarlumo (Third Hit) REWORKED
- Reduced startup.
- Increased recovery.
- Adjusted blowback.
- Reduced knockback.
- Calvados BUFF
- Increased clash level.
- Reduced recovery.
- Added Guard Crush effect to the final hit leaving Ramlethal +16 on block point blank (previously -70).
Sol Badguy
- Expanded upper hurtbox during facedown knockdown.
- 6P NERF
- No longer wall bounces.
- Now floats opponent higher.
- Reduced horizontal blowback distance.
- 6H BUFF
- No longer has Counter Hit recovery after active frames.
- Bandit Revolver (All) REWORKED
- The second hit can now be performed manually with the K button (previously only came out on hit).
- Now triggers the counter effect.
- Lowered attack level from 3 to 2.
- Reduced recovery from 18f to 15f.
- Expanded hitbox in front and below on second hit.
- Increased distance from which the attack connects.
- Increased base damage scaling (90% proration).
- Bandit Revolver (Grounded) BUFF
- Reduced startup time from 16f to 12f.
- Bandit Bringer BUFF
- Now triggers the counter effect.
- Night Raid Vortex NERF
- Increased base damage scaling (90% proration).
- Fafnir NERF
- Increased base damage scaling (90% proration).
Zato-1
- Decreased upper hurtbox on dash startup. BUFF
- 5P BUFF
- Reduced startup from 6f to 5f.
- 6K BUFF
- Can now be special and super canceled.
- The opponent is now forced into crouch state on grounded hit.
- No longer expands Zato's pushbox, preventing opponents from being pushed away during animation.
- Increased startup from 23f to 28f.
- Eddie Gauge BUFF
- Reduced the amount of gauge spent when controlling Eddie with 236 input moves while Eddie is summoned.
- Invite Hell BUFF
- Expanded the hitbox in front and behind.
- Sun Void (All) BUFF
- No longer reduces the number of hits when connecting with anything other than the opponent.
Version 1.09
New Content
Added Jack-O'
1.09 Character Changes
Anji Mito
- f.S BUFF
- Reduced recovery by 6 frames.
- Fuujin BUFF
- Can now be canceled into follow-ups on whiff. (The motion begins before the attack becomes active.)
- Increased forward movement.
- Shin: Ichishiki BUFF
- Increased active frames by 3.
- Extended hitbox.
- Issei Ougi: Sai BUFF
- Extended hitbox.
Axl Low
- Snail BUFF
- Reduced start-up by 3 frames.
- Can now combo into Snail from grounded hits such as 5P
- One Vision BUFF
- Can now be canceled into from special moves, as with the activation.
- Decreased the time of the Tension Penalty in the readied state.
Chipp Zanuff
- f.S NERF
- Shrunk the lower hitbox.
- 2S REWORKED
- Made more easily affected by dash momentum.
- j.2K REWORKED
- Adjusted the attack's range.
- Increased the hurtboxes below, in front of, and behind Chipp.
- Reduced knockback.
Faust
- 5H BUFF
- Increased active frames by 6.
- Increased damage of the follow-up hit by 25.
- 2H BUFF
- Shrunk the hurtbox on startup.
- Extended the hitbox in front of Faust.
- j.2K BUFF
- Reduced start-up by 4 frames.
- Reduced hurtbox during startup.
- Adjusted blow back on hit.
- Bone-crushing Excitement BUFF
- Can now wall break in the corner.
- Increased frame advantage on hit.
- Creates distance between Faust and the opponent when wall break does not occur.
Giovanna
- 6P BUFF
- Reduced start-up by 1 frame. Can now be combo'd into by some moves such as 5P.
- 6H BUFF
- The final follow-up hit now knocks down on hit.
Goldlewis Dickinson
- 5D REWORKED
- Adjusted the landing recovery after the Finishing Blow hits to match other characters (+23 advantage on hit.)
- 2K BUFF
- Reduced knockback.
- 6P BUFF
- Reduced start-up by 1 frame.
- Skyfish BUFF
- Hit properties and frame advantage improve with Security Level.
I-No
- Hover Dash BUFF
- Increased movement speed and distance traveled.
- 5H BUFF
- Reduced start-up by 1 frame.
- Floats on grounded hit.
- 2K BUFF
- Reduced knockback.
- 2D REWORKED
- Reduced horizontal blow back on hit.
- j.D BUFF
- Adjusted hit effect on grounded opponents, increasing the time allowed for follow-up attacks.
- H Stroke The Big Tree REWORKED
- Reduced knockback.
- Ultimate Fortissimo REWORKED
- Increased forward movement.
Ky Kiske
- f.S BUFF
- Reduced recovery by 6 frames.
- Made it more easily affected by dash momentum.
- 2K REWORKED
- Decreased knockback.
- Stun Dipper BUFF
- Made it easier to combo into the 2nd hit by changing the distance traveled, hitbox, and blow back.
- Decreased the distance between Ky and the opponent after the 2nd hit connects.
- Dragon Install BUFF
- Decreased the Tension Penalty time after activation.
- Reduced start-up by 10 frames.
- Expanded the hitbox in front of Ky. Shrunk upper hitbox.
- No longer activates when inputting forward directions after the command is complete.
Leo Whitefang
- Forward/Backward Movement During Brynhildr Stance REWORKED
- Leo now moves forward towards the opponent when using the dash button.
- bt.K BUFF
- Can now be jump canceled and dash canceled.
May
- f.S REWORKED
- Shrunk the lower hurtbox and hitbox.
- 5H BUFF
- Increased active frames by 4.
- Reduced recovery by 15 frames.
- 2S NERF
- Decreased active frames by 3.
- Expanded hurtbox in front of May.
- Overhead Kiss REWORKED
- Reduced horizontal blow back, allowing follow-up combos mid-screen.
- Reduced damage from 90 to 70.
- The Wonderful and Dynamic Goshogawara
- Fixed a bug where the move could hit after wall break.
Millia Rage
- 5H BUFF
- Reduced recovery by 4 frames.
- S Tandem Top BUFF
- Increased movement speed of the hitbox.
- Lust Shaker
- Reduced start-up by 10 frames.
Nagoriyuki
- 6P BUFF
- Reduced start-up by 1 frame.
- f.S BUFF
- Increased the amount of Blood Gauge recovered.
- Wasureyuki REWORKED
- No longer goes into the follow-up animation when the edge of the first hit connects.
- When the last hit connects, blows the opponent back regardless of their position.
Potemkin
- 6K BUFF
- Reduced recovery by 6 frames.
- Heat Knuckle
- Made it easier to gain Tension when blocked.
- Greatly increased the R.I.S.C Level gain on block.
Ramlethal Valentine
- Dauro BUFF
- Increased forward movement making it easier to use in mid-screen combos.
- j.H NERF
- Shrunk the lower hitbox behind and in front of Ramlethal.
- Agresa Ordono REWORKED
- Floats the opponent on grounded hit when both swords are equipped.
Sol Badguy
- 2K BUFF
- Decreased knockback.
- f.S NERF
- Increased knockback.
- Increased standard damage scaling.
- 2S BUFF
- Increased active frames by 3.
- Expanded hitbox during the additional active frames around Sol's feet.
- 6S NERF
- Shrunk the hitbox on the top and bottom of the attack.
- Expanded the hurtbox around Sol's feet.
- S Volcanic Viper (Ground) REWORKED
- Increased active frames by 5.
- Sol now spends more time in the air.
- Bandit Bringer REWORKED
- Greatly increased knockback.
- Bandit Bringer (Air) REWORKED
- Greatly increased knockback.
- Increased landing recovery.
- Wild Throw BUFF
- Now possible to follow up by using Roman Cancel.
- Increased frame advantage on hit.
- Heavy Mob Cemetery REWORKED
- No longer activates when inputting forward directions after the command is complete.
Zato-1
- 5H BUFF
- Increased active frames by 3.
- Expanded the hitbox in front of Zato during the additional active time.
- 6P BUFF
- Reduced start-up by 1 frame.
- Lifts opponents off of the ground on hit.
- Summon Eddie BUFF
- When recalling Eddie with 214H while Eddie is summoned, the summon will be canceled faster.
Version 1.07
New Content
Added Goldlewis Dickinson
Patch History
References
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall