GGST/Potemkin

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Overview

Template:CharaOverview

Normal Moves

5P

5K

c.S

f.S

5H

5D

6P

6K

6H

2P

2K

2S

2H

2D

j.P

j.K

j.S

j.H

j.D

Universal Mechanics

Ground Throw

Air Throw

Special Moves

Potemkin Buster

632146P

Heat Knuckle

623H

Mega Fist

236P or 214P

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Forward
236P
Backward
214P

Potemkin leaps forward or backward with a heavy double-punch. Forward mega fist is +3 on hit and block so it can be used in rapid succession to punish mashing. Due to Potemkin leaping in the air, mega fist is able to easily avoid most enemy attacks, usually causing an easy counter-hit. The large hit box leads to most anti-air attempts trading unless timed properly with a large hitbox.

Slide Head

236S

Hammer Fall

[4]6H

F.D.B.

63214S (Hold OK)

Garuda Impact

214H

Overdrives

Heavenly Potemkin Buster

236236S

Giganter Kai

632146H

External References

Navigation

To edit frame data, edit values in GGST/Potemkin/Data.

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