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| <center>{{Character Label|GGST|Potemkin|45px}}</center>
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| {{#lst:{{BASEPAGENAME}}/Data|Links}}
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| <div style="float:left; margin-right:25px;"> | | <div style="float:left; margin-right:25px;"> |
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| ==Combo Theory== | | ==Combo Theory== |
| Potemkin's basic combos are relatively simple with the intent of converting stray hits into a hard knockdown (e.g. {{clr|5|2D}}, {{MiniMoveCard|game=GGST|chara=Potemkin|input=236P|label=Mega Fist}}, '''CH''' {{clr|1|6P}}, Throw) and approaching via {{MiniMoveCard|game=GGST|chara=Potemkin|input=[4]6H|label=Hammer Fall Break}} to continue pressure with either a [[meaty]] {{clr|3|c.S}} or {{MiniMoveCard|game=GGST|chara=Potemkin|input=214H|label=Garuda}} {{keyword|okizeme}}. | | Potemkin's basic combos are relatively simple with the intent of converting stray hits into a hard knockdown (e.g. {{clr|5|2D}}, '''CH''' {{clr|1|6P}}, Throw) and approaching via {{MiniMoveCard|game=GGST|chara=Potemkin|input=[4]6H|label=Hammer Fall Break}} to continue pressure with either a [[meaty]] {{clr|3|c.S}} or {{MiniMoveCard|game=GGST|chara=Potemkin|input=214H|label=Garuda}} {{keyword|okizeme}}. |
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| The bulk of Potemkin's damage will come from {{MiniMoveCard|game=GGST|chara=Potemkin|input=632146P|label=Potemkin Buster}}, Garuda chip damage, as well as metered confirms to cash out on hit. | | The bulk of Potemkin's damage will come from {{MiniMoveCard|game=GGST|chara=Potemkin|input=632146P|label=Potemkin Buster}}, Garuda chip damage, as well as metered confirms to cash out on hit. |
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| {{!}}- | | {{!}}- |
| {{!}}{{!}} [Grounded hit] > {{clr|5|2D}} > Hammer Fall Break {{!}}{{!}} Both safejump and Garuda oki are possible. | | {{!}}{{!}} [Grounded hit] > {{clr|5|2D}} > Hammer Fall Break {{!}}{{!}} Both safejump and Garuda oki are possible. |
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| {{!}}{{!}} ... (air) Mega Fist {{!}}{{!}} Standard air-ender for combos. Gives best oki (meaty Garuda) in short combos.
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| {{!}}- | | {{!}}- |
| {{!}}{{!}} ... (air) Garuda {{!}}{{!}} Best damage and corner carry, but weakest oki (only {{clr|3|c.S}}) unless near corner. | | {{!}}{{!}} ... (air) Garuda {{!}}{{!}} Best damage and corner carry, but weakest oki (only {{clr|3|c.S}}) unless near corner. |
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| Potemkin's air ender of choice depends on what the player wants to achieve: | | Potemkin's air ender of choice depends on what the player wants to achieve: |
| * Utilizing '''Mega Fist''' as an ender will give you fantastic oki in short routes (e.g. {{clr|3|c.S}} > {{clr|4|2H}} > Mega Fist) as it allows for a meaty Garuda. In longer/more scaled routes however, it will only give a meaty {{clr|3|c.S}}. | | * After Season 3, '''Mega Fist''' is no longer a preferred ender due to soft knockdown restricting okizeme. However, near corner, it can be used in conjunction with a kGaruda immediately after landing which will hit meaty. |
| * Utilizing '''Garuda''' as an ender will always give a meaty {{clr|3|c.S}} anywhere and/or Garuda okizeme when near corner, but gives great corner carry for stronger potential pressure. | | * Utilizing '''Garuda''' as an ender will always give a meaty {{clr|3|c.S}} anywhere and/or Garuda okizeme when near corner, but gives great corner carry for stronger potential pressure. |
| * The knockdown from '''Heat Knuckle''' is too short to get any okizeme from, even with a full-screen Hammer Fall Break. Despite Heat Knuckle breaking wall instantly, some Potemkin players will prefer to take the okizeme over a wallbreak and [[GGST/Gauges#Positive Bonus|Positive Bonus]]. | | * The knockdown from '''Heat Knuckle''' is too short to get any okizeme from, even with a full-screen Hammer Fall Break. Despite Heat Knuckle breaking wall instantly, some Potemkin players will prefer to take the okizeme over a wallbreak and [[GGST/Gauges#Positive Bonus|Positive Bonus]]. |
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| ! Snippet !! Notes | | ! Snippet !! Notes |
| {{!}}- | | {{!}}- |
| {{!}}{{!}} '''CH''' {{clr|3|c.S}} > {{clr|4|2H}} > Hammer Fall Break, {{clr|2|5K}} > kBMF, {{clr|3|2S}} > Mega Fist {{!}}{{!}} Mid/heavyweight route into okizeme. | | {{!}}{{!}} '''CH''' {{clr|3|c.S}} > {{clr|4|2H}} > Hammer Fall Break, {{clr|2|5K}} > kBMF {{!}}{{!}} Standard route for Garuda okizeme. {{clr|3|2S}} > Mega Fist can be added on for additional damage at the cost of okizeme. |
| {{!}}- | | {{!}}- |
| {{!}}{{!}}(air) {{clr|3|c.S}} > kFMF, {{clr|2|5K}} > kBMF, {{clr|3|2S}} > Mega Fist {{!}}{{!}} Best as a [[GGST/Gauges#Burst_Gauge|Burst]] punish. | | {{!}}{{!}}(air) {{clr|3|c.S}} > kFMF, {{clr|2|5K}} > kBMF {{!}}{{!}} Best as a [[GGST/Gauges#Burst_Gauge|Burst]] punish. |
| {{!}}- | | {{!}}- |
| {{!}}{{!}}'''CH''' {{clr|4|6H}} > HFB, {{clr|2|5K}} > kBMF, ... {{!}}{{!}} Midscreen DP punish. Go into loops after picking up in corner. | | {{!}}{{!}}'''CH''' {{clr|4|6H}} > HFB, {{clr|2|5K}} > kBMF, ... {{!}}{{!}} Midscreen DP punish. Go into loops after picking up in corner. |
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| * '''In corner''', it depends on the starter, but {{clr|3|c.S}} > kBMF loops are superior. However, certain combos will require {{clr|2|5K}} > kBMF loops due to [[GGST/Damage#Gravity|gravity]] or proximity distance causing {{clr|3|5S}} to come out as {{clr|3|f.S}}. | | * '''In corner''', it depends on the starter, but {{clr|3|c.S}} > kBMF loops are superior. However, certain combos will require {{clr|2|5K}} > kBMF loops due to [[GGST/Damage#Gravity|gravity]] or proximity distance causing {{clr|3|5S}} to come out as {{clr|3|f.S}}. |
| ** The issue of proximity distance can be resolved by performing a micro-walk to ensure {{clr|3|c.S}} comes out, but if the issue is [[GGST/Damage#Gravity|gravity]] then it is required to use {{clr|2|5K}} instead. | | ** The issue of proximity distance can be resolved by performing a micro-walk to ensure {{clr|3|c.S}} comes out, but if the issue is [[GGST/Damage#Gravity|gravity]] then it is required to use {{clr|2|5K}} instead. |
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| '''NOTE''': On lightweights, the {{clr|3|2S}} link after kBMF (in the provided sample combos) will whiff, but it is possible to perform a [[Kara_Cancel|kara-cancelled]] Heat Knuckle (known as kHK, {{clr|4|623}}{{clr|2|6K}}~{{clr|4|H}}). It is a tight link, and taking the okizeme from kBMF is usually better as this setup will allow for a [[meaty]] Garuda.
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| }} | | }} |
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| There exists a unique version of kBMF known as JFkBMF ([https://glossary.infil.net/?t=Just%20Frame Just Frame] [[Kara_Cancel|kara-cancelled]] Back Mega Fist). Here is a [https://youtu.be/Ne8iUPcCD_8 visual representation] of what it looks like compared to a regular kBMF. A JFkBMF occurs when kBMF lands on the opponent on the same frame they hit the ground, but it will not [[GGST/Damage#Off_The_Ground|OTG]] and instead bounces them slightly closer. | | There exists a unique version of kBMF known as JFkBMF ([https://glossary.infil.net/?t=Just%20Frame Just Frame] [[Kara_Cancel|kara-cancelled]] Back Mega Fist). Here is a [https://youtu.be/Ne8iUPcCD_8 visual representation] of what it looks like compared to a regular kBMF. A JFkBMF occurs when kBMF lands on the opponent on the same frame they hit the ground, but it will not [[GGST/Damage#Off_The_Ground|OTG]] and instead bounces them slightly closer. |
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| The following table provides JFkBMF adjustments to two common routes to ensure they work on lightweights: | | The following table provides JFkBMF adjustments to two common routes to ensure they are more stable: |
| {{(!}} class="wikitable" border="1" style="min-width: 900px; style="margin: 1em auto 1em auto;text-align: center" | | {{(!}} class="wikitable" border="1" style="min-width: 900px; style="margin: 1em auto 1em auto;text-align: center" |
| {{!}}- | | {{!}}- |
| ! Snippet !! Notes | | ! Snippet !! Notes |
| {{!}}- | | {{!}}- |
| {{!}}{{!}} '''CH''' {{clr|3|c.S}} > {{clr|4|2H}} > Hammer Fall Break, {{clr|2|5K}} > JFkBMF, {{clr|3|2S}} > Mega Fist {{!}}{{!}} Adjusted '''CH''' {{clr|3|c.S}} route allowing for oki on lightweights.
| | {{!}}{{!}} '''CH''' {{clr|4|5H}} > Hammer Fall, 66RRC~{{clr|2|5K}} > JFkBMF, microwalk, {{clr|2|5K}} > kBMF ... {{!}}{{!}} Adjusted midscreen loop route for stability from further hits. |
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| {{!}}{{!}} '''CH''' {{clr|4|5H}} > Hammer Fall, 66RRC~{{clr|2|5K}} > JFkBMF, microwalk, {{clr|2|5K}} > kBMF ... {{!}}{{!}} Adjusted midscreen loop route for lightweights. | |
| {{!}}} | | {{!}}} |
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| The implications for Potemkin's combo theory are: | | The implications for Potemkin's combo theory are: |
| * Midscreen loops as well as {{clr|3|2S}} links after kBMF work on lightweights ''as long as'' the first kBMF is a JFkBMF. | | * Midscreen loops as well as certain extensions work ''only and only if'' the kBMF is a JFkBMF. |
| *JFkBMF is guaranteed to not wallsplat if the wall damage of a regular kBMF would incur the wallsplat. It is possible to perform a JFkBMF to effectively push the threshold and earn an extra hit's worth of damage. | | * JFkBMF is guaranteed to not wallsplat if the wall damage of a regular kBMF would incur the wallsplat. It is possible to perform a JFkBMF to effectively push the threshold and earn an extra hit's worth of damage. |
| **In JFkBMF corner optimizations, the best route is usually {{clr|4|2H}}, WS HFB > Heat Knuckle as {{clr|4|5H}}, WS HFB > {{clr|4|6H}} is too heavily scaled. | | **In JFkBMF corner optimizations, the best route is usually {{clr|4|2H}}, WS HFB > Heat Knuckle as {{clr|4|5H}}, WS HFB > {{clr|4|6H}} is too heavily scaled. |
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| | content = | | | content = |
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| In terms of metered conversions, Potemkin's strongest asset comes from his routes utilizing [[GGST/Potemkin#Giganter_Kai|Giganter]] and his ability to access those routes by kara-cancelling Hammer Fall Break into Giganter (denoted HFBkG, {{clr|4|[4]6H}}~{{clr|4|32146}}{{clr|1|P}}+{{clr|4|H}}). | | In terms of metered conversions, Potemkin's strongest asset comes from his routes utilizing [[GGST/Potemkin#Giganter_Kai|Giganter]] and his ability to access those routes by kara-cancelling Hammer Fall Break into Giganter (denoted HFBkG, {{clr|4|[4]6H}}~{{clr|4|32146}}{{clr|1|P}}+{{clr|4|H}}). There is also the kara-cancelled Hammer Fall into a kara-cancelled Break into Giganter (denoted kHFBkG, {{clr|4|[4]}}{{clr|2|6K}}~{{clr|4|H}}~{{clr|4|32146}}{{clr|1|P}}+{{clr|4|H}}). |
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| | It provides extremely stable conversions regardless of character-specific aerial hurtboxes; the routes using Giganter are also the most damaging by a solid margin with the only consequence being a heavy [[GGST/Gauges#Tension_Gain_Penalty|tension gain penalty]] for 460F (7 2⁄3 seconds). With this in mind, it is ideal to use Giganter to lead into a wall break to offset the harsh penalty with [[GGST/Gauges#Positive_Bonus|positive bonus]]. |
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| It provides extremely stable conversions regardless of character-specifics such as weight or aerial hurtbox; the routes using Giganter are also the most damaging by a solid margin with the only consequence being a heavy [[GGST/Gauges#Tension_Gain_Penalty|tension gain penalty]] for 460F (7 2⁄3 seconds). With this in mind, it is ideal to use Giganter to lead into a wall break to offset the harsh penalty with [[GGST/Gauges#Positive_Bonus|positive bonus]].
| | There are two main ways to route into Giganter. |
| | {{(!}} class="wikitable" border="1" style="min-width: 900px; style="margin: 1em auto 1em auto;text-align: center" |
| | {{!}}- |
| | ! Snippet !! Notes |
| | {{!}}- |
| | {{!}}{{!}} ... {{clr|3|2S}} > HFBkG ... {{!}}{{!}} Standard confirm. Works every time. |
| | {{!}}- |
| | {{!}}{{!}} ... kBMF, kHFBkG ... {{!}}{{!}} Optimized pickup to omit {{clr|3|2S}}, performed as a {{keyword|link}}. Also works in routes where {{clr|3|2S}} barely whiffs. |
| | {{!}}} |
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| The filler routing after Giganter connects is straightforward: | | The filler routing after Giganter connects is straightforward: |
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| ! Snippet !! Notes | | ! Snippet !! Notes |
| {{!}}- | | {{!}}- |
| {{!}}{{!}} ... Giganter, {{clr|4|6H}} > Mega Fist ... {{!}}{{!}} Standard filler for Giganter confirms. | | {{!}}{{!}} ... Giganter, {{clr|4|6H}} > HFB, k[Flick] ... {{!}}{{!}} Optimal filler for Giganter confirms, use when near corner for a kBMF pickup after. |
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| | {{!}}{{!}} ... Giganter, {{clr|4|6H}} > Mega Fist ... {{!}}{{!}} Standard filler for Giganter confirms, used further from the corner. |
| {{!}}- | | {{!}}- |
| {{!}}{{!}} ... Giganter, ({{clr|4|2H}} > Mega Fist whiff)×2 ... {{!}}{{!}} Adjusted version to cover more distance. Requires high Giganter hit. | | {{!}}{{!}} ... Giganter, ({{clr|4|2H}} > Mega Fist whiff)×2 ... {{!}}{{!}} Adjusted version to cover more distance. Requires high Giganter hit. |
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| {{!}}} | | {{!}}} |
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| * '''{{clr|4|6H}} > Hammer Fall''' is the best possible filler, and Giganter should be delayed to ensure {{clr|4|6H}} hits (e.g. {{clr|3|c.S}} > {{clr|4|2H}} > dl. HFBkG ...). | | * '''{{clr|4|6H}} > HFB, k[Flick], kBMF''' is the best possible filler routing, and Giganter should be delayed to ensure {{clr|4|6H}} hits (e.g. {{clr|3|c.S}} > {{clr|4|2H}} > dl. HFBkG ...). |
| * '''{{clr|4|6H}} > Mega Fist''' should be used when {{clr|4|6H}} > Hammer Fall filler isn't close enough to the wall to get an ender that will result in wallsplat or requires more wall damage. | | * '''{{clr|4|6H}} > Mega Fist''' should be used when {{clr|4|6H}} > Hammer Fall/k[Flick] filler isn't close enough to the wall to get an ender that will result in wallsplat or requires more wall damage. |
| * '''{{clr|4|6H}} > HFB''' and walking with the shield to the wall is used when [[GGST/Damage#The_Wall|wall damage is capped]] due to the walls not being close enough (i.e. not visible on screen). | | * '''{{clr|4|6H}} > HFB''' and walking with the shield to the wall is used when [[GGST/Damage#The_Wall|wall damage is capped]] due to the walls not being close enough (i.e. not visible on screen). |
| * '''({{clr|4|2H}} > Mega Fist whiff)×2''' is used when even further from the wall. This trades off a notable amount of damage and generally isn't worth routing. Use a Roman Cancel route or save the meter instead. | | * '''({{clr|4|2H}} > Mega Fist whiff)×2''' is used when even further from the wall. This trades off a notable amount of damage and generally isn't worth routing. Use a Roman Cancel route or save the meter instead. |
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| ;Midscreen | | ;Midscreen |
| * Giganter routes are the king of midscreen. Use these confirms when you want to take the opponent to the corner and break the wall to offset the tension penalty from using Giganter. | | * Giganter routes are the king of midscreen. Use these confirms when you want to take the opponent to the corner and break the wall to offset the tension penalty from using Giganter. |
| | * In routes where {{clr|3|2S}} whiffs, it can be worth opting for a kHFBkG {{keyword|link}} to keep the combo going. |
| ;Corner | | ;Corner |
| * Giganter should only be used to tack on extra damage after wallsplat, as it can give hard knockdown for Potemkin to continue pressure after the wall break. | | * Giganter should only be used to tack on extra damage after wallsplat, as it can give hard knockdown for Potemkin to continue pressure after the wall break. |
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| FRC routing follows as such: | | FRC routing follows as such: |
| * '''Potemkin Buster RRC~{{clr|5|5[D]}}''' provides a stable, universal follow up to Potemkin Buster, allowing for a combo into oki midscreen or wallbreak in corner. | | * '''Potemkin Buster RRC~{{clr|5|5[D]}}''' provides a stable, universal follow up to Potemkin Buster, allowing for a combo into oki midscreen or wallbreak in corner. |
| * '''Hammer Fall RRC~{{clr|2|5K}} > kBMF''' is another stable follow up, with weight-specific options after the kBMF. In the corner however, {{clr|3|c.S}} can be used instead for more damage during loops. | | * '''Hammer Fall RRC~{{clr|2|5K}} > kBMF''' is another stable follow up. In the corner however, {{clr|3|c.S}} can be used instead for more damage during loops. |
| ** Confirms such as '''CH''' {{clr|3|f.S}}/{{clr|3|2S}}/{{clr|4|5H}} > Hammer Fall are a great spot to FRC for meter conservation. | | ** Confirms such as '''CH''' {{clr|3|f.S}}/{{clr|3|2S}}/{{clr|4|5H}} > Hammer Fall are a great spot to FRC for meter conservation. |
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| ;Corner | | ;Corner |
| * Roman Cancel routes allow Potemkin to cash out on confirms without pre-emptively breaking the wall. | | * Roman Cancel routes allow Potemkin to cash out on confirms without pre-emptively breaking the wall. |
| * Fast Roman Cancels can even make some of Potemkin's confirms (such as Potemkin Buster FRC) meter positive routes. | | * Fast Roman Cancels can even make some of Potemkin's confirms (such as Potemkin Buster RRC~) meter positive routes. |
| }} | | }} |
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| {{!}}- | | {{!}}- |
| {{!}}{{!}} ... [{{clr|3|c.S}}/{{clr|2|5K}} > kBMF]×N, {{clr|4|5H}}/{{clr|4|2H}}, WS HFB, {{clr|4|6H}}/Heat Knuckle {{!}}{{!}} N=# of loops. Usually 2, sometimes 3. | | {{!}}{{!}} ... [{{clr|3|c.S}}/{{clr|2|5K}} > kBMF]×N, {{clr|4|5H}}/{{clr|4|2H}}, WS HFB, {{clr|4|6H}}/Heat Knuckle {{!}}{{!}} N=# of loops. Usually 2, sometimes 3. |
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| | {{!}}{{!}} [1 hit] > kBMF, {{clr|4|2H}} > [Flick], kBMF {{!}}{{!}} Optimal extension in corner kBMF routing, Very reliant on gravity scaling; use whenever possible though. |
| {{!}}- | | {{!}}- |
| {{!}}{{!}} [3 hits] > kBMF, {{clr|4|6H}} > Hammer Fall, WS {{clr|4|6H}} {{!}}{{!}} {{clr|4|6H}} > Hammer Fall version for wall damage. | | {{!}}{{!}} [3 hits] > kBMF, {{clr|4|6H}} > Hammer Fall, WS {{clr|4|6H}} {{!}}{{!}} {{clr|4|6H}} > Hammer Fall version for wall damage. |
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| * '''Heat Knuckle''' builds a moderate amount more of resources for the opponent, but provides a nice way to [[GGST/Damage#Guts|crush guts]] with its guaranteed damage, even in extremely scaled combos. | | * '''Heat Knuckle''' builds a moderate amount more of resources for the opponent, but provides a nice way to [[GGST/Damage#Guts|crush guts]] with its guaranteed damage, even in extremely scaled combos. |
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| Generally speaking, {{clr|4|6H}} is preferable most of the time for the sake of building less resources. The damage loss is negligible (~1-3 damage). | | Generally speaking, {{clr|4|6H}} is preferable most of the time for the sake of building less resources. The damage loss is negligible (~1-3 damage). However, in FRC routes, ending in Heat Knuckle can turn some combos meter positive (e.g. Potemkin Buster RRC~) while still gaining positive bonus. |
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| If choosing to optimize corner combos for [[GGST/Damage#The_Wall|wall health]]: | | If choosing to optimize corner combos for [[GGST/Damage#The_Wall|wall health]]: |
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| ==Combo List== | | ==Combo List== |
| These combos are concrete implementations of the combo theory above. It is a non-exhaustive list, but tries to cover most scenarios. | | These combos are concrete implementations of the combo theory above. It is a non-exhaustive list, but tries to cover most scenarios. |
| | | *All damage values are tested on {{Character Label|GGST|Ky Kiske|label=Ky}} at full health with the R.I.S.C Level at 0 unless the combo cannot work on him, in which case the character with the closest defense modifier is used. |
| *Currently, every damage value here has only been dealt to '''Ky'''. | | *The difficulty is ranked on a scale of 1 to 5 ({{clr|1|Very Easy}}, {{clr|2|Easy}}, {{clr|3|Medium}}, {{clr|4|Hard}} and {{clr|5|Very Hard}}) based on various factors (cancel leniency, link timings, special techniques, range consistency, etc). |
| <!--Please test or re-test combo damage against Ky, as he has a 1.00 defense mod while Sol's is 0.98.-->
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| ====P Starters==== | | ====P Starters==== |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = {{clr|1|5P}} > {{clr|1|5P}} > ... | | |combo = {{clr|1|5P}} > {{clr|1|5P}}/{{clr|1|2P}} > {{clr|H|41236H}} |
| |position = Close | | |position = Close |
| |damage = 64 (3 hits) | | |damage = |
| |tensionGain = 10 (3 hits) | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [1] {{clr|1|Very Easy}} | | |difficulty = Very Easy |
| |notes = Basic 5f punish, number of punches will vary with range. | | |notes = Basic 5f punish, Heat Tackle may not connect if too far. Kara Heat Tackle required for c.S oki. |
| |video = | | |video = |
| |recipePC = | | |recipePC = |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = {{clr|1|5P}} > {{clr|1|5P}} > ... | | |combo = {{clr|1|5P}} > {{clr|1|2P}} > {{clr|H|4123}}{{clr|K|6K}}~{{clr|H|H}} |
| |position = Close | | |position = Close |
| |damage = 64 (3 hits) | | |damage = 76 (3 hits) |
| |tensionGain = 10 (3 hits) | | |tensionGain = 13 (3 hits) |
| |worksOn = All | | |worksOn = All |
| |difficulty = [1] {{clr|1|Very Easy}} | | |difficulty = Medium - Very Hard |
| |notes = Basic 5f punish, number of punches will vary with range. | | |notes = Depending on how far the opponent is after 2P, the Kara Heat Tackle afterwards could be frame perfect. This combo gives c.S oki after light mash. |
| |video = | | |video = |
| |recipePC = | | |recipePC = |
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| |tensionGain = 13 | | |tensionGain = 13 |
| |worksOn = All | | |worksOn = All |
| |difficulty = [2] {{clr|2|Easy}} | | |difficulty = Easy |
| |notes = {{clr|1|5P}} must hit meaty to link to {{clr|3|c.S}}. Universal confirm; use when unsure if {{clr|4|2H}} will connect. If opting to keep them grounded (i.e. for a wallslump reset) then replace {{clr|5|2D}} with {{clr|3|2S}} > {{clr|4|5H}} for 110 damage and 17 tension gain at the cost of no okizeme. | | |notes = {{clr|1|5P}} must hit meaty or counterhit to link to {{clr|3|c.S}}. Universal confirm; use when unsure if {{clr|4|2H}} will connect. If opting to keep them grounded (i.e. for a wallslump reset) then replace {{clr|5|2D}} with {{clr|3|2S}} > {{clr|4|5H}} for 110 damage and 17 tension gain at the cost of no okizeme. |
| |video = | | |video = |
| |recipePC = | | |recipePC = |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = {{clr|1|5P}}, {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}} | | |combo = {{clr|1|5P}}, {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|H|214H}} |
| |position = Close | | |position = Close |
| |damage = 109 | | |damage = |
| |tensionGain = 21 | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [3] {{clr|3|Medium}} | | |difficulty = Medium |
| |notes = {{clr|1|5P}} must hit meaty to link to {{clr|3|c.S}}. Consistent on big bodies, but requires a deep {{clr|1|5P}} hit on smaller characters. | | |notes = {{clr|1|5P}} must hit meaty or counterhit to link to {{clr|3|c.S}}. Meterless conversion from safejab. |
| |video = [https://youtu.be/WEW8uNYijvE?t=26 Video] | | |video = [https://youtu.be/WEW8uNYijvE?t=26 Video] |
| |recipePC = | | |recipePC = |
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| |tensionGain = -37 (-33) | | |tensionGain = -37 (-33) |
| |worksOn = All | | |worksOn = All |
| |difficulty = [3] {{clr|3|Medium}} | | |difficulty = Medium |
| |notes = {{clr|1|5P}} must hit meaty to link to {{clr|3|c.S}}. jc66BRC must be done quickly to stay grounded rather than have j.{{clr|3|S}} come out. Linking {{clr|3|c.S}} after kBMF can be tight, but is perfectly doable. | | |notes = {{clr|1|5P}} must hit meaty or counterhit to link to {{clr|3|c.S}}. jc66BRC must be done quickly to stay grounded rather than have j.{{clr|3|S}} come out. Linking {{clr|3|c.S}} after kBMF can be tight, but is perfectly doable. |
| |video = [https://youtu.be/WEW8uNYijvE?t=41 Video] | | |video = [https://youtu.be/WEW8uNYijvE?t=41 Video] |
| |recipePC = | | |recipePC = |
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| |combo = {{clr|1|5P}}, {{clr|3|c.S}} jc66BRC, {{clr|4|2H}} > {{clr|4|[4]6H}}->{{clr|P|P}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|4|6H}} > {{clr|4|[4]6H}}, WS {{clr|4|6H}} | | |combo = {{clr|1|5P}}, {{clr|3|c.S}} jc66BRC, {{clr|4|2H}} > {{clr|4|[4]6H}}->{{clr|P|P}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|4|6H}} > {{clr|4|[4]6H}}, WS {{clr|4|6H}} |
| |position = Corner | | |position = Corner |
| |damage = 220 | | |damage = 228 |
| |tensionGain = -31 | | |tensionGain = -31 |
| |worksOn = All | | |worksOn = All |
| |difficulty = [4] {{clr|4|Hard}} | | |difficulty = Hard |
| |notes = {{clr|1|5P}} must hit meaty to link to {{clr|3|c.S}}. jc66BRC must be done quickly to stay grounded rather than have j.{{clr|3|S}} come out. Max damage confirm with 50 meter off {{clr|1|5P}} in corner. | | |notes = {{clr|1|5P}} must hit meaty or counterhit to link to {{clr|3|c.S}}. jc66BRC must be done quickly to stay grounded rather than have j.{{clr|3|S}} come out. Max damage confirm with 50 meter off {{clr|1|5P}} in corner. |
| |video = [https://youtu.be/WEW8uNYijvE?t=53 Video] | | |video = [https://youtu.be/WEW8uNYijvE?t=53 Video] |
| |recipePC = | | |recipePC = |
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| |tensionGain = 19 | | |tensionGain = 19 |
| |worksOn = All | | |worksOn = All |
| |difficulty = [2] {{clr|2|Easy}} | | |difficulty = Easy |
| |notes = Quick anti-air combo that blasts the opponent away. | | |notes = Quick anti-air combo that blasts the opponent away. |
| |video = | | |video = |
| |recipePC = | | |recipePC = 96304 |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = AA {{clr|1|5P}}, {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|1|236P}} | | |combo = AA {{clr|1|5P}}, {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|H|41236H}} |
| |position = Close anti-air | | |position = Close anti-air |
| |damage = 105 | | |damage = |
| |tensionGain = 17 | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [2] {{clr|2|Easy}} | | |difficulty = Easy |
| |notes = Basic anti-air confirm into okizeme. Generally preferred over the AA {{clr|1|5P}} > {{clr|4|623H}} combo unless {{clr|4|623H}} will break the wall. | | |notes = Basic anti-air confirm into okizeme. Omit {{clr|3|c.S}} if too far to connect. Replace {{clr|H|41236H}} with {{clr|H|214H}} for closer jump-ins for more consistent oki. |
| |video = | | |video = |
| |recipePC =
| | |recipePC = |
| |recipePS =
| |
| |checkedVersion =
| |
| }}
| |
| |-
| |
| {{GGST-ComboTableRow
| |
| |combo = AA {{clr|1|5P}}, [{{clr|3|2S}}] or [{{clr|4|2H}}] > {{clr|1|236P}}
| |
| |position = Close anti-air
| |
| |damage = 86/92
| |
| |tensionGain = 14/15
| |
| |worksOn = All
| |
| |difficulty = [3] {{clr|3|Medium}}
| |
| |notes = Alternative to above combo. Use if not in range for {{clr|3|c.S}} to connect. {{clr|3|2S}} link whiffs on a '''lower''' AA {{clr|1|5P}} where {{clr|4|2H}} would succeed, and {{clr|4|2H}} link whiffs on a '''further''' AA {{clr|1|5P}} where {{clr|3|2S}} would succeed. This route is used if intending to PRC after the {{clr|1|236P}} for an extended combo.
| |
| |video =
| |
| |recipePC = | |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
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| |tensionGain = -10/-16 | | |tensionGain = -10/-16 |
| |worksOn = All | | |worksOn = All |
| |difficulty = [5] {{clr|5|Very Hard}} | | |difficulty = Very Hard |
| |notes = Metered anti-air route that gives wallbreak from round start. jc66BRC must be done quickly to stay grounded rather than have j.{{clr|3|S}} come out. HFB not necessary at end but gives more meter. Last kBMF is a JFkBMF. If using {{clr|4|6H}} ender then replace {{clr|4|2H}} with {{clr|4|5H}} for 228 damage. | | |notes = Metered anti-air route that gives wallbreak from round start. jc66BRC must be done quickly to stay grounded rather than have j.{{clr|3|S}} come out. HFB not necessary at end but gives more meter. Last kBMF is a JFkBMF. If using {{clr|4|6H}} ender then replace {{clr|4|2H}} with {{clr|4|5H}} for 228 damage. |
| |video = [https://www.youtube.com/watch?v=5gy0mtxpBTM Video] | | |video = [https://www.youtube.com/watch?v=5gy0mtxpBTM Video] |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = {{clr|1|2P}} > {{clr|1|2P}} > ... | | |combo = {{clr|1|2P}} > {{clr|1|2P}} > {{clr|H|41236H}} |
| |position = Close | | |position = Close |
| |damage = 55 (3 hits) | | |damage = |
| |tensionGain = 10 (3 hits) | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [1] {{clr|1|Very Easy}} | | |difficulty = Very Easy |
| |notes = Slower punish / poke that is less likely to whiff on low-profile opponents.
| | |notes = Basic light confirm. {{clr|H|41236H}} will whiff at max range. Kara Heat Tackle for better oki. |
| |video = | | |video = |
| |recipePC = | | |recipePC = |
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| |tensionGain = 18 | | |tensionGain = 18 |
| |worksOn = All | | |worksOn = All |
| |difficulty = [1] {{clr|1|Very Easy}} | | |difficulty = Very Easy |
| |notes = Basic confirm off your dedicated anti-air button. | | |notes = Basic confirm off your dedicated anti-air button. |
| |video = | | |video = |
| |recipePC = | | |recipePC = 96306 |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = '''CH''' {{clr|1|6P}} > {{clr|4|236P}} | | |combo = '''CH''' {{clr|1|6P}} > {{clr|H|214H}} |
| |position = Close | | |position = Close |
| |damage = 85 | | |damage = |
| |tensionGain = 14 | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [1] {{clr|1|Very Easy}} | | |difficulty = Very Easy |
| |notes = Basic CH confirm off your dedicated anti-air button into oki. It's possible to OS the proper followup of {{clr|4|623H}} for normal {{clr|1|6P}} and this combo by inputting {{clr|1|6P}} > {{clr|4|236H}}~{{clr|1|236P}} using counterhit hitstop OS. | | |notes = Basic CH confirm off your dedicated anti-air button into oki. Can alternatively go directly into {{clr|H|632146H}} for huge damage. |
| |video = | | |video = |
| |recipePC = | | |recipePC = |
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|
| |
|
| ---- | | ---- |
| | |
| ====K Starters==== | | ====K Starters==== |
| {| class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" | | {| class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" |
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| |tensionGain = 9 (16) [12] | | |tensionGain = 9 (16) [12] |
| |worksOn = All | | |worksOn = All |
| |difficulty = [2] {{clr|2|Easy}} | | |difficulty = Easy |
| |notes = [4] should be held during before start of combo. Can [[GGST/Attack_Attributes|OTG]] with Hammer Fall or use Hammer Fall Break ({{clr|4|[4]6H}}->{{clr|1|P}}) for [[okizeme]]. | | |notes = [4] should be held during before start of combo. Can [[GGST/Attack_Attributes|OTG]] with Hammer Fall or use Hammer Fall Break ({{clr|4|[4]6H}}->{{clr|1|P}}) for [[okizeme]]. |
| |video = | | |video = |
| |recipePC = | | |recipePC = 96308 |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = [{{clr|2|5K}}] or [{{clr|2|2K}}] > {{clr|5|2D}} > 66PRC, {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|2S}} > {{clr|1|236P}} | | |combo = [{{clr|2|5K}}] or [{{clr|2|2K}}] > {{clr|5|2D}} > 66PRC, {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|2S}} > {{clr|H|41236H}} |
| |position = Midscreen | | |position = Midscreen |
| |damage = 143/138 | | |damage = |
| |tensionGain = -38 | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [3] {{clr|3|Medium}} | | |difficulty = Medium |
| |notes = Basic metered conversion from {{clr|2|5K}}/{{clr|2|2K}} starter. | | |notes = Basic metered conversion from {{clr|2|5K}}/{{clr|2|2K}} starter. |
| |video = | | |video = |
| |recipePC = | | |recipePC = 96311 |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
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| |tensionGain = ?/? | | |tensionGain = ?/? |
| |worksOn = All | | |worksOn = All |
| |difficulty = [3] {{clr|3|Medium}} | | |difficulty = Medium |
| |notes = kBMF loop route from {{clr|2|6K}} frametrap in corner (i.e. {{clr|3|c.S}} > {{clr|2|6K}} catching jump) | | |notes = kBMF loop route from {{clr|2|6K}} frametrap in corner (i.e. {{clr|3|c.S}} > {{clr|2|6K}} catching jump) |
| |video = | | |video = |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = '''CH''' {{clr|2|6K}}, {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}} | | |combo = '''CH''' {{clr|2|6K}}, {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|H|214H}} |
| |position = Close | | |position = Close |
| |damage = 158 | | |damage = |
| |tensionGain = 26 | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [2] {{clr|2|Easy}} | | |difficulty = Easy |
| |notes = Basic confirm for CH {{clr|2|6K}}. | | |notes = Basic confirm for CH {{clr|2|6K}}. |
| |video = | | |video = |
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| |tensionGain = 36 | | |tensionGain = 36 |
| |worksOn = All | | |worksOn = All |
| |difficulty = [3] {{clr|3|Medium}} | | |difficulty = Medium |
| |notes = Must be a Kara Buster to reach, and will not reach from a far-spaced CH {{clr|2|6K}}. In the situation that kPB will whiff, use {{clr|5|2D}} for 137 damage + oki or {{clr|3|2S}} > {{clr|4|5H}} for 169 damage. | | |notes = Must be a Kara Buster to reach, and will not reach from a far-spaced CH {{clr|2|6K}}. In the situation that kPB will whiff, use {{clr|5|2D}} for 137 damage + oki or {{clr|3|2S}} > {{clr|4|5H}} for 169 damage. |
| |video = | | |video = |
| |recipePC = | | |recipePC = 96313 |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
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|
| |
|
| ---- | | ---- |
| | |
| ====S Starters==== | | ====S Starters==== |
| {| class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" | | {| class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" |
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| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [1] {{clr|1|Very Easy}} | | |difficulty = Very Easy |
| |notes = When {{clr|4|2H}} won't reach <br> Your go-to midscreen poke confirm. | | |notes = When {{clr|4|2H}} won't reach <br> Your go-to midscreen poke confirm. |
| |video = [https://youtu.be/OLpfbLK2TJs?t=5 Video] | | |video = [https://youtu.be/OLpfbLK2TJs?t=5 Video] |
| |recipePC = | | |recipePC = 96298 |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
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| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [2] {{clr|2|Easy}} | | |difficulty = Easy |
| |notes = Meterless conversion when close enough for {{clr|4|2H}}<br>Insert {{clr|3|2S}} when very close. | | |notes = Meterless conversion when close enough for {{clr|4|2H}}<br>Insert {{clr|3|2S}} when very close. |
| |video = [https://youtu.be/OLpfbLK2TJs?t=8 Video] | | |video = [https://youtu.be/OLpfbLK2TJs?t=8 Video] |
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| |tensionGain = ?/~47 | | |tensionGain = ?/~47 |
| |worksOn = All ~ For large characters hold 6 during {{clr|1|236P}} > {{clr|3|c.S}} | | |worksOn = All ~ For large characters hold 6 during {{clr|1|236P}} > {{clr|3|c.S}} |
| |difficulty = [2] {{clr|2|Easy}} | | |difficulty = Easy |
| |notes = Easy meterless wall combo. <br>Heat Knuckles gives More tension than {{clr|4|6H}}. Any move post wallbreak guarantees 50 tension. | | |notes = Easy meterless wall combo. <br>Heat Knuckles gives More tension than {{clr|4|6H}}. Any move post wallbreak guarantees 50 tension. |
| |video = [https://youtu.be/OLpfbLK2TJs?t=15 Video] | | |video = [https://youtu.be/OLpfbLK2TJs?t=15 Video] |
| |recipePC = | | |recipePC = 96264 |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|1|236P}}, {{clr|2|5K}} > {{clr|4|6H}} > [{{clr|4|4}}]{{clr|4|6H}}->{{clr|1|P}} > {{clr|4|6H}} | | |combo = {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}}, {{clr|2|5K}} > {{clr|4|6H}} > ([{{clr|4|4}}]{{clr|4|6H}}),{{clr|4|6H}} |
| |position = Very Close, Corner | | |position = Close, Corner |
| |damage = 265 | | |damage = 272 |
| |tensionGain = ~35 | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [2] {{clr|2|Easy}} | | |difficulty = Easy |
| |notes = Easy meterless wall combo. | | |notes = Easy meterless wall combo. May not wallsplat on {{clr|4|6H}} if there's not enough wall damage. In this case, use [{{clr|4|4}}]{{clr|4|6H}} to wallsplat. Buffered [{{clr|4|4}}]{{clr|4|6H}} can be cancelled immediately via ([{{clr|4|4}}]{{clr|4|6H}}{{clr|P|P}} if it wallsplats on {{clr|4|6H}} while still having time to break the wall with {{clr|4|6H}}. |
| |video = [https://youtu.be/6r-rH94xfhI Video] | | |video = [https://youtu.be/6r-rH94xfhI Video] |
| |recipePC = | | |recipePC = 96266 |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}}, {{clr|2|K}} > {{clr|2|6K}} > {{clr|3|63214S}}, ({{clr|5|2D}}), WS, {{clr|4|6H}} | | |combo = {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}}, {{clr|2|5K}} > {{clr|2|6K}} > {{clr|3|63214S}}, ({{clr|5|2D}}), WS, {{clr|4|6H}} |
| |position = Close, Corner | | |position = Close, Corner |
| |damage = 241/(255) | | |damage = 241/(255) |
| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [2] {{clr|2|Easy}} | | |difficulty = Easy |
| |notes = alternate route for basic wall break combo when the c.S would turn into f.S. [[https://youtu.be/KBUsdoEiWrs Video]]{{clr|5|2D}} needed when the character does not wall splat on {{clr|3|63214S}} | | |notes = Alternate corner route for wallbreaks. {{clr|2|6K}} > {{clr|3|63214S}} in general is a useful route to recover from dropped Kara Back Megafist combos and still wallbreak. {{clr|5|2D}} needed when the character does not wall splat on {{clr|3|63214S}} |
| |video = [https://youtu.be/vEslU-Gn_p0 Video] | | |video = [https://youtu.be/vEslU-Gn_p0 Video] |
| |recipePC = | | |recipePC = 96267 |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
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| |combo = {{clr|3|c.S}} > ({{clr|3|2S}} >) {{clr|4|2H}} > {{clr|3|236236S}} | | |combo = {{clr|3|c.S}} > ({{clr|3|2S}} >) {{clr|4|2H}} > {{clr|3|236236S}} |
| |position = Very Close | | |position = Very Close |
| |damage = 257/263 | | |damage = |
| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [2] {{clr|2|Easy}} | | |difficulty = Easy |
| |notes = Burn 50 meter for increased damage and better Oki<br> {{clr|3|2S}} can be inserted when very close. | | |notes = Burn 50 meter for increased damage and better Oki<br> {{clr|3|2S}} can be inserted when very close. |
| |video = [https://youtu.be/OLpfbLK2TJs?t=23 Video] | | |video = [https://youtu.be/OLpfbLK2TJs?t=23 Video] |
| |recipePC = | | |recipePC = 96269 |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
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| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [3] {{clr|3|Medium}} | | |difficulty = Medium |
| |notes = Pickup combo for when {{clr|4|2H}} would whiff. | | |notes = Pickup combo for when {{clr|4|2H}} would whiff. |
| |video = [https://youtu.be/o1Vig5nCmec?t=102 Video] | | |video = [https://youtu.be/o1Vig5nCmec?t=102 Video] |
| |recipePC = | | |recipePC = 96273 |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
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| |tensionGain = | | |tensionGain = |
| |worksOn = | | |worksOn = |
| |difficulty = [4] {{clr|4|Hard}} | | |difficulty = Hard |
| |notes = If you fail to 66RRC~{{clr|1|236P}}, you can {{clr|1|236K~P}} for the necessary distance. <br> {{clr|3|2S}} if you are very close. <br> Alternative Entry (Close Anti-Air); [{{clr|1|5P}}]x2 > {{clr|4|623H}} > ... | | |notes = If you fail to 66RRC~{{clr|1|236P}}, you can {{clr|1|236K~P}} for the necessary distance. <br> {{clr|3|2S}} if you are very close. <br> Alternative Entry (Close Anti-Air); [{{clr|1|5P}}]x2 > {{clr|4|623H}} > ... |
| |video = [https://youtu.be/un8oBAAgzuI?t=20 Video] | | |video = [https://youtu.be/un8oBAAgzuI?t=20 Video] |
| |recipePC = | | |recipePC = 96277 |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
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| |tensionGain = -100 | | |tensionGain = -100 |
| |worksOn = All | | |worksOn = All |
| |difficulty = [3] {{clr|3|Medium}} | | |difficulty = Medium |
| |notes = Great meterdump after landing a {{clr|3|c.S}} midscreen. | | |notes = Great meterdump after landing a {{clr|3|c.S}} midscreen. |
| |video = [https://youtu.be/OsGvwyFClxM Video] | | |video = [https://youtu.be/OsGvwyFClxM Video] |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = '''CH''' {{clr|3|c.S}} > {{clr|4|2H}} > [{{clr|4|4}}]{{clr|4|6H}}->{{clr|1|P}}, {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|2S}} > {{clr|1|236P}} | | |combo = '''CH''' {{clr|3|c.S}} > {{clr|4|2H}} > [{{clr|4|4}}]{{clr|4|6H}}->{{clr|1|P}}, {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|4|41236H}} |
| |position = Close | | |position = Close |
| |damage = 211 | | |damage = |
| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [3] {{clr|3|Medium}} | | |difficulty = Medium |
| |notes = Universal (okizeme) confirm for '''CH''' {{clr|3|c.S}}. Requires a JFkBMF to get {{clr|3|2S}} > {{clr|1|236P}} vs lightweights. Replace {{clr|3|2S}} > {{clr|1|236P}} with kHK ({{clr|4|623}}{{clr|2|6K}}~{{clr|4|H}}) for more damage and/or wallbreak. | | |notes = Universal (okizeme) confirm for '''CH''' {{clr|3|c.S}}. {{clr|4|41236H}} gives better oki if slightly delayed. Dropping the combo at KBMF gives Garuda oki at the cost of damage. KBMF can also link into {{clr|S|2S}} but may require a JFKBMF at certain spacings - this link allows for an extension into HFBkGiganter for huge damage and corner carry. |
| |video = <replace soon> | | |video = <replace soon> |
| |recipePC = | | |recipePC = 84122 |
| |recipePS =
| |
| |checkedVersion =
| |
| }}
| |
| |-
| |
| {{GGST-ComboTableRow
| |
| |combo = '''CH''' {{clr|3|c.S}} > {{clr|5|5D}}, {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|2S}} > {{clr|1|236P}}
| |
| |position = Close
| |
| |damage = 214
| |
| |tensionGain =
| |
| |worksOn = SO, KY, AX, CH, HA, PO, FA, ZT, LE, AN, GO, NA
| |
| |difficulty = [4] {{clr|3|Medium}}
| |
| |notes = Optimal (okizeme) confirm for '''CH''' {{clr|3|c.S}} vs mid/heavyweights. The {{clr|5|5D}}, {{clr|2|5K}} link is tight but doable. Replace {{clr|3|2S}} > {{clr|1|236P}} with kHK ({{clr|4|623}}{{clr|2|6K}}~{{clr|4|H}}) for more damage and/or wallbreak.
| |
| |video = <replace soon>
| |
| |recipePC =
| |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
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| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [1] {{clr|1|Very Easy}} | | |difficulty = Very Easy |
| |notes = Easy CH combo that closes a significant amount of space. | | |notes = Easy CH combo that closes a significant amount of space. |
| |video = [https://www.youtube.com/watch?v=OLpfbLK2TJs Video] | | |video = [https://www.youtube.com/watch?v=OLpfbLK2TJs Video] |
| |recipePC = | | |recipePC = 96301 |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
Line 810: |
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| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [3] {{clr|3|Medium}} | | |difficulty = Medium |
| |notes = The timing on the HFB will vary depending on screen position. Extend with RRC > {{clr|4|2H}} > {{clr|4|623H}} for more damage/wallbreak in the corner. | | |notes = The timing on the HFB will vary depending on screen position. Extend with RRC > {{clr|4|2H}} > {{clr|4|623H}} for more damage/wallbreak in the corner. |
| |video = [https://youtu.be/KcxMpxTL_10 Video] | | |video = [https://youtu.be/KcxMpxTL_10 Video] |
| |recipePC = | | |recipePC = 96300 |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
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|
| |
|
| ---- | | ---- |
| | |
| ====H Starters==== | | ====H Starters==== |
| {| class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" | | {| class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| | |- |
| |combo = '''CH''' {{clr|4|5H}} > {{clr|4|[4]6H}} | | |combo = '''CH''' {{clr|4|5H}} > {{clr|4|[4]6H}} |
| |position = Far | | |position = Far |
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| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [1] {{clr|1|Very Easy}} | | |difficulty = Very Easy |
| |notes = Basic CH combo that converts a huge range poke into close range pressure. Can {{clr|4|[4]6H}}>{{clr|1|P}} instead. | | |notes = Basic CH combo that converts a huge range poke into close range pressure. Can {{clr|4|[4]6H}}>{{clr|1|P}} instead. |
| |video = | | |video = |
| |recipePC = | | |recipePC = 96319 |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = '''CH''' {{clr|4|5H}} > {{clr|4|[4]6H}} > 66RRC, {{clr|3|2S}} > {{clr|4|2H}} > {{clr|1|236P}}, ({{clr|1|236P}}) | | |combo = '''CH''' {{clr|4|5H}} > {{clr|4|[4]6H}} > 66RRC, {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|214H}} |
| |position = Far | | |position = Far |
| |damage = 204/222 | | |damage = |
| |tensionGain = 20 | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [3] {{clr|3|Medium}} | | |difficulty = Medium |
| |notes = Extension. The first {{clr|1|236P}} must be cancelled into after a short delay. Can omit the final Mega Fist and leave the opponent with a hard knockdown. | | |notes = Basic extension for oki. |
| |video = [https://youtu.be/ytTGZIUrr1Y Video] | | |video = [https://youtu.be/ytTGZIUrr1Y Video] |
| |recipePC = | | |recipePC = 96318 |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
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| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [4] {{clr|4|Hard}} | | |difficulty = Hard |
| |notes = First kBMF must be a JFkBMF in corner to get microwalk {{clr|2|5K}} to connect on lightweights (difficulty upgraded to [5] {{clr|5|Very Hard}}). At round start distance, it is possible to connect {{clr|3|2S}} > {{clr|1|236P}}, WS {{clr|4|6H}} afterwards for 302 damage and wallbreak. | | |notes = First kBMF must be a JFkBMF in corner to get microwalk {{clr|2|5K}} to connect on lightweights (difficulty upgraded to [5] {{clr|5|Very Hard}}). At round start distance, it is possible to connect {{clr|3|2S}} > {{clr|1|236P}}, WS {{clr|4|6H}} afterwards for 302 damage and wallbreak. |
| |video = | | |video = |
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| |tensionGain = | | |tensionGain = |
| |worksOn = GI, IN, JC, MA, MI, RA, BA | | |worksOn = GI, IN, JC, MA, MI, RA, BA |
| |difficulty = [4] {{clr|4|Hard}} | | |difficulty = Hard |
| |notes = Optimal confirm for lightweights. Removes the need for a JFkBMF and gives similar oki to a Megafist knockdown (use kara Hammer Fall Brake into meaty {{clr|3|c.S}}, CHs 4f reversal mash). '''NOTE''': video shows 66RRC~ which is required on close CH. Mid-range use 66PRC~ [https://streamable.com/kqh0kd like this]. | | |notes = Optimal confirm for lightweights. Removes the need for a JFkBMF and gives similar oki to a Megafist knockdown (use kara Hammer Fall Brake into meaty {{clr|3|c.S}}, CHs 4f reversal mash). '''NOTE''': video shows 66RRC~ which is required on close CH. Mid-range use 66PRC~ [https://streamable.com/kqh0kd like this]. |
| |video = [https://streamable.com/41isx3 video] | | |video = [https://streamable.com/41isx3 video] |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = '''CH''' {{clr|4|5H}} > {{clr|1|236P}} | | |combo = '''CH''' {{clr|4|5H}} > {{clr|3|236S}} |
| |position = Mid-range | | |position = Mid-range |
| |damage = 118 | | |damage = |
| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [2] {{clr|2|Easy}} | | |difficulty = Very Easy |
| |notes = Basic CH combo that leaves opponent standing and close. | | |notes = Basic CH combo that knocks down the opponent. Use Hammerfall to cover the distance, but at farther ranges this will not give oki. |
| |video = | | |video = |
| |recipePC = | | |recipePC = 96315 |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
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| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [3] {{clr|3|Medium}} | | |difficulty = Medium |
| |notes = The 66PRC must be performed on the ground. Can be further extended with 66RRC, {{clr|4|2H}} > {{clr|4|623H}} which will wall break from mid-stage for 295 damage. | | |notes = The 66PRC must be performed on the ground. Can be further extended with 66RRC, {{clr|4|2H}} > {{clr|4|623H}} which will wall break from mid-stage for 295 damage. |
| |video = | | |video = |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = '''CH''' {{clr|4|5H}} > {{clr|1|236P}} > 66PRC, {{clr|3|2S}} > {{clr|4|2H}} > {{clr|1|236P}}, ({{clr|1|236P}}) | | |combo = '''CH''' {{clr|4|5H}} > {{clr|H|[4]H}} > dl. {{clr|H|632146H}}, {{clr|H|6H}} > {{clr|P|236P}}, {{clr|S|2S}} > {{clr|H|2H}} > {{clr|H|214H}} |
| |position = Mid-range | | |position = Mid-range |
| |damage = 225 | | |damage = |
| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [4] {{clr|4|Hard}} | | |difficulty = Medium |
| |notes = Easier extension to mid-range '''CH''' {{clr|4|5H}}. carries just as far but has less maximum damage potential when extended. The 66PRC must be performed just before touching the ground. Can omit the final Mega Fist and leave the opponent with a hard knockdown. | | |notes = Easy Giganter extension to mid-range '''CH''' {{clr|4|5H}}. Cancel into Giganter when close to the opponent. If done at midscreen or closer, end with {{clr|P|236P}} instead of {{clr|H|214H}} to wallsplat. Alternatively, {{clr|P|236}}{{clr|K|6K}}~{{clr|P|P}} can be used after {{clr|H|214H}} to wallsplat for very slightly higher damage. |
| |video = | | |video = |
| |recipePC = | | |recipePC = |
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| |checkedVersion = | | |checkedVersion = |
| }} | | }} |
| | |- |
| |} | | |} |
|
| |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = {{clr|4|2H}} > [{{clr|1|236P}}] or [{{clr|4|623H}}] | | |combo = {{clr|4|2H}} > [{{clr|4|214H}}] or [{{clr|4|623H}}] |
| |position = Close | | |position = Close |
| |damage = ??/155 | | |damage = ?? |
| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [1] {{clr|1|Very Easy}} | | |difficulty = Very Easy |
| |notes = When anti-airing, if opponent is too high then followups can whiff, delay slightly to ensure they connect. | | |notes = When anti-airing, if opponent is too high then followups can whiff. Delay slightly to ensure they connect. |
| |video = | | |video = |
| |recipePC = | | |recipePC = 96324 |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
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| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [4] {{clr|4|Hard}} | | |difficulty = Hard |
| |notes = Used as a specific meterless punish to certain moves (e.g. {{Character Label|GGST|I-No|label=I-No's}} {{MiniMoveCard|game=GGST|chara=I-No|input=632146S|label=Ultimate Fortissimo}}) when left close enough. Against lightweights, {{clr|1|236P}} must be slightly delayed to ensure the {{clr|2|5K}} pickup otherwise it will OTG, and a JFkBMF is required for {{clr|4|623}}{{clr|2|6K}}~{{clr|4|H}} to connect. | | |notes = Used as a specific meterless punish to certain moves (e.g. {{Character Label|GGST|I-No|label=I-No's}} {{MiniMoveCard|game=GGST|chara=I-No|input=632146S|label=Ultimate Fortissimo}}) when left close enough. Against lightweights, {{clr|1|236P}} must be slightly delayed to ensure the {{clr|2|5K}} pickup otherwise it will OTG, and a JFkBMF is required for {{clr|4|623}}{{clr|2|6K}}~{{clr|4|H}} to connect. |
| |video = [https://youtu.be/eVQoJ-KskZE?t=379 video] | | |video = [https://youtu.be/eVQoJ-KskZE?t=379 video] |
| |recipePC = | | |recipePC = 96328 |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
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| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [2] {{clr|2|Easy}} | | |difficulty = Easy |
| |notes = Basic universal corner combo for {{clr|4|2H}} starter. Mainly used for meter generation ({{clr|4|623H}} ender) as {{clr|4|6H}} generates less meter. The caveat is that the opponent gains slightly more meter and a solid amount more Burst, so weigh the pros and cons. | | |notes = Basic universal corner combo for {{clr|4|2H}} starter. Mainly used for meter generation ({{clr|4|623H}} ender) as {{clr|4|6H}} generates less meter. The caveat is that the opponent gains slightly more meter and a solid amount more Burst, so weigh the pros and cons. |
| |video = [https://youtu.be/vjJY8emfMiQ video] | | |video = [https://youtu.be/vjJY8emfMiQ video] |
| |recipePC = | | |recipePC = 96329 |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = '''CH''' {{clr|4|2H}}, {{clr|3|2S}} > {{clr|4|2H}} > {{clr|1|236P}}, ({{clr|1|236P}}) | | |combo = '''CH''' {{clr|4|2H}}, {{clr|3|2S}} > {{clr|4|2H}} > {{clr|H|214H}} |
| |position = Close | | |position = Close |
| |damage = 202 | | |damage = |
| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [3] {{clr|3|Medium}} | | |difficulty = Medium |
| |notes = Only works on grounded CH up close. the first {{clr|1|236P}} must be cancelled into after a short delay. Can omit the final Mega Fist and leave the opponent with a hard knockdown. | | |notes = Only works on grounded CH up close. |
| |video = | | |video = |
| |recipePC = | | |recipePC = 96330 |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
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| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [2] {{clr|2|Easy}} | | |difficulty = Easy |
| |notes = Super simple meter conversion for massive damage. Does more damage than adding a {{clr|3|2S}} filler. Whiffs at tip range. | | |notes = Super simple meter conversion for massive damage. Does more damage than adding a {{clr|3|2S}} filler. Whiffs at tip range. |
| |video = | | |video = |
| |recipePC = | | |recipePC = 96331 |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
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| |tensionGain = | | |tensionGain = |
| |worksOn = GI, IN, JC, MA, MI, RA, BA (SO, KY, AX, CH, HA, PO, FA, ZT, LE, AN, GO, NA) | | |worksOn = GI, IN, JC, MA, MI, RA, BA (SO, KY, AX, CH, HA, PO, FA, ZT, LE, AN, GO, NA) |
| |difficulty = [4] {{clr|4|Hard}} | | |difficulty = Hard |
| |notes = Universal confirm off '''CH''' {{clr|H|2H}}. On hit at tip range of '''CH''' {{clr|4|2H}}, a deep {{clr|4|[4]6H}}->{{clr|1|P}} is required to ensure the {{clr|2|5K}} pickup. Against non-lightweights, it is possible to link {{clr|4|623}}{{clr|2|6K}}~{{clr|4|H}} for a more damaging ender at the cost of oki. | | |notes = Universal confirm off '''CH''' {{clr|H|2H}}. On hit at tip range of '''CH''' {{clr|4|2H}}, a deep {{clr|4|[4]6H}}->{{clr|1|P}} is required to ensure the {{clr|2|5K}} pickup. Against non-lightweights, it is possible to link {{clr|4|623}}{{clr|2|6K}}~{{clr|4|H}} for a more damaging ender at the cost of oki. |
| |video = [https://twitter.com/DSbro_/status/1446653862971068418 Video] | | |video = [https://twitter.com/DSbro_/status/1446653862971068418 Video] |
Line 1,020: |
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| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [4] {{clr|4|Hard}} | | |difficulty = Hard |
| |notes = Microwalk {{clr|2|5K}} will whiff at tip range '''CH''' {{clr|4|2H}}. Reliable route on mid/heavies. Against lightweights, both kBMFs must be JFkBMFs to connect kHK at the end (difficulty upgraded to [5] {{clr|5|Very Hard}}, [https://youtu.be/-uk8mdxsrmo video]). | | |notes = Microwalk {{clr|2|5K}} will whiff at tip range '''CH''' {{clr|4|2H}}. Reliable route on mid/heavies. Against lightweights, both kBMFs must be JFkBMFs to connect kHK at the end (difficulty upgraded to [5] {{clr|5|Very Hard}}, [https://youtu.be/-uk8mdxsrmo video]). |
| |video = [https://twitter.com/DSbro_/status/1447683086699933700 Video] | | |video = [https://twitter.com/DSbro_/status/1447683086699933700 Video] |
| |recipePC =
| |
| |recipePS =
| |
| |checkedVersion =
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| }}
| |
| |-
| |
| {{GGST-ComboTableRow
| |
| |combo = '''CH''' {{clr|4|2H}} > {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, microwalk {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|2S}} > {{clr|1|236P}}
| |
| |position = Close
| |
| |damage = 242
| |
| |tensionGain =
| |
| |worksOn = SO, KY, AX, CH, HA, PO, FA, ZT, LE, AN, GO, NA
| |
| |difficulty = [5] {{clr|5|Very Hard}}
| |
| |notes = Microwalk {{clr|2|5K}} will whiff at tip range '''CH''' {{clr|4|2H}}. Double JFkBMF route against heavy weights to get oki after '''CH''' {{clr|4|2H}}.
| |
| |video = [https://youtu.be/-uk8mdxsrmo Video]
| |
| |recipePC = | | |recipePC = |
| |recipePS = | | |recipePS = |
Line 1,048: |
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| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [4] {{clr|4|Hard}} | | |difficulty = Hard |
| |notes = Disgusting damage in the corner and meterless | | |notes = Disgusting damage in the corner and meterless |
| |video = [https://twitter.com/Leapfrog_Potcho/status/1404574174178332672 Video] | | |video = |
| |recipePC = | | |recipePC = |
| |recipePS = | | |recipePS = |
Line 1,062: |
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| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [5] {{clr|5|Very Hard}} | | |difficulty = Very Hard |
| |notes = The link for {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}} after {{clr|4|[4]6H}}->{{clr|1|P}} is tight but consistent. | | |notes = The link for {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}} after {{clr|4|[4]6H}}->{{clr|1|P}} is tight but consistent. |
| |video = [https://youtu.be/kHZiNJEZ5M8 Video] | | |video = [https://youtu.be/kHZiNJEZ5M8 Video] |
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| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = '''CH''' AA {{clr|4|2H}} > {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|H|[4]}}{{clr|K|6K}}~{{clr|H|H}} -> dl. {{clr|H|632146}}{{clr|P|P}}+{{clr|H|H}}, {{clr|4|6H}} > {{clr|4|[4]6H}}, {{clr|4|2H}} > {{clr|4|214H}} |
| | |position = Midscreen |
| | |damage = 367 (???) |
| | |tensionGain = |
| | |worksOn = SI |
| | |difficulty = Very Hard |
| | |notes = Prohibitively hard but optimal punish for Sin's DP. Everything should be done the first frame possible except for the cancel into Giganter Kai, which must be done after exactly 9 frames. 367 includes c.S RISC. |
| | |video = [https://streamable.com/5wfx1w Video] |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.33 |
| }} | | }} |
| |} | | |} |
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| |- | | |- |
| {{GGST-ComboTableHeader}} | | {{GGST-ComboTableHeader}} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = '''CH''' {{clr|H|6H}}, {{clr|H|[4]6H}}->{{clr|P|P}}, {{clr|K|5K}}>{{clr|K|6K}}>{{clr|H|214H}}, {{clr|K|5K}}>{{clr|H|6H}}(>{{clr|H|623H}}(whiff)), WS {{clr|H|6H}} |
| | |position = Midscreen/Corner |
| | |damage = 273 |
| | |tensionGain = |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Basic counterhit {{clr|H|6H}} combo without kBMF. Works from Roundstart. Optional ({{clr|H|623H}}) on the wall splat to build more meter |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.26 |
| | }} |
| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = '''CH''' {{clr|4|6H}}, {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, [ {{clr|3|c.S}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}} ]x2, {{clr|4|5H}} > {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|4|623H}} | | |combo = '''CH''' {{clr|4|6H}}, {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, [ {{clr|3|c.S}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}} ]x2, {{clr|4|5H}} > {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|4|623H}} |
| |position = Near Corner | | |position = Near Corner |
| |damage = 348 | | |damage = 329 |
| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [5] {{clr|5|Very Hard}} | | |difficulty = Very Hard |
| |notes = Extended meterless confirm for a CH {{clr|4|6H}}. Very strict timing to get {{clr|4|5H}} splat otherwise last {{clr|1|2146K~P}} will splat and be less damage than the above combo. Also needs max height {{clr|3|c.S}} hits otherwise {{clr|4|623H}} will whiff ({{clr|H|6H}} ender is fine too, it's 3 damage less.) | | |notes = Extended meterless confirm for a CH {{clr|4|6H}}. Very strict timing to get {{clr|4|5H}} splat otherwise last {{clr|1|2146K~P}} will splat and be less damage than the above combo. Also needs max height {{clr|3|c.S}} hits otherwise {{clr|4|623H}} will whiff ({{clr|H|6H}} ender is fine too, it's 3 damage less.) |
| |video = [https://twitter.com/DSbro_/status/1406849016802037762 Video] | | |video = [https://twitter.com/DSbro_/status/1406849016802037762 Video] |
| |recipePC = | | |recipePC = |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = 1.26 |
| }} | | }} |
| |- | | |- |
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| |combo = '''CH''' {{clr|4|6H}}, {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|c.S}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|c.S}} > {{clr|4|6H}}, {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|4|6H}} | | |combo = '''CH''' {{clr|4|6H}}, {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|c.S}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|c.S}} > {{clr|4|6H}}, {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|4|6H}} |
| |position = Near Corner | | |position = Near Corner |
| |damage = 340 | | |damage = 321 |
| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [4] {{clr|4|Hard}} | | |difficulty = Hard |
| |notes = Meterless confirm for a CH {{clr|4|6H}}. | | |notes = Meterless confirm for a CH {{clr|4|6H}}. |
| |video = | | |video = |
| |recipePC = | | |recipePC = |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = 1.26 |
| }} | | }} |
| |} | | |} |
|
| |
|
| ---- | | ---- |
| | |
| ====D Starters==== | | ====D Starters==== |
| {| class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" | | {| class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" |
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| |tensionGain = 23 | | |tensionGain = 23 |
| |worksOn = All | | |worksOn = All |
| |difficulty = [1] {{clr|1|Very Easy}} | | |difficulty = Very Easy |
| |notes = Universal Dust route. | | |notes = Universal Dust route. |
| |video = [https://youtu.be/eVQoJ-KskZE?t=10 Video] | | |video = [https://youtu.be/eVQoJ-KskZE?t=10 Video] |
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| |tensionGain = 24 | | |tensionGain = 24 |
| |worksOn = All except CH, MI | | |worksOn = All except CH, MI |
| |difficulty = [3] {{clr|3|Medium}} | | |difficulty = Medium |
| |notes = Does not work on {{Character Label|GGST|Chipp_Zanuff|label=Chipp}} or {{Character Label|GGST|Millia_Rage|label=Millia}}, but the universal route shreds their HP anyways. | | |notes = Does not work on {{Character Label|GGST|Chipp_Zanuff|label=Chipp}} or {{Character Label|GGST|Millia_Rage|label=Millia}}, but the universal route shreds their HP anyways. |
| |video = [https://youtu.be/eVQoJ-KskZE?t=287 Video] | | |video = [https://youtu.be/eVQoJ-KskZE?t=287 Video] |
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| |tensionGain = -25~% | | |tensionGain = -25~% |
| |worksOn = | | |worksOn = |
| |difficulty = [4] {{clr|4|Hard}} | | |difficulty = Hard |
| |notes = Metered extension. This gives you corner from round start distance | | |notes = Metered extension. This gives you corner from round start distance |
| |video = | | |video = |
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| |tensionGain = -25~% | | |tensionGain = -25~% |
| |worksOn = | | |worksOn = |
| |difficulty = [3] {{clr|3|Medium}} | | |difficulty = Medium |
| |notes = Fast RC isn't necessary, but the damage drops to 219 if the RC shockwave lands. Delay the RC to get 66PRC, which gives 239 damage instead if you don't want to do fast RC but still want the slowdown | | |notes = Fast RC isn't necessary, but the damage drops to 219 if the RC shockwave lands. Delay the RC to get 66PRC, which gives 239 damage instead if you don't want to do fast RC but still want the slowdown |
| |video = | | |video = |
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| |tensionGain = | | |tensionGain = |
| |worksOn = | | |worksOn = |
| |difficulty = [3] {{clr|3|Medium}} | | |difficulty = Medium |
| |notes = You can end with {{clr|4|632146H}} for 249 damage and oki instead. | | |notes = You can end with {{clr|4|632146H}} for 249 damage and oki instead. |
| |video = | | |video = |
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| |tensionGain = 45~% | | |tensionGain = 45~% |
| |worksOn = | | |worksOn = |
| |difficulty = [4] {{clr|4|Hard}} | | |difficulty = Hard |
| |notes = You can spend 50 meter to end with {{clr|4|632146H}} instead of {{clr|4|623H}} for 270 damage and oki instead | | |notes = You can spend 50 meter to end with {{clr|4|632146H}} instead of {{clr|4|623H}} for 270 damage and oki instead |
| |video = | | |video = |
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| |tensionGain = 50~% | | |tensionGain = 50~% |
| |worksOn = | | |worksOn = |
| |difficulty = [4] {{clr|4|Hard}} | | |difficulty = Hard |
| |notes = Harder version of previous combo for slightly more damage. You can again end it with {{clr|4|632146H}} for 271 damage and oki, or you can {{clr|4|5H}} instead of {{clr|4|2H}}, but that requires stable kara back megafist loops | | |notes = Harder version of previous combo for slightly more damage. You can again end it with {{clr|4|632146H}} for 271 damage and oki, or you can {{clr|4|5H}} instead of {{clr|4|2H}}, but that requires stable kara back megafist loops |
| |video = | | |video = |
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| |tensionGain = -20~% | | |tensionGain = -20~% |
| |worksOn = | | |worksOn = |
| |difficulty = [4] {{clr|4|Hard}} | | |difficulty = Hard |
| |notes = Alternate 50 meter route for more damage at the cost of oki. | | |notes = Alternate 50 meter route for more damage at the cost of oki. |
| |video = | | |video = |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} > 66RRC, {{clr|3|2S}} > {{clr|1|236P}}, ({{clr|1|236P}}) | | |combo = {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} > 66RRC, {{clr|3|2S}} > {{clr|H|2H}} > {{clr|H|214H}} |
| |position = Close | | |position = Close |
| |damage = 215 | | |damage = |
| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [1] {{clr|1|Very Easy}} | | |difficulty = Very Easy |
| |notes = Basic damage conversion off Potemkin Buster with no walls. Can omit the final Mega Fist and leave the opponent with a hard knockdown. | | |notes = Basic damage conversion off Potemkin Buster with no walls. |
| |video = | | |video = |
| |recipePC = | | |recipePC = |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} > FRRC, {{clr|5|[5D]}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|1|236P}}, ({{clr|1|236P}}) | | |combo = {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} > FRRC, {{clr|5|[5D]}} > {{clr|3|2S}} > {{clr|H|2H}} > {{clr|H|214H}} |
| |position = Close | | |position = Close |
| |damage = 226 | | |damage = 226 |
| |tensionGain = ~15 | | |tensionGain = ~15 |
| |worksOn = All | | |worksOn = All |
| |difficulty = [2] {{clr|2|Easy}} | | |difficulty = Easy |
| |notes = Fully charge the {{clr|5|5D}} after the (F)RRC. Basic damage conversion off Potemkin Buster with no walls. Can omit the final Mega Fist and leave the opponent with a hard knockdown. | | |notes = Fully charge the {{clr|5|5D}} after the (F)RRC. Basic damage conversion off Potemkin Buster with no walls. |
| |video = [https://youtu.be/Kea6zSyKUc0 Video] | | |video = [https://youtu.be/Kea6zSyKUc0 Video] |
| |recipePC = | | |recipePC = |
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| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [1] {{clr|1|Very Easy}} | | |difficulty = Very Easy |
| |notes = Potemkin Buster into Heat Knuckle guaranteed wall break in corner. Mostly should be done in corner for extra damage. When midscreen, you have enough time between the RRC and {{clr|3|c.S}} to continue to cross under and by doing so, you may bait a burst. | | |notes = Potemkin Buster into Heat Knuckle guaranteed wall break in corner. Mostly should be done in corner for extra damage. When midscreen, you have enough time between the RRC and {{clr|3|c.S}} to continue to cross under and by doing so, you may bait a burst. |
| |video = | | |video = |
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| |tensionGain = ~25 | | |tensionGain = ~25 |
| |worksOn = All | | |worksOn = All |
| |difficulty = [2] {{clr|2|Easy}} | | |difficulty = Easy |
| |notes = Fully charge the {{clr|5|5D}} after the (F)RRC. Potemkin Buster into Heat Knuckle guaranteed wall break in corner. [https://youtu.be/-Ov2wT_aUvc Corner version] | | |notes = Fully charge the {{clr|5|5D}} after the (F)RRC. Potemkin Buster into Heat Knuckle guaranteed wall break in corner. [https://youtu.be/-Ov2wT_aUvc Corner version] |
| |video = [https://youtu.be/NFttfmA1Bt8 Video] | | |video = [https://youtu.be/NFttfmA1Bt8 Video] |
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| |tensionGain = -26% + Bonus | | |tensionGain = -26% + Bonus |
| |worksOn = All | | |worksOn = All |
| |difficulty = [4] {{clr|4|Hard}} | | |difficulty = Hard |
| |notes = Potemkin Buster RC extension in the corner with a full health wall. The extra range on kara heat knuckle is needed to make it not whiff. Kara heat knuckle can be swapped out for {{clr|4|6H}} for a much easier ending while only sacrificing ~6 damage. Kara backwards mega fist can be swapped out with {{clr|5|[5]D}} for another damage/execution trade off. | | |notes = Potemkin Buster RC extension in the corner with a full health wall. The extra range on kara heat knuckle is needed to make it not whiff. Kara heat knuckle can be swapped out for {{clr|4|6H}} for a much easier ending while only sacrificing ~6 damage. Kara backwards mega fist can be swapped out with {{clr|5|[5]D}} for another damage/execution trade off. |
| |video = | | |video = |
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| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} PRC, dl.{{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|2|5K}}, WS {{clr|4|6H}}, HFB, {{clr|4|6H}} |
| | |position = Corner |
| | |damage = 279 |
| | |tensionGain = |
| | |worksOn = All |
| | |difficulty = Hard |
| | |notes = Variation on the optimal Buster route. |
| | |video = [https://youtu.be/2ydB0x6Ta08 Video] |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.23 |
| }} | | }} |
| |- | | |- |
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| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [5] {{clr|5|Very Hard}} | | |difficulty = Very Hard |
| |notes = Optimal RC confirm off corner Potemkin Buster. Last kBMF must be a JFkBMF in order to bypass the wallsplat damage threshold, otherwise you will wallsplat early. | | |notes = Optimal RC confirm off corner Potemkin Buster. Last kBMF must be a JFkBMF in order to bypass the wallsplat damage threshold, otherwise you will wallsplat early. |
| |video = [https://www.youtube.com/watch?v=Mzd_8TmmfRs Video] | | |video = [https://www.youtube.com/watch?v=Mzd_8TmmfRs Video] |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = '''CH''' {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}}, ({{clr|1|236P}}) | | |combo = '''CH''' {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|c.S}} > {{clr|H|2H}} > {{clr|H|214H}} |
| |position = Close | | |position = Close |
| |damage = 201 | | |damage = 201 |
| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [2] {{clr|2|Easy}} | | |difficulty = Easy |
| |notes = Conversion off CH Kara backwards Mega Fist. Only works up close. Can omit the final Mega Fist and leave the opponent with a hard knockdown. | | |notes = Conversion off CH Kara backwards Mega Fist. Only works up close. Can omit the final Mega Fist and leave the opponent with a hard knockdown. |
| |video = | | |video = |
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| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [2] {{clr|2|Easy}} | | |difficulty = Easy |
| |notes = Alt route for tip range | | |notes = Alt route for tip range |
| |video = | | |video = |
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| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [3] {{clr|3|Medium}} | | |difficulty = Medium |
| |notes = Conversion off non-CH forward Mega Fist. The 66PRC must be performed on the ground, and becomes trickier to time from farther away. Kara PB is not necessary at closer ranges. Can be performed after CH {{clr|3|c.S}}, {{clr|3|f.S}}, {{clr|3|2S}}, and {{clr|4|5H}}. | | |notes = Conversion off non-CH forward Mega Fist. The 66PRC must be performed on the ground, and becomes trickier to time from farther away. Kara PB is not necessary at closer ranges. Can be performed after CH {{clr|3|c.S}}, {{clr|3|f.S}}, {{clr|3|2S}}, and {{clr|4|5H}}. |
| |video = | | |video = |
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| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = [4] {{clr|4|Hard}} | | |difficulty = Hard |
| |notes = Side-switch into wallbreak route off normal hit BMF. Works for CH BMF too. HFB not necessary at end but builds more meter. | | |notes = Side-switch into wallbreak route off normal hit BMF. Works for CH BMF too. HFB not necessary at end but builds more meter. |
| |video = [https://youtu.be/eVQoJ-KskZE?t=237 Video] | | |video = [https://youtu.be/eVQoJ-KskZE?t=237 Video] |
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| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = '''CH''' {{clr|S|63214S}}, {{clr|K|5K}} > {{clr|P|214}}{{clr|K|6K}}~{{clr|P|P}}(x2), {{clr|K|5K}} > {{clr|H|41236H}} WS ({{clr|H|632146H}}, {{clr|H|2H}} WS {{clr|H|41236H}}) / {{clr|D|236D}} / {{clr|S|c.S}} |
| | |position = Corner |
| | |damage = 282 |
| | |tensionGain = 39 |
| | |worksOn = All |
| | |difficulty = Hard |
| | |notes = Corner combo off of CH flick. Grants HKD off of WB if you use WA or {{clr|H|632146H}}. Try to hit the last {{clr|K|5K}} as high as possible due to the slow recovery of {{clr|H|41236H}}. |
| | |video = |
| | |recipePC = 185912 |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = '''CH''' {{clr|P|236P}}, {{clr|K|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|H|[4]}}{{clr|K|6K}}~{{clr|H|H}} -> dl. {{clr|H|632146}}{{clr|P|P}}+{{clr|H|H}}, {{clr|H|6H}} > {{clr|H|[4]6H}} -> {{clr|P|P}}, {{clr|S|63214}}{{clr|K|6K}}~{{clr|S|[S]}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|H|5H}}, WS ({{clr|4|[4]6H}}->{{clr|1|P}}), {{clr|4|623H}} |
| | |position = Round Start |
| | |damage = 300 |
| | |tensionGain = |
| | |worksOn = All |
| | |difficulty = Very Hard |
| | |notes = Optimal Combo for CH FMF at roundstart with 50 meter. Refer to the video for specific timing adjustments. |
| | |video = [https://streamable.com/lz22jp Video] |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.33 |
| }} | | }} |
| |} | | |} |
|
| |
|
| ==External Links/Videos== | | ==External Links/Videos== |
| [https://www.youtube.com/watch?v=f7In6Glgkh4 Frankentank's Practical Potemkin Combos] Easy to intermediate combos for new players, updated for Season 2. | | [https://www.youtube.com/watch?v=5_HQVSWtkFk Season 3 Potemkin Combo Video] Easy to intermediate combos for new players, updated for Season 3. |
|
| |
|
| [https://www.youtube.com/watch?v=sFpcj9gzdRA DSbro's Optimal Combos Series] As of battle patch 2.00. Additional optimal combos are on the same channel. | | [https://www.youtube.com/watch?v=sFpcj9gzdRA DSbro's Optimal Combos Series] As of battle patch 2.00. Additional optimal combos are on the same channel. |
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|
| |
|
| ==Navigation== | | ==Navigation== |
| <center>{{Character Label|GGST|Potemkin|45px}}</center>
| | {{GGST/Navigation}} |
| {{#lst:{{BASEPAGENAME}}/Data|Links}}
| |
| {{#lst:GGST/Navigation}}
| |