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| ====P Starters==== | | ====P Starters==== |
| {{(!}} class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" | | {| class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" |
| ! colspan="8" {{!}}'''5P Starters''' | | ! colspan="8" |'''5P Starters''' |
| {{!}}-
| | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes | | ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes |
| {{!}}-
| | |- |
| {{!}}{{!}} {{clr|1|5P}} > {{clr|1|5P}} > ... {{!}}{{!}} Close {{!}}{{!}} 64 (3 hits) {{!}}{{!}} 10 (3 hits) {{!}}{{!}} All {{!}}{{!}} [1] {{clr|1|Very Easy}} {{!}}{{!}} {{!}}{{!}} Basic 5f punish, number of punches will vary with range.
| | || {{clr|1|5P}} > {{clr|1|5P}} > ... || Close || 64 (3 hits) || 10 (3 hits) || All || [1] {{clr|1|Very Easy}} || || Basic 5f punish, number of punches will vary with range. |
| {{!}}-
| | |- |
| {{!}}{{!}} {{clr|1|5P}} > {{clr|1|5P}} > ... {{!}}{{!}} Close {{!}}{{!}} 64 (3 hits) {{!}}{{!}} 10 (3 hits) {{!}}{{!}} All {{!}}{{!}} [1] {{clr|1|Very Easy}} {{!}}{{!}} {{!}}{{!}} Basic 5f punish, number of punches will vary with range.
| | || {{clr|1|5P}} > {{clr|1|5P}} > ... || Close || 64 (3 hits) || 10 (3 hits) || All || [1] {{clr|1|Very Easy}} || || Basic 5f punish, number of punches will vary with range. |
| {{!}}-
| | |- |
| {{!}}{{!}} {{clr|1|5P}}, {{clr|3|c.S}} > {{clr|5|2D}} {{!}}{{!}} Close {{!}}{{!}} 80 {{!}}{{!}} 13 {{!}}{{!}} All {{!}}{{!}} [2] {{clr|2|Easy}} {{!}}{{!}} {{!}}{{!}} {{clr|1|5P}} must hit meaty to link to {{clr|3|c.S}}. Universal confirm; use when unsure if {{clr|4|2H}} will connect. If opting to keep them grounded (i.e. for a wallslump reset) then replace {{clr|5|2D}} with {{clr|3|2S}} > {{clr|4|5H}} for 110 damage and 17 tension gain at the cost of no okizeme.
| | || {{clr|1|5P}}, {{clr|3|c.S}} > {{clr|5|2D}} || Close || 80 || 13 || All || [2] {{clr|2|Easy}} || || {{clr|1|5P}} must hit meaty to link to {{clr|3|c.S}}. Universal confirm; use when unsure if {{clr|4|2H}} will connect. If opting to keep them grounded (i.e. for a wallslump reset) then replace {{clr|5|2D}} with {{clr|3|2S}} > {{clr|4|5H}} for 110 damage and 17 tension gain at the cost of no okizeme. |
| {{!}}-
| | |- |
| {{!}}{{!}} {{clr|1|5P}}, {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}} {{!}}{{!}} Close {{!}}{{!}} 109 {{!}}{{!}} 21 {{!}}{{!}} All {{!}}{{!}} [3] {{clr|3|Medium}} {{!}}{{!}} [https://youtu.be/WEW8uNYijvE?t=26 Video] {{!}}{{!}} {{clr|1|5P}} must hit meaty to link to {{clr|3|c.S}}. Consistent on big bodies, but requires a deep {{clr|1|5P}} hit on smaller characters. | | || {{clr|1|5P}}, {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}} || Close || 109 || 21 || All || [3] {{clr|3|Medium}} || [https://youtu.be/WEW8uNYijvE?t=26 Video] || {{clr|1|5P}} must hit meaty to link to {{clr|3|c.S}}. Consistent on big bodies, but requires a deep {{clr|1|5P}} hit on smaller characters. |
| {{!}}- | | |- |
| {{!}}{{!}} {{clr|1|5P}}, {{clr|3|c.S}} jc66BRC, {{clr|3|c.S}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}} (WS, {{clr|4|6H}}) {{!}}{{!}} Midscreen {{!}}{{!}} 163 (208) {{!}}{{!}} -37 (-33) {{!}}{{!}} All {{!}}{{!}} [3] {{clr|3|Medium}} {{!}}{{!}} [https://youtu.be/WEW8uNYijvE?t=41 Video] {{!}}{{!}} {{clr|1|5P}} must hit meaty to link to {{clr|3|c.S}}. jc66BRC must be done quickly to stay grounded rather than have j.{{clr|3|S}} come out. Linking {{clr|3|c.S}} after kBMF can be tight, but is perfectly doable. | | || {{clr|1|5P}}, {{clr|3|c.S}} jc66BRC, {{clr|3|c.S}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}} (WS, {{clr|4|6H}}) || Midscreen || 163 (208) || -37 (-33) || All || [3] {{clr|3|Medium}} || [https://youtu.be/WEW8uNYijvE?t=41 Video] || {{clr|1|5P}} must hit meaty to link to {{clr|3|c.S}}. jc66BRC must be done quickly to stay grounded rather than have j.{{clr|3|S}} come out. Linking {{clr|3|c.S}} after kBMF can be tight, but is perfectly doable. |
| {{!}}-
| | |- |
| {{!}}{{!}} {{clr|1|5P}}, {{clr|3|c.S}} jc66BRC, {{clr|4|2H}} > {{clr|4|[4]6H}}->{{clr|P|P}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|4|6H}} > {{clr|4|[4]6H}}, WS {{clr|4|6H}} {{!}}{{!}} Corner {{!}}{{!}} 220 {{!}}{{!}} -31 {{!}}{{!}} All {{!}}{{!}} [4] {{clr|4|Hard}} {{!}}{{!}} [https://youtu.be/WEW8uNYijvE?t=53 Video] {{!}}{{!}} {{clr|1|5P}} must hit meaty to link to {{clr|3|c.S}}. jc66BRC must be done quickly to stay grounded rather than have j.{{clr|3|S}} come out. Max damage confirm with 50 meter off {{clr|1|5P}} in corner.
| | || {{clr|1|5P}}, {{clr|3|c.S}} jc66BRC, {{clr|4|2H}} > {{clr|4|[4]6H}}->{{clr|P|P}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|4|6H}} > {{clr|4|[4]6H}}, WS {{clr|4|6H}} || Corner || 220 || -31 || All || [4] {{clr|4|Hard}} || [https://youtu.be/WEW8uNYijvE?t=53 Video] || {{clr|1|5P}} must hit meaty to link to {{clr|3|c.S}}. jc66BRC must be done quickly to stay grounded rather than have j.{{clr|3|S}} come out. Max damage confirm with 50 meter off {{clr|1|5P}} in corner. |
| {{!}}- | | |- |
| {{!}}{{!}} AA {{clr|1|5P}} > {{clr|1|5P}} > {{clr|4|623H}} {{!}}{{!}} Close anti-air {{!}}{{!}} 103 {{!}}{{!}} 19 {{!}}{{!}} All {{!}}{{!}} [2] {{clr|2|Easy}} {{!}}{{!}} {{!}}{{!}} Quick anti-air combo that blasts the opponent away. | | || AA {{clr|1|5P}} > {{clr|1|5P}} > {{clr|4|623H}} || Close anti-air || 103 || 19 || All || [2] {{clr|2|Easy}} || || Quick anti-air combo that blasts the opponent away. |
| {{!}}- | | |- |
| {{!}}{{!}} AA {{clr|1|5P}}, {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|1|236P}} {{!}}{{!}} Close anti-air {{!}}{{!}} 105 {{!}}{{!}} 17 {{!}}{{!}} All {{!}}{{!}} [2] {{clr|2|Easy}} {{!}}{{!}} {{!}}{{!}} Basic anti-air confirm into okizeme. Generally preferred over the AA {{clr|1|5P}} > {{clr|4|623H}} combo unless {{clr|4|623H}} will break the wall. | | || AA {{clr|1|5P}}, {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|1|236P}} || Close anti-air || 105 || 17 || All || [2] {{clr|2|Easy}} || || Basic anti-air confirm into okizeme. Generally preferred over the AA {{clr|1|5P}} > {{clr|4|623H}} combo unless {{clr|4|623H}} will break the wall. |
| {{!}}-
| | |- |
| {{!}}{{!}} AA {{clr|1|5P}}, [{{clr|3|2S}}] or [{{clr|4|2H}}] > {{clr|1|236P}} {{!}}{{!}} Close anti-air {{!}}{{!}} 86/92 {{!}}{{!}} 14/15 {{!}}{{!}} All {{!}}{{!}} [3] {{clr|3|Medium}} {{!}}{{!}} {{!}}{{!}} Alternative to above combo. Use if not in range for {{clr|3|c.S}} to connect. {{clr|3|2S}} link whiffs on a '''lower''' AA {{clr|1|5P}} where {{clr|4|2H}} would succeed, and {{clr|4|2H}} link whiffs on a '''further''' AA {{clr|1|5P}} where {{clr|3|2S}} would succeed. This route is used if intending to PRC after the {{clr|1|236P}} for an extended combo.
| | || AA {{clr|1|5P}}, [{{clr|3|2S}}] or [{{clr|4|2H}}] > {{clr|1|236P}} || Close anti-air || 86/92 || 14/15 || All || [3] {{clr|3|Medium}} || || Alternative to above combo. Use if not in range for {{clr|3|c.S}} to connect. {{clr|3|2S}} link whiffs on a '''lower''' AA {{clr|1|5P}} where {{clr|4|2H}} would succeed, and {{clr|4|2H}} link whiffs on a '''further''' AA {{clr|1|5P}} where {{clr|3|2S}} would succeed. This route is used if intending to PRC after the {{clr|1|236P}} for an extended combo. |
| {{!}}-
| | |- |
| {{!}}{{!}} AA {{clr|1|5P}}, {{clr|3|c.S}} jc66BRC, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, dl. {{clr|2|6K}}, {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|2|5K}} > dl. {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|4|2H}}, WS ({{clr|4|[4]6H}}->{{clr|P|P}}), [{{clr|4|623H}}] or [{{clr|4|6H}}] {{!}}{{!}} Close anti-air {{!}}{{!}} 232/227 {{!}}{{!}} -10/-16 {{!}}{{!}} All {{!}}{{!}} [5] {{clr|5|Very Hard}} {{!}}{{!}} [https://www.youtube.com/watch?v=5gy0mtxpBTM Video] {{!}}{{!}} Metered anti-air route that gives wallbreak from round start. jc66BRC must be done quickly to stay grounded rather than have j.{{clr|3|S}} come out. HFB not necessary at end but gives more meter. Last kBMF is a JFkBMF. If using {{clr|4|6H}} ender then replace {{clr|4|2H}} with {{clr|4|5H}} for 228 damage.
| | || AA {{clr|1|5P}}, {{clr|3|c.S}} jc66BRC, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, dl. {{clr|2|6K}}, {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|2|5K}} > dl. {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|4|2H}}, WS ({{clr|4|[4]6H}}->{{clr|P|P}}), [{{clr|4|623H}}] or [{{clr|4|6H}}] || Close anti-air || 232/227 || -10/-16 || All || [5] {{clr|5|Very Hard}} || [https://www.youtube.com/watch?v=5gy0mtxpBTM Video] || Metered anti-air route that gives wallbreak from round start. jc66BRC must be done quickly to stay grounded rather than have j.{{clr|3|S}} come out. HFB not necessary at end but gives more meter. Last kBMF is a JFkBMF. If using {{clr|4|6H}} ender then replace {{clr|4|2H}} with {{clr|4|5H}} for 228 damage. |
| {{!)}}
| | |} |
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| {{(!}} class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" | | {| class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" |
| ! colspan="8" {{!}}'''2P Starters''' | | ! colspan="8" |'''2P Starters''' |
| {{!}}-
| | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes | | ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes |
| {{!}}-
| | |- |
| {{!}}{{!}} {{clr|1|2P}} > {{clr|1|2P}} > ... {{!}}{{!}} Close {{!}}{{!}} 55 (3 hits) {{!}}{{!}} 10 (3 hits) {{!}}{{!}} All {{!}}{{!}} [1] {{clr|1|Very Easy}} {{!}}{{!}} {{!}}{{!}} Slower punish / poke that is less likely to whiff on low-profile opponents.
| | || {{clr|1|2P}} > {{clr|1|2P}} > ... || Close || 55 (3 hits) || 10 (3 hits) || All || [1] {{clr|1|Very Easy}} || || Slower punish / poke that is less likely to whiff on low-profile opponents. |
| {{!)}}
| | |} |
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| {{(!}} class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" | | {| class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" |
| ! colspan="8" {{!}}'''6P Starters''' | | ! colspan="8" |'''6P Starters''' |
| {{!}}-
| | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes | | ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes |
| {{!}}-
| | |- |
| {{!}}{{!}} {{clr|1|6P}} > {{clr|4|623H}} {{!}}{{!}} Close {{!}}{{!}} 129 {{!}}{{!}} 18 {{!}}{{!}} All {{!}}{{!}} [1] {{clr|1|Very Easy}} {{!}}{{!}} {{!}}{{!}} Basic confirm off your dedicated anti-air button.
| | || {{clr|1|6P}} > {{clr|4|623H}} || Close || 129 || 18 || All || [1] {{clr|1|Very Easy}} || || Basic confirm off your dedicated anti-air button. |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|1|6P}} > {{clr|4|236P}} {{!}}{{!}} Close {{!}}{{!}} 85 {{!}}{{!}} 14 {{!}}{{!}} All {{!}}{{!}} [1] {{clr|1|Very Easy}} {{!}}{{!}} {{!}}{{!}} Basic CH confirm off your dedicated anti-air button into oki. It's possible to OS the proper followup of {{clr|4|623H}} for normal {{clr|1|6P}} and this combo by inputting {{clr|1|6P}} > {{clr|4|236H}}~{{clr|1|236P}} using counterhit hitstop OS.
| | || '''CH''' {{clr|1|6P}} > {{clr|4|236P}} || Close || 85 || 14 || All || [1] {{clr|1|Very Easy}} || || Basic CH confirm off your dedicated anti-air button into oki. It's possible to OS the proper followup of {{clr|4|623H}} for normal {{clr|1|6P}} and this combo by inputting {{clr|1|6P}} > {{clr|4|236H}}~{{clr|1|236P}} using counterhit hitstop OS. |
| {{!)}}
| | |} |
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| ---- | | ---- |
| ====K Starters==== | | ====K Starters==== |
| {{(!}} class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" | | {| class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" |
| ! colspan="8" {{!}}'''2K/5K Starters''' | | ! colspan="8" |'''2K/5K Starters''' |
| {{!}}-
| | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes | | ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes |
| {{!}}-
| | |- |
| {{!}}{{!}} [{{clr|2|5K}}] or [{{clr|2|2K}}] > {{clr|5|2D}} (> {{clr|4|[4]6H}}[->{{clr|1|P}}]) {{!}}{{!}} Close {{!}}{{!}} 60/54 (83/77) {{!}}{{!}} 9 (16) [12] {{!}}{{!}} All {{!}}{{!}} [2] {{clr|2|Easy}} {{!}}{{!}} {{!}}{{!}} [4] should be held during before start of combo. Can [[GGST/Attack_Attributes|OTG]] with Hammer Fall or use Hammer Fall Break ({{clr|4|[4]6H}}->{{clr|1|P}}) for [[okizeme]].
| | || [{{clr|2|5K}}] or [{{clr|2|2K}}] > {{clr|5|2D}} (> {{clr|4|[4]6H}}[->{{clr|1|P}}]) || Close || 60/54 (83/77) || 9 (16) [12] || All || [2] {{clr|2|Easy}} || || [4] should be held during before start of combo. Can [[GGST/Attack_Attributes|OTG]] with Hammer Fall or use Hammer Fall Break ({{clr|4|[4]6H}}->{{clr|1|P}}) for [[okizeme]]. |
| {{!}}-
| | |- |
| {{!}}{{!}} [{{clr|2|5K}}] or [{{clr|2|2K}}] > {{clr|5|2D}} > 66PRC, {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|2S}} > {{clr|1|236P}} {{!}}{{!}} Midscreen {{!}}{{!}} 143/138 {{!}}{{!}} -38 {{!}}{{!}} All {{!}}{{!}} [3] {{clr|3|Medium}} {{!}}{{!}} {{!}}{{!}} Basic metered conversion from {{clr|2|5K}}/{{clr|2|2K}} starter.
| | || [{{clr|2|5K}}] or [{{clr|2|2K}}] > {{clr|5|2D}} > 66PRC, {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|2S}} > {{clr|1|236P}} || Midscreen || 143/138 || -38 || All || [3] {{clr|3|Medium}} || || Basic metered conversion from {{clr|2|5K}}/{{clr|2|2K}} starter. |
| {{!)}}
| | |} |
|
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|
| {{(!}} class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" | | {| class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" |
| ! colspan="8" {{!}}'''6K Starters''' | | ! colspan="8" |'''6K Starters''' |
| {{!}}-
| | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes | | ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes |
| {{!}}-
| | |- |
| {{!}}{{!}} {{clr|2|6K}} > {{clr|4|[4]6H}} > 66PRC, [{{clr|3|c.S}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}]×2, {{clr|4|5H}}, WS ({{clr|4|[4]6H}}~{{clr|P|P}}), [{{clr|4|623H}}] or [{{clr|4|6H}}] {{!}}{{!}} Corner {{!}}{{!}} 292/291 {{!}}{{!}} ?/? {{!}}{{!}} All {{!}}{{!}} [3] {{clr|3|Medium}} {{!}}{{!}} {{!}}{{!}} kBMF loop route from {{clr|2|6K}} frametrap in corner (i.e. {{clr|3|c.S}} > {{clr|2|6K}} catching jump)
| | || {{clr|2|6K}} > {{clr|4|[4]6H}} > 66PRC, [{{clr|3|c.S}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}]×2, {{clr|4|5H}}, WS ({{clr|4|[4]6H}}~{{clr|P|P}}), [{{clr|4|623H}}] or [{{clr|4|6H}}] || Corner || 292/291 || ?/? || All || [3] {{clr|3|Medium}} || || kBMF loop route from {{clr|2|6K}} frametrap in corner (i.e. {{clr|3|c.S}} > {{clr|2|6K}} catching jump) |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|2|6K}}, {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}} {{!}}{{!}} Close {{!}}{{!}} 158 {{!}}{{!}} 26 {{!}}{{!}} All {{!}}{{!}} [2] {{clr|2|Easy}} {{!}}{{!}} {{!}}{{!}} Basic confirm for CH {{clr|2|6K}}.
| | || '''CH''' {{clr|2|6K}}, {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}} || Close || 158 || 26 || All || [2] {{clr|2|Easy}} || || Basic confirm for CH {{clr|2|6K}}. |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|2|6K}} > {{clr|4|214H}}, {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} {{!}}{{!}} Close {{!}}{{!}} 214 {{!}}{{!}} 36 {{!}}{{!}} All {{!}}{{!}} [3] {{clr|3|Medium}} {{!}}{{!}} {{!}}{{!}} Must be a Kara Buster to reach, and will not reach from a far-spaced CH {{clr|2|6K}}. In the situation that kPB will whiff, use {{clr|5|2D}} for 137 damage + oki or {{clr|3|2S}} > {{clr|4|5H}} for 169 damage.
| | || '''CH''' {{clr|2|6K}} > {{clr|4|214H}}, {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} || Close || 214 || 36 || All || [3] {{clr|3|Medium}} || || Must be a Kara Buster to reach, and will not reach from a far-spaced CH {{clr|2|6K}}. In the situation that kPB will whiff, use {{clr|5|2D}} for 137 damage + oki or {{clr|3|2S}} > {{clr|4|5H}} for 169 damage. |
| {{!)}}
| | |} |
|
| |
|
| ---- | | ---- |
| ====S Starters==== | | ====S Starters==== |
| {{(!}} class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" | | {| class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" |
| ! colspan="8" {{!}}'''c.S/f.S Starters''' | | ! colspan="8" |'''c.S/f.S Starters''' |
| {{!}}-
| | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes | | ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes |
| {{!}}-
| | |- |
| {{!}}{{!}} ({{clr|3|c.S}} >) {{clr|3|f.S}} > {{clr|4|5H}} {{!}}{{!}} Any {{!}}{{!}} 87/(124) {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [1] {{clr|1|Very Easy}} {{!}}{{!}} [https://youtu.be/OLpfbLK2TJs?t=5 Video] {{!}}{{!}} When {{clr|4|2H}} won't reach <br> Your go-to midscreen poke confirm.
| | || ({{clr|3|c.S}} >) {{clr|3|f.S}} > {{clr|4|5H}} || Any || 87/(124) || || All || [1] {{clr|1|Very Easy}} || [https://youtu.be/OLpfbLK2TJs?t=5 Video] || When {{clr|4|2H}} won't reach <br> Your go-to midscreen poke confirm. |
| {{!}}- | | |- |
| {{!}}{{!}} {{clr|3|c.S}} > ({{clr|3|2S}} >) {{clr|4|2H}} > {{clr|4|623H}} {{!}}{{!}} Very Close {{!}}{{!}} 173/185 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [2] {{clr|2|Easy}} {{!}}{{!}} [https://youtu.be/OLpfbLK2TJs?t=8 Video] {{!}}{{!}} Meterless conversion when close enough for {{clr|4|2H}}<br>Insert {{clr|3|2S}} when very close.
| | || {{clr|3|c.S}} > ({{clr|3|2S}} >) {{clr|4|2H}} > {{clr|4|623H}} || Very Close || 173/185 || || All || [2] {{clr|2|Easy}} || [https://youtu.be/OLpfbLK2TJs?t=8 Video] || Meterless conversion when close enough for {{clr|4|2H}}<br>Insert {{clr|3|2S}} when very close. |
| {{!}}- | | |- |
| {{!}}{{!}} {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}}, {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}}, [{{clr|4|6H}}]or[{{clr|4|623H}}] {{!}}{{!}} Very Close, Corner {{!}}{{!}} 258/257 {{!}}{{!}} ?/~47 {{!}}{{!}} All ~ For large characters hold 6 during {{clr|1|236P}} > {{clr|3|c.S}} {{!}}{{!}} [2] {{clr|2|Easy}} {{!}}{{!}} [https://youtu.be/OLpfbLK2TJs?t=15 Video] {{!}}{{!}} Easy meterless wall combo. <br>Heat Knuckles gives More tension than {{clr|4|6H}}. Any move post wallbreak guarantees 50 tension.
| | || {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}}, {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}}, [{{clr|4|6H}}]or[{{clr|4|623H}}] || Very Close, Corner || 258/257 || ?/~47 || All ~ For large characters hold 6 during {{clr|1|236P}} > {{clr|3|c.S}} || [2] {{clr|2|Easy}} || [https://youtu.be/OLpfbLK2TJs?t=15 Video] || Easy meterless wall combo. <br>Heat Knuckles gives More tension than {{clr|4|6H}}. Any move post wallbreak guarantees 50 tension. |
| {{!}}- | | |- |
| {{!}}{{!}} {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|1|236P}}, {{clr|2|5K}} > {{clr|4|6H}} > [{{clr|4|4}}]{{clr|4|6H}}->{{clr|1|P}} > {{clr|4|6H}} {{!}}{{!}} Very Close, Corner {{!}}{{!}} 265 {{!}}{{!}} ~35 {{!}}{{!}} All {{!}}{{!}} [2] {{clr|2|Easy}} {{!}}{{!}} [https://youtu.be/6r-rH94xfhI Video] {{!}}{{!}} Easy meterless wall combo. | | || {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|1|236P}}, {{clr|2|5K}} > {{clr|4|6H}} > [{{clr|4|4}}]{{clr|4|6H}}->{{clr|1|P}} > {{clr|4|6H}} || Very Close, Corner || 265 || ~35 || All || [2] {{clr|2|Easy}} || [https://youtu.be/6r-rH94xfhI Video] || Easy meterless wall combo. |
| {{!}}-
| | |- |
| {{!}}{{!}} {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}}, {{clr|2|K}} > {{clr|2|6K}} > {{clr|3|63214S}}, ({{clr|5|2D}}), WS, {{clr|4|6H}} {{!}}{{!}} Close, Corner {{!}}{{!}} 241/(255) {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [2] {{clr|2|Easy}} {{!}}{{!}} [https://youtu.be/vEslU-Gn_p0 Video] {{!}}{{!}} alternate route for basic wall break combo when the c.S would turn into f.S. [[https://youtu.be/KBUsdoEiWrs Video]]{{clr|5|2D}} needed when the character does not wall splat on {{clr|3|63214S}} | | || {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}}, {{clr|2|K}} > {{clr|2|6K}} > {{clr|3|63214S}}, ({{clr|5|2D}}), WS, {{clr|4|6H}} || Close, Corner || 241/(255) || || All || [2] {{clr|2|Easy}} || [https://youtu.be/vEslU-Gn_p0 Video] || alternate route for basic wall break combo when the c.S would turn into f.S. [[https://youtu.be/KBUsdoEiWrs Video]]{{clr|5|2D}} needed when the character does not wall splat on {{clr|3|63214S}} |
| {{!}}- | | |- |
| {{!}}{{!}} {{clr|3|c.S}} > ({{clr|3|2S}} >) {{clr|4|2H}} > {{clr|3|236236S}} {{!}}{{!}} Very Close {{!}}{{!}} 257/263 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [2] {{clr|2|Easy}} {{!}}{{!}} [https://youtu.be/OLpfbLK2TJs?t=23 Video] {{!}}{{!}} Burn 50 meter for increased damage and better Oki<br> {{clr|3|2S}} can be inserted when very close.
| | || {{clr|3|c.S}} > ({{clr|3|2S}} >) {{clr|4|2H}} > {{clr|3|236236S}} || Very Close || 257/263 || || All || [2] {{clr|2|Easy}} || [https://youtu.be/OLpfbLK2TJs?t=23 Video] || Burn 50 meter for increased damage and better Oki<br> {{clr|3|2S}} can be inserted when very close. |
| {{!}}- | | |- |
| {{!}}{{!}} {{clr|3|c.S/2S}} > {{clr|4|5H}} > 66RRC~{{clr|4|214H}} > {{clr|1|632146K~P}} {{!}}{{!}} Midscreen/Any {{!}}{{!}} 258 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [3] {{clr|3|Medium}} {{!}}{{!}} [https://youtu.be/o1Vig5nCmec?t=102 Video] {{!}}{{!}} Pickup combo for when {{clr|4|2H}} would whiff.
| | || {{clr|3|c.S/2S}} > {{clr|4|5H}} > 66RRC~{{clr|4|214H}} > {{clr|1|632146K~P}} || Midscreen/Any || 258 || || All || [3] {{clr|3|Medium}} || [https://youtu.be/o1Vig5nCmec?t=102 Video] || Pickup combo for when {{clr|4|2H}} would whiff. |
| {{!}}- | | |- |
| {{!}}{{!}} {{clr|3|c.S}} > ({{clr|3|2S}}) > {{clr|4|2H}} > {{clr|4|623H}} > 66RRC~{{clr|1|236P}} (Whiff), {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}}, WS, {{clr|4|6H}} {{!}}{{!}} Back to Corner {{!}}{{!}} 236 (242) {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} [4] {{clr|4|Hard}} {{!}}{{!}} [https://youtu.be/un8oBAAgzuI?t=20 Video] {{!}}{{!}} If you fail to 66RRC~{{clr|1|236P}}, you can {{clr|1|236K~P}} for the necessary distance. <br> {{clr|3|2S}} if you are very close. <br> Alternative Entry (Close Anti-Air); [{{clr|1|5P}}]x2 > {{clr|4|623H}} > ...
| | || {{clr|3|c.S}} > ({{clr|3|2S}}) > {{clr|4|2H}} > {{clr|4|623H}} > 66RRC~{{clr|1|236P}} (Whiff), {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}}, WS, {{clr|4|6H}} || Back to Corner || 236 (242) || || || [4] {{clr|4|Hard}} || [https://youtu.be/un8oBAAgzuI?t=20 Video] || If you fail to 66RRC~{{clr|1|236P}}, you can {{clr|1|236K~P}} for the necessary distance. <br> {{clr|3|2S}} if you are very close. <br> Alternative Entry (Close Anti-Air); [{{clr|1|5P}}]x2 > {{clr|4|623H}} > ... |
| {{!}}-
| | |- |
| {{!}}{{!}} {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|4|632146H}} > {{clr|3|236236S}} > [{{clr|4|4H}}]{{clr|4|6H}} > {{clr|2|6K}} > {{clr|4|214H}} > {{clr|5|2D}} > WS, {{clr|4|6H}} {{!}}{{!}} Midscreen/Start {{!}}{{!}} 372 {{!}}{{!}} -100 {{!}}{{!}} All {{!}}{{!}} [3] {{clr|3|Medium}} {{!}}{{!}} [https://youtu.be/OsGvwyFClxM Video] {{!}}{{!}} Great meterdump after landing a {{clr|3|c.S}} midscreen.
| | || {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|4|632146H}} > {{clr|3|236236S}} > [{{clr|4|4H}}]{{clr|4|6H}} > {{clr|2|6K}} > {{clr|4|214H}} > {{clr|5|2D}} > WS, {{clr|4|6H}} || Midscreen/Start || 372 || -100 || All || [3] {{clr|3|Medium}} || [https://youtu.be/OsGvwyFClxM Video] || Great meterdump after landing a {{clr|3|c.S}} midscreen. |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|3|c.S}} > {{clr|4|2H}} > [{{clr|4|4}}]{{clr|4|6H}}->{{clr|1|P}}, {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|2S}} > {{clr|1|236P}} {{!}}{{!}} Close {{!}}{{!}} 211 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [3] {{clr|3|Medium}} {{!}}{{!}} <replace soon> {{!}}{{!}} Universal (okizeme) confirm for '''CH''' {{clr|3|c.S}}. Requires a JFkBMF to get {{clr|3|2S}} > {{clr|1|236P}} vs lightweights. Replace {{clr|3|2S}} > {{clr|1|236P}} with kHK ({{clr|4|623}}{{clr|2|6K}}~{{clr|4|H}}) for more damage and/or wallbreak.
| | || '''CH''' {{clr|3|c.S}} > {{clr|4|2H}} > [{{clr|4|4}}]{{clr|4|6H}}->{{clr|1|P}}, {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|2S}} > {{clr|1|236P}} || Close || 211 || || All || [3] {{clr|3|Medium}} || <replace soon> || Universal (okizeme) confirm for '''CH''' {{clr|3|c.S}}. Requires a JFkBMF to get {{clr|3|2S}} > {{clr|1|236P}} vs lightweights. Replace {{clr|3|2S}} > {{clr|1|236P}} with kHK ({{clr|4|623}}{{clr|2|6K}}~{{clr|4|H}}) for more damage and/or wallbreak. |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|3|c.S}} > {{clr|5|5D}}, {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|2S}} > {{clr|1|236P}} {{!}}{{!}} Close {{!}}{{!}} 214 {{!}}{{!}} {{!}}{{!}} SO, KY, AX, CH, HA, PO, FA, ZT, LE, AN, GO, NA {{!}}{{!}} [4] {{clr|3|Medium}} {{!}}{{!}} <replace soon> {{!}}{{!}} Optimal (okizeme) confirm for '''CH''' {{clr|3|c.S}} vs mid/heavyweights. The {{clr|5|5D}}, {{clr|2|5K}} link is tight but doable. Replace {{clr|3|2S}} > {{clr|1|236P}} with kHK ({{clr|4|623}}{{clr|2|6K}}~{{clr|4|H}}) for more damage and/or wallbreak.
| | || '''CH''' {{clr|3|c.S}} > {{clr|5|5D}}, {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|2S}} > {{clr|1|236P}} || Close || 214 || || SO, KY, AX, CH, HA, PO, FA, ZT, LE, AN, GO, NA || [4] {{clr|3|Medium}} || <replace soon> || Optimal (okizeme) confirm for '''CH''' {{clr|3|c.S}} vs mid/heavyweights. The {{clr|5|5D}}, {{clr|2|5K}} link is tight but doable. Replace {{clr|3|2S}} > {{clr|1|236P}} with kHK ({{clr|4|623}}{{clr|2|6K}}~{{clr|4|H}}) for more damage and/or wallbreak. |
| {{!)}}
| | |} |
|
| |
|
| {{(!}} class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" | | {| class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" |
| ! colspan="8" {{!}}'''2S Starters''' | | ! colspan="8" |'''2S Starters''' |
| {{!}}-
| | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes | | ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|3|2S}} > {{clr|4|[4]6H}} {{!}}{{!}} Any {{!}}{{!}} 94 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [1] {{clr|1|Very Easy}} {{!}}{{!}} [https://www.youtube.com/watch?v=OLpfbLK2TJs Video] {{!}}{{!}} Easy CH combo that closes a significant amount of space.
| | || '''CH''' {{clr|3|2S}} > {{clr|4|[4]6H}} || Any || 94 || || All || [1] {{clr|1|Very Easy}} || [https://www.youtube.com/watch?v=OLpfbLK2TJs Video] || Easy CH combo that closes a significant amount of space. |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|3|2S}} > {{clr|4|[4]6H -> P}}, {{clr|1|632146P}} {{!}}{{!}} Midscreen/Any {{!}}{{!}} 186 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [3] {{clr|3|Medium}} {{!}}{{!}} [https://youtu.be/KcxMpxTL_10 Video] {{!}}{{!}} The timing on the HFB will vary depending on screen position. Extend with RRC > {{clr|4|2H}} > {{clr|4|623H}} for more damage/wallbreak in the corner.
| | || '''CH''' {{clr|3|2S}} > {{clr|4|[4]6H -> P}}, {{clr|1|632146P}} || Midscreen/Any || 186 || || All || [3] {{clr|3|Medium}} || [https://youtu.be/KcxMpxTL_10 Video] || The timing on the HFB will vary depending on screen position. Extend with RRC > {{clr|4|2H}} > {{clr|4|623H}} for more damage/wallbreak in the corner. |
| {{!)}}
| | |} |
|
| |
|
| ---- | | ---- |
| ====H Starters==== | | ====H Starters==== |
| {{(!}} class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" | | {| class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" |
| ! colspan="8" {{!}}'''5H Starters''' | | ! colspan="8" |'''5H Starters''' |
| {{!}}-
| | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes | | ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|4|5H}} > {{clr|4|[4]6H}} {{!}}{{!}} Far {{!}}{{!}} 113 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [1] {{clr|1|Very Easy}} {{!}}{{!}} {{!}}{{!}} Basic CH combo that converts a huge range poke into close range pressure. Can {{clr|4|[4]6H}}>{{clr|1|P}} instead.
| | || '''CH''' {{clr|4|5H}} > {{clr|4|[4]6H}} || Far || 113 || || All || [1] {{clr|1|Very Easy}} || || Basic CH combo that converts a huge range poke into close range pressure. Can {{clr|4|[4]6H}}>{{clr|1|P}} instead. |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|4|5H}} > {{clr|4|[4]6H}} > 66RRC, {{clr|3|2S}} > {{clr|4|2H}} > {{clr|1|236P}}, ({{clr|1|236P}}) {{!}}{{!}} Far {{!}}{{!}} 204/222 {{!}}{{!}} 20 {{!}}{{!}} All {{!}}{{!}} [3] {{clr|3|Medium}} {{!}}{{!}} [https://youtu.be/ytTGZIUrr1Y Video] {{!}}{{!}} Extension. The first {{clr|1|236P}} must be cancelled into after a short delay. Can omit the final Mega Fist and leave the opponent with a hard knockdown.
| | || '''CH''' {{clr|4|5H}} > {{clr|4|[4]6H}} > 66RRC, {{clr|3|2S}} > {{clr|4|2H}} > {{clr|1|236P}}, ({{clr|1|236P}}) || Far || 204/222 || 20 || All || [3] {{clr|3|Medium}} || [https://youtu.be/ytTGZIUrr1Y Video] || Extension. The first {{clr|1|236P}} must be cancelled into after a short delay. Can omit the final Mega Fist and leave the opponent with a hard knockdown. |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|4|5H}} > {{clr|4|[4]6H}} > 66RRC~{{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, microwalk {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}} {{!}}{{!}} All {{!}}{{!}} 235 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [4] {{clr|4|Hard}} {{!}}{{!}} {{!}}{{!}} First kBMF must be a JFkBMF in corner to get microwalk {{clr|2|5K}} to connect on lightweights (difficulty upgraded to [5] {{clr|5|Very Hard}}). At round start distance, it is possible to connect {{clr|3|2S}} > {{clr|1|236P}}, WS {{clr|4|6H}} afterwards for 302 damage and wallbreak.
| | || '''CH''' {{clr|4|5H}} > {{clr|4|[4]6H}} > 66RRC~{{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, microwalk {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}} || All || 235 || || All || [4] {{clr|4|Hard}} || || First kBMF must be a JFkBMF in corner to get microwalk {{clr|2|5K}} to connect on lightweights (difficulty upgraded to [5] {{clr|5|Very Hard}}). At round start distance, it is possible to connect {{clr|3|2S}} > {{clr|1|236P}}, WS {{clr|4|6H}} afterwards for 302 damage and wallbreak. |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|4|5H}} > {{clr|4|[4]6H}} 66PRC~{{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|4|2H}} > [{{clr|3|63214S}}] {{!}}{{!}} All {{!}}{{!}} (MA) 252 {{!}}{{!}} {{!}}{{!}} GI, IN, JC, MA, MI, RA, BA {{!}}{{!}} [4] {{clr|4|Hard}} {{!}}{{!}} [https://streamable.com/41isx3 video] {{!}}{{!}} Optimal confirm for lightweights. Removes the need for a JFkBMF and gives similar oki to a Megafist knockdown (use kara Hammer Fall Brake into meaty {{clr|3|c.S}}, CHs 4f reversal mash). '''NOTE''': video shows 66RRC~ which is required on close CH. Mid-range use 66PRC~ [https://streamable.com/kqh0kd like this].
| | || '''CH''' {{clr|4|5H}} > {{clr|4|[4]6H}} 66PRC~{{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|4|2H}} > [{{clr|3|63214S}}] || All || (MA) 252 || || GI, IN, JC, MA, MI, RA, BA || [4] {{clr|4|Hard}} || [https://streamable.com/41isx3 video] || Optimal confirm for lightweights. Removes the need for a JFkBMF and gives similar oki to a Megafist knockdown (use kara Hammer Fall Brake into meaty {{clr|3|c.S}}, CHs 4f reversal mash). '''NOTE''': video shows 66RRC~ which is required on close CH. Mid-range use 66PRC~ [https://streamable.com/kqh0kd like this]. |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|4|5H}} > {{clr|1|236P}} {{!}}{{!}} Mid-range {{!}}{{!}} 118 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [2] {{clr|2|Easy}} {{!}}{{!}} {{!}}{{!}} Basic CH combo that leaves opponent standing and close.
| | || '''CH''' {{clr|4|5H}} > {{clr|1|236P}} || Mid-range || 118 || || All || [2] {{clr|2|Easy}} || || Basic CH combo that leaves opponent standing and close. |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|4|5H}} > {{clr|1|236P}} > 66PRC, {{clr|3|c.S}} > {{clr|4|214H}}, {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} {{!}}{{!}} Mid-range {{!}}{{!}} 253 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [3] {{clr|3|Medium}} {{!}}{{!}} {{!}}{{!}} The 66PRC must be performed on the ground. Can be further extended with 66RRC, {{clr|4|2H}} > {{clr|4|623H}} which will wall break from mid-stage for 295 damage.
| | || '''CH''' {{clr|4|5H}} > {{clr|1|236P}} > 66PRC, {{clr|3|c.S}} > {{clr|4|214H}}, {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} || Mid-range || 253 || || All || [3] {{clr|3|Medium}} || || The 66PRC must be performed on the ground. Can be further extended with 66RRC, {{clr|4|2H}} > {{clr|4|623H}} which will wall break from mid-stage for 295 damage. |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|4|5H}} > {{clr|1|236P}} > 66PRC, {{clr|3|2S}} > {{clr|4|2H}} > {{clr|1|236P}}, ({{clr|1|236P}}) {{!}}{{!}} Mid-range {{!}}{{!}} 225 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [4] {{clr|4|Hard}} {{!}}{{!}} {{!}}{{!}} Easier extension to mid-range '''CH''' {{clr|4|5H}}. carries just as far but has less maximum damage potential when extended. The 66PRC must be performed just before touching the ground. Can omit the final Mega Fist and leave the opponent with a hard knockdown.
| | || '''CH''' {{clr|4|5H}} > {{clr|1|236P}} > 66PRC, {{clr|3|2S}} > {{clr|4|2H}} > {{clr|1|236P}}, ({{clr|1|236P}}) || Mid-range || 225 || || All || [4] {{clr|4|Hard}} || || Easier extension to mid-range '''CH''' {{clr|4|5H}}. carries just as far but has less maximum damage potential when extended. The 66PRC must be performed just before touching the ground. Can omit the final Mega Fist and leave the opponent with a hard knockdown. |
| {{!)}}
| | |} |
|
| |
|
| {{(!}} class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" | | {| class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" |
| ! colspan="8" {{!}}'''2H Starters''' | | ! colspan="8" |'''2H Starters''' |
| {{!}}-
| | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes | | ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes |
| {{!}}-
| | |- |
| {{!}}{{!}} {{clr|4|2H}} > [{{clr|1|236P}}] or [{{clr|4|623H}}] {{!}}{{!}} Close {{!}}{{!}} ??/155 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [1] {{clr|1|Very Easy}} {{!}}{{!}} {{!}}{{!}} When anti-airing, if opponent is too high then followups can whiff, delay slightly to ensure they connect.
| | || {{clr|4|2H}} > [{{clr|1|236P}}] or [{{clr|4|623H}}] || Close || ??/155 || || All || [1] {{clr|1|Very Easy}} || || When anti-airing, if opponent is too high then followups can whiff, delay slightly to ensure they connect. |
| {{!}}-
| | |- |
| {{!}}{{!}} {{clr|4|2H}} > {{clr|1|236P}}, {{clr|2|5K}} > {{clr|1|214P}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|4|623}}{{clr|2|6K}}~{{clr|4|H}} {{!}}{{!}} Close {{!}}{{!}} 228 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [4] {{clr|4|Hard}} {{!}}{{!}} [https://youtu.be/eVQoJ-KskZE?t=379 video] {{!}}{{!}} Used as a specific meterless punish to certain moves (e.g. {{Character Label|GGST|I-No|label=I-No's}} {{MiniMoveCard|game=GGST|chara=I-No|input=632146S|label=Ultimate Fortissimo}}) when left close enough. Against lightweights, {{clr|1|236P}} must be slightly delayed to ensure the {{clr|2|5K}} pickup otherwise it will OTG, and a JFkBMF is required for {{clr|4|623}}{{clr|2|6K}}~{{clr|4|H}} to connect.
| | || {{clr|4|2H}} > {{clr|1|236P}}, {{clr|2|5K}} > {{clr|1|214P}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|4|623}}{{clr|2|6K}}~{{clr|4|H}} || Close || 228 || || All || [4] {{clr|4|Hard}} || [https://youtu.be/eVQoJ-KskZE?t=379 video] || Used as a specific meterless punish to certain moves (e.g. {{Character Label|GGST|I-No|label=I-No's}} {{MiniMoveCard|game=GGST|chara=I-No|input=632146S|label=Ultimate Fortissimo}}) when left close enough. Against lightweights, {{clr|1|236P}} must be slightly delayed to ensure the {{clr|2|5K}} pickup otherwise it will OTG, and a JFkBMF is required for {{clr|4|623}}{{clr|2|6K}}~{{clr|4|H}} to connect. |
| {{!}}-
| | |- |
| {{!}}{{!}} {{clr|4|2H}} > {{clr|1|236P}}, {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}}, WS {{clr|4|623H}} {{!}}{{!}} Corner {{!}}{{!}} 267 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [2] {{clr|2|Easy}} {{!}}{{!}} [https://youtu.be/vjJY8emfMiQ video] {{!}}{{!}} Basic universal corner combo for {{clr|4|2H}} starter. Mainly used for meter generation ({{clr|4|623H}} ender) as {{clr|4|6H}} generates less meter. The caveat is that the opponent gains slightly more meter and a solid amount more Burst, so weigh the pros and cons.
| | || {{clr|4|2H}} > {{clr|1|236P}}, {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}}, WS {{clr|4|623H}} || Corner || 267 || || All || [2] {{clr|2|Easy}} || [https://youtu.be/vjJY8emfMiQ video] || Basic universal corner combo for {{clr|4|2H}} starter. Mainly used for meter generation ({{clr|4|623H}} ender) as {{clr|4|6H}} generates less meter. The caveat is that the opponent gains slightly more meter and a solid amount more Burst, so weigh the pros and cons. |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|4|2H}}, {{clr|3|2S}} > {{clr|4|2H}} > {{clr|1|236P}}, ({{clr|1|236P}}) {{!}}{{!}} Close {{!}}{{!}} 202 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [3] {{clr|3|Medium}} {{!}}{{!}} {{!}}{{!}} Only works on grounded CH up close. the first {{clr|1|236P}} must be cancelled into after a short delay. Can omit the final Mega Fist and leave the opponent with a hard knockdown.
| | || '''CH''' {{clr|4|2H}}, {{clr|3|2S}} > {{clr|4|2H}} > {{clr|1|236P}}, ({{clr|1|236P}}) || Close || 202 || || All || [3] {{clr|3|Medium}} || || Only works on grounded CH up close. the first {{clr|1|236P}} must be cancelled into after a short delay. Can omit the final Mega Fist and leave the opponent with a hard knockdown. |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|4|2H}}, {{clr|4|2H}} > {{clr|3|236236S}} {{!}}{{!}} Close {{!}}{{!}} 272 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [2] {{clr|2|Easy}} {{!}}{{!}} {{!}}{{!}} Super simple meter conversion for massive damage. Does more damage than adding a {{clr|3|2S}} filler. Whiffs at tip range. | | || '''CH''' {{clr|4|2H}}, {{clr|4|2H}} > {{clr|3|236236S}} || Close || 272 || || All || [2] {{clr|2|Easy}} || || Super simple meter conversion for massive damage. Does more damage than adding a {{clr|3|2S}} filler. Whiffs at tip range. |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|4|2H}} > {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|3|c.S}} > {{clr|1|23}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, ({{clr|4|623}}{{clr|2|6K}}~{{clr|4|H}}) {{!}}{{!}} All {{!}}{{!}} 201 (238) {{!}}{{!}} {{!}}{{!}} GI, IN, JC, MA, MI, RA, BA (SO, KY, AX, CH, HA, PO, FA, ZT, LE, AN, GO, NA) {{!}}{{!}} [4] {{clr|4|Hard}} {{!}}{{!}} [https://twitter.com/DSbro_/status/1446653862971068418 Video] {{!}}{{!}} Universal confirm off '''CH''' {{clr|H|2H}}. On hit at tip range of '''CH''' {{clr|4|2H}}, a deep {{clr|4|[4]6H}}->{{clr|1|P}} is required to ensure the {{clr|2|5K}} pickup. Against non-lightweights, it is possible to link {{clr|4|623}}{{clr|2|6K}}~{{clr|4|H}} for a more damaging ender at the cost of oki.
| | || '''CH''' {{clr|4|2H}} > {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|3|c.S}} > {{clr|1|23}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, ({{clr|4|623}}{{clr|2|6K}}~{{clr|4|H}}) || All || 201 (238) || || GI, IN, JC, MA, MI, RA, BA (SO, KY, AX, CH, HA, PO, FA, ZT, LE, AN, GO, NA) || [4] {{clr|4|Hard}} || [https://twitter.com/DSbro_/status/1446653862971068418 Video] || Universal confirm off '''CH''' {{clr|H|2H}}. On hit at tip range of '''CH''' {{clr|4|2H}}, a deep {{clr|4|[4]6H}}->{{clr|1|P}} is required to ensure the {{clr|2|5K}} pickup. Against non-lightweights, it is possible to link {{clr|4|623}}{{clr|2|6K}}~{{clr|4|H}} for a more damaging ender at the cost of oki. |
| {{!}}- | | |- |
| {{!}}{{!}} '''CH''' {{clr|4|2H}} > {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, microwalk {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|4|623}}{{clr|2|6K}}~{{clr|4|H}} {{!}}{{!}} Close {{!}}{{!}} 243 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [4] {{clr|4|Hard}} {{!}}{{!}} [https://twitter.com/DSbro_/status/1447683086699933700 Video] {{!}}{{!}} Microwalk {{clr|2|5K}} will whiff at tip range '''CH''' {{clr|4|2H}}. Reliable route on mid/heavies. Against lightweights, both kBMFs must be JFkBMFs to connect kHK at the end (difficulty upgraded to [5] {{clr|5|Very Hard}}, [https://youtu.be/-uk8mdxsrmo video]). | | || '''CH''' {{clr|4|2H}} > {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, microwalk {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|4|623}}{{clr|2|6K}}~{{clr|4|H}} || Close || 243 || || All || [4] {{clr|4|Hard}} || [https://twitter.com/DSbro_/status/1447683086699933700 Video] || Microwalk {{clr|2|5K}} will whiff at tip range '''CH''' {{clr|4|2H}}. Reliable route on mid/heavies. Against lightweights, both kBMFs must be JFkBMFs to connect kHK at the end (difficulty upgraded to [5] {{clr|5|Very Hard}}, [https://youtu.be/-uk8mdxsrmo video]). |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|4|2H}} > {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, microwalk {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|2S}} > {{clr|1|236P}} {{!}}{{!}} Close {{!}}{{!}} 242 {{!}}{{!}} {{!}}{{!}} SO, KY, AX, CH, HA, PO, FA, ZT, LE, AN, GO, NA {{!}}{{!}} [5] {{clr|5|Very Hard}} {{!}}{{!}} [https://youtu.be/-uk8mdxsrmo Video] {{!}}{{!}} Microwalk {{clr|2|5K}} will whiff at tip range '''CH''' {{clr|4|2H}}. Double JFkBMF route against heavy weights to get oki after '''CH''' {{clr|4|2H}}.
| | || '''CH''' {{clr|4|2H}} > {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, microwalk {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|2S}} > {{clr|1|236P}} || Close || 242 || || SO, KY, AX, CH, HA, PO, FA, ZT, LE, AN, GO, NA || [5] {{clr|5|Very Hard}} || [https://youtu.be/-uk8mdxsrmo Video] || Microwalk {{clr|2|5K}} will whiff at tip range '''CH''' {{clr|4|2H}}. Double JFkBMF route against heavy weights to get oki after '''CH''' {{clr|4|2H}}. |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|4|2H}} > {{clr|4|[4]6H}}->{{clr|1|P}}, [{{clr|3|c.S}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}]×2, {{clr|3|c.S}} > {{clr|4|6H}}, WS {{clr|4|6H}}, {{!}}{{!}} Corner {{!}}{{!}} 310 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [4] {{clr|4|Hard}} {{!}}{{!}} [https://twitter.com/Leapfrog_Potcho/status/1404574174178332672 Video] {{!}}{{!}} Disgusting damage in the corner and meterless
| | || '''CH''' {{clr|4|2H}} > {{clr|4|[4]6H}}->{{clr|1|P}}, [{{clr|3|c.S}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}]×2, {{clr|3|c.S}} > {{clr|4|6H}}, WS {{clr|4|6H}}, || Corner || 310 || || All || [4] {{clr|4|Hard}} || [https://twitter.com/Leapfrog_Potcho/status/1404574174178332672 Video] || Disgusting damage in the corner and meterless |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|4|2H}} > {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, [{{clr|3|c.S}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}]×2, {{clr|4|5H}}, WS {{clr|4|623H}} {{!}}{{!}} Corner {{!}}{{!}} 321 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [5] {{clr|5|Very Hard}} {{!}}{{!}} [https://youtu.be/kHZiNJEZ5M8 Video] {{!}}{{!}} The link for {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}} after {{clr|4|[4]6H}}->{{clr|1|P}} is tight but consistent.
| | || '''CH''' {{clr|4|2H}} > {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, [{{clr|3|c.S}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}]×2, {{clr|4|5H}}, WS {{clr|4|623H}} || Corner || 321 || || All || [5] {{clr|5|Very Hard}} || [https://youtu.be/kHZiNJEZ5M8 Video] || The link for {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}} after {{clr|4|[4]6H}}->{{clr|1|P}} is tight but consistent. |
| {{!)}}
| | |} |
|
| |
|
| {{(!}} class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" | | {| class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" |
| ! colspan="8" {{!}}'''6H Starters''' | | ! colspan="8" |'''6H Starters''' |
| {{!}}-
| | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes | | ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|4|6H}}, {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, [ {{clr|3|c.S}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}} ]x2, {{clr|4|5H}} > {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|4|623H}} {{!}}{{!}} Near Corner {{!}}{{!}} 348 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [5] {{clr|5|Very Hard}} {{!}}{{!}} [https://twitter.com/DSbro_/status/1406849016802037762 Video] {{!}}{{!}} Extended meterless confirm for a CH {{clr|4|6H}}. Very strict timing to get {{clr|4|5H}} splat otherwise last {{clr|1|2146K~P}} will splat and be less damage than the above combo. Also needs max height {{clr|3|c.S}} hits otherwise {{clr|4|623H}} will whiff ({{clr|H|6H}} ender is fine too, it's 3 damage less.)
| | || '''CH''' {{clr|4|6H}}, {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, [ {{clr|3|c.S}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}} ]x2, {{clr|4|5H}} > {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|4|623H}} || Near Corner || 348 || || All || [5] {{clr|5|Very Hard}} || [https://twitter.com/DSbro_/status/1406849016802037762 Video] || Extended meterless confirm for a CH {{clr|4|6H}}. Very strict timing to get {{clr|4|5H}} splat otherwise last {{clr|1|2146K~P}} will splat and be less damage than the above combo. Also needs max height {{clr|3|c.S}} hits otherwise {{clr|4|623H}} will whiff ({{clr|H|6H}} ender is fine too, it's 3 damage less.) |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|4|6H}}, {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|c.S}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|c.S}} > {{clr|4|6H}}, {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|4|6H}} {{!}}{{!}} Near Corner {{!}}{{!}} 340 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [4] {{clr|4|Hard}} {{!}}{{!}} {{!}}{{!}} Meterless confirm for a CH {{clr|4|6H}}.
| | || '''CH''' {{clr|4|6H}}, {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|c.S}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|c.S}} > {{clr|4|6H}}, {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|4|6H}} || Near Corner || 340 || || All || [4] {{clr|4|Hard}} || || Meterless confirm for a CH {{clr|4|6H}}. |
| {{!)}}
| | |} |
|
| |
|
| ---- | | ---- |
| ====D Starters==== | | ====D Starters==== |
| {{(!}} class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" | | {| class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" |
| ! colspan="8" {{!}}'''5D Starters''' | | ! colspan="8" |'''5D Starters''' |
| {{!}}-
| | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes | | ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes |
| {{!}}-
| | |- |
| {{!}}{{!}} {{clr|5|5[D]}}8, {{clr|4|j.H}} > jc > {{clr|4|j.H}} > {{clr|3|j.S}} > {{clr|4|j.H}} > jc > {{clr|4|j.H}} > {{clr|4|j.H}} (Finishing Blow) {{!}}{{!}} Anywhere {{!}}{{!}} 243 {{!}}{{!}} 23 {{!}}{{!}} All {{!}}{{!}} [1] {{clr|1|Very Easy}} {{!}}{{!}} [https://youtu.be/eVQoJ-KskZE?t=10 Video] {{!}}{{!}} Universal Dust route.
| | || {{clr|5|5[D]}}8, {{clr|4|j.H}} > jc > {{clr|4|j.H}} > {{clr|3|j.S}} > {{clr|4|j.H}} > jc > {{clr|4|j.H}} > {{clr|4|j.H}} (Finishing Blow) || Anywhere || 243 || 23 || All || [1] {{clr|1|Very Easy}} || [https://youtu.be/eVQoJ-KskZE?t=10 Video] || Universal Dust route. |
| {{!}}-
| | |- |
| {{!}}{{!}} {{clr|5|5[D]}}8, {{clr|4|j.H}} > jc > {{clr|4|j.H}}, dl. {{clr|4|j.H}}, dl. {{clr|4|j.H}} jc {{clr|4|j.H}} (Finishing Blow) {{!}}{{!}} Anywhere {{!}}{{!}} 246 {{!}}{{!}} 24 {{!}}{{!}} All except CH, MI {{!}}{{!}} [3] {{clr|3|Medium}} {{!}}{{!}} [https://youtu.be/eVQoJ-KskZE?t=287 Video] {{!}}{{!}} Does not work on {{Character Label|GGST|Chipp_Zanuff|label=Chipp}} or {{Character Label|GGST|Millia_Rage|label=Millia}}, but the universal route shreds their HP anyways.
| | || {{clr|5|5[D]}}8, {{clr|4|j.H}} > jc > {{clr|4|j.H}}, dl. {{clr|4|j.H}}, dl. {{clr|4|j.H}} jc {{clr|4|j.H}} (Finishing Blow) || Anywhere || 246 || 24 || All except CH, MI || [3] {{clr|3|Medium}} || [https://youtu.be/eVQoJ-KskZE?t=287 Video] || Does not work on {{Character Label|GGST|Chipp_Zanuff|label=Chipp}} or {{Character Label|GGST|Millia_Rage|label=Millia}}, but the universal route shreds their HP anyways. |
| {{!)}}
| | |} |
|
| |
|
| {{(!}} class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" | | {| class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" |
| ! colspan="8" {{!}}'''2D Starters''' | | ! colspan="8" |'''2D Starters''' |
| {{!}}-
| | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes | | ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes |
| {{!}}-
| | |- |
| {{!}}{{!}} ('''CH''') {{clr|5|2D}} > {{clr|4|[4]6H}} {{!}}{{!}} Any {{!}}{{!}} 89 {{!}}{{!}} 26% {{!}}{{!}} {{!}}{{!}} [1]{{clr|1|Very easy}} {{!}}{{!}} {{!}}{{!}} Non-CH requires [4] to be held prior to {{clr|5|2D}}. Can HFB to sacrifice damage and land closer to run oki. Alternatively, you can end with {{clr|4|623H}} if you're close enough for more damage and more corner carry at the cost of potential oki.
| | || ('''CH''') {{clr|5|2D}} > {{clr|4|[4]6H}} || Any || 89 || 26% || || [1]{{clr|1|Very easy}} || || Non-CH requires [4] to be held prior to {{clr|5|2D}}. Can HFB to sacrifice damage and land closer to run oki. Alternatively, you can end with {{clr|4|623H}} if you're close enough for more damage and more corner carry at the cost of potential oki. |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|5|2D}} > {{clr|4|[4]6H}} > 66RRC~{{clr|3|c.S}} > {{clr|1|2146K~P}}, {{clr|4|623H}} {{!}}{{!}} Any {{!}}{{!}} 205 {{!}}{{!}} -25~% {{!}}{{!}} {{!}}{{!}} [4] {{clr|4|Hard}} {{!}}{{!}} {{!}}{{!}} Metered extension. This gives you corner from round start distance
| | || '''CH''' {{clr|5|2D}} > {{clr|4|[4]6H}} > 66RRC~{{clr|3|c.S}} > {{clr|1|2146K~P}}, {{clr|4|623H}} || Any || 205 || -25~% || || [4] {{clr|4|Hard}} || || Metered extension. This gives you corner from round start distance |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|5|2D}} > {{clr|4|[4]6H}} > 66RRC~{{clr|3|c.S}} > {{clr|3|2S}} > delay {{clr|4|2H}} > delay {{clr|1|236P}}, {{clr|4|623H}} {{!}}{{!}} Corner {{!}}{{!}} 243 {{!}}{{!}} -25~% {{!}}{{!}} {{!}}{{!}} [3] {{clr|3|Medium}} {{!}}{{!}} {{!}}{{!}} Fast RC isn't necessary, but the damage drops to 219 if the RC shockwave lands. Delay the RC to get 66PRC, which gives 239 damage instead if you don't want to do fast RC but still want the slowdown
| | || '''CH''' {{clr|5|2D}} > {{clr|4|[4]6H}} > 66RRC~{{clr|3|c.S}} > {{clr|3|2S}} > delay {{clr|4|2H}} > delay {{clr|1|236P}}, {{clr|4|623H}} || Corner || 243 || -25~% || || [3] {{clr|3|Medium}} || || Fast RC isn't necessary, but the damage drops to 219 if the RC shockwave lands. Delay the RC to get 66PRC, which gives 239 damage instead if you don't want to do fast RC but still want the slowdown |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|5|2D}} > {{clr|1|236P}}, {{clr|3|2S}} > delay {{clr|4|2H}} > delay {{clr|1|236P}}, {{clr|4|623H}} {{!}}{{!}} Corner {{!}}{{!}} 238 {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} [3] {{clr|3|Medium}} {{!}}{{!}} {{!}}{{!}} You can end with {{clr|4|632146H}} for 249 damage and oki instead.
| | || '''CH''' {{clr|5|2D}} > {{clr|1|236P}}, {{clr|3|2S}} > delay {{clr|4|2H}} > delay {{clr|1|236P}}, {{clr|4|623H}} || Corner || 238 || || || [3] {{clr|3|Medium}} || || You can end with {{clr|4|632146H}} for 249 damage and oki instead. |
| {{!}}-
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| {{!}}{{!}} '''CH''' {{clr|5|2D}} > {{clr|1|236P}}, {{clr|2|5K}} > {{clr|1|2146K~P}}, {{clr|2|5K}} > {{clr|4|6H}}, {{clr|4|[4]6H->P}}, {{clr|4|623H}} {{!}}{{!}} Corner {{!}}{{!}} 259 {{!}}{{!}} 45~% {{!}}{{!}} {{!}}{{!}} [4] {{clr|4|Hard}} {{!}}{{!}} {{!}}{{!}} You can spend 50 meter to end with {{clr|4|632146H}} instead of {{clr|4|623H}} for 270 damage and oki instead
| | || '''CH''' {{clr|5|2D}} > {{clr|1|236P}}, {{clr|2|5K}} > {{clr|1|2146K~P}}, {{clr|2|5K}} > {{clr|4|6H}}, {{clr|4|[4]6H->P}}, {{clr|4|623H}} || Corner || 259 || 45~% || || [4] {{clr|4|Hard}} || || You can spend 50 meter to end with {{clr|4|632146H}} instead of {{clr|4|623H}} for 270 damage and oki instead |
| {{!}}-
| | |- |
| {{!}}{{!}} '''CH''' {{clr|5|2D}} > {{clr|1|236P}}, {{clr|2|5K}} > {{clr|1|2146K~P}}, {{clr|2|5K}} > {{clr|1|2146K~P}}, {{clr|4|2H}} > {{clr|4|623H}} {{!}}{{!}} Corner {{!}}{{!}} 266 {{!}}{{!}} 50~% {{!}}{{!}} {{!}}{{!}} [4] {{clr|4|Hard}} {{!}}{{!}} {{!}}{{!}} Harder version of previous combo for slightly more damage. You can again end it with {{clr|4|632146H}} for 271 damage and oki, or you can {{clr|4|5H}} instead of {{clr|4|2H}}, but that requires stable kara back megafist loops
| | || '''CH''' {{clr|5|2D}} > {{clr|1|236P}}, {{clr|2|5K}} > {{clr|1|2146K~P}}, {{clr|2|5K}} > {{clr|1|2146K~P}}, {{clr|4|2H}} > {{clr|4|623H}} || Corner || 266 || 50~% || || [4] {{clr|4|Hard}} || || Harder version of previous combo for slightly more damage. You can again end it with {{clr|4|632146H}} for 271 damage and oki, or you can {{clr|4|5H}} instead of {{clr|4|2H}}, but that requires stable kara back megafist loops |
| {{!}}-
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| {{!}}{{!}} '''CH''' {{clr|5|2D}} > {{clr|4|[4]6H}} > 66RRC~{{clr|3|c.S}} > {{clr|1|2146K~P}}, {{clr|3|c.S}} > {{clr|1|2146k~P}}, {{clr|2|5K}} > {{clr|4|6H}} > {{clr|4|[4]6H}}, {{clr|4|623H}} {{!}}{{!}} Corner {{!}}{{!}} 281 {{!}}{{!}} -20~% {{!}}{{!}} {{!}}{{!}} [4] {{clr|4|Hard}} {{!}}{{!}} {{!}}{{!}} Alternate 50 meter route for more damage at the cost of oki.
| | || '''CH''' {{clr|5|2D}} > {{clr|4|[4]6H}} > 66RRC~{{clr|3|c.S}} > {{clr|1|2146K~P}}, {{clr|3|c.S}} > {{clr|1|2146k~P}}, {{clr|2|5K}} > {{clr|4|6H}} > {{clr|4|[4]6H}}, {{clr|4|623H}} || Corner || 281 || -20~% || || [4] {{clr|4|Hard}} || || Alternate 50 meter route for more damage at the cost of oki. |
| {{!)}}
| | |} |
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|
| ---- | | ---- |
| ====Special Starters==== | | ====Special Starters==== |
| {{(!}} class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" | | {| class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="View" data-collapsetext="Close" style="width:100%; max-width: 1000px;" |
| ! colspan="8" {{!}}'''Special Starters''' | | ! colspan="8" |'''Special Starters''' |
| {{!}}-
| | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes | | ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes |
| {{!}}-
| | |- |
| {{!}}{{!}} {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} > 66RRC, {{clr|3|2S}} > {{clr|1|236P}}, ({{clr|1|236P}}) {{!}}{{!}} Close {{!}}{{!}} 215 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [1] {{clr|1|Very Easy}} {{!}}{{!}} {{!}}{{!}} Basic damage conversion off Potemkin Buster with no walls. Can omit the final Mega Fist and leave the opponent with a hard knockdown.
| | || {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} > 66RRC, {{clr|3|2S}} > {{clr|1|236P}}, ({{clr|1|236P}}) || Close || 215 || || All || [1] {{clr|1|Very Easy}} || || Basic damage conversion off Potemkin Buster with no walls. Can omit the final Mega Fist and leave the opponent with a hard knockdown. |
| {{!}}-
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| {{!}}{{!}} {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} > FRRC, {{clr|5|[5D]}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|1|236P}}, ({{clr|1|236P}}) {{!}}{{!}} Close {{!}}{{!}} 226 {{!}}{{!}} ~15 {{!}}{{!}} All {{!}}{{!}} [2] {{clr|2|Easy}} {{!}}{{!}} [https://youtu.be/Kea6zSyKUc0 Video] {{!}}{{!}} Fully charge the {{clr|5|5D}} after the (F)RRC. Basic damage conversion off Potemkin Buster with no walls. Can omit the final Mega Fist and leave the opponent with a hard knockdown. | | || {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} > FRRC, {{clr|5|[5D]}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|1|236P}}, ({{clr|1|236P}}) || Close || 226 || ~15 || All || [2] {{clr|2|Easy}} || [https://youtu.be/Kea6zSyKUc0 Video] || Fully charge the {{clr|5|5D}} after the (F)RRC. Basic damage conversion off Potemkin Buster with no walls. Can omit the final Mega Fist and leave the opponent with a hard knockdown. |
| {{!}}- | | |- |
| {{!}}{{!}} {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} > 66RRC, {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|4|623H}} {{!}}{{!}} Any/Corner {{!}}{{!}} 213/248 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [1] {{clr|1|Very Easy}} {{!}}{{!}} {{!}}{{!}} Potemkin Buster into Heat Knuckle guaranteed wall break in corner. Mostly should be done in corner for extra damage. When midscreen, you have enough time between the RRC and {{clr|3|c.S}} to continue to cross under and by doing so, you may bait a burst.
| | || {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} > 66RRC, {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|4|623H}} || Any/Corner || 213/248 || || All || [1] {{clr|1|Very Easy}} || || Potemkin Buster into Heat Knuckle guaranteed wall break in corner. Mostly should be done in corner for extra damage. When midscreen, you have enough time between the RRC and {{clr|3|c.S}} to continue to cross under and by doing so, you may bait a burst. |
| {{!}}-
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| {{!}}{{!}} {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} > FRRC, {{clr|5|[5D]}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|623H}} {{!}}{{!}} Any/Corner {{!}}{{!}} 231/262 {{!}}{{!}} ~25 {{!}}{{!}} All {{!}}{{!}} [2] {{clr|2|Easy}} {{!}}{{!}} [https://youtu.be/NFttfmA1Bt8 Video] {{!}}{{!}} Fully charge the {{clr|5|5D}} after the (F)RRC. Potemkin Buster into Heat Knuckle guaranteed wall break in corner. [https://youtu.be/-Ov2wT_aUvc Corner version] | | || {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} > FRRC, {{clr|5|[5D]}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|623H}} || Any/Corner || 231/262 || ~25 || All || [2] {{clr|2|Easy}} || [https://youtu.be/NFttfmA1Bt8 Video] || Fully charge the {{clr|5|5D}} after the (F)RRC. Potemkin Buster into Heat Knuckle guaranteed wall break in corner. [https://youtu.be/-Ov2wT_aUvc Corner version] |
| {{!}}-
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| {{!}}{{!}} {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} > 66RRC, dl.{{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|214H}} WS, {{clr|4|623}}{{clr|2|6K}}~{{clr|4|H}} {{!}}{{!}} Corner {{!}}{{!}} 263 {{!}}{{!}} -26% + Bonus {{!}}{{!}} All {{!}}{{!}} [4] {{clr|4|Hard}} {{!}}{{!}} {{!}}{{!}} Potemkin Buster RC extension in the corner with a full health wall. The extra range on kara heat knuckle is needed to make it not whiff. Kara heat knuckle can be swapped out for {{clr|4|6H}} for a much easier ending while only sacrificing ~6 damage. Kara backwards mega fist can be swapped out with {{clr|5|[5]D}} for another damage/execution trade off. | | || {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} > 66RRC, dl.{{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|214H}} WS, {{clr|4|623}}{{clr|2|6K}}~{{clr|4|H}} || Corner || 263 || -26% + Bonus || All || [4] {{clr|4|Hard}} || || Potemkin Buster RC extension in the corner with a full health wall. The extra range on kara heat knuckle is needed to make it not whiff. Kara heat knuckle can be swapped out for {{clr|4|6H}} for a much easier ending while only sacrificing ~6 damage. Kara backwards mega fist can be swapped out with {{clr|5|[5]D}} for another damage/execution trade off. |
| {{!}}- | | |- |
| {{!}}{{!}} {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} PRC, dl.{{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|2|5K}} > JF {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|4|2H}}, WS ({{clr|4|[4]6H}}->{{clr|1|P}}), {{clr|4|623H}} {{!}}{{!}} Corner {{!}}{{!}} 284 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [5] {{clr|5|Very Hard}} {{!}}{{!}} [https://www.youtube.com/watch?v=Mzd_8TmmfRs Video] {{!}}{{!}} Optimal RC confirm off corner Potemkin Buster. Last kBMF must be a JFkBMF in order to bypass the wallsplat damage threshold, otherwise you will wallsplat early.
| | || {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} PRC, dl.{{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|2|5K}} > JF {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|4|2H}}, WS ({{clr|4|[4]6H}}->{{clr|1|P}}), {{clr|4|623H}} || Corner || 284 || || All || [5] {{clr|5|Very Hard}} || [https://www.youtube.com/watch?v=Mzd_8TmmfRs Video] || Optimal RC confirm off corner Potemkin Buster. Last kBMF must be a JFkBMF in order to bypass the wallsplat damage threshold, otherwise you will wallsplat early. |
| {{!}}- | | |- |
| {{!}}{{!}} '''CH''' {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}}, ({{clr|1|236P}}) {{!}}{{!}} Close {{!}}{{!}} 201 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [2] {{clr|2|Easy}} {{!}}{{!}} {{!}}{{!}} Conversion off CH Kara backwards Mega Fist. Only works up close. Can omit the final Mega Fist and leave the opponent with a hard knockdown. | | || '''CH''' {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}}, ({{clr|1|236P}}) || Close || 201 || || All || [2] {{clr|2|Easy}} || || Conversion off CH Kara backwards Mega Fist. Only works up close. Can omit the final Mega Fist and leave the opponent with a hard knockdown. |
| {{!}}-
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| {{!}}{{!}} '''CH''' {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|2S}} > {{clr|4|5H}} {{!}}{{!}} Mid-Range {{!}}{{!}} 154 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [2] {{clr|2|Easy}} {{!}}{{!}} {{!}}{{!}} Alt route for tip range
| | || '''CH''' {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|2S}} > {{clr|4|5H}} || Mid-Range || 154 || || All || [2] {{clr|2|Easy}} || || Alt route for tip range |
| {{!}}-
| | |- |
| {{!}}{{!}} {{clr|1|236P}} > 66PRC, {{clr|3|c.S}} > {{clr|4|214H}}, {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} {{!}}{{!}} Mid-range {{!}}{{!}} 196 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [3] {{clr|3|Medium}} {{!}}{{!}} {{!}}{{!}} Conversion off non-CH forward Mega Fist. The 66PRC must be performed on the ground, and becomes trickier to time from farther away. Kara PB is not necessary at closer ranges. Can be performed after CH {{clr|3|c.S}}, {{clr|3|f.S}}, {{clr|3|2S}}, and {{clr|4|5H}}.
| | || {{clr|1|236P}} > 66PRC, {{clr|3|c.S}} > {{clr|4|214H}}, {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} || Mid-range || 196 || || All || [3] {{clr|3|Medium}} || || Conversion off non-CH forward Mega Fist. The 66PRC must be performed on the ground, and becomes trickier to time from farther away. Kara PB is not necessary at closer ranges. Can be performed after CH {{clr|3|c.S}}, {{clr|3|f.S}}, {{clr|3|2S}}, and {{clr|4|5H}}. |
| {{!}}-
| | |- |
| {{!}}{{!}} {{clr|1|214P}}, {{clr|3|c.S}} jc66BRC, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|4|2H}} > {{clr|1|236P}}, {{clr|2|5K}} > {{clr|5|2D}}, WS ({{clr|4|[4]6H}}->{{clr|1|P}}), {{clr|4|623H}} {{!}}{{!}} Back in corner {{!}}{{!}} 255 {{!}}{{!}} {{!}}{{!}} All {{!}}{{!}} [4] {{clr|4|Hard}} {{!}}{{!}} [https://youtu.be/eVQoJ-KskZE?t=237 Video] {{!}}{{!}} Side-switch into wallbreak route off normal hit BMF. Works for CH BMF too. HFB not necessary at end but builds more meter.
| | || {{clr|1|214P}}, {{clr|3|c.S}} jc66BRC, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|4|2H}} > {{clr|1|236P}}, {{clr|2|5K}} > {{clr|5|2D}}, WS ({{clr|4|[4]6H}}->{{clr|1|P}}), {{clr|4|623H}} || Back in corner || 255 || || All || [4] {{clr|4|Hard}} || [https://youtu.be/eVQoJ-KskZE?t=237 Video] || Side-switch into wallbreak route off normal hit BMF. Works for CH BMF too. HFB not necessary at end but builds more meter. |
| {{!)}}
| | |} |
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| ==External Links/Videos== | | ==External Links/Videos== |