Triplicity (talk | contribs) (→Combo List: <!--Please test or re-test combo damage against Ky, as he has a 1.00 defense mod while Sol's is 0.98.-->) |
ARandomMop (talk | contribs) (Updated all damage values so far to be versus Ky, in-line with wiki guidelines) |
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==Combo List== | ==Combo List== | ||
*Currently, every damage value here has only been dealt to | *Currently, every damage value here has only been dealt to '''Ky'''. | ||
<!--Please test or re-test combo damage against Ky, as he has a 1.00 defense mod while Sol's is 0.98.--> | <!--Please test or re-test combo damage against Ky, as he has a 1.00 defense mod while Sol's is 0.98.--> | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
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! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes | ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes | ||
|- | |- | ||
| | {{clr|1|5P}}, {{clr|1|5P}}, ... || Close || | | | {{clr|1|5P}}, {{clr|1|5P}}, ... || Close || 64 (3 hits) || || || [1] {{clr|1|Very Easy}} || Basic 5f punish, number of punches will vary with range. | ||
|- | |- | ||
| | {{clr|1|5P}}, {{clr|1|5P}}, {{clr|4|623H}} || Close anti-air || | | | {{clr|1|5P}}, {{clr|1|5P}}, {{clr|4|623H}} || Close anti-air || 103 || || || [2] {{clr|2|Easy}} || Quick anti-air combo that blasts the opponent away. | ||
|- | |- | ||
| | {{clr|1|2P}}, {{clr|1|2P}}, ... || Close || | | | {{clr|1|2P}}, {{clr|1|2P}}, ... || Close || 55 (3 hits) || || || [1] {{clr|1|Very Easy}} || Slower punish / poke that is less likely to whiff on low-profile opponents. | ||
|- | |- | ||
| | {{clr|2|5K}}, {{clr|5|2D}}, {{clr|4|[4]6H}} || Close || | | | {{clr|2|5K}}, {{clr|5|2D}}, {{clr|4|[4]6H}} || Close || 83 || || || [2] {{clr|2|Easy}} || Can HFB to sacrifice damage and land point-blank. | ||
|- | |- | ||
| | {{clr|2|2K}}, {{clr|5|2D}}, {{clr|4|[4]6H}} || Close || | | | {{clr|2|2K}}, {{clr|5|2D}}, {{clr|4|[4]6H}} || Close || 77 || || || [2] {{clr|2|Easy}} || BnB low confirm with good range. Can HFB to sacrifice damage and land point-blank. | ||
|- | |- | ||
| | || || || || || [5] {{clr|5|Very Hard}} || | | | || || || || || [5] {{clr|5|Very Hard}} || | ||
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! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes | ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes | ||
|- | |- | ||
| | '''CH''' {{clr|3|2S}}, {{clr|4|[4]6H}} || Any || | | | '''CH''' {{clr|3|2S}}, {{clr|4|[4]6H}} || Any || 94 || || || [1] {{clr|1|Very Easy}} || Easy CH combo that closes a significant amount of space | ||
|- | |- | ||
| | {{clr|3|c.S}}, {{clr|3|f.S}}, {{clr|4|5H}} || Any || | | | {{clr|3|c.S}}, {{clr|3|f.S}}, {{clr|4|5H}} || Any || 124 || || || [1] {{clr|1|Very Easy}} || For when 2H won't reach | ||
|- | |- | ||
| | {{clr|3|f.S}}, {{clr|4|5H}} || Any || | | | {{clr|3|f.S}}, {{clr|4|5H}} || Any || 87 || || || [1] {{clr|1|Very Easy}} || Your go-to midscreen poke confirm. | ||
|- | |- | ||
| | {{clr|3|c.S}}, {{clr|4|2H}}, {{clr|4|623H}} || Very Close || | | | {{clr|3|c.S}}, {{clr|4|2H}}, {{clr|4|623H}} || Very Close || 173 || || || [2] {{clr|2|Easy}} || Your meterless conversion if you're close enough for 2H to connect | ||
|- | |- | ||
| | {{clr|3|c.S}}, {{clr|4|2H}}, {{clr|3|236236s}} || Very Close || | | | {{clr|3|c.S}}, {{clr|4|2H}}, {{clr|3|236236s}} || Very Close || 257 || || || [2] {{clr|2|Easy}} || Burn 50 meter for increased damage and better Oki | ||
|- | |- | ||
| | '''CH''' {{clr|3|2S}}, {{clr|4|[4]6H -> P}}, {{clr|1|632146P}} || Midscreen/Any || | | | '''CH''' {{clr|3|2S}}, {{clr|4|[4]6H -> P}}, {{clr|1|632146P}} || Midscreen/Any || 186 || || || [3] {{clr|3|Medium}} || The timing on the HFB will vary depending on screen position. | ||
Extend with RRC, {{clr|4|2H}}, {{clr|4|623H}} for more damage/wallbreak in the corner. | Extend with RRC, {{clr|4|2H}}, {{clr|4|623H}} for more damage/wallbreak in the corner. | ||
|- | |- | ||
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! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes | ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes | ||
|- | |- | ||
| | {{clr|4|2H}}, {{clr|4|623H}} || Close || | | | {{clr|4|2H}}, {{clr|4|623H}} || Close || 155 || || All || [1] {{clr|1|Very Easy}} || When anti-airing, if opponent is too high then {{clr|4|623H}} can whiff. | ||
|- | |- | ||
| | {{clr|4|2H}}, {{clr|1|236P}}, {{clr|1|236P}} || Close || | | | {{clr|4|2H}}, {{clr|1|236P}}, {{clr|1|236P}} || Close || 151 || || All || [2] {{clr|2|Easy}} || | ||
|- | |- | ||
| | '''CH''' {{clr|4|2H}}, {{clr|3|2S}}, {{clr|1|236P}}, {{clr|1|236P}} || Close || | | | '''CH''' {{clr|4|2H}}, {{clr|3|2S}}, {{clr|1|236P}}, {{clr|1|236P}} || Close || 178 || || All || [2] {{clr|2|Easy}} || Consistent at all ranges and heights | ||
|- | |- | ||
| | '''CH''' {{clr|4|2H}}, {{clr|4|2H}}, {{clr|4|623H}} || Close || | | | '''CH''' {{clr|4|2H}}, {{clr|4|2H}}, {{clr|4|623H}} || Close || 185 || || All || [2] {{clr|2|Easy}} || Whiffs at tip range. | ||
|- | |- | ||
| | '''CH''' {{clr|4|2H}}, {{clr|4|2H}}, {{clr|1|236P}}, {{clr|1|236P}} || Close || | | | '''CH''' {{clr|4|2H}}, {{clr|4|2H}}, {{clr|1|236P}}, {{clr|1|236P}} || Close || 187 || || All || [2] {{clr|2|Easy}} || Whiffs at tip range or if enemy is too high. | ||
|- | |- | ||
| | '''CH''' {{clr|4|2H}}, {{clr|3|2S}}, {{clr|4|2H}}, {{clr|1|236P}}, {{clr|1|236P}} || Close || | | | '''CH''' {{clr|4|2H}}, {{clr|3|2S}}, {{clr|4|2H}}, {{clr|1|236P}}, {{clr|1|236P}} || Close || 202 || || All || [3] {{clr|3|Medium}} || Only works on grounded CH up close. the first {{clr|1|236P}} must be cancelled into after a short delay. | ||
|- | |- | ||
| | '''CH''' {{clr|4|2H}}, {{clr|4|2H}}, {{clr|3|236236S}} || Close || | | | '''CH''' {{clr|4|2H}}, {{clr|4|2H}}, {{clr|3|236236S}} || Close || 272 || || All || [2] {{clr|2|Easy}} || Super simple meter conversion for massive damage. Does more damage than adding a {{clr|3|2S}} filler. Whiffs at tip range | ||
|- | |- | ||
| | '''CH''' {{clr|4|5H}}, {{clr|4|[4]6H}} || Far || 113 || || All || [1] {{clr|1|Very Easy}} || Basic CH combo that converts a huge range poke into close range pressure. Can {{clr|4|[4]6H}}>{{clr|1|P}} instead. | | | '''CH''' {{clr|4|5H}}, {{clr|4|[4]6H}} || Far || 113 || || All || [1] {{clr|1|Very Easy}} || Basic CH combo that converts a huge range poke into close range pressure. Can {{clr|4|[4]6H}}>{{clr|1|P}} instead. | ||
|- | |- | ||
| | '''CH''' {{clr|4|5H}}, {{clr|4|[4]6H}}, 66RRC, {{clr|3|2S}}, {{clr|4|2H}}, {{clr|1|236P}}, {{clr|1|236P}} || Far || | | | '''CH''' {{clr|4|5H}}, {{clr|4|[4]6H}}, 66RRC, {{clr|3|2S}}, {{clr|4|2H}}, {{clr|1|236P}}, {{clr|1|236P}} || Far || 205 || || All || [3] {{clr|3|Medium}} || Extension. The first {{clr|1|236P}} must be cancelled into after a short delay. | ||
|- | |- | ||
| | '''CH''' {{clr|4|5H}}, {{clr|1|236P}} || Mid-range || | | | '''CH''' {{clr|4|5H}}, {{clr|1|236P}} || Mid-range || 118 || || All || [2] {{clr|2|Easy}} || Basic CH combo that leaves opponent standing and close. | ||
|- | |- | ||
| | '''CH''' {{clr|4|5H}}, {{clr|1|236P}}, 66PRC, {{clr|3|c.S}}, {{clr|4|214H}}, {{clr|1|632146K~P}} || Mid-range || | | | '''CH''' {{clr|4|5H}}, {{clr|1|236P}}, 66PRC, {{clr|3|c.S}}, {{clr|4|214H}}, {{clr|1|632146K~P}} || Mid-range || 253 || || All || [5] {{clr|5|Very Hard}} || Absolutely filthy extension. The 66PRC must be performed just before touching the ground, and it must be a Kara Buster to reach. Can be further extended with 66RRC {{clr|4|2H}}, {{clr|4|623H}} which will wall break from mid-stage for 290 damage and meter gain. | ||
|- | |- | ||
| | '''CH''' {{clr|4|5H}}, {{clr|1|236P}}, 66PRC, {{clr|3|2S}}, {{clr|4|2H}}, {{clr|1|236P}}, {{clr|1|236P}} || Mid-range || | | | '''CH''' {{clr|4|5H}}, {{clr|1|236P}}, 66PRC, {{clr|3|2S}}, {{clr|4|2H}}, {{clr|1|236P}}, {{clr|1|236P}} || Mid-range || 225 || || All || [4] {{clr|4|Hard}} || Easier extension to mid-range '''CH''' {{clr|4|5H}}. carries just as far but has less maximum damage potential when extended. The 66PRC must be performed just before touching the ground. | ||
|- | |- | ||
|} | |} | ||
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! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes | ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes | ||
|- | |- | ||
| | '''CH''' {{clr|2|6K}}, {{clr|4|214H}}, {{clr|1|632146K~P}} || Close || | | | '''CH''' {{clr|2|6K}}, {{clr|4|214H}}, {{clr|1|632146K~P}} || Close || 194 || || All || [3] {{clr|3|Medium}} || Must be a Kara Buster to reach, and will not reach from far away {{clr|2|6K}}. | ||
|- | |- | ||
| | '''CH''' {{clr|2|6K}}, {{clr|4|214H}}, {{clr|3|2S}}, {{clr|4|5H}} || Mid-Range || | | | '''CH''' {{clr|2|6K}}, {{clr|4|214H}}, {{clr|3|2S}}, {{clr|4|5H}} || Mid-Range || 149 || || All || [2] {{clr|2|Easy}} || Alt route for long range {{clr|2|6K}} or easier execution | ||
|- | |- | ||
| | {{clr|1|632146P}}, 66RRC, {{clr|3|2S}}, {{clr|1|236P}}, {{clr|1|236P}} || Close || | | | {{clr|1|632146P}}, 66RRC, {{clr|3|2S}}, {{clr|1|236P}}, {{clr|1|236P}} || Close || 206 || || All || [2] {{clr|2|Easy}} || Basic damage conversion off Potemkin Buster with no walls | ||
|- | |- | ||
| | '''CH''' {{clr|1|2146K~P}}, {{clr|3|c.S}}, {{clr|4|2H}}, {{clr|1|236P}}, {{clr|1|236P}} || Close || | | | '''CH''' {{clr|1|2146K~P}}, {{clr|3|c.S}}, {{clr|4|2H}}, {{clr|1|236P}}, {{clr|1|236P}} || Close || 201 || || All || [2] {{clr|2|Easy}} || Conversion off CH Kara backwards Mega Fist. Only works up close | ||
|- | |- | ||
| | '''CH''' {{clr|1|2146K~P}}, {{clr|3|2S}}, {{clr|4|5H}} || Mid-Range || | | | '''CH''' {{clr|1|2146K~P}}, {{clr|3|2S}}, {{clr|4|5H}} || Mid-Range || 154 || || All || [2] {{clr|2|Easy}} || Alt route for tip range | ||
|- | |- | ||
|} | |} |
Revision as of 18:57, 15 June 2021
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- Currently, every damage value here has only been dealt to Ky.
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
5P, 5P, ... | Close | 64 (3 hits) | [1] Very Easy | Basic 5f punish, number of punches will vary with range. | ||
5P, 5P, 623H | Close anti-air | 103 | [2] Easy | Quick anti-air combo that blasts the opponent away. | ||
2P, 2P, ... | Close | 55 (3 hits) | [1] Very Easy | Slower punish / poke that is less likely to whiff on low-profile opponents. | ||
5K, 2D, [4]6H | Close | 83 | [2] Easy | Can HFB to sacrifice damage and land point-blank. | ||
2K, 2D, [4]6H | Close | 77 | [2] Easy | BnB low confirm with good range. Can HFB to sacrifice damage and land point-blank. | ||
[5] Very Hard |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
CH 2S, [4]6H | Any | 94 | [1] Very Easy | Easy CH combo that closes a significant amount of space | ||
c.S, f.S, 5H | Any | 124 | [1] Very Easy | For when 2H won't reach | ||
f.S, 5H | Any | 87 | [1] Very Easy | Your go-to midscreen poke confirm. | ||
c.S, 2H, 623H | Very Close | 173 | [2] Easy | Your meterless conversion if you're close enough for 2H to connect | ||
c.S, 2H, 236236s | Very Close | 257 | [2] Easy | Burn 50 meter for increased damage and better Oki | ||
CH 2S, [4]6H -> P, 632146P | Midscreen/Any | 186 | [3] Medium | The timing on the HFB will vary depending on screen position.
Extend with RRC, 2H, 623H for more damage/wallbreak in the corner. |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
2H, 623H | Close | 155 | All | [1] Very Easy | When anti-airing, if opponent is too high then 623H can whiff. | |
2H, 236P, 236P | Close | 151 | All | [2] Easy | ||
CH 2H, 2S, 236P, 236P | Close | 178 | All | [2] Easy | Consistent at all ranges and heights | |
CH 2H, 2H, 623H | Close | 185 | All | [2] Easy | Whiffs at tip range. | |
CH 2H, 2H, 236P, 236P | Close | 187 | All | [2] Easy | Whiffs at tip range or if enemy is too high. | |
CH 2H, 2S, 2H, 236P, 236P | Close | 202 | All | [3] Medium | Only works on grounded CH up close. the first 236P must be cancelled into after a short delay. | |
CH 2H, 2H, 236236S | Close | 272 | All | [2] Easy | Super simple meter conversion for massive damage. Does more damage than adding a 2S filler. Whiffs at tip range | |
CH 5H, [4]6H | Far | 113 | All | [1] Very Easy | Basic CH combo that converts a huge range poke into close range pressure. Can [4]6H>P instead. | |
CH 5H, [4]6H, 66RRC, 2S, 2H, 236P, 236P | Far | 205 | All | [3] Medium | Extension. The first 236P must be cancelled into after a short delay. | |
CH 5H, 236P | Mid-range | 118 | All | [2] Easy | Basic CH combo that leaves opponent standing and close. | |
CH 5H, 236P, 66PRC, c.S, 214H, 632146K~P | Mid-range | 253 | All | [5] Very Hard | Absolutely filthy extension. The 66PRC must be performed just before touching the ground, and it must be a Kara Buster to reach. Can be further extended with 66RRC 2H, 623H which will wall break from mid-stage for 290 damage and meter gain. | |
CH 5H, 236P, 66PRC, 2S, 2H, 236P, 236P | Mid-range | 225 | All | [4] Hard | Easier extension to mid-range CH 5H. carries just as far but has less maximum damage potential when extended. The 66PRC must be performed just before touching the ground. |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
CH 6K, 214H, 632146K~P | Close | 194 | All | [3] Medium | Must be a Kara Buster to reach, and will not reach from far away 6K. | |
CH 6K, 214H, 2S, 5H | Mid-Range | 149 | All | [2] Easy | Alt route for long range 6K or easier execution | |
632146P, 66RRC, 2S, 236P, 236P | Close | 206 | All | [2] Easy | Basic damage conversion off Potemkin Buster with no walls | |
CH 2146K~P, c.S, 2H, 236P, 236P | Close | 201 | All | [2] Easy | Conversion off CH Kara backwards Mega Fist. Only works up close | |
CH 2146K~P, 2S, 5H | Mid-Range | 154 | All | [2] Easy | Alt route for tip range |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
[1] Very Easy | ||||||
[2] Easy | ||||||
[3] Medium | ||||||
[4] Hard | ||||||
[5] Very Hard |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
[1] Very Easy | ||||||
[2] Easy | ||||||
[3] Medium | ||||||
[4] Hard | ||||||
[5] Very Hard |
Combo | Position | Works on: | Difficulty | Notes | |||
---|---|---|---|---|---|---|---|
[1] Very Easy | |||||||
[2] Easy | |||||||
[3] Medium | |||||||
[4] Hard | |||||||
[5] Very Hard |