(Added new 2H route, fixed damage values.) |
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| | {{clr|3|c.S}}, {{clr|4|2H}}, {{clr|4|623H}} || Very Close || 173 || || || [2] {{clr|2|Easy}} || Your meterless conversion if you're close enough for 2H to connect | | | {{clr|3|c.S}}, {{clr|4|2H}}, {{clr|4|623H}} || Very Close || 173 || || || [2] {{clr|2|Easy}} || Your meterless conversion if you're close enough for 2H to connect | ||
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| | {{clr|3|c.S}}, {{clr|3|2S}}, {{clr|4|2H}}, {{clr|4|623H}} || Very Close || 185 || || || [2] {{clr|2|Easy}} || For when you're close enough to fit in the 2S | |||
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| | {{clr|3|c.S}}, {{clr|4|2H}}, {{clr|3|236236s}} || Very Close || 257 || || || [2] {{clr|2|Easy}} || Burn 50 meter for increased damage and better Oki | | | {{clr|3|c.S}}, {{clr|4|2H}}, {{clr|3|236236s}} || Very Close || 257 || || || [2] {{clr|2|Easy}} || Burn 50 meter for increased damage and better Oki | ||
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| | {{clr|3|c.S}}, {{clr|3|2S}}, {{clr|4|2H}}, {{clr|3|236236s}} || Very Close || 263 || || || [2] {{clr|2|Easy}} || Similar to the above but when you're close enough fit a 2S in for extra damage | |||
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| | '''CH''' {{clr|3|2S}}, {{clr|4|[4]6H -> P}}, {{clr|1|632146P}} || Midscreen/Any || 186 || || || [3] {{clr|3|Medium}} || The timing on the HFB will vary depending on screen position. | | | '''CH''' {{clr|3|2S}}, {{clr|4|[4]6H -> P}}, {{clr|1|632146P}} || Midscreen/Any || 186 || || || [3] {{clr|3|Medium}} || The timing on the HFB will vary depending on screen position. |
Revision as of 06:28, 16 June 2021
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- Currently, every damage value here has only been dealt to Ky.
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
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5P, 5P, ... | Close | 64 (3 hits) | [1] Very Easy | Basic 5f punish, number of punches will vary with range. | ||
5P, 5P, 623H | Close anti-air | 103 | [2] Easy | Quick anti-air combo that blasts the opponent away. | ||
2P, 2P, ... | Close | 55 (3 hits) | [1] Very Easy | Slower punish / poke that is less likely to whiff on low-profile opponents. | ||
5K, 2D, [4]6H | Close | 83 | [2] Easy | Can HFB to sacrifice damage and land point-blank. | ||
2K, 2D, [4]6H | Close | 77 | [2] Easy | BnB low confirm with good range. Can HFB to sacrifice damage and land point-blank. | ||
[5] Very Hard |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
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CH 2S, [4]6H | Any | 94 | [1] Very Easy | Easy CH combo that closes a significant amount of space | ||
c.S, f.S, 5H | Any | 124 | [1] Very Easy | For when 2H won't reach | ||
f.S, 5H | Any | 87 | [1] Very Easy | Your go-to midscreen poke confirm. | ||
c.S, 2H, 623H | Very Close | 173 | [2] Easy | Your meterless conversion if you're close enough for 2H to connect | ||
c.S, 2S, 2H, 623H | Very Close | 185 | [2] Easy | For when you're close enough to fit in the 2S | ||
c.S, 2H, 236236s | Very Close | 257 | [2] Easy | Burn 50 meter for increased damage and better Oki | ||
c.S, 2S, 2H, 236236s | Very Close | 263 | [2] Easy | Similar to the above but when you're close enough fit a 2S in for extra damage | ||
CH 2S, [4]6H -> P, 632146P | Midscreen/Any | 186 | [3] Medium | The timing on the HFB will vary depending on screen position.
Extend with RRC, 2H, 623H for more damage/wallbreak in the corner. |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
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2H, 623H | Close | 155 | All | [1] Very Easy | When anti-airing, if opponent is too high then 623H can whiff. | |
2H, 236P, 236P | Close | 151 | All | [2] Easy | Can replace second Mega Fist with Kara backwards Mega Fist for an extra 15 damage. | |
2H, 236P, 5K, 236P, 236P | Close | 195 | All | [3] Medium | Only works when practically on opponent. Can sub in 623H after 5K at wall for wall break. Can replace third Mega Fist with Kara backwards Mega Fist for an extra 9 damage, or cancel 5K into Kara backwards Mega Fist for an extra 12 damage. Doing both will cause the second to whiff. | |
CH 2H, 2S, 236P, 236P | Close | 178 | All | [2] Easy | Consistent at all ranges and heights | |
CH 2H, 2H, 623H | Close | 185 | All | [2] Easy | Whiffs at tip range. | |
CH 2H, 2H, 236P, 236P | Close | 187 | All | [2] Easy | Whiffs at tip range or if enemy is too high. | |
CH 2H, 2S, 2H, 236P, 236P | Close | 202 | All | [3] Medium | Only works on grounded CH up close. the first 236P must be cancelled into after a short delay. | |
CH 2H, 2H, 236236S | Close | 272 | All | [2] Easy | Super simple meter conversion for massive damage. Does more damage than adding a 2S filler. Whiffs at tip range | |
CH 5H, [4]6H | Far | 113 | All | [1] Very Easy | Basic CH combo that converts a huge range poke into close range pressure. Can [4]6H>P instead. | |
CH 5H, [4]6H, 66RRC, 2S, 2H, 236P, 236P | Far | 205 | All | [3] Medium | Extension. The first 236P must be cancelled into after a short delay. | |
CH 5H, 236P | Mid-range | 118 | All | [2] Easy | Basic CH combo that leaves opponent standing and close. | |
CH 5H, 236P, 66PRC, c.S, 214H, 632146K~P | Mid-range | 253 | All | [5] Very Hard | Absolutely filthy extension. The 66PRC must be performed just before touching the ground, and it must be a Kara Buster to reach. Can be further extended with 66RRC 2H, 623H which will wall break from mid-stage for 290 damage and meter gain. | |
CH 5H, 236P, 66PRC, 2S, 2H, 236P, 236P | Mid-range | 225 | All | [4] Hard | Easier extension to mid-range CH 5H. carries just as far but has less maximum damage potential when extended. The 66PRC must be performed just before touching the ground. |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
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CH 6K, 214H, 632146K~P | Close | 194 | All | [3] Medium | Must be a Kara Buster to reach, and will not reach from far away 6K. | |
CH 6K, 214H, 2S, 5H | Mid-Range | 149 | All | [2] Easy | Alt route for long range 6K or easier execution | |
632146P, 66RRC, 2S, 236P, 236P | Close | 215 | All | [2] Easy | Basic damage conversion off Potemkin Buster with no walls | |
CH 2146K~P, c.S, 2H, 236P, 236P | Close | 201 | All | [2] Easy | Conversion off CH Kara backwards Mega Fist. Only works up close | |
CH 2146K~P, 2S, 5H | Mid-Range | 154 | All | [2] Easy | Alt route for tip range |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
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[1] Very Easy | ||||||
[2] Easy | ||||||
[3] Medium | ||||||
[4] Hard | ||||||
[5] Very Hard |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
[1] Very Easy | ||||||
[2] Easy | ||||||
[3] Medium | ||||||
[4] Hard | ||||||
[5] Very Hard |
Combo | Position | Works on: | Difficulty | Notes | |||
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[1] Very Easy | |||||||
[2] Easy | |||||||
[3] Medium | |||||||
[4] Hard | |||||||
[5] Very Hard |