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| | {{clr|4|2H}}, {{clr|4|623H}} || Close || 155 || || All || [1] {{clr|1|Very Easy}} || When anti-airing, if opponent is too high then {{clr|4|623H}} can whiff. | | | {{clr|4|2H}}, {{clr|4|623H}} || Close || 155 || || All || [1] {{clr|1|Very Easy}} || When anti-airing, if opponent is too high then {{clr|4|623H}} can whiff. | ||
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| | {{clr|4|2H}}, {{clr|1|236P}}, {{clr|1|236P}} || Close || 151 || || All || [2] {{clr|2|Easy}} || Can replace second Mega Fist with Kara backwards Mega Fist for an extra 15 damage. | | | {{clr|4|2H}}, {{clr|1|236P}}, {{clr|1|236P}} || Close || 151 || || All || [2] {{clr|2|Easy}} || Can replace second Mega Fist with Kara backwards Mega Fist for an extra 15 damage. Can forgo second mega fist for {{clr|4|[4]6H}}>{{clr|1|P}} and {{clr|4|214H}} their wakeup. | ||
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| | {{clr|4|2H}}, {{clr|1|236P}}, {{clr|2|5K}}, {{clr|1|236P}}, {{clr|1|236P}} || Close || 195 || || All || [3] {{clr|3|Medium}} || Only works when practically on opponent. Can sub in {{clr|4|623H}} after {{clr|2|5K}} at wall for wall break. Can replace third Mega Fist with Kara backwards Mega Fist for an extra 9 damage, or cancel {{clr|2|5K}} into Kara backwards Mega Fist for an extra 12 damage. Doing both will cause the second to whiff. | | | {{clr|4|2H}}, {{clr|1|236P}}, {{clr|2|5K}}, {{clr|1|236P}}, {{clr|1|236P}} || Close || 195 || || All || [3] {{clr|3|Medium}} || Only works when practically on opponent. Can sub in {{clr|4|623H}} after {{clr|2|5K}} at wall for wall break. Can replace third Mega Fist with Kara backwards Mega Fist for an extra 9 damage, or cancel {{clr|2|5K}} into Kara backwards Mega Fist for an extra 12 damage. Doing both will cause the second to whiff. |
Revision as of 11:16, 20 June 2021
Insert non-formatted text here
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- Currently, every damage value here has only been dealt to Ky.
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
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5P, 5P, ... | Close | 64 (3 hits) | [1] Very Easy | Basic 5f punish, number of punches will vary with range. | ||
5P, 5P, 623H | Close anti-air | 103 | [2] Easy | Quick anti-air combo that blasts the opponent away. | ||
2P, 2P, ... | Close | 55 (3 hits) | [1] Very Easy | Slower punish / poke that is less likely to whiff on low-profile opponents. | ||
5K, 2D, [4]6H | Close | 83 | [2] Easy | Can HFB to sacrifice damage and land point-blank. | ||
2K, 2D, [4]6H | Close | 77 | [2] Easy | BnB low confirm with good range. Can HFB to sacrifice damage and land point-blank. | ||
[5] Very Hard |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
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CH 2S, [4]6H | Any | 94 | [1] Very Easy | Easy CH combo that closes a significant amount of space | ||
c.S, f.S, 5H | Any | 124 | [1] Very Easy | For when 2H won't reach | ||
f.S, 5H | Any | 87 | [1] Very Easy | Your go-to midscreen poke confirm. | ||
c.S, 2H, 623H | Very Close | 173 | [2] Easy | Your meterless conversion if you're close enough for 2H to connect | ||
c.S, 2S, 2H, 623H | Very Close | 185 | [2] Easy | For when you're close enough to fit in the 2S | ||
c.S, 2H, 236P, c.S, 2H, 236P, 6H | Very Close, Corner | 268 | All | [2] Easy | Easy meterless wall combo | |
c.S, 2H, 236236s | Very Close | 257 | [2] Easy | Burn 50 meter for increased damage and better Oki | ||
c.S, 2S, 2H, 236236s | Very Close | 263 | [2] Easy | Similar to the above but when you're close enough fit a 2S in for extra damage | ||
CH 2S, [4]6H -> P, 632146P | Midscreen/Any | 186 | [3] Medium | The timing on the HFB will vary depending on screen position.
Extend with RRC, 2H, 623H for more damage/wallbreak in the corner. |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
2H, 623H | Close | 155 | All | [1] Very Easy | When anti-airing, if opponent is too high then 623H can whiff. | |
2H, 236P, 236P | Close | 151 | All | [2] Easy | Can replace second Mega Fist with Kara backwards Mega Fist for an extra 15 damage. Can forgo second mega fist for [4]6H>P and 214H their wakeup. | |
2H, 236P, 5K, 236P, 236P | Close | 195 | All | [3] Medium | Only works when practically on opponent. Can sub in 623H after 5K at wall for wall break. Can replace third Mega Fist with Kara backwards Mega Fist for an extra 9 damage, or cancel 5K into Kara backwards Mega Fist for an extra 12 damage. Doing both will cause the second to whiff. | |
CH 2H, 2S, 236P, 236P | Close | 178 | All | [2] Easy | Consistent at all ranges and heights | |
CH 2H, 2H, 623H | Close | 185 | All | [2] Easy | Whiffs at tip range. | |
CH 2H, 2H, 236P, 236P | Close | 187 | All | [2] Easy | Whiffs at tip range or if enemy is too high. | |
CH 2H, 2S, 2H, 236P, 236P | Close | 202 | All | [3] Medium | Only works on grounded CH up close. the first 236P must be cancelled into after a short delay. | |
CH 2H, 2H, 236236S | Close | 272 | All | [2] Easy | Super simple meter conversion for massive damage. Does more damage than adding a 2S filler. Whiffs at tip range | |
CH 2H, [4]6H->P, c.S, 2146K~P, c.S, 2146K~P, c.S, 6H, 6H, | Corner | 310 | All | [4] Hard | Disgusting damage in the corner and meter less https://twitter.com/Leapfrog_Potcho/status/1404574174178332672 | |
CH 5H, [4]6H | Far | 113 | All | [1] Very Easy | Basic CH combo that converts a huge range poke into close range pressure. Can [4]6H>P instead. | |
CH 5H, [4]6H, 66RRC, 2S, 2H, 236P, 236P | Far | 205 | All | [3] Medium | Extension. The first 236P must be cancelled into after a short delay. | |
CH 5H, 236P | Mid-range | 118 | All | [2] Easy | Basic CH combo that leaves opponent standing and close. | |
CH 5H, 236P, 66PRC, c.S, 214H, 632146K~P | Mid-range | 253 | All | [5] Very Hard | Absolutely filthy extension. The 66PRC must be performed just before touching the ground, and it must be a Kara Buster to reach. Can be further extended with 66RRC 2H, 623H which will wall break from mid-stage for 290 damage and meter gain. | |
CH 5H, 236P, 66PRC, 2S, 2H, 236P, 236P | Mid-range | 225 | All | [4] Hard | Easier extension to mid-range CH 5H. carries just as far but has less maximum damage potential when extended. The 66PRC must be performed just before touching the ground. |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
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CH 6K, 214H, 632146K~P | Close | 194 | All | [3] Medium | Must be a Kara Buster to reach, and will not reach from far away 6K. | |
CH 6K, 214H, 2S, 5H | Mid-Range | 149 | All | [2] Easy | Alt route for long range 6K or easier execution | |
CH 6H, [4]6H->P, 2146K~P, c.S, 2146K~P, c.S, 6H, [4]6H->P, 6H | Near Corner | 340 | All | [4] Hard | Meterless confirm for a CH 6H. | |
632146P, 66RRC, 2S, 236P, 236P | Close | 215 | All | [2] Easy | Basic damage conversion off Potemkin Buster with no walls | |
632146P, 66RRC, c.S, 2H, 623H | Any/Corner | 213/248 | All | [2] Easy | Potemkin Buster into Heat Knuckle guaranteed wall break in corner. Mostly should be done in corner for extra damage | |
CH 2146K~P, c.S, 2H, 236P, 236P | Close | 201 | All | [2] Easy | Conversion off CH Kara backwards Mega Fist. Only works up close | |
CH 2146K~P, 2S, 5H | Mid-Range | 154 | All | [2] Easy | Alt route for tip range |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
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[1] Very Easy | ||||||
[2] Easy | ||||||
[3] Medium | ||||||
[4] Hard | ||||||
[5] Very Hard |
Combo | Damage | Tension Gain | Works on: | Difficulty | Notes |
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5[D], j.H > j.P > j.S > j > j.P > j.H > j.P > j.P (Finishing Blow) | 224 | ~23%? | Anyone | [1] Very Easy |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
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CH 2D, [4]6H | Any | 89 | 26% | [1]Very easy | Can HFB to sacrifice damage and land closer to run oki. Alternatively, you can end with 623H if you're close enough for more damage and more corner carry at the cost of potential oki | |
CH 2D, [4]6H, 66RRC~c.S, 2146K~P, 623H | Any | 205 | -25~% | [4] Hard | Metered extension. This gives you corner from round start distance | |
CH 2D, [4]6H, 66RRC~c.S, 2S, delay 2H, delay 236P, 623H | Corner | 243 | -25~% | [3] Medium | Fast RC isn't necessary, but the damage drops to 219 if the RC shockwave lands. Delay the RC to get 66PRC, which gives 239 damage instead if you don't want to do fast RC but still want the slowdown | |
CH 2D, 236P, 5K, 2146K~P, 5k, 6H, [4]6H->P, 623H | Corner | 259 | 45~% | Hard | You can spend 50 meter to end with 632146H instead of 623H for 270 damage and oki instead | |
CH 2D, [4]6H, 66RRC~c.S, 2146k~P, c.S, 2146k~P, 5K, 6H, [4]6H, 623H | Corner | 281 | -20~% | [4] Hard | Alternate 50 meter route for more damage at the cost of oki | |
CH 2D, c.S, 2146k~P, c.S, 2146k~P, 5K, 6H, [4]6H->P, 623H | Corner | 276 | 50% | [5] Very Hard | Cannot be further than half a step away, or the second c.S becomes f.S. | |
CH 2D, c.S, 2146k~P, 5K, 6H, [4]6H, 6H | Corner | 264 | 40~% | [4] Hard | Alternate version of the above combo, for when you're too far for the second c.S to reach. Cannot be further than one step away, or the c.S becomes f.S. |
Combo | Position | Works on: | Difficulty | Notes | |||
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[1] Very Easy | |||||||
[1] Easy | |||||||
[1] Medium | |||||||
[1] Hard | |||||||
[3] Very Hard |