GGST/Potemkin/Frame Data: Difference between revisions

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[[Using_Frame_Data|How do I read frame data?]]
==System Data==
==System Data==
{{#cargo_query:tables=ggstCharacters
{{#cargo_query:tables=ggstCharacters

Revision as of 04:54, 12 July 2021



How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 30 All 5 5 6 +1 +4 1000 1 80%
5K 36 Low 10 9 9 -4 -1 1125 2 70%
c.S 45 All 8 4 11 +4 +7 2500 4 100%
f.S 40 All 12 7 18 -8 -5 2000 3 90%
5H 60 All 16 5 25 -11 -8 2500 4 90%
5D 50 High 20 8 21 -15 0 1125 2 80%
5[D] 62 High 28 8 21 -10 KD +36 1875 4 100%
2P 26 All 8 4 9 -1 +2 1000 1 80%
2K 30 Low 10 4 14 -4 -1 1125 2 70%
2S 45 All 14 3 18 -4 -1 2000 3 90%
2H 55 All 13 5 35 -21 KD +26 2500 4 90%
2D 40 Low 13 7 18 -8 HKD +45 1500 3 90%
6P 42 All 11 7 25 -15 KD +17 2000 3 1-3 Upper Body
4-17 Above Knees
90%
6K 45 All 22 5 18 -6 -3 2000 3 90%
6H 90 All 23 5 29 -15 KD +34 2500 4 90%
j.P 30 High 7 6 6 +6 (Min. height) +9 (Min. height) 375 0 80%
j.K 36 High 10 6 15 +8 (Min. height) +11 (Min. height) 750 1 80%
j.S 45 High 13 5 23 +13 (Min. height) +16 (Min. height) 1500 3 80%
j.H 55 High 12 4 16 +15 (Min. height) +18 (Min. height) 1875 4 80%
j.D 50 All 13 Until Landing 9 After landing +1 (IAS) +4 (IAS) 2000 3 80%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
[4]6H Hammer Fall 58 All 18~62 2 26 -9 SKD +18 2500 4 1 Hit Armor 5~61f 80%
[4]6H P Hammer Fall Break N/A N/A 27
632146P Potemkin Buster 175 Ground Throw 5 4 37 HKD +55 1-8F Throw 50%
623H Heat Knuckle 0,8×7,60 Air Guard Crush 12 4 18 +10~+3 HKD +60 3750 50%
236P Forward Mega Fist 50 High 25 7 16 -6 KD +30 1500 3 Airborne 3F, Below Chest 3F 80%
214P Backward Mega Fist 50 High 25 7 6 +4 +8 1500 3 Airborne 3F, Below Chest 2F 80%
2146K~P Mega Fist 80 High 25~27 7 12 -2 +2 1500 3 Airborne 3f, Below Chest 2f 80%
236S Slide Head 0 Low 29 2 24 0 HKD +56 375 4 1 Hit Armor 5-28F 80%
63214S F.D.B. 55 All 18~36 4 19 -6 HKD +53 2000 3 Projectile Reflection 4-[17~35F] 90%
63214[S] F.D.B. (Charged) 75 All 36 4 19 -6 HKD +62 2000 3 Projectile Reflection 4~35F 90%
Reflect Projectile Reflect Projectile 50 All 1 +11 KD +44 500 3 80%
214H Garuda Impact 63 All (Guard Crush) 28 11 24 +19 Stagger +25 2500 90%
41236H Heat Tackle 60 All 12 20 36 -37 HKD +20 2500 4 1 Hit Armor 12-31F 60%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236236S Heavenly Potemkin Buster 190 Air Throw 12+0 15 16 N/A HKD +65 1-12F Full 100%
632146H Giganter Kai 60 All 10+1 5 17 +100 HKD +141 2500 100%
Mirror Giganter Kai (Barrier) 15×3 All 10+23 464 HKD 100×3 100%

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 90 Ground Throw 2 3 38 N/A HKD +55 50%
Air Throw 90 Air Throw 2 3 38 or Until Landing + 10 N/A HKD +37 (IAS) 50%
Wild Assault 30 All (Guard Crush) 20~31 3 20 +7 HKD 2500 4 9-22F Strike 60%
Charged Wild Assault 50 All (Guard Crush) 32 3 30 +12 HKD 2500 4 9-34F Strike 60%

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 6K - 6H - Sp
2P 5P,2P, 6P 6K - 6H - Sp
6P - - - - - -
5K 6P 6K - 6H 5D, 2D Jump, Sp
6K - - - - - Sp1
2K 6P 6K - 6H 5D, 2D Sp
c.S 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H, 2H - Sp
2S - - - 5H, 2H - Sp
5H - - - - - Sp
2H - - - - - Sp
6H - - - - - Sp
5D - - - - - -
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P - - - - -
j.K - - - - j.D Jump
j.S - - - j.H - -
j.H - - - - - -
j.D - - - - - -
X = X is available on hit or block
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
1: Also can be Kara Cancelled

Navigation

To edit frame data, edit values in GGST/Potemkin/Data.

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