GGST/Ramlethal Valentine

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< GGST
Revision as of 06:53, 9 June 2021 by Rachels Husband (talk | contribs) (→‎2D: Added text to the image.)



Overview

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Normal Moves

5P

5K

c.S

f.S

5H

5D

6P

6H

2P

2K

2S

2H

2D

j.P

j.K

j.S

j.H

j.D

Universal Mechanics

Ground Throw

Air Throw

Special Moves

Dauro

623P

Erarlumo

214P -> 214P -> 214P (Delay OK)

Sildo Detruo

214K (Air OK)

Bajoneto

236S/H

Template:FrameDataWithName-GGSTTemplate:FrameDataWithName-GGST
Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln

  • Using Bajoneto means the corresponding sword will be launched.
  • Launched swords will have a delay before they can be used again.
  • Launched swords can also be picked up to shorten their downtime.
  • Attempting to launch a sword that has already been launched will result in a whiff animation.
  • S sword is the top one, H sword is the bottom

Ram's primary corner combo filler. Launched swords explode when they make contact in the corner, which lets Ramlethal do some RPS between running up with a button/throw or whiff punishing your opponent pressing something. Running up is extra beneficial in that you can pick up the swords and start pressuring all over again.

Agressa Ordono

j.214S

Sabrubato

214H

Overdrives

Calvados

632146H

Mortobato

236236S

External References

Navigation

To edit frame data, edit values in GGST/Ramlethal Valentine/Data.

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