GGST/Ramlethal Valentine/Frame Data: Difference between revisions

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==Gatling Table==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! 5P
| 5P, 2P, 6P || - || - || 6H || - || Sp
|-
! 2P
| 5P,2P, 6P || - || - || 6H || - || Sp
|-
! 6P
| - || - || - || - || - || Sp
|-
! 5K
| 6P || - || - || 6H || 5D, 2D || Jump, Sp
|-
! 2K
| 6P || - || - || 6H || 5D, 2D || Sp
|-
! c.S
| 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
|-
! f.S
| - || - || - || 5H, 2H || - || Sp
|-
! 2S
| - || - || - || 5H, 2H || - || Sp
|-
! 5H
| - || - || - || - || - || Sp
|-
! 2H
| - || - || - || - || - || Sp
|-
! 6H
| - || - || - || - || - || Sp
|-
! 5D
| - || - || - || - || - || Sp
|-
! 2D
| - || - || - || - || - || Sp
|-
|}


{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! j.P
| j.P || - || - || - || - || Sp
|-
! j.K
| - || - || - || - || j.D || Jump, Sp
|-
! j.S
| - || - || - || j.H || - || Jump, Sp
|-
! j.H
| - || - || - || - || - || Sp
|-
! j.D
| - || - || - || - || - || Sp
|}
:'''X''' = X is available on hit or block
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
: '''Su''' = Overdrives (aka: Supers)
==Navigation==
==Navigation==
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}}
{{Navbar-GGST}}
{{Navbar-GGST}}

Revision as of 03:26, 14 June 2021



Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln
input damage guard startup active recovery onBlock onHit riscGain level invuln
5P 22 All 5 4 8 -2 1 500 0
5K 30 All 7 3 11 -2 1 1000 1
c.S 40 All 7 6 10 +1 +4 2000 3
f.S 32 [25] All 11 6 21 -10 [-13] -7 [-10] 2000 [1500] 3 [2]
5H 42 [33] All 12 3 28 -12 [-13] -9 [-11] 2500 [2000] 4 [3]
2P 22 All 6 4 9 -3 0 500 0
2K 26 Low 6 5 9 -2 1 750 1
2S 38 [30] Low 10 4 18 -5 [-8] -2 [-5] 1500 [1125] 3 [2]
2H 46 [36] All 14 9 25 -15 [-17] KD +25 2500 [2000] 4 [3]
j.P 20 High 5 4 8 375 0
j.K 22 High 7 4 13 0 (IAD) +3 (IAD) 750 1
j.S 30 [24] High 12 4 24 +5 (IAD) +8 (IAD) 1125 [750] 2 [1]
j.H 40 [32] High 19 6 31 1125 [750] 2 [1]
j.D 16×3 High 10 2, 2, 2 +2 (IAD) +5 (IAD) 225×3 1
6P 30 All 9 5 18 -9 -6 1500 2 1-3 Upper Body
4-13 Above Knees
6H 50 [40] All 18 2 33 -16 [-18] KD +22 {KD +29} [-15] 2500 [2000] 4 [3]
2D 36 Low 10 6 19 -8 HKD +50 1500 3
5D 45 High 20 2 27 -15 0 1125 2
5[D] 56 High 28 2 27 -10 KD +36 1875 4

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
236S S Bajoneto 15, 20 All 20 Until Wall (34) 15 Total 37 +9 Stagger +30 500 2
236H H Bajoneto 15, 20 All 20 Until Wall (34) 15 Total 43 +3 KD +28 [KD +89] 500 2
623P Dauro 35 All 11 3 26 -10 +5 2500 4
236K Ondo 40 All 31 8 16 +7 KD +43 500 3
214K Sildo Detruo 40 All 22 2 17 -2 +2 2000 3
j.214K Air Sildo Detruo 40 All 30 Until Landing -3~+4 KD 2000 3
214H Sabrubato 100 [75] {50} All 19 4 42 -27 [-27] {-32} HKD +33 (HKD +37) 2500 [2500] [1500] 4 [4] {2}
214P Erarlumo (1) 20 All 16 7 12 -5 +10 1500 2
214P 214P Erarlumo (2) 25 [40] All 9 4 25 -12 [-10] -9 [KD +29] 1500 [2000] 3 [4]
214P 214P 214P Erarlumo (3) 30 [60] All 11 6 38 -25 KD +24 2500 4
j.214S Agressa Ordono 30,30 [24,24] All 12 4(10)4 24 -6 (IAS) HKD +46 (IAS) 1000×2 [700×2] 3

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
632146H Calvados 1×29, 112 All (Guard Crush) 11+13 60 17 +16 HKD +72 100×30 1
236236S Mortobato 130 [110] {90} All 7+2 6 51 -38 [-38] {-43} HKD +28 2500 {1500} 4 [4] {2} 1-14F Full

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln
name damage guard startup active recovery onBlock onHit riscGain level invuln
Ground Throw 80 Ground Throw 2 3 38 HKD +55
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 HKD +55 (IAD)
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4
Wild Assault (Hold) 50 All 29 3 20 -4 HKD 2500 4
Dash Cancel Total 26

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P - - 6H - Sp
2P 5P,2P, 6P - - 6H - Sp
6P - - - - - Sp
5K 6P - - 6H 5D, 2D Jump, Sp
2K 6P - - 6H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H, 2H - Sp
2S - - - 5H, 2H - Sp
5H - - - - - Sp
2H - - - - - Sp
6H - - - - - Sp
5D - - - - - Sp
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P - - - - Sp
j.K - - - - j.D Jump, Sp
j.S - - - j.H - Jump, Sp
j.H - - - - - Sp
j.D - - - - - Sp
X = X is available on hit or block
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGST/Ramlethal Valentine/Data.

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