GGST/Ramlethal Valentine/Frame Data: Difference between revisions

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[[Using_Frame_Data|How do I read frame data?]]
==System Data==
{{#cargo_query:tables=ggstCharacters
|fields=name,defense,guts,prejump,backdash,weight,umo=Unique Movement Options
|where=name="Ramlethal Valentine"
|format=table
}}


==Normal Moves==
==Normal Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Ramlethal Valentine" and type="normal"
|where=chara="Ramlethal Valentine" and type="normal"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 15: Line 22:
==Special Moves==
==Special Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Ramlethal Valentine" and type="special"
|where=chara="Ramlethal Valentine" and type="special"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 22: Line 29:
==Supers==
==Supers==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Ramlethal Valentine" and type="super"
|where=chara="Ramlethal Valentine" and type="super"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 29: Line 36:
==Other==
==Other==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Ramlethal Valentine" and type="other"
|where=chara="Ramlethal Valentine" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
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|-  
|-  
! 2P
! 2P
| 5P,2P, 6P || - || - || 6H || - || Sp
| 5P, 2P, 6P || - || - || 6H || - || Sp
|-  
|-  
! 6P
! 6P
Line 75: Line 82:
|-  
|-  
! 5D
! 5D
| - || - || - || - || - || Sp
| - || - || - || - || - || -
|-  
|-  
! 2D
! 2D
Line 92: Line 99:
|-  
|-  
! j.K
! j.K
| - || - || - || - || j.D || Jump, Sp
| - || - || - || - || j.D || Jump, Dash, Sp
|-  
|-  
! j.S
! j.S
| - || - || - || j.H || - || Jump, Sp
| - || - || - || j.H || - || Jump, Dash, Sp
|-  
|-  
! j.H
! j.H
Line 106: Line 113:
:'''X''' = X is available on hit or block
:'''X''' = X is available on hit or block
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
: '''Su''' = Overdrives (aka: Supers)
 
==Navigation==
==Navigation==
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}}
{{Navbar-GGST}}
{{Navbar-GGST}}

Revision as of 04:54, 12 July 2021



How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 22 All 5 4 8 -2 1 500 0 80%
5K 30 All 7 3 11 -2 1 1000 1 90%
c.S 40 All 7 6 10 +1 +4 2000 3 100%
f.S 32 [25] All 11 6 21 -10 [-13] -7 [-10] 2000 [1500] 3 [2] 90%
5H 42 [33] All 12 3 28 -12 [-13] -9 [-11] 2500 [2000] 4 [3] 90%
2P 22 All 6 4 9 -3 0 500 0 80%
2K 26 Low 6 5 9 -2 1 750 1 70%
2S 38 [30] Low 10 4 18 -5 [-8] -2 [-5] 1500 [1125] 3 [2] 90%
2H 46 [36] All 14 9 25 -15 [-17] KD +25 2500 [2000] 4 [3] 90%
j.P 20 High 5 4 8 375 0 80%
j.K 22 High 7 4 13 0 (IAD) +3 (IAD) 750 1 80%
j.S 30 [24] High 12 4 24 +5 (IAD) +8 (IAD) 1125 [750] 2 [1] 80%
j.H 40 [32] High 19 6 31 1125 [750] 2 [1] 80%
j.D 16×3 High 10 2, 2, 2 +2 (IAD) +5 (IAD) 225×3 1 80%
6P 30 All 9 5 18 -9 -6 1500 2 1-3 Upper Body
4-13 Above Knees
80%
6H 50 [40] All 18 2 33 -16 [-18] KD +22 {KD +29} [-15] 2500 [2000] 4 [3] 90%
2D 36 Low 10 6 19 -8 HKD +50 1500 3 90%
5D 45 High 20 2 27 -15 0 1125 2 80%
5[D] 56 High 28 2 27 -10 KD +36 1875 4 100%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236S S Bajoneto 15, 20 All 20 Until Wall (34) 15 Total 37 +9 Stagger +30 500 2 80%
236H H Bajoneto 15, 20 All 20 Until Wall (34) 15 Total 43 +3 KD +28 [KD +89] 500 2 80%
623P Dauro 35 All 11 3 26 -10 +5 2500 4 80%
236K Ondo 40 All 31 8 16 +7 KD +43 500 3 80%
214K Sildo Detruo 40 All 22 2 17 -2 +2 2000 3 80%
j.214K Air Sildo Detruo 40 All 30 Until Landing -3~+4 KD 2000 3 80%
214H Sabrubato 100 [75] {50} All 19 4 42 -27 [-27] {-32} HKD +33 (HKD +37) 2500 [2500] [1500] 4 [4] {2} 80%
214P Erarlumo (1) 20 All 16 7 12 -5 +10 1500 2 80%
214P 214P Erarlumo (2) 25 [40] All 9 4 25 -12 [-10] -9 [KD +29] 1500 [2000] 3 [4] 80%
214P 214P 214P Erarlumo (3) 30 [60] All 11 6 38 -25 KD +24 2500 4 80%
j.214S Agressa Ordono 30,30 [24,24] All 12 4(10)4 24 -6 (IAS) HKD +46 (IAS) 1000×2 [700×2] 3 90%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146H Calvados 1×29, 112 All (Guard Crush) 11+13 60 17 +16 HKD +72 100×30 1 100%
236236S Mortobato 130 [110] {90} All 7+2 6 51 -38 [-38] {-43} HKD +28 2500 {1500} 4 [4] {2} 1-14F Full 100%

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 80 Ground Throw 2 3 38 HKD +55 50%
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 HKD +55 (IAD) 50%
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4 90%
Wild Assault (Hold) 50 All 29 3 20 -4 HKD 2500 4 100%
Dash Cancel Total 26

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P - - 6H - Sp
2P 5P, 2P, 6P - - 6H - Sp
6P - - - - - Sp
5K 6P - - 6H 5D, 2D Jump, Sp
2K 6P - - 6H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H, 2H - Sp
2S - - - 5H, 2H - Sp
5H - - - - - Sp
2H - - - - - Sp
6H - - - - - Sp
5D - - - - - -
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P - - - - Sp
j.K - - - - j.D Jump, Dash, Sp
j.S - - - j.H - Jump, Dash, Sp
j.H - - - - - Sp
j.D - - - - - Sp
X = X is available on hit or block
Sp = Special Attacks and Overdrives (aka: Specials and Supers)

Navigation

To edit frame data, edit values in GGST/Ramlethal Valentine/Data.

Template:Navbar-GGST