Difference between revisions of "GGST/Ramlethal Valentine/Frame Data"

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m (→‎Gatling Table: Removed unneeded notation)
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</div>
 
</div>
 
{{clear}}
 
{{clear}}
 +
[[Using_Frame_Data|How do I read frame data?]]
 
==System Data==
 
==System Data==
 
{{#cargo_query:tables=ggstCharacters
 
{{#cargo_query:tables=ggstCharacters
|fields=name,defense,guts,prejump,backdash,umo=Unique Movement Options
+
|fields=name,defense,guts,prejump,backdash,weight,umo=Unique Movement Options
 
|where=name="Ramlethal Valentine"
 
|where=name="Ramlethal Valentine"
 
|format=table
 
|format=table
 
}}
 
}}
 +
 
==Normal Moves==
 
==Normal Moves==
 
{{#cargo_query:tables=MoveData_GGST
 
{{#cargo_query:tables=MoveData_GGST
|fields=input,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
+
|fields=input,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
 
|where=chara="Ramlethal Valentine" and type="normal"
 
|where=chara="Ramlethal Valentine" and type="normal"
 
|format=dynamic table|order by=_rowID|rows per page=50
 
|format=dynamic table|order by=_rowID|rows per page=50
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==Special Moves==
 
==Special Moves==
 
{{#cargo_query:tables=MoveData_GGST
 
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
+
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
 
|where=chara="Ramlethal Valentine" and type="special"
 
|where=chara="Ramlethal Valentine" and type="special"
 
|format=dynamic table|order by=_rowID|rows per page=50
 
|format=dynamic table|order by=_rowID|rows per page=50
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==Supers==
 
==Supers==
 
{{#cargo_query:tables=MoveData_GGST
 
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
+
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
 
|where=chara="Ramlethal Valentine" and type="super"
 
|where=chara="Ramlethal Valentine" and type="super"
 
|format=dynamic table|order by=_rowID|rows per page=50
 
|format=dynamic table|order by=_rowID|rows per page=50
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==Other==
 
==Other==
 
{{#cargo_query:tables=MoveData_GGST
 
{{#cargo_query:tables=MoveData_GGST
|fields=name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
+
|fields=name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
 
|where=chara="Ramlethal Valentine" and type="other"
 
|where=chara="Ramlethal Valentine" and type="other"
 
|format=dynamic table|order by=_rowID|rows per page=50
 
|format=dynamic table|order by=_rowID|rows per page=50
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|-  
 
|-  
 
! 2P
 
! 2P
| 5P,2P, 6P || - || - || 6H || - || Sp
+
| 5P, 2P, 6P || - || - || 6H || - || Sp
 
|-  
 
|-  
 
! 6P
 
! 6P
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|-  
 
|-  
 
! 5D
 
! 5D
| - || - || - || - || - || Sp
+
| - || - || - || - || - || -
 
|-  
 
|-  
 
! 2D
 
! 2D

Revision as of 04:54, 12 July 2021


How do I read frame data?

System Data

name defense guts prejump backdash weight Unique Movement Options
Ramlethal Valentine 1.06 1 4 20f/5f invuln Light

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 22 All 5 4 8 -2 1 5 0 80%
5K 30 All 7 3 11 -2 1 10 1 90%
c.S 40 All 7 6 13 -2 1 20 3 100%
f.S 32 [25] All 11 6 21 -10 [-13] -7 [-10] 20 [15] 3 [2] 90%
5H 42 [33] All 12 3 28 -12 [-13] -9 [-11] 25 [20] 4 [3] 100%
2P 22 All 6 4 9 -3 0 5 0 80%
2K 26 Low 6 5 9 -2 1 10 1 70%
2S 38 [30] Low 12 [12] 4 [4] 20 [20] -7 [-10] -4 [-7] 20 [15] 3 [2] 90%
2H 46 [36] All 14 -15 [-17] KD 25 [20] 4 [3] 100%
j.P 20 High 5 4 8 5 0 80%
j.K 22 High 7 4 13 10 1 80%
j.S 30 [24] High 12 4 24 15 [10] 2 [1] 80%
j.H 40 [32] High 16 6 31 15 [10] 2 [1] 80%
j.D 16x3 High 10 3,3,3 1 80%
6P 30 All 9 5 18 -9 -6 15 1 80%
6H 50 [40] All 18 [18] 2 [2] 33 [33] -16 [-18] KD [-15] 25 [20] 4 [3] 100%
2D 36 Low 10 6 19 -8 KD 20 3 90%
5D 45 [56] High 20 [28] 2 [2] 27 [27] -15 [-10] 0 [KD] 15 [25] 2 [4] 80% [100%]


Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236S Bajoneto 30,35 All 20 Total 37 +9 22~40 5 2 80%
236H Bajoneto 30,35 All 20 Total 43 +3 KD 5 2 80%
623P Dauro 35 All 11 3 27 -10 +5/-1 25 4 100%
214K Sildo Detruo 40 High 30 2 18 -3 KD 20 3 80%
j.214K Sildo Detruo 40 High 30 Until L -7~-4 KD 20 3 80%
214H Sabrubato 100 [75] {50} All (Guard Crush) 19 4 42 -27 [-27] {-32} KD 25 [25] [15] 4 [4] {2} 100%
214P Erarlumo 30 All 20 7 21 -9 +1 25 4 100%
214P 214P Erarlumo 35 [50] All 12 4 41 -13 [-2] +13 [+21] 15 [20] 2 [3] 100%
214P 214P 214P Erarlumo 40 [70] All 22 6 32 -19 KD 25 4 100%
j.214S Agressa Ordono 30,30 [24,30] [30,24] {24,24} All 12 4(10)4 24 KD 10,20 [7,20] [10,15] {7,15} 3 100%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146H Calvados 4*29,40 All 11+13 -70 KD 5x29 1 100%
236236S Mortobato 160 [130] {100} All 7+2 -30 [-30] {-35} KD 25 {15} 4 [4] {2} 100%

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 80 Throw 2 3 38 50%
Air Throw 80 Throw 2 3 Until L+10 50%

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P - - 6H - Sp
2P 5P, 2P, 6P - - 6H - Sp
6P - - - - - Sp
5K 6P - - 6H 5D, 2D Jump, Sp
2K 6P - - 6H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H, 2H - Sp
2S - - - 5H, 2H - Sp
5H - - - - - Sp
2H - - - - - Sp
6H - - - - - Sp
5D - - - - - -
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P - - - - Sp
j.K - - - - j.D Jump, Dash, Sp
j.S - - - j.H - Jump, Dash, Sp
j.H - - - - - Sp
j.D - - - - - Sp
X = X is available on hit or block
Sp = Special Attacks and Overdrives (aka: Specials and Supers)

Navigation


Ambox notice.png To edit frame data, edit values in GGST/Ramlethal Valentine/Data.