GGST/Ramlethal Valentine/Frame Data: Difference between revisions

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[[Using_Frame_Data|How do I read frame data?]]
==System Data==
==System Data==
{{#cargo_query:tables=ggstCharacters
{{#cargo_query:tables=ggstCharacters
|fields=name,defense,guts,prejump,backdash,weight,umo=Unique Movement Options
|fields=name,defense,guts,prejump,weight,backdash,forwarddash,guardBalance,jump_duration,jump_height,high_jump_duration,efiad,ebiad,fadd,badd,fadat,badat
|where=name="Ramlethal Valentine"
|where=name="Ramlethal Valentine"
|format=table
|format=table
Line 13: Line 14:
==Normal Moves==
==Normal Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Ramlethal Valentine" and type="normal"
|where=chara="Ramlethal Valentine" and type="normal"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images
|details fields=images,hitboxes,notes
}}
}}


==Special Moves==
==Special Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Ramlethal Valentine" and type="special"
|where=chara="Ramlethal Valentine" and type="special"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images
|details fields=images,hitboxes,notes
}}
}}
==Supers==
==Supers==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Ramlethal Valentine" and type="super"
|where=chara="Ramlethal Valentine" and type="super"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images
|details fields=images,hitboxes,notes
}}
}}
==Other==
==Other==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Ramlethal Valentine" and type="other"
|where=chara="Ramlethal Valentine" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images
|details fields=images,hitboxes,notes
}}
}}
==Gatling Table==
==Gatling Table==
Line 47: Line 48:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! 5P
! {{MiniMoveCard|game=GGST|chara=Ramlethal Valentine|input=5P}}
| 5P, 2P, 6P || - || - || 6H || - || Sp
| 5P, 2P, 6P || - || - || 6H || - || Sp
|-  
|-  
! 2P
! {{MiniMoveCard|game=GGST|chara=Ramlethal Valentine|input=2P}}
| 5P, 2P, 6P || - || - || 6H || - || Sp
| 5P, 2P, 6P || - || - || 6H || - || Sp
|-  
|-  
! 6P
! {{MiniMoveCard|game=GGST|chara=Ramlethal Valentine|input=3P}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Sp
|-  
|-  
! 5K
! {{MiniMoveCard|game=GGST|chara=Ramlethal Valentine|input=5K}}
| 6P || - || - || 6H || 5D, 2D || Jump, Sp
| 6P || - || - || 6H || 5D, 2D || Jump, Sp
|-  
|-  
! 2K
! {{MiniMoveCard|game=GGST|chara=Ramlethal Valentine|input=2K}}
| 6P || - || - || 6H || 5D, 2D || Sp
| 6P || - || - || 6H || 5D, 2D || Sp
|-  
|-  
! c.S
! {{MiniMoveCard|game=GGST|chara=Ramlethal Valentine|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
| 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
|-  
|-  
! f.S
! {{MiniMoveCard|game=GGST|chara=Ramlethal Valentine|input=f.S}}
| - || - || - || 5H, 2H || - || Sp
| - || - || - || 5H, 2H || - || Sp
|-
|-
! 2S
! {{MiniMoveCard|game=GGST|chara=Ramlethal Valentine|input=2S}}
| - || - || - || 5H, 2H || - || Sp
| - || - || - || 5H, 2H || - || Sp
|-  
|-  
! 5H
! {{MiniMoveCard|game=GGST|chara=Ramlethal Valentine|input=5H}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Sp
|-  
|-  
! 2H
! {{MiniMoveCard|game=GGST|chara=Ramlethal Valentine|input=2H}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Sp
|-  
|-  
! 6H
! {{MiniMoveCard|game=GGST|chara=Ramlethal Valentine|input=6H}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Sp
|-  
|-  
! 5D
! {{MiniMoveCard|game=GGST|chara=Ramlethal Valentine|input=5D}}
| - || - || - || - || - || -
| - || - || - || - || - || -
|-  
|-  
! 2D
! {{MiniMoveCard|game=GGST|chara=Ramlethal Valentine|input=2D}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Sp
|-  
|-  
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! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! j.P
! {{MiniMoveCard|game=GGST|chara=Ramlethal Valentine|input=j.P}}
| j.P || - || - || - || - || Sp
| j.P || - || - || - || - || Sp
|-  
|-  
! j.K
! {{MiniMoveCard|game=GGST|chara=Ramlethal Valentine|input=j.K}}
| - || - || - || - || j.D || Jump, Dash, Sp
| - || - || - || - || j.D || Jump, Dash, Sp
|-  
|-  
! j.S
! {{MiniMoveCard|game=GGST|chara=Ramlethal Valentine|input=j.S}}
| - || - || - || j.H || - || Jump, Dash, Sp
| - || - || - || j.H || j.D || Jump, Dash, Sp
|-  
|-  
! j.H
! {{MiniMoveCard|game=GGST|chara=Ramlethal Valentine|input=j.H}}
| - || - || - || - || - || Sp
| - || - || - || - || j.D || Jump, Dash, Sp
|-  
|-  
! j.D
! {{MiniMoveCard|game=GGST|chara=Ramlethal Valentine|input=j.D}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Jump, Dash, Sp
|}
|}



Revision as of 04:38, 19 October 2021



How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 22 All 5 4 8 -2 1 500 0 80%
5K 30 All 7 3 11 -2 1 1000 1 90%
c.S 40 All 7 6 10 +1 +4 2000 3 100%
f.S 32 [25] All 11 6 21 -10 [-13] -7 [-10] 2000 [1500] 3 [2] 90%
5H 42 [33] All 12 3 28 -12 [-13] -9 [-11] 2500 [2000] 4 [3] 90%
2P 22 All 6 4 9 -3 0 500 0 80%
2K 26 Low 6 5 9 -2 1 750 1 70%
2S 38 [30] Low 10 4 18 -5 [-8] -2 [-5] 1500 [1125] 3 [2] 90%
2H 46 [36] All 14 9 25 -15 [-17] KD +25 2500 [2000] 4 [3] 90%
j.P 20 High 5 4 8 375 0 80%
j.K 22 High 7 4 13 0 (IAD) +3 (IAD) 750 1 80%
j.S 30 [24] High 12 4 24 +5 (IAD) +8 (IAD) 1125 [750] 2 [1] 80%
j.H 40 [32] High 19 6 31 1125 [750] 2 [1] 80%
j.D 16×3 High 10 2, 2, 2 +2 (IAD) +5 (IAD) 225×3 1 80%
6P 30 All 9 5 18 -9 -6 1500 2 1-3 Upper Body
4-13 Above Knees
80%
6H 50 [40] All 18 2 33 -16 [-18] KD +22 {KD +29} [-15] 2500 [2000] 4 [3] 90%
2D 36 Low 10 6 19 -8 HKD +50 1500 3 90%
5D 45 High 20 2 27 -15 0 1125 2 80%
5[D] 56 High 28 2 27 -10 KD +36 1875 4 100%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236S S Bajoneto 15, 20 All 20 Until Wall (34) 15 Total 37 +9 Stagger +30 500 2 80%
236H H Bajoneto 15, 20 All 20 Until Wall (34) 15 Total 43 +3 KD +28 [KD +89] 500 2 80%
623P Dauro 35 All 11 3 26 -10 +5 2500 4 80%
236K Ondo 40 All 31 8 16 +7 KD +43 500 3 80%
214K Sildo Detruo 40 All 22 2 17 -2 +2 2000 3 80%
j.214K Air Sildo Detruo 40 All 30 Until Landing -3~+4 KD 2000 3 80%
214H Sabrubato 100 [75] {50} All 19 4 42 -27 [-27] {-32} HKD +33 (HKD +37) 2500 [2500] [1500] 4 [4] {2} 80%
214P Erarlumo (1) 20 All 16 7 12 -5 +10 1500 2 80%
214P 214P Erarlumo (2) 25 [40] All 9 4 25 -12 [-10] -9 [KD +29] 1500 [2000] 3 [4] 80%
214P 214P 214P Erarlumo (3) 30 [60] All 11 6 38 -25 KD +24 2500 4 80%
j.214S Agressa Ordono 30,30 [24,24] All 12 4(10)4 24 -6 (IAS) HKD +46 (IAS) 1000×2 [700×2] 3 90%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146H Calvados 1×29, 112 All (Guard Crush) 11+13 60 17 +16 HKD +72 100×30 1 100%
236236S Mortobato 130 [110] {90} All 7+2 6 51 -38 [-38] {-43} HKD +28 2500 {1500} 4 [4] {2} 1-14F Full 100%

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 80 Ground Throw 2 3 38 HKD +55 50%
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 HKD +55 (IAD) 50%
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4 90%
Wild Assault (Hold) 50 All 29 3 20 -4 HKD 2500 4 100%
Dash Cancel Total 26

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGST Ramlethal Valentine 5P.pngGuardAllStartup5Recovery8Advantage-2 5P, 2P, 6P - - 6H - Sp
2PGGST Ramlethal Valentine 2P.pngGuardAllStartup6Recovery9Advantage-3 5P, 2P, 6P - - 6H - Sp
3P - - - - - Sp
5KGGST Ramlethal Valentine 5K.pngGuardAllStartup7Recovery11Advantage-2 6P - - 6H 5D, 2D Jump, Sp
2KGGST Ramlethal Valentine 2K.pngGuardLowStartup6Recovery9Advantage-2 6P - - 6H 5D, 2D Sp
c.SGGST Ramlethal Valentine cS.pngGuardAllStartup7Recovery10Advantage+1 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.SGGST Ramlethal Valentine fS.pngGuardAllStartup11Recovery21Advantage-10 [-13] - - - 5H, 2H - Sp
2SGGST Ramlethal Valentine 2S.pngGuardLowStartup10Recovery18Advantage-5 [-8] - - - 5H, 2H - Sp
5HGGST Ramlethal Valentine 5H.pngGuardAllStartup12Recovery28Advantage-12 [-13] - - - - - Sp
2HGGST Ramlethal Valentine 2H.pngGuardAllStartup14Recovery25Advantage-15 [-17] - - - - - Sp
6HGGST Ramlethal Valentine 6H.pngGuardAllStartup18Recovery33Advantage-16 [-18] - - - - - Sp
5DGGST Ramlethal Valentine 5D.pngGuardHighStartup20Recovery27Advantage-15 - - - - - -
2DGGST Ramlethal Valentine 2D.pngGuardLowStartup10Recovery19Advantage-8 - - - - - Sp
Air Gatlings
P K S H D Cancel
j.PGGST Ramlethal Valentine jP.pngGuardHighStartup5Recovery8Advantage- j.P - - - - Sp
j.KGGST Ramlethal Valentine jK.pngGuardHighStartup7Recovery13Advantage0 (IAD) - - - - j.D Jump, Dash, Sp
j.SGGST Ramlethal Valentine jS.pngGuardHighStartup12Recovery24Advantage+5 (IAD) - - - j.H j.D Jump, Dash, Sp
j.HGGST Ramlethal Valentine jH.pngGuardHighStartup19Recovery31Advantage- - - - - j.D Jump, Dash, Sp
j.DGGST Ramlethal Valentine jD.pngGuardHighStartup10RecoveryAdvantage+2 (IAD) - - - - - Jump, Dash, Sp
X = X is available on hit or block
Sp = Special Attacks and Overdrives (aka: Specials and Supers)

Navigation

To edit frame data, edit values in GGST/Ramlethal Valentine/Data.

Template:Navbar-GGST