GGST/Ramlethal Valentine/Frame Data: Difference between revisions

From Dustloop Wiki
No edit summary
No edit summary
Line 14: Line 14:
==Normal Moves==
==Normal Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,counter,invuln,prorate,notes
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,riscLoss,level,counter,invuln,prorate,notes
|where=chara="Ramlethal Valentine" and type="normal"
|where=chara="Ramlethal Valentine" and type="normal"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 22: Line 22:
==Special Moves==
==Special Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,counter,invuln,prorate,notes
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,riscLoss,level,counter,invuln,prorate,notes
|where=chara="Ramlethal Valentine" and type="special"
|where=chara="Ramlethal Valentine" and type="special"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 29: Line 29:
==Supers==
==Supers==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,counter,invuln,prorate,notes
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,riscLoss,level,counter,invuln,prorate,notes
|where=chara="Ramlethal Valentine" and type="super"
|where=chara="Ramlethal Valentine" and type="super"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 36: Line 36:
==Other==
==Other==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,counter,invuln,prorate,notes
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,riscLoss,level,counter,invuln,prorate,notes
|where=chara="Ramlethal Valentine" and type="other"
|where=chara="Ramlethal Valentine" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50

Revision as of 23:00, 20 November 2021



How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
input damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
5P 22 All 5 4 8 -2 1 500 1500 0 Small 80%
5K 30 All 7 3 11 -2 1 1000 1000 1 Small 90%
c.S 40 All 7 6 10 +1 +4 2000 1000 3 Mid 100%
f.S 32 [25] All 11 6 21 -10 [-13] -7 [-10] 2000 [1500] 1000 3 [2] Mid 90%
5H 42 [33] All 12 3 28 -12 [-13] -9 [-11] 2500 [2000] 1000 4 [3] Large 90%
2P 22 All 6 4 9 -3 0 500 1500 0 Small 80%
2K 26 Low 6 5 9 -2 1 750 1000 1 Small 70%
2S 38 [30] Low 10 4 18 -5 [-8] -2 [-5] 1500 [1125] 1000 3 [2] Mid 90%
2H 46 [36] All 14 9 25 -15 [-17] KD +25 2500 [2000] 1000 4 [3] Large 90%
j.P 20 High 5 4 8 375 1000 0 Small 80%
j.K 22 High 7 4 13 0 (IAD) +3 (IAD) 750 1000 1 Small 80%
j.S 30 [24] High 12 4 24 +5 (IAD) +8 (IAD) 1125 [750] 1000 2 [1] Mid 80%
j.H 40 [32] High 19 6 31 1125 [750] 1000 2 [1] Mid 80%
j.D 16×3 High 10 2, 2, 2 +2 (IAD) +5 (IAD) 225×3 1000 (Once) 1 Mid 80%
6P 30 All 9 5 18 -9 -6 1500 1000 2 Mid 1-3 Upper Body
4-13 Above Knees
80%
6H 50 [40] All 18 2 33 -16 [-18] KD +22 {KD +29} [-15] 2500 [2000] 1000 4 [3] Large 90%
2D 36 Low 10 6 19 -8 HKD +50 1500 1000 3 Large 90%
5D 45 High 20 2 27 -15 0 1125 3000 [1000] 2 Mid 80%
5[D] 56 High 28 2 27 -10 KD +36 1875 1500 [1000] 4 Mid 100%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
236S S Bajoneto 15, 20 All 20 Until Wall (34) 15 Total 37 +9 Stagger +30 500 2000 2 Very Small 80%
236H H Bajoneto 15, 20 All 20 Until Wall (34) 15 Total 43 +3 KD +28 [KD +89] 500 2000 2 Very Small 80%
623P Dauro 35 All 11 3 26 -10 +5 2500 2000 4 Mid 80%
236K Ondo 40 All 31 8 16 +7 KD +43 500 2000 3 Very Small 80%
214K Sildo Detruo 40 All 22 2 17 -2 +2 2000 1000 3 Very Small 80%
j.214K Air Sildo Detruo 40 All 30 Until Landing -3~+4 KD 2000 1000 3 Very Small 80%
214H Sabrubato 100 [75] {50} All 19 4 42 -27 [-27] {-32} HKD +33 (HKD +37) 2500 [2500] [1500] 2000 4 [4] {2} Large 80%
214P Erarlumo (1) 20 All 16 7 12 -5 +10 1500 1000 2 Very Small 80%
214P 214P Erarlumo (2) 25 [40] All 9 4 25 -12 [-10] -9 [KD +29] 1500 [2000] 1000 3 [4] Very Small 80%
214P 214P 214P Erarlumo (3) 30 [60] All 11 6 38 -25 KD +24 2500 1000 4 Very Small 80%
j.214S Agressa Ordono 30,30 [24,24] All 12 4(10)4 24 -6 (IAS) HKD +46 (IAS) 1000×2 [700×2] 1000 (Once) 3 Very Small 90%

Supers

input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
632146H Calvados 1×29, 112 All (Guard Crush) 11+13 60 17 +16 HKD +72 100×30 1000 (Once) 1 Small 100%
236236S Mortobato 130 [110] {90} All 7+2 6 51 -38 [-38] {-43} HKD +28 2500 {1500} 1000 4 [4] {2} Mid 1-14F Full 100%

Other

name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
Ground Throw 80 Ground Throw 2 3 38 HKD +55 2500 50%
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 HKD +55 (IAD) 2500 50%
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4000 4 Mid 90%
Wild Assault (Hold) 50 All 29 3 20 -4 HKD 2500 3000 4 Mid 100%
Dash Cancel Total 26

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGST Ramlethal Valentine 5P.pngGuardAllStartup5Recovery8Advantage-2 5P, 2P, 6P - - 6H - Sp
2PGGST Ramlethal Valentine 2P.pngGuardAllStartup6Recovery9Advantage-3 5P, 2P, 6P - - 6H - Sp
3P - - - - - Sp
5KGGST Ramlethal Valentine 5K.pngGuardAllStartup7Recovery11Advantage-2 6P - - 6H 5D, 2D Jump, Sp
2KGGST Ramlethal Valentine 2K.pngGuardLowStartup6Recovery9Advantage-2 6P - - 6H 5D, 2D Sp
c.SGGST Ramlethal Valentine cS.pngGuardAllStartup7Recovery10Advantage+1 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.SGGST Ramlethal Valentine fS.pngGuardAllStartup11Recovery21Advantage-10 [-13] - - - 5H, 2H - Sp
2SGGST Ramlethal Valentine 2S.pngGuardLowStartup10Recovery18Advantage-5 [-8] - - - 5H, 2H - Sp
5HGGST Ramlethal Valentine 5H.pngGuardAllStartup12Recovery28Advantage-12 [-13] - - - - - Sp
2HGGST Ramlethal Valentine 2H.pngGuardAllStartup14Recovery25Advantage-15 [-17] - - - - - Sp
6HGGST Ramlethal Valentine 6H.pngGuardAllStartup18Recovery33Advantage-16 [-18] - - - - - Sp
5DGGST Ramlethal Valentine 5D.pngGuardHighStartup20Recovery27Advantage-15 - - - - - -
2DGGST Ramlethal Valentine 2D.pngGuardLowStartup10Recovery19Advantage-8 - - - - - Sp
Air Gatlings
P K S H D Cancel
j.PGGST Ramlethal Valentine jP.pngGuardHighStartup5Recovery8Advantage- j.P - - - - Sp
j.KGGST Ramlethal Valentine jK.pngGuardHighStartup7Recovery13Advantage0 (IAD) - - - - j.D Jump, Dash, Sp
j.SGGST Ramlethal Valentine jS.pngGuardHighStartup12Recovery24Advantage+5 (IAD) - - - j.H j.D Jump, Dash, Sp
j.HGGST Ramlethal Valentine jH.pngGuardHighStartup19Recovery31Advantage- - - - - j.D Jump, Dash, Sp
j.DGGST Ramlethal Valentine jD.pngGuardHighStartup10RecoveryAdvantage+2 (IAD) - - - - - Jump, Dash, Sp
X = X is available on hit or block
Sp = Special Attacks and Overdrives (aka: Specials and Supers)

Navigation

To edit frame data, edit values in GGST/Ramlethal Valentine/Data.

Template:Navbar-GGST