Difference between revisions of "GGST/Ramlethal Valentine/Frame Data"

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==Normal Moves==
 
==Normal Moves==
 
{{#cargo_query:tables=MoveData_GGST
 
{{#cargo_query:tables=MoveData_GGST
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
+
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,counter,invuln,prorate,notes
 
|where=chara="Ramlethal Valentine" and type="normal"
 
|where=chara="Ramlethal Valentine" and type="normal"
 
|format=dynamic table|order by=_rowID|rows per page=50
 
|format=dynamic table|order by=_rowID|rows per page=50
Line 22: Line 22:
 
==Special Moves==
 
==Special Moves==
 
{{#cargo_query:tables=MoveData_GGST
 
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
+
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,counter,invuln,prorate,notes
 
|where=chara="Ramlethal Valentine" and type="special"
 
|where=chara="Ramlethal Valentine" and type="special"
 
|format=dynamic table|order by=_rowID|rows per page=50
 
|format=dynamic table|order by=_rowID|rows per page=50
Line 29: Line 29:
 
==Supers==
 
==Supers==
 
{{#cargo_query:tables=MoveData_GGST
 
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
+
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,counter,invuln,prorate,notes
 
|where=chara="Ramlethal Valentine" and type="super"
 
|where=chara="Ramlethal Valentine" and type="super"
 
|format=dynamic table|order by=_rowID|rows per page=50
 
|format=dynamic table|order by=_rowID|rows per page=50
Line 36: Line 36:
 
==Other==
 
==Other==
 
{{#cargo_query:tables=MoveData_GGST
 
{{#cargo_query:tables=MoveData_GGST
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
+
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,counter,invuln,prorate,notes
 
|where=chara="Ramlethal Valentine" and type="other"
 
|where=chara="Ramlethal Valentine" and type="other"
 
|format=dynamic table|order by=_rowID|rows per page=50
 
|format=dynamic table|order by=_rowID|rows per page=50

Revision as of 08:59, 14 November 2021


How do I read frame data?

System Data

name defense guts prejump weight backdash forwarddash guardBalance jump duration jump height high jump duration efiad ebiad fadd badd fadat badat
Ramlethal Valentine 1.06 1 4 Light 20f/5f invuln 1 38 48 3 3 25/19 12 18 6

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
5P 22 All 5 4 8 -2 1 500 0 Small 80%
5K 30 All 7 3 11 -2 1 1000 1 Small 90%
c.S 40 All 7 6 13 -2 1 2000 3 Mid 100%
f.S 32 [25] All 11 6 21 -10 [-13] -7 [-10] 2000 [1500] 3 [2] Mid 90%
5H 42 [33] All 12 3 28 -12 [-13] -9 [-11] 2500 [2000] 4 [3] Large 100%
2P 22 All 6 4 9 -3 0 500 0 Small 80%
2K 26 Low 6 5 9 -2 1 1000 1 Small 70%
2S 38 [30] Low 12 [12] 4 [4] 20 [20] -7 [-10] -4 [-7] 2000 [1500] 3 [2] Mid 90%
2H 46 [36] All 14 9 25 -15 [-17] KD 2500 [2000] 4 [3] Large 100%
j.P 20 High 5 4 8 500 0 Small 80%
j.K 22 High 7 4 13 1000 1 Small 80%
j.S 30 [24] High 12 4 24 1500 [1000] 2 [1] Mid 80%
j.H 40 [32] High 19 6 31 1500 [1000] 2 [1] Mid 80%
j.D 16×3 High 10 225×3 1 Mid 80%
6P 30 All 9 5 18 -9 -6 1500 1 Mid 80%
6H 50 [40] All 18 [18] 2 [2] 33 [33] -16 [-18] KD [-15] 2500 [2000] 4 [3] Large 100%
2D 36 Low 10 6 19 -8 KD 2000 3 Large 90%
5D 45 High 20 2 27 -15 0 1125 2 Mid 80%
5[D] 56 High 28 2 27 -10 KD 1875 4 Mid 100%


Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
236S Bajoneto 30,35 All 20 Total 37 +9 22~40 500 2 Small 80%
236H Bajoneto 30,35 All 20 Total 43 +3 KD 500 2 Small 80%
623P Dauro 35 All 11 3 27 -10 +5/-1 2500 4 Mid 100%
214K Sildo Detruo 40 Mid 30 2 18 +2 +6 2000 3 Mid 80%
j.214K Sildo Detruo 40 Mid 30 Until L -3~+3 +3~+6 2000 3 Mid 80%
214H Sabrubato 100 [75] {50} All 19 4 42 -27 [-27] {-32} KD 2500 [2500] [1500] 4 [4] {2} Large 100%
214P Erarlumo 30 All 16 7 12 -5 +1 2500 2 Mid 100%
214P 214P Erarlumo 35 [50] All 9 4 25 -12 [-10] +14 [?] 1500 [2000] 3 [4] Mid 100%
214P 214P 214P Erarlumo 40 [70] All 11 6 38 -25 KD 2500 4 Large 100%
j.214S Agressa Ordono 30,30 [24,30] [30,24] {24,24} All 12 4(10)4 24 KD 1000×2 [700, 1000] [1000, 700] {700×2} 3 Small 100%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
632146H Calvados 4×29,40 All (Guard Crush) 11+13 +16 KD 100×30 1 Small 100%
236236S Mortobato 160 [130] {100} All 7+2 6 42 -30 [-30] {-35} KD 2500 {1500} 4 [4] {2} Mid 100%

Other

name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
Ground Throw 80 Ground Throw 2 3 38 50%
Air Throw 80 Air Throw 2 3 Until L+10 50%

Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGST Ramlethal Valentine 5P.png
Guard:
All
Startup:
5
Recovery:
8
Advantage:
-2
5P, 2P, 6P - - 6H - Sp
2P
GGST Ramlethal Valentine 2P.png
Guard:
All
Startup:
6
Recovery:
9
Advantage:
-3
5P, 2P, 6P - - 6H - Sp
3PNo results - - - - - Sp
5K
GGST Ramlethal Valentine 5K.png
Guard:
All
Startup:
7
Recovery:
11
Advantage:
-2
6P - - 6H 5D, 2D Jump, Sp
2K
GGST Ramlethal Valentine 2K.png
Guard:
Low
Startup:
6
Recovery:
9
Advantage:
-2
6P - - 6H 5D, 2D Sp
c.S
GGST Ramlethal Valentine cS.png
Guard:
All
Startup:
7
Recovery:
13
Advantage:
-2
6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S
GGST Ramlethal Valentine fS.png
Guard:
All
Startup:
11
Recovery:
21
Advantage:
-10 [-13]
- - - 5H, 2H - Sp
2S
GGST Ramlethal Valentine 2S.png
Guard:
Low
Startup:
12 [12]
Recovery:
20 [20]
Advantage:
-7 [-10]
- - - 5H, 2H - Sp
5H
GGST Ramlethal Valentine 5H.png
Guard:
All
Startup:
12
Recovery:
28
Advantage:
-12 [-13]
- - - - - Sp
2H
GGST Ramlethal Valentine 2H.png
Guard:
All
Startup:
14
Recovery:
25
Advantage:
-15 [-17]
- - - - - Sp
6H
GGST Ramlethal Valentine 6H.png
Guard:
All
Startup:
18 [18]
Recovery:
33 [33]
Advantage:
-16 [-18]
- - - - - Sp
5D
GGST Ramlethal Valentine 5D.png
Guard:
High
Startup:
20
Recovery:
27
Advantage:
-15
- - - - - -
2D
GGST Ramlethal Valentine 2D.png
Guard:
Low
Startup:
10
Recovery:
19
Advantage:
-8
- - - - - Sp
Air Gatlings
P K S H D Cancel
j.P
GGST Ramlethal Valentine jP.png
Guard:
High
Startup:
5
Recovery:
8
Advantage:
-
j.P - - - - Sp
j.K
GGST Ramlethal Valentine jK.png
Guard:
High
Startup:
7
Recovery:
13
Advantage:
-
- - - - j.D Jump, Dash, Sp
j.S
GGST Ramlethal Valentine jS.png
Guard:
High
Startup:
12
Recovery:
24
Advantage:
-
- - - j.H j.D Jump, Dash, Sp
j.H
GGST Ramlethal Valentine jH.png
Guard:
High
Startup:
19
Recovery:
31
Advantage:
-
- - - - j.D Jump, Dash, Sp
j.D
GGST Ramlethal Valentine jD.png
Guard:
High
Startup:
10
Recovery:
-
Advantage:
-
- - - - - Jump, Dash, Sp
X = X is available on hit or block
Sp = Special Attacks and Overdrives (aka: Specials and Supers)

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Ambox notice.png To edit frame data, edit values in GGST/Ramlethal Valentine/Data.

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