GGST/Ramlethal Valentine/Frame Data

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< GGST‎ | Ramlethal Valentine
Revision as of 04:21, 12 October 2021 by Shtkn (talk | contribs)



How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input hitboxes damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input hitboxes damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P
GGST_Ramlethal_Valentine_5P_Hitbox.png
22 All 5 4 8 -2 1 500 0 80%
5K
GGST_Ramlethal_Valentine_5K_Hitbox.png
30 All 7 3 11 -2 1 1000 1 90%
c.S
GGST_Ramlethal_Valentine_cS_Hitbox.png
40 All 7 6 10 +1 +4 2000 3 100%
f.S
GGST_Ramlethal_Valentine_fS_Hitbox.png
GGST_Ramlethal_Valentine_fS_S-less_Hitbox.png
32 [25] All 11 6 21 -10 [-13] -7 [-10] 2000 [1500] 3 [2] 90%
5H
GGST_Ramlethal_Valentine_5H_Hitbox.png
GGST_Ramlethal_Valentine_5H_H-less_Hitbox.png
42 [33] All 12 3 28 -12 [-13] -9 [-11] 2500 [2000] 4 [3] 90%
2P
GGST_Ramlethal_Valentine_2P_Hitbox.png
22 All 6 4 9 -3 0 500 0 80%
2K
GGST_Ramlethal_Valentine_2K_Hitbox.png
26 Low 6 5 9 -2 1 750 1 70%
2S
GGST_Ramlethal_Valentine_2S_Hitbox.png
GGST_Ramlethal_Valentine_2S_S-less_Hitbox.png
38 [30] Low 10 4 18 -5 [-8] -2 [-5] 1500 [1125] 3 [2] 90%
2H
GGST_Ramlethal_Valentine_2H_Hitbox.png
GGST_Ramlethal_Valentine_2H_H-less_Hitbox.png
46 [36] All 14 9 25 -15 [-17] KD +25 2500 [2000] 4 [3] 90%
j.P
GGST_Ramlethal_Valentine_jP_Hitbox.png
20 High 5 4 8 375 0 80%
j.K
GGST_Ramlethal_Valentine_jK_Hitbox.png
22 High 7 4 13 0 (IAD) +3 (IAD) 750 1 80%
j.S
GGST_Ramlethal_Valentine_jS_Hitbox.png
GGST_Ramlethal_Valentine_jS_S-less_Hitbox.png
30 [24] High 12 4 24 +5 (IAD) +8 (IAD) 1125 [750] 2 [1] 80%
j.H
GGST_Ramlethal_Valentine_jH_1_Hitbox.png
GGST_Ramlethal_Valentine_jH_2_Hitbox.png
GGST_Ramlethal_Valentine_jH_H-less_Hitbox.png
40 [32] High 19 6 31 1125 [750] 2 [1] 80%
j.D
GGST_Ramlethal_Valentine_jD_Hitbox.png
GGST_Ramlethal_Valentine_jD_Hitbox2.png
16×3 High 10 2, 2, 2 +2 (IAD) +5 (IAD) 225×3 1 80%
6P
GGST_Ramlethal_Valentine_6P_Hitbox.png
30 All 9 5 18 -9 -6 1500 2 1-3 Upper Body
4-13 Above Knees
80%
6H
GGST_Ramlethal_Valentine_6H_Hitbox.png
GGST_Ramlethal_Valentine_6H_H-less_Hitbox.png
50 [40] All 18 2 33 -16 [-18] KD +22 {KD +29} [-15] 2500 [2000] 4 [3] 90%
2D
GGST_Ramlethal_Valentine_2D_Hitbox.png
36 Low 10 6 19 -8 HKD +50 1500 3 90%
5D
GGST_Ramlethal_Valentine_5D_Hitbox.png
45 High 20 2 27 -15 0 1125 2 80%
5[D]
GGST_Ramlethal_Valentine_5D_Hitbox.png
56 High 28 2 27 -10 KD +36 1875 4 100%

Special Moves

input name hitboxes damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name hitboxes damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236S S Bajoneto
GGST Ramlethal Valentine Bajoneto S Hitbox.png
GGST Ramlethal Valentine Bajoneto S explode Hitbox.png
15, 20 All 20 Until Wall (34) 15 Total 37 +9 Stagger +30 500 2 80%
236H H Bajoneto
GGST Ramlethal Valentine Bajoneto H Hitbox.png
GGST Ramlethal Valentine Bajoneto H explode Hitbox.png
15, 20 All 20 Until Wall (34) 15 Total 43 +3 KD +28 [KD +89] 500 2 80%
623P Dauro
GGST Ramlethal Valentine Dauro Hitbox.png
35 All 11 3 26 -10 +5 2500 4 80%
236K Ondo
GGST Ramlethal Valentine 236K Hitbox.png
40 All 31 8 16 +7 KD +43 500 3 80%
214K Sildo Detruo
GGST Ramlethal Valentine Sildo Detruo Hitbox.png
40 All 22 2 17 -2 +2 2000 3 80%
j.214K Air Sildo Detruo
GGST Ramlethal Valentine Sildo Detruo Air Hitbox.png
40 All 30 Until Landing -3~+4 KD 2000 3 80%
214H Sabrubato
GGST Ramlethal Valentine Sabrubato Hitbox.png
GGST Ramlethal Valentine Sabrubato S-less H-less Hitbox.png
100 [75] {50} All 19 4 42 -27 [-27] {-32} HKD +33 (HKD +37) 2500 [2500] [1500] 4 [4] {2} 80%
214P Erarlumo (1)
GGST Ramlethal Valentine Erarlumo 1 Hitbox.png
20 All 16 7 12 -5 +10 1500 2 80%
214P 214P Erarlumo (2)
GGST Ramlethal Valentine Erarlumo 2 Hitbox.png
25 [40] All 9 4 25 -12 [-10] -9 [KD +29] 1500 [2000] 3 [4] 80%
214P 214P 214P Erarlumo (3)
GGST Ramlethal Valentine Erarlumo 3 Hitbox.png
30 [60] All 11 6 38 -25 KD +24 2500 4 80%
j.214S Agressa Ordono
GGST Ramlethal Valentine Agressa Ordono 1 Hitbox.png
GGST Ramlethal Valentine Agressa Ordono 1 S-less Hitbox.png
GGST Ramlethal Valentine Agressa Ordono 2 Hitbox.png
GGST Ramlethal Valentine Agressa Ordono 2 H-less Hitbox.png
30,30 [24,24] All 12 4(10)4 24 -6 (IAS) HKD +46 (IAS) 1000×2 [700×2] 3 90%

Supers

input name hitboxes damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name hitboxes damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146H Calvados
GGST Ramlethal Valentine Calvados Hitbox.png
1×29, 112 All (Guard Crush) 11+13 60 17 +16 HKD +72 100×30 1 100%
236236S Mortobato
GGST Ramlethal Valentine Mortobato Hitbox.png
GGST Ramlethal Valentine Mortobato S-less Hitbox.png
GGST Ramlethal Valentine Mortobato H-less Hitbox.png
GGST Ramlethal Valentine Mortobato S-less H-less Hitbox.png
130 [110] {90} All 7+2 6 51 -38 [-38] {-43} HKD +28 2500 {1500} 4 [4] {2} 1-14F Full 100%

Other

name hitboxes damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name hitboxes damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 80 Ground Throw 2 3 38 HKD +55 50%
Air Throw
GGST Ramlethal Valentine Air Throw Hitbox.png
80 Air Throw 2 3 38 or Until Landing+10 HKD +55 (IAD) 50%
Wild Assault
GGST Ramlethal Valentine 236D Hitbox.png
30 All 16~28 3 20 -4 -1 2500 4 90%
Charged Wild Assault
GGST Ramlethal Valentine 236D Hitbox.png
50 All 29 3 20 -4 HKD +64 2500 4 100%
Dash Cancel Total 26

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P - - 6H - Sp
2P 5P, 2P, 6P - - 6H - Sp
6P - - - - - Sp
5K 6P - - 6H 5D, 2D Jump, Sp
2K 6P - - 6H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H, 2H - Sp
2S - - - 5H, 2H - Sp
5H - - - - - Sp
2H - - - - - Sp
6H - - - - - Sp
5D - - - - - -
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P - - - - Sp
j.K - - - - j.D Jump, Dash, Sp
j.S - - - j.H - Jump, Dash, Sp
j.H - - - - - Sp
j.D - - - - - Sp
X = X is available on hit or block
Sp = Special Attacks and Overdrives (aka: Specials and Supers)

Navigation

To edit frame data, edit values in GGST/Ramlethal Valentine/Data.

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