GGST/Ramlethal Valentine/Strategy: Difference between revisions

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* She keeps doing Calvados (the beam super) in neutral. What can I do about it?
* She keeps doing Calvados (the beam super) in neutral. What can I do about it?
Calvados has a lot of startup so most cases you'll at least be able to block it. As for punishing it, jump after the flash, double jump to get closer, then block it normally. Some characters can use an extra air special move to stay airborne longer and get a better punish, to make sure to check what your character can do.
Calvados has a lot of startup so most cases you'll at least be able to block it. As for punishing it, jump after the flash, double jump to get closer, then block it normally. Some characters can use an extra air special move to stay airborne longer and get a better punish, to make sure to check what your character can do.
==Matchups==
===Anji Mito===
===Axl Low===
===Chipp Zanuff===
===Faust===
===Giovanna===
===I-No===
===Ky Kiske===
===Leo Whitefang===
===May===
===Millia Rage===
===Nagoriyuki===
===Potemkin===
===Ramlethal===
===Sol Badguy===
===Zato-1===


==External Resources==
==External Resources==

Revision as of 03:54, 20 June 2021



General Strategies

Offense

Defense

Pressure

Midscreen

Ramlethal's midscreen pressure is essentially a less safe version of her corner pressure. Without meter, all she can do is tick throw with her P/K buttons. Once she gets into the midrange, she can threaten the opponent with her excellent S buttons. f.S and j.S cover large portions of the screen horizontally, and f.S can also be confirmed into 5H (or even delayed for a frametrap on block). Close and Midscreen is where she is the scariest, as she doesn't have a great fullscreen presence.

If you can't open up your opponent up close, push them out with Ram's excellent normals and go back to neutral. Generally it will be in your favor as not many characters can contest her midrange.

Corner

Ramlethal's corner pressure is a lot scarier simply due to Bajoneto. The sword's delayed explosion doesn't go away unless Ramlethal is hit or blocks before the explosion can trade. Fear of the explosion lets Ramlethal run up and pressure again, but the fear must be established. Every explosion is an RPS point between dashblocking, a pre-emptive f.S or 5H, or running all the way in for another turn. Keep in mind that you cannot pick up a sword until after it has exploded, which prevents Ram from infinitely looping her pressure.

Okizeme

Fighting Ramlethal

  • What do I do about her sword normals?

Ramlethal's sword normals (at least midscreen) don't lead to much damage without meter. Generally if you get by f.S, all she can really do is 5H. You're +9 against her and still standing, which leaves you plenty of options. Even eating a Dauro means she's only +1, but she's also out of range for 5P/2P and throw.

  • She keeps doing Calvados (the beam super) in neutral. What can I do about it?

Calvados has a lot of startup so most cases you'll at least be able to block it. As for punishing it, jump after the flash, double jump to get closer, then block it normally. Some characters can use an extra air special move to stay airborne longer and get a better punish, to make sure to check what your character can do.

Matchups

Anji Mito

Axl Low

Chipp Zanuff

Faust

Giovanna

I-No

Ky Kiske

Leo Whitefang

May

Millia Rage

Nagoriyuki

Potemkin

Ramlethal

Sol Badguy

Zato-1

External Resources

Ramlethal Discord Server: https://discord.gg/USRr5BqRPV

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