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==General Strategies== | ==General Strategies== | ||
===Offense=== | ===Offense=== | ||
;Up Close | |||
5P, 2P, 2K, and c.S are Ramlethal's best close range options. Her P and K normals have the universal lack of gatlings which make them unrewarding on hit. All she really gets is a simple confirm into Dauro, which leaves standing. On block they're all around -2 which makes them good for tick throws. | |||
;Midrange | |||
Ram's f.S and 5H are some of the best midrange buttons in the game. Complementing these are j.S and j.H, the former being a long air-to-air and the latter being a massive jump-in button. Her only real issue in midrange is that she loses any real special cancel option, as using Bajoneto anywhere outside the corner is a very bad idea and the rest of her options whiff at the range you'd be using f.S. | |||
;The awkward area between those two | |||
5K is your best friend here. Ramlethal has a really hard time getting any meaningful damage here without meter. 2D will whiff at anything other than point blank, so her only real confirm is Dauro. You need to be absolutely certain that 5K hit before confirming as Dauro is -10. | |||
;Fullscreen | |||
Ramlethal does not have any good fullscreen options outside of the corner. Calvados is both too expensive and too slow to really do much of anything and her normals are too valuable to waste on Bajoneto. Her best option is to move and get back into her optimal range. | |||
===Defense=== | ===Defense=== |
Revision as of 02:08, 21 June 2021
General Strategies
Offense
- Up Close
5P, 2P, 2K, and c.S are Ramlethal's best close range options. Her P and K normals have the universal lack of gatlings which make them unrewarding on hit. All she really gets is a simple confirm into Dauro, which leaves standing. On block they're all around -2 which makes them good for tick throws.
- Midrange
Ram's f.S and 5H are some of the best midrange buttons in the game. Complementing these are j.S and j.H, the former being a long air-to-air and the latter being a massive jump-in button. Her only real issue in midrange is that she loses any real special cancel option, as using Bajoneto anywhere outside the corner is a very bad idea and the rest of her options whiff at the range you'd be using f.S.
- The awkward area between those two
5K is your best friend here. Ramlethal has a really hard time getting any meaningful damage here without meter. 2D will whiff at anything other than point blank, so her only real confirm is Dauro. You need to be absolutely certain that 5K hit before confirming as Dauro is -10.
- Fullscreen
Ramlethal does not have any good fullscreen options outside of the corner. Calvados is both too expensive and too slow to really do much of anything and her normals are too valuable to waste on Bajoneto. Her best option is to move and get back into her optimal range.
Defense
Pressure
Midscreen
Ramlethal's midscreen pressure is essentially a less safe version of her corner pressure. Without meter, all she can do is tick throw with her P/K buttons. Once she gets into the midrange, she can threaten the opponent with her excellent S buttons. f.S and j.S cover large portions of the screen horizontally, and f.S can also be confirmed into 5H (or even delayed for a frametrap on block). Close and Midscreen is where she is the scariest, as she doesn't have a great fullscreen presence.
If you can't open up your opponent up close, push them out with Ram's excellent normals and go back to neutral. Generally it will be in your favor as not many characters can contest her midrange.
Corner
Ramlethal's corner pressure is a lot scarier simply due to Bajoneto. The sword's delayed explosion doesn't go away unless Ramlethal is hit or blocks before the explosion can trade. Fear of the explosion lets Ramlethal run up and pressure again, but the fear must be established. Every explosion is an RPS point between dashblocking, a pre-emptive f.S or 5H, or running all the way in for another turn. Keep in mind that you cannot pick up a sword until after it has exploded, which prevents Ram from infinitely looping her pressure.
Okizeme
Fighting Ramlethal
- What do I do about her sword normals?
Ramlethal's sword normals (at least midscreen) don't lead to much damage without meter. Generally if you get by f.S, all she can really do is 5H. You're +9 against her and still standing, which leaves you plenty of options. Even eating a Dauro means she's only +1, but she's also out of range for 5P/2P and throw.
- She keeps doing Calvados (the beam super) in neutral. What can I do about it?
Calvados has a lot of startup so most cases you'll at least be able to block it. As for punishing it, jump after the flash, double jump to get closer, then block it normally. Some characters can use an extra air special move to stay airborne longer and get a better punish, to make sure to check what your character can do.
Matchups
Anji Mito
Axl Low
Chipp Zanuff
Faust
Giovanna
I-No
Ky Kiske
Leo Whitefang
May
Millia Rage
Nagoriyuki
Potemkin
Ramlethal
Sol Badguy
Zato-1
External Resources
Ramlethal Discord Server: https://discord.gg/USRr5BqRPV