GGST/Sin Kiske/Data: Difference between revisions

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m (Fix naming of dust and wild assault)
 
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Line 1: Line 1:
{{TOC limit|3}}
==Nav==
<section begin="Nav"/>{{CharNav|charMainPage=GGST/Sin Kiske|image=GGST_Sin_Kiske_Icon.png}}<section end="Nav"/>
==Links==
==Links==
<section begin=Links/>{{CharLinks
<section begin=Links/>{{GGST/CharacterLinks}}<section end=Links/>
|charMainPage=GGST/Sin Kiske
|videos=https://strive.keeponrock.in/#/?p1chars=sin
|discord=
|matchups=yes
}}<section end=Links/>


==Infobox Data==
==Infobox Data==
{{GGST-character
{{GGST-character
| name              =Sin Kiske
| name              =Sin Kiske
| defense            =1.05
| defense            =14
| guts              =2
| guts              =2
| guardBalance      =1
| guardBalance      =32
| prejump            =4
| prejump            =4
| backdash          =28/1~5 strike invuln/1~22 airborne
| backdash          =24/1-6 strike invuln/1-20 throw invuln/1-20 {{Tt|airborne|Sin is considered airborne if he is hit during backdash and grounded otherwise}}
| forwarddash        =
| backdashDuration  =24
| backdashInvuln    =1-6F
| backdashAirborne  =1-20F
| weight            =Normal
| weight            =Normal
| umo                =[[GGST/Sin Kiske#Gazelle Step|Gazelle Step]]
| umo                =[[GGST/Sin Kiske#Gazelle Step|Gazelle Step]]
Line 25: Line 18:
| icon              =GGST_Sin_Kiske_Icon.png
| icon              =GGST_Sin_Kiske_Icon.png
| jump_duration      =42
| jump_duration      =42
| jump_height        =409.5
| high_jump_duration =49
| high_jump_duration =49
| jump_height        =
| high_jump_height  =567.6
| high_jump_height  =
| earliest_iad =7
| efiad              =3
| ad_duration =18/24
| ebiad              =3
| abd_duration      =6/11
| fadd              =25/19
| ad_distance      =735.625
| badd              =12
| abd_distance      =228.367
| fadat              =18
| badat              =6
| movement_tension  =10
| movement_tension  =10
| jump_tension      =3
| jump_tension      =3
Line 42: Line 34:
| dash_acceleration  =0.56
| dash_acceleration  =0.56
| dash_friction      =100
| dash_friction      =100
| verboseDefense    =
| jump_gravity      =1.9
| high_jump_gravity =1.9
}}
}}


Line 70: Line 63:
|OTGRatio=
|OTGRatio=
|prorate=80%
|prorate=80%
|caption= Loser's bracket is that way, kiddo.
|caption= Loser's bracket is still that way.
}}
}}


Line 132: Line 125:
|invuln=
|invuln=
|damage=34
|damage=34
|startup=13
|startup=11
|active=3
|active=3
|recovery=19
|recovery=19
Line 161: Line 154:
|active=3(12)3
|active=3(12)3
|recovery=18
|recovery=18
|onBlock=-4
|onBlock=-2
|onHit=-1
|onHit=+1
|level=3
|level=4
|images=GGST Sin Kiske 5H.png;GGST Sin Kiske 5H 2.png
|images=GGST Sin Kiske 5H.png;GGST Sin Kiske 5H 2.png
|hitboxes=GGST Sin Kiske 5H Hitbox.png;GGST Sin Kiske 5H 2 Hitbox.png
|hitboxes=GGST Sin Kiske 5H Hitbox.png;GGST Sin Kiske 5H 2 Hitbox.png
Line 174: Line 167:
|chipRatio=
|chipRatio=
|OTGRatio=
|OTGRatio=
|prorate=100%
|prorate=90%
}}
}}


Line 180: Line 173:
{{MoveData-GGST
{{MoveData-GGST
|chara=Sin Kiske
|chara=Sin Kiske
|name=Uncharged
|name=Dust Attack
|input=5D
|input=5D
|guard=High
|guard=High
Line 196: Line 189:
|type=normal
|type=normal
|riscGain=1125
|riscGain=1125
|riscLoss=3000
|riscLoss=3000 [1000]
|wallDamage=700 (900)
|wallDamage=700 (900)
|inputTension=
|inputTension=
Line 210: Line 203:
{{MoveData-GGST
{{MoveData-GGST
|chara=Sin Kiske
|chara=Sin Kiske
|name=Charged
|name=Charged Dust Attack
|input=5[D]
|input=5[D]
|guard=High
|guard=High
Line 216: Line 209:
|damage=56
|damage=56
|startup=28
|startup=28
|active=4
|active=3
|recovery=25
|recovery=26
|onBlock=-10
|onBlock=-10
|onHit=KD
|onHit=KD +36
|level=4
|level=4
|images=GGST Sin Kiske 5D.png
|images=GGST Sin Kiske 5D.png
Line 226: Line 219:
|counter=Mid
|counter=Mid
|riscGain=1875
|riscGain=1875
|riscLoss=1500
|riscLoss=1500 [1000]
|wallDamage=700 (900)
|wallDamage=0 (200)
|OTGRatio=60%
|OTGRatio=60%
|prorate=100%
|prorate=100%
Line 323: Line 316:
|recovery=27
|recovery=27
|onBlock=-16
|onBlock=-16
|onHit=KD
|onHit=KD +25
|level=3
|level=3
|images=GGST Sin Kiske 2H.png; GGST Sin Kiske 2H 2.png
|images=GGST Sin Kiske 2H.png; GGST Sin Kiske 2H 2.png
Line 335: Line 328:
|chipRatio=
|chipRatio=
|OTGRatio=
|OTGRatio=
|prorate=90%, 100%
|prorate=90%
}}
}}


Line 349: Line 342:
|recovery=15
|recovery=15
|onBlock=-7
|onBlock=-7
|onHit=HKD
|onHit=HKD +53
|level=2
|level=2
|images=GGST Sin Kiske 2D.png
|images=GGST Sin Kiske 2D.png
Line 369: Line 362:
|input=6P
|input=6P
|guard=All
|guard=All
|invuln=1~3F Upper Body<br/>4~16F Above Knee
|invuln=1-3 Upper Body<br/>4-16 Above Knee
|damage=34
|damage=34
|startup=11
|startup=11
Line 388: Line 381:
|OTGRatio=
|OTGRatio=
|prorate=90%
|prorate=90%
|notes={{FrameDataNotes|GGST|Initial Combo Decay|20}}
}}
}}


Line 401: Line 395:
|recovery=10
|recovery=10
|onBlock= +3
|onBlock= +3
|onHit= KD
|onHit=KD +39
|level=3
|level=3
|caption=Sin's army knife
|images=GGST Sin Kiske 6K.png
|images=GGST Sin Kiske 6K.png
|hitboxes=GGST Sin Kiske 6K Hitbox.png
|hitboxes=GGST Sin Kiske 6K Hitbox.png
Line 427: Line 422:
|recovery=17
|recovery=17
|onBlock=-4
|onBlock=-4
|onHit=KD
|onHit=KD +30
|level=3
|level=3
|images=GGST Sin Kiske 6H.png
|images=GGST Sin Kiske 6H.png
Line 439: Line 434:
|chipRatio=
|chipRatio=
|OTGRatio=
|OTGRatio=
|prorate=100%
|prorate=90%
}}
}}


Line 478: Line 473:
|active=3
|active=3
|recovery=15
|recovery=15
|onBlock=<!---6 (Airborne)-->
|onBlock=-1 (IAD)
|onHit=
|onHit=+2 (IAD)
|level=1
|level=1
|images=GGST Sin Kiske jK.png
|images=GGST Sin Kiske jK.png
Line 504: Line 499:
|active=4
|active=4
|recovery=21
|recovery=21
|onBlock=<!---11 (Airborne)-->
|onBlock=+1 (IAD)
|onHit=
|onHit=+4 (IAD)
|level=2
|level=2
|images=GGST Sin Kiske jS.png
|images=GGST Sin Kiske jS.png
Line 530: Line 525:
|active=4
|active=4
|recovery=26
|recovery=26
|onBlock=<!---16 (Airborne)-->
|onBlock=+3 (IAD)
|onHit=
|onHit=+6 (IAD)
|level=2
|level=2
|images=GGST Sin Kiske jH.png;
|images=GGST Sin Kiske jH.png;
Line 556: Line 551:
|active=Until Landing
|active=Until Landing
|recovery=16
|recovery=16
|onBlock=-3 at worst
|onBlock=-3 at best
|onHit=
|onHit=0 at best
|level=2
|level=2
|images=GGST Sin Kiske jD.png
|images=GGST Sin Kiske jD.png
Line 586: Line 581:
|recovery=38
|recovery=38
|onBlock=
|onBlock=
|onHit=HKD (+53)
|onHit=HKD +53
|notes=
|images=GGST Sin Kiske Ground Throw.png
|images=GGST Sin Kiske Ground Throw.png
|type=other
|type=other
Line 606: Line 600:
|startup=2
|startup=2
|active=3
|active=3
|recovery=38+10 Landing
|recovery=38 or Until Landing + 10
|onBlock=
|onBlock=
|onHit=HKD
|onHit=HKD +54 (IAD)
|images=GGST Sin Kiske Air Throw.png
|images=GGST Sin Kiske Air Throw.png
|hitboxes=GGST Sin Kiske Air Throw Hitbox.png
|type=other
|type=other
|riscLoss=2500
|riscLoss=2500
|wallDamage=1000
|wallDamage=1000
|prorate=50%
|prorate=50%
|notes={{FrameDataNotes|GGST|Throw}}
|notes={{FrameDataNotes|GGST|Air Throw|decreases as height increases (+49 to +57)}}
}}
 
===236D Data===
{{MoveData-GGST
|chara=Sin Kiske
|name=Wild Assault
|input=236D
|guard=All
|damage=30
|startup=16~28
|active=3
|recovery=20
|onBlock=-4
|onHit=-1
|level=4
|counter=Mid
|notes=
|images=GGST Sin Kiske 236D.png
|hitboxes=GGST Sin Kiske 236D Hitbox.png
|type=other
|riscGain=2500
|riscLoss=4000
|wallDamage=700
|inputTension=
|chipRatio=25%
|OTGRatio=80%
|prorate=90%
|invuln=
|cancel=NSJBRP
}}
 
===236[D] Data===
{{MoveData-GGST
|chara=Sin Kiske
|name=Charged Wild Assault
|input=236[D]
|guard=All
|damage=50
|startup=29
|active=3
|recovery=20
|onBlock=-4
|onHit=HKD +64
|level=4
|counter=Mid
|notes=
|images=GGST Sin Kiske 236D.png
|hitboxes=GGST Sin Kiske 236D Hitbox.png
|type=other
|riscGain=2500
|riscLoss=3000
|wallDamage=700
|inputTension=
|chipRatio=25%
|OTGRatio=80%
|prorate=100%
|invuln=
|cancel=NSJBRP
}}
}}


Line 626: Line 679:
|startup=
|startup=
|active=
|active=
|recovery=Total ???
|recovery=Total 22
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|level=
|notes=
|images=
|images=
|hitboxes=
|hitboxes=
Line 660: Line 712:
|images=GGST Sin Kiske 236H.png
|images=GGST Sin Kiske 236H.png
|hitboxes=GGST Sin Kiske 236H Hitbox.png
|hitboxes=GGST Sin Kiske 236H Hitbox.png
|hitboxCaption=Way more punishable than anyone realises
|type=special
|type=special
|counter=Mid
|counter=Mid
Line 666: Line 719:
|wallDamage=300
|wallDamage=300
|inputTension=
|inputTension=
|chipRatio=
|chipRatio=25%
|OTGRatio=
|OTGRatio=
|prorate=90%
|prorate=80%
|notes=Cancellable into Beak Driver Follow-up or Gazelle Step from 17~31f, requiring and using 1 Stamina bar
|notes=Cancellable into Beak Driver Follow-up or Gazelle Step during 17~31f, requiring and using 1 Stamina bar
}}
}}


Line 675: Line 728:
{{MoveData-GGST
{{MoveData-GGST
|chara=Sin Kiske
|chara=Sin Kiske
|name=Beak Driver Follow-up
|name=Beak Driver Follow-Up
|input=236H~H
|input=236H~H
|guard=All
|guard=All
Line 684: Line 737:
|recovery=9
|recovery=9
|onBlock=-3
|onBlock=-3
|onHit=KD
|onHit=KD +29
|level=3
|level=3
|images=GGST Sin Kiske 236HH.png
|images=GGST Sin Kiske 236HH.png
|hitboxes=GGST Sin Kiske 236HH Hitbox.png
|hitboxes=GGST Sin Kiske 236HH Hitbox.png
|hitboxCaption=Not a traveling hitbox
|type=special
|type=special
|counter=Mid
|counter=Mid
Line 694: Line 748:
|wallDamage=300
|wallDamage=300
|inputTension=
|inputTension=
|chipRatio=
|chipRatio=25%
|OTGRatio=
|OTGRatio=
|prorate=90%
|prorate=80%
|notes=Cancellable into Gazelle Step from ??~??f, requiring and using 1 Stamina bar
|notes=Cancellable into Gazelle Step during 14~23f, requiring and using 1 Stamina bar
}}
}}


Line 706: Line 760:
|input=623S
|input=623S
|guard=All
|guard=All
|invuln=1-15 Strike
|invuln=1-11F Strike
|damage=20, 30
|damage=20, 30
|startup=9
|startup=9
Line 712: Line 766:
|recovery=36
|recovery=36
|onBlock=-26
|onBlock=-26
|onHit=KD, -22
|onHit=KD +3 [-22]
|level=2
|level=2
|images=GGST Sin Kiske 623S.png;GGST Sin Kiske 623S 2.png
|images=GGST Sin Kiske 623S.png;GGST Sin Kiske 623S 2.png
Line 724: Line 778:
|wallDamage=250×2
|wallDamage=250×2
|inputTension=
|inputTension=
|chipRatio=
|chipRatio=25%
|OTGRatio=
|OTGRatio=
|prorate=60%
|prorate=60%
|notes=Cancellable into Hawk Baker Follow-up or Gazelle Step from start of recovery until last 24 frames of recovery, requiring and using 1 Stamina bar <!--Reverify-->; Forced crouching on the second hit, granting +1 hitstun.;Reversal
|notes=Values in [ ] are for when only the second hit connects.;Follow-up cancellable during 39~54f. Delayable for a maximum of +15 frames.;* If only the first hit connects, it is not cancellable until after the last active frame, 42~54f; If Hawk Baker hits a non-player entity, it may still perform the Follow-Up, but does not gain access to Roman Cancels.;Forced crouching on the second hit, granting +1 hitstun.; Airborne 9~37F;{{FrameDataNotes|GGST|Initial Combo Decay|20}}
}}
}}


Line 733: Line 787:
{{MoveData-GGST
{{MoveData-GGST
|chara=Sin Kiske
|chara=Sin Kiske
|name=Hawk Baker Follow-up
|name=Hawk Baker Follow-Up
|input=623S~S
|input=623S~S
|guard=All
|guard=All
|invuln=1-14 Strike
|invuln=1-14F Strike
|damage=43
|damage=43
|startup=12
|startup=12
Line 742: Line 796:
|recovery=33
|recovery=33
|onBlock=-19
|onBlock=-19
|onHit=KD
|onHit=KD +28
|level=3
|level=3
|images=GGST Sin Kiske 623SS.png
|images=GGST Sin Kiske 623SS.png
Line 753: Line 807:
|wallDamage=700
|wallDamage=700
|inputTension=
|inputTension=
|chipRatio=
|chipRatio=25%
|OTGRatio=
|OTGRatio=
|prorate=60%
|prorate=60%
|notes=Cancellable into Gazelle Step from ??~??f, requiring and using 1 Stamina bar;Reversal
|notes=Only cancellable into Gazelle Step during Active frames 13~15f.;{{FrameDataNotes|GGST|Initial Combo Decay|20}}
}}
}}


Line 765: Line 819:
|input=214S
|input=214S
|guard=High
|guard=High
|invuln=6-23 Foot
|invuln=6-23F Foot
|damage=17, 17
|damage=17, 17
|startup=21
|startup=21
|active=3(?)3 <!--Verify gap-->
|active=3, 3
|recovery=22
|recovery=22
|onBlock=-11
|onBlock=-11
Line 781: Line 835:
|wallDamage=150×2
|wallDamage=150×2
|inputTension=
|inputTension=
|chipRatio=
|chipRatio=25%
|OTGRatio=
|OTGRatio=
|prorate=80%
|prorate=80%
|caption=Low crush\Overhead
|caption=Low crush\Overhead
|notes=Airborne 6-22f;Cancellable into Hoof Stomp Follow-up or Gazelle Step from start of recovery until last 12 frames of recovery, requiring and using 1 Stamina bar <!--Reverify-->
|notes=Airborne 6-22F;Cancellable into Hoof Stomp Follow-up or Gazelle Step from start of recovery until last 12 frames of recovery (25~37f), requiring and using 1 Stamina bar <!--Reverify-->
}}
}}


Line 791: Line 845:
{{MoveData-GGST
{{MoveData-GGST
|chara=Sin Kiske
|chara=Sin Kiske
|name=Hoof Stomp Follow-up
|name=Hoof Stomp Follow-Up
|input=214S~S
|input=214S~S
|guard=All
|guard=All
|invuln=
|invuln=
|damage= 41
|damage=41
|startup=13
|startup=13
|active=3
|active=3
|recovery=22
|recovery=22
|onBlock=-8
|onBlock=-8
|onHit=KD
|onHit=KD +23
|level=3
|level=3
|images=GGST Sin Kiske 214SS.png
|images=GGST Sin Kiske 214SS.png
Line 810: Line 864:
|wallDamage=300
|wallDamage=300
|inputTension=
|inputTension=
|chipRatio=
|chipRatio=25%
|OTGRatio=
|OTGRatio=
|prorate=100%
|prorate=80%
|notes=Cancellable into Gazelle Step from ??~??f, requiring and using 1 Stamina bar
|notes=Cancellable into Gazelle Step from 14~16f, requiring and using 1 Stamina bar
}}
}}


Line 822: Line 876:
|input=236K
|input=236K
|guard=Low
|guard=Low
|invuln=10-30 Low Profile
|invuln=10-30F Low Profile
|damage=33
|damage=33
|startup=24
|startup=21
|active=7
|active=7
|recovery=15
|recovery=15
Line 831: Line 885:
|level=2
|level=2
|images=GGST Sin Kiske 236K.png; GGST Sin Kiske 236K 2.png
|images=GGST Sin Kiske 236K.png; GGST Sin Kiske 236K 2.png
|hitboxes=GGST Sin Kiske 236K Hitbox.png; GGST Sin Kiske 236K 2 Hitbox.png
|hitboxes=GGST Sin Kiske 236K Hitbox.png;GGST Sin Kiske 236K 2 Hitbox.png
|type=special
|type=special
|counter=Mid
|counter=Mid
Line 838: Line 892:
|wallDamage=300
|wallDamage=300
|inputTension=
|inputTension=
|chipRatio=
|chipRatio=25%
|OTGRatio=
|OTGRatio=
|prorate=90%
|prorate=80%
|notes=Cancellable into Elk Hunt Follow-up or Gazelle Step from 25~37f, requiring and using 1 Stamina bar
|notes=Cancellable into Elk Hunt Follow-up or Gazelle Step from 25~37f, requiring and using 1 Stamina bar
}}
}}
Line 847: Line 901:
{{MoveData-GGST
{{MoveData-GGST
|chara=Sin Kiske
|chara=Sin Kiske
|name=Elk Hunt Follow-up
|name=Elk Hunt Follow-Up
|input=236K~K
|input=236K~K
|guard=All (Guard Crush)
|guard=All (Guard Crush)
Line 856: Line 910:
|recovery=20
|recovery=20
|onBlock=+8
|onBlock=+8
|onHit=KD
|onHit=KD +33
|level=3
|level=3
|images=GGST Sin Kiske 236KK.png
|images=GGST Sin Kiske 236KK.png
Line 866: Line 920:
|wallDamage=300
|wallDamage=300
|inputTension=
|inputTension=
|chipRatio=
|chipRatio=50%
|OTGRatio=
|OTGRatio=
|prorate=100%
|prorate=80%
|notes=Guard Crush duration 31F.;Cancellable into Gazelle Step from ??~??f, requiring and using 1 Stamina bar
|notes=Guard Crush duration: 30f.;Cancellable into Gazelle Step during 14~16f, requiring and using 1 Stamina bar
}}
}}


Line 898: Line 952:
|prorate=
|prorate=
|caption= 1 Stamina for strike/throw or oki
|caption= 1 Stamina for strike/throw or oki
|notes=Requires and uses 1 Stamina bar  
|notes=Requires and uses 1 Stamina bar;[[GGST/Sin_Kiske/Frame_Data#Gazelle_Step_Frame_Advantage|Gazelle Step Frame Advantage Chart]]
* {{clr|K|236K~K}} +6 on block
* {{clr|K|236K}}, {{clr|S|214S}}, {{clr|S|623S}}, {{clr|H|236H}} -11 on block
* {{clr|S|214S~S}}, {{clr|S|623S~S}}, {{clr|H|236H~H}} -8 on block
}}
}}


Line 918: Line 969:
|onHit=
|onHit=
|level=
|level=
|images=GGST Sin Kiske 63214P.png
|images=GGST Sin Kiske 63214P.png |caption=Sin still doesn't understand "meaty"
|hitboxes=GGST Sin Kiske 63214P Hitbox.png
|hitboxes=GGST Sin Kiske 63214P Hitbox.png
|type=special
|type=special
Line 929: Line 980:
|OTGRatio=
|OTGRatio=
|prorate=
|prorate=
|notes=Food takes effect on frame 36. See [[GGST/Sin_Kiske/Frame_Data#Still_Growing|notes]].
|notes=Food takes effect on frame 38, but since the move is 49 total frames, there are 12 wasted frames for Meat/Lobster/Fish buffs.; See [[GGST/Sin_Kiske/Frame_Data#Still_Growing|notes]].
}}
}}


Line 939: Line 990:
|input=632146H
|input=632146H
|guard=All
|guard=All
|invuln=1~18 All
|invuln=1-18F Full
|damage=30×2, 60
|damage=20×2, 50
|startup=10+5
|startup=11+5
|active=12
|active=12
|recovery=25+32 After Landing
|recovery=25+32 After Landing
|onBlock=-55
|onBlock=-55
|onHit=HKD
|onHit=HKD +20
|level=2
|level=2
|images=GGST Sin Kiske 632146H.png
|images=GGST Sin Kiske 632146H.png
|hitboxes=GGST Sin Kiske 632146H Hitbox.png;GGST Sin Kiske 632146H 9H Hitbox.png;GGST Sin Kiske 632146H 8H Hitbox.png
|hitboxes=GGST Sin Kiske 632146H Hitbox.png;GGST Sin Kiske 632146H 9H Hitbox.png;GGST Sin Kiske 632146H 8H Hitbox.png;GGST Sin Kiske 632146H 3H Hitbox.png
|hitboxCaption=Invuln first hit/{{Ni|4}}/{{Ni|6}} follow-ups\{{Ni|1}}/{{Ni|3}}/{{Ni|7}}/{{Ni|9}} follow-ups\{{Ni|2}}/{{Ni|8}} follow-ups
|hitboxCaption=Invuln first hit/{{Ni|4}}/{{Ni|6}} follow-ups\{{Ni|7}}/{{Ni|9}} follow-ups\{{Ni|8}} follow-up\{{Ni|1}}/{{Ni|3}} follow-ups
|type=super
|type=super
|counter=Mid
|counter=Mid
Line 970: Line 1,021:
|guard=All
|guard=All
|invuln=
|invuln=
|damage=10 ~ 100
|damage=10~100
|startup=12
|startup=12
|active=8
|active=8
|recovery=39+15 After Landing (Grounded)
|recovery=39+15 After Landing
|onBlock=-43 (Grounded)
|onBlock=-43
|onHit=HKD
|onHit=HKD +20
|level=4
|level=4
|images= GGST Sin Kiske 632146HH.png
|images= GGST Sin Kiske 632146HH.png
Line 1,005: Line 1,056:
|recovery=38
|recovery=38
|onBlock=-22
|onBlock=-22
|onHit=HKD
|onHit=HKD +53
|level=4
|level=4
|images=GGST Sin Kiske 236236P.png
|images=GGST Sin Kiske 236236P.png
Line 1,027: Line 1,078:
|guard=All (Guard Crush)
|guard=All (Guard Crush)
|invuln=None
|invuln=None
|damage=50→70→90→120
|damage=45→65→95
|startup=3
|startup=3
|active=3
|active=3
|recovery=39
|recovery=39
|onBlock=-12
|onBlock=-12
|onHit=HKD
|onHit=HKD +19 [CL HKD +56] (OTG -6)
|level=4
|level=4
|images=GGST Sin Kiske 236236PP.png
|images=GGST Sin Kiske 236236PP.png
Line 1,045: Line 1,096:
|OTGRatio=
|OTGRatio=
|prorate=100%
|prorate=100%
|caption= Perfect Hits require perfect timing!
|caption=
|notes=
|notes=
''Releasing {{prompt|GGST|P}} after the first hit of Tyrant Barrel performs a powerful follow-up strike. The damage increases the closer the release input is to the Perfect Hit.  If the button was not held before Tyrant Barrel hit, it may be pressed and released a second time to get the input. If the button is simply tapped during this period, it is often not possible to land a Perfect Hit, especially on Counter Hit and on a high wallsplat. Holding the button is often required in order to land it.''
''Releasing {{prompt|GGST|P}} after the first hit of Tyrant Barrel performs a powerful follow-up strike. The damage increases the closer the release input is to the Clean Hit.  If the button was not held before Tyrant Barrel hit, it may be pressed and released a second time to get the input. If the button is simply tapped during this period, it is often not possible to land a Clean Hit, especially on Counter Hit and on a high wallsplat. Holding the button is often required in order to land it.''
2 Frame window for the 90 Damage hit, 3 Frame window for the 70 Damage one, 8 Frames for 50 Damage; Guard Crush duration 29F.; A Perfect Hit is impossible if the opponent is too far away, at the very edge of the attack (more than 450 units of distance).; The Follow-up is considered a new attack, and therefore is affected by R.I.S.C. scaling caused by the previous hit of Tyrant Barrel.; {{prompt|GGST|P}} can be released 1 Frame before superflash ends at the earliest (64 Frames after the {{clr|P|236236P}} input).; Pressing {{prompt|GGST|P}} (if it hasn't already been held down) has a valid input window Frames 64~96 after inputting {{clr|P|236236P}}; If the {{prompt|GGST|P}} button is pressed and held for less than 17 frames during the valid press input window, the Follow-up comes out 17 frames after the button press.; If the {{prompt|GGST|P}} button is pressed and held for more than 36 frames during the valid press input window, the Follow-up comes out 36 frames after the button press.;
Guard Crush duration 29F.;
2 Frame window for the 95 Damage clean hit, 2 Frame for the 65 Damage hit, 11 Frame for the 45 Damage hit; A Clean Hit is impossible if the opponent is too far away, at the very edge of the attack (more than 450 units of distance).; The Follow-up is considered a new attack, and therefore is affected by R.I.S.C. scaling caused by the previous hit of Tyrant Barrel.; {{prompt|GGST|P}} can be released 1 Frame before superflash ends at the earliest (64 Frames after the {{clr|P|236236P}} input).; Pressing {{prompt|GGST|P}} (if it hasn't already been held down) has a valid input window Frames 64~96 after inputting {{clr|P|236236P}}; If the {{prompt|GGST|P}} button is pressed and held for less than 17 frames during the valid press input window, the Follow-up comes out 17 frames after the button press.; If the {{prompt|GGST|P}} button is pressed and held for more than 36 frames during the valid press input window, the Follow-up comes out 36 frames after the button press.;{{FrameDataNotes|GGST|False Multihit|2}}
}}
}}


==Category==
==Navigation==
{{#lst:GGST/Navigation}}
{{GGST/Navigation}}

Latest revision as of 09:31, 13 April 2024

Links



Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Sin Kiske Portrait.png GGST Sin Kiske Icon.png Sin Kiske 14 2 32 4 24 1-6F 1-20F Gazelle Step
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
42 49 409.5 567.6 7 18/24 6/11 735.625 228.367
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
10 3 5 6.3 4.9 14 0.56 100
Jump Gravity High Jump Gravity Forward Step Dash
1.9 1.9

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 All 6 3 7 0 +3 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80%
GGST Sin Kiske 5P.png
Loser's bracket is still that way.
GGST Sin Kiske 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 All 7 3 12 -3 0 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 300 90%
GGST Sin Kiske 5K.png
GGST Sin Kiske 5K Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 All 7 6 10 +1 +4 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 100%
GGST Sin Kiske cS.png
GGST Sin Kiske cS Hitbox.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 11 3 19 -8 -5 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 90%
GGST Sin Kiske fS.png
GGST Sin Kiske fS Hitbox.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25, 25 All 16 3(12)3 18 -2 +1 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000×2 1000 150×2 90%
GGST Sin Kiske 5H.pngGGST Sin Kiske 5H 2.png
GGST Sin Kiske 5H Hitbox.pngGGST Sin Kiske 5H 2 Hitbox.png

5D Data

5D
Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 20 3 26 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 [1000] 700 (900) 60% 80% RP
GGST Sin Kiske 5D.png
GGST Sin Kiske 5D Hitbox.png
Hitstop on block: 20F
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F)
R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.


5[D] Data

5[D]
Charged Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
56 High 28 3 26 -10 KD +36 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 [1000] 0 (200) 60% 100%
GGST Sin Kiske 5D.png
GGST Sin Kiske 5D Hitbox.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
Properties for opponent on block follow Level 4 rules.
R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Wall Damage when hit raw is increased to 700 (900).
Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
21 All 5 3 9 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80%
GGST Sin Kiske 2P.png
GGST Sin Kiske 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 Low 6 3 11 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 70%
GGST Sin Kiske 2K.png
GGST Sin Kiske 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 All 12 6 13 -5 -2 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 90%
GGST Sin Kiske 2S.png
Not a low
GGST Sin Kiske 2S Hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
15, 25 Low, All 14 3(12)6 27 -16 KD +25 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750, 1000 1000 250×2 90%
GGST Sin Kiske 2H.pngGGST Sin Kiske 2H 2.png
GGST Sin Kiske 2H Hitbox.pngGGST Sin Kiske 2H 2 Hitbox.pngGGST Sin Kiske 2H 3 Hitbox.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 Low 10 6 15 -7 HKD +53 2 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 90%
GGST Sin Kiske 2D.png
GGST Sin Kiske 2D Hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 11 6 20 -12 -9 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 90% 1-3 Upper Body
4-16 Above Knee
GGST Sin Kiske 6P.png
GGST Sin Kiske 6P Hitbox.png
If the first hit of a combo, applies an additional +20 Combo Decay.

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 Low 21 4 10 +3 KD +39 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 90%
GGST Sin Kiske 6K.png
Sin's army knife
GGST Sin Kiske 6K Hitbox.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
48 All 15 4 17 -4 KD +30 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 90%
GGST Sin Kiske 6H.png
GGST Sin Kiske 6H Hitbox.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
19 High 6 3 9 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 80%
GGST Sin Kiske jP.png
GGST Sin Kiske jP Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 High 7 3 15 -1 (IAD) +2 (IAD) 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80%
GGST Sin Kiske jK.png
GGST Sin Kiske jK Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 High 9 4 21 +1 (IAD) +4 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80%
GGST Sin Kiske jS.png
GGST Sin Kiske jS Hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 High 11 4 26 +3 (IAD) +6 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80%
GGST Sin Kiske jH.png
GGST Sin Kiske jH Hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 High 28 Until Landing 16 -3 at best 0 at best 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 500 80%
GGST Sin Kiske jD.png
GGST Sin Kiske jD Hitbox.png
Special cancellable after landing on hit or block

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 2 3 38 HKD +53
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50% none
GGST Sin Kiske Ground Throw.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 2 3 38 or Until Landing + 10 HKD +54 (IAD)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50% none
GGST Sin Kiske Air Throw.png
GGST Sin Kiske Air Throw Hitbox.png
Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.
Frame advantage decreases as height increases (+49 to +57).
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

236D Data

236D
Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 16~28 3 20 -4 -1 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 4000 700 25% 80% 90% NSJBRP
GGST Sin Kiske 236D.png
GGST Sin Kiske 236D Hitbox.png

236[D] Data

236[D]
Charged Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 29 3 20 -4 HKD +64 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 3000 700 25% 80% 100% NSJBRP
GGST Sin Kiske 236D.png
GGST Sin Kiske 236D Hitbox.png

Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 22
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

Special Moves

236H Data

236H
Beak Driver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 All 16 6 22 -14 -11 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 25% 80%
GGST Sin Kiske 236H.png
GGST Sin Kiske 236H Hitbox.png
Way more punishable than anyone realises
Cancellable into Beak Driver Follow-up or Gazelle Step during 17~31f, requiring and using 1 Stamina bar

236H~H Data

236H~H
Beak Driver Follow-Up
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
47 All 13 11 9 -3 KD +29 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 25% 80%
GGST Sin Kiske 236HH.png
GGST Sin Kiske 236HH Hitbox.png
Not a traveling hitbox
Cancellable into Gazelle Step during 14~23f, requiring and using 1 Stamina bar

623S Data

623S
Hawk Baker
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20, 30 All 9 6(23)4 36 -26 KD +3 [-22] 2 Large, Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700×2 1000 250×2 25% 60% 1-11F Strike
GGST Sin Kiske 623S.pngGGST Sin Kiske 623S 2.png
First Hit • Second Hit
GGST Sin Kiske 623S 1 Hitbox.pngGGST Sin Kiske 623S 2 Hitbox.png
First Hit • Second Hit
Values in [ ] are for when only the second hit connects.
Follow-up cancellable during 39~54f. Delayable for a maximum of +15 frames.
* If only the first hit connects, it is not cancellable until after the last active frame, 42~54f
If Hawk Baker hits a non-player entity, it may still perform the Follow-Up, but does not gain access to Roman Cancels.
Forced crouching on the second hit, granting +1 hitstun.
Airborne 9~37F
If the first hit of a combo, applies an additional +20 Combo Decay.

623S~S Data

623S~S
Hawk Baker Follow-Up
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
43 All 12 3 33 -19 KD +28 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 2000 700 25% 60% 1-14F Strike
GGST Sin Kiske 623SS.png
GGST Sin Kiske 623SS Hitbox.png
Only cancellable into Gazelle Step during Active frames 13~15f.
If the first hit of a combo, applies an additional +20 Combo Decay.

214S Data

214S
Hoof Stomp
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
17, 17 High 21 3, 3 22 -11 -8 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
525×2 1000 150×2 25% 80% 6-23F Foot
GGST Sin Kiske 214S.pngGGST Sin Kiske 214S 2.png
Low crush • Overhead
GGST Sin Kiske 214S Hitbox.pngGGST Sin Kiske 214S 2 Hitbox.png
Airborne 6-22F
Cancellable into Hoof Stomp Follow-up or Gazelle Step from start of recovery until last 12 frames of recovery (25~37f), requiring and using 1 Stamina bar

214S~S Data

214S~S
Hoof Stomp Follow-Up
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 All 13 3 22 -8 KD +23 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 25% 80%
GGST Sin Kiske 214SS.png
GGST Sin Kiske 214SS Hitbox.png
Cancellable into Gazelle Step from 14~16f, requiring and using 1 Stamina bar

236K Data

236K
Elk Hunt
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 Low 21 7 15 -8 -5 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 25% 80% 10-30F Low Profile
GGST Sin Kiske 236K.pngGGST Sin Kiske 236K 2.png
GGST Sin Kiske 236K Hitbox.pngGGST Sin Kiske 236K 2 Hitbox.png
Cancellable into Elk Hunt Follow-up or Gazelle Step from 25~37f, requiring and using 1 Stamina bar

236K~K Data

236K~K
Elk Hunt Follow-Up
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 All (Guard Crush) 13 3 20 +8 KD +33 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 50% 80%
GGST Sin Kiske 236KK.png
GGST Sin Kiske 236KK Hitbox.png
Guard Crush duration: 30f.
Cancellable into Gazelle Step during 14~16f, requiring and using 1 Stamina bar

Gazelle Step Data

66 after special move
Gazelle Step
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- Total 24
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Sin Kiske GazelleStep.png
1 Stamina for strike/throw or oki
GGST Sin Kiske GazelleStep Hitbox.png
Requires and uses 1 Stamina bar
Gazelle Step Frame Advantage Chart

63214P Data

63214P
Still Growing
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- Total 49
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Sin Kiske 63214P.png
Sin still doesn't understand "meaty"
GGST Sin Kiske 63214P Hitbox.png
Food takes effect on frame 38, but since the move is 49 total frames, there are 12 wasted frames for Meat/Lobster/Fish buffs.
See notes.

Overdrives

632146H

632146H
R.T.L
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×2, 50 All 11+5 12 25+32 After Landing -55 HKD +20 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500×3 1000 0 100% 1-18F Full
GGST Sin Kiske 632146H.png
Can go in any direction after the first and second hit!
GGST Sin Kiske 632146H Hitbox.pngGGST Sin Kiske 632146H 9H Hitbox.pngGGST Sin Kiske 632146H 8H Hitbox.pngGGST Sin Kiske 632146H 3H Hitbox.png
Invuln first hit/4/6 follow-ups • 7/9 follow-ups • 8 follow-up • 1/3 follow-ups
Air version recovery is Until Landing+32 After Landing
Cancellable into follow-ups from ??~??f
Reversal

632146HH

632146HH
R.T.L Follow-up
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10~100 All 12 8 39+15 After Landing -43 HKD +20 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 0 0 100%
GGST Sin Kiske 632146HH.png
The more Tension you put in, the more damage you get and the bigger the explosion!
GGST Sin Kiske 632146HH Hitbox.pngGGST Sin Kiske 632146HH Hitbox 2.pngGGST Sin Kiske 632146HH Hitbox 3.pngGGST Sin Kiske 632146HH Hitbox 4.png
1~24% tension • 25~49% tension • 50% tension • Overlaid hitboxes for scale
Air version recovery is Until Landing+15.
Consumes all remaining Tension on use. Damage dealt is 10+1 per 1% consumed Tension (rounded down) up to 59 total damage at 49% Tension. At 50% consumed Tension, damage dealt is 100.
Hitbox size changes when used at <25%, 25-49%, and 50% consumed Tension.

236236P

236236P
Tyrant Barrel
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 9+1 3 38 -22 HKD +53 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 0 100% None
GGST Sin Kiske 236236P.png
GGST Sin Kiske 236236P Hitbox.png

236236P~]P[

236236P~]P[
Tyrant Barrel Follow-up
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45→65→95 All (Guard Crush) 3 3 39 -12 HKD +19 [CL HKD +56] (OTG -6) 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 0 0 100% None
GGST Sin Kiske 236236PP.png
GGST Sin Kiske 236236PP Hitbox.png
Releasing P after the first hit of Tyrant Barrel performs a powerful follow-up strike. The damage increases the closer the release input is to the Clean Hit. If the button was not held before Tyrant Barrel hit, it may be pressed and released a second time to get the input. If the button is simply tapped during this period, it is often not possible to land a Clean Hit, especially on Counter Hit and on a high wallsplat. Holding the button is often required in order to land it.

Guard Crush duration 29F.
2 Frame window for the 95 Damage clean hit, 2 Frame for the 65 Damage hit, 11 Frame for the 45 Damage hit
A Clean Hit is impossible if the opponent is too far away, at the very edge of the attack (more than 450 units of distance).
The Follow-up is considered a new attack, and therefore is affected by R.I.S.C. scaling caused by the previous hit of Tyrant Barrel.
P can be released 1 Frame before superflash ends at the earliest (64 Frames after the 236236P input).
Pressing P (if it hasn't already been held down) has a valid input window Frames 64~96 after inputting 236236P
If the P button is pressed and held for less than 17 frames during the valid press input window, the Follow-up comes out 17 frames after the button press.
If the P button is pressed and held for more than 36 frames during the valid press input window, the Follow-up comes out 36 frames after the button press.
The attack is made up of multiple seperate hits and does not behave as a single multi-hit attack:
* The total R.I.S.C. Loss is unaffected, however positive R.I.S.C. is reduced by 25% 2 times in total.
* All hits made by sources other than the first one to connect will be scaled by the added R.I.S.C.
* Attack only deals the maximum damage from at least 1068 R.I.S.C. (approx. 8.3% gauge) as a result.

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