(sin starter guide) |
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{{Overview/navigation}} | {{Overview/navigation}} | ||
==Neutral== | |||
{{Card | |||
|header = How to Play Neutral | |||
|content = | |||
Sin has relatively straight-forward neutral and you can construct a basic Neutral gameplay very quickly using a few key moves: | |||
<gallery widths="264px" heights="140px" mode="nolines"> | |||
GGST Sin Kiske 2K.png | {{clr|K|2K}} | |||
GGST Sin Kiske 2S.png | {{clr|S|2S}} | |||
GGST Sin Kiske fS.png | {{clr|S|f.S}} | |||
GGST Sin Kiske 236K.png | {{clr|K|236K}} - Elk Hunt | |||
GGST Sin Kiske jS.png | {{clr|S|j.S}} | |||
</gallery> | |||
; {{clr|K|2K}} | |||
: A quick low poke for approaching with a dash or stopping opponents from dashing in. Gatling into {{clr|D|2D}} for a knockdown, but if you find that {{clr|D|2D}} is unreliable try {{clr|H|6H}}. | |||
; {{clr|S|2S}} | |||
: Sin's premier neutral poke. Not a low but it has extremely good range and catches low profile moves. Throw this move out behind a buffered {{MMC|input=236H|label=Beak Driver ({{clr|H|236H}})}} to discourage reckless approaches. | |||
; {{clr|S|f.S}} | |||
: The compliment to {{clr|S|2S}}, slower and loses to low profile but the additional range makes it a great whiff punish tool to use against opponents trying to preempt {{clr|S|2S}}. | |||
}} | |||
==Navigation== | ==Navigation== | ||
{{GGST/Navigation}} | {{GGST/Navigation}} |
Revision as of 19:25, 9 March 2023
This section is still being written. It may be wildly inaccurate or missing significant data.
Please feel free to make edits, but include edit summaries and sources where applicable.
Neutral
How to Play Neutral
Sin has relatively straight-forward neutral and you can construct a basic Neutral gameplay very quickly using a few key moves:
- 2K
- A quick low poke for approaching with a dash or stopping opponents from dashing in. Gatling into 2D for a knockdown, but if you find that 2D is unreliable try 6H.
- 2S
- Sin's premier neutral poke. Not a low but it has extremely good range and catches low profile moves. Throw this move out behind a buffered Beak Driver (236H)GuardAllStartup16Recovery22Advantage-14 to discourage reckless approaches.
- f.S
- The compliment to 2S, slower and loses to low profile but the additional range makes it a great whiff punish tool to use against opponents trying to preempt 2S.