Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Sol has tricky special moves which help him get in, and a suit of normals which excel at setting up traps, and throw mixups. Proper conditioning is a huge part of Sol’s offensive gameplan. For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks can open up opportunities to punish these responses. Sol rewards players with a good grasp of yomi From Japanese "読み". Knowing the mind of the opponentTo understand in some way what is going on in the mind of the other player and play around it. Usually involved in reads and conditioning.. Sol also boasts a set of moves which can be used to augment the universal defensive mechanics the game provides. These include Volcanic Viper, a fast DP Dragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. which can be to challenge gaps in the opponent's pressure, and Night Raid Vortex, a move with extreme low profile When a character's hurtbox is entirely beneath an opponent's attack. This can be caused by crouching, certain moves, and being short. properties that can slip past the hitboxes of some attacks.
Sol Badguy Sol Badguy is a well rounded, close-range brawler who thrives off of good yomi.
- wild throw go brrr
- sidewinder doesn't exist in strive
Normal Moves
5P | Template:AttackDataHeader-GGST |
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5K | Template:AttackDataHeader-GGST |
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c.S | Template:AttackDataHeader-GGST |
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f.S | Template:AttackDataHeader-GGST |
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5H | Template:AttackDataHeader-GGST |
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5D | Template:AttackDataHeader-GGST |
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6P | Template:AttackDataHeader-GGST |
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6S | Template:AttackDataHeader-GGST |
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6H | Template:AttackDataHeader-GGST |
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2P | Template:AttackDataHeader-GGST |
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2K | Template:AttackDataHeader-GGST |
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2S | Template:AttackDataHeader-GGST |
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2H | Template:AttackDataHeader-GGST |
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2D | Template:AttackDataHeader-GGST |
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j.P | Template:AttackDataHeader-GGST |
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j.K | Template:AttackDataHeader-GGST |
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j.S | Template:AttackDataHeader-GGST |
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j.H | Template:AttackDataHeader-GGST |
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j.D | Template:AttackDataHeader-GGST |
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Universal Mechanics
Ground Throw | Template:AttackDataHeader-GGST |
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Air Throw | Template:AttackDataHeader-GGST |
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Special Moves
Gun Flame 236P |
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Gun Flame (Feint) 214P |
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Volcanic Viper 623S/H (Air OK) |
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Bandit Revolver 236K (Air OK) |
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Bandit Bringer 214K (Air OK) |
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Wild Throw 623K |
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Night Raid Vortex 214S (Hold OK) |
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Fafnir 41236H |
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Overdrives
Tyrant Rave 632146H |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.