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| | CH {{clr|3|c.S}} > jc, CL {{clr|4|j.623H}}, {{clr|2|5K}} > jc, CL {{clr|4|j.623H}} > 66PRC, {{clr|4|5H}} > CL {{clr|4|623H}}, WS {{clr|4|41236H}} || Corner || 360 || -26 || Everyone || [4] {{clr|4|Hard}} || Counter hit {{clr|3|c.S}} combo canceled into a Purple Roman Cancel shifted forward. Jump cancel the counter hit {{clr|3|c.S}} and do an immediate air clean hit {{clr|4|H Volcanic Viper}}, then catch the opponent with {{clr|2|5K}}. Must jump cancel the second {{clr|2|5K}} so that {{clr|4|H Volcanic Viper}} can clean hit. Requires 50% tension. || - | | | CH {{clr|3|c.S}} > jc, CL {{clr|4|j.623H}}, {{clr|2|5K}} > jc, CL {{clr|4|j.623H}} > 66PRC, {{clr|4|5H}} > CL {{clr|4|623H}}, WS {{clr|4|41236H}} || Corner || 360 || -26 || Everyone || [4] {{clr|4|Hard}} || Counter hit {{clr|3|c.S}} combo canceled into a Purple Roman Cancel shifted forward. Jump cancel the counter hit {{clr|3|c.S}} and do an immediate air clean hit {{clr|4|H Volcanic Viper}}, then catch the opponent with {{clr|2|5K}}. Must jump cancel the second {{clr|2|5K}} so that {{clr|4|H Volcanic Viper}} can clean hit. Requires 50% tension. || - | ||
|- | |- | ||
| | {{clr|3|f.S}} or {{clr|3|2S}} > {{clr|4|5H}} > {{clr|2|236KK}} || Anywhere || 105 (103) || 17 || Everyone || [1] {{clr|1|Very Easy}} || Basic confirm. || - | | | {{clr|3|f.S}} or {{clr|3|2S}} > {{clr|4|5H}} > {{clr|2|236KK}} || Anywhere || 105 (103) || 17 (16) || Everyone || [1] {{clr|1|Very Easy}} || Basic confirm. || - | ||
|- | |- | ||
| | {{clr|3|f.S}}, {{clr|2|5K(2)}} > {{clr|3|6S}} > {{clr|2|236KK}} || Anywhere || 118 || 18 || Everyone || [2] {{clr|2|Easy}} || Basic link into {{clr|2|5K}}. Also works off a counter hit {{clr|3|2S}} starter at close range. || - | | | {{clr|3|f.S}}, {{clr|2|5K(2)}} > {{clr|3|6S}} > {{clr|2|236KK}} || Anywhere || 118 || 18 || Everyone || [2] {{clr|2|Easy}} || Basic link into {{clr|2|5K}}. Also works off a counter hit {{clr|3|2S}} starter at close range. || - | ||
|- | |||
| | {{clr|3|f.S}} or {{clr|3|2S}} > {{clr|4|2H}} > {{clr|2|236K}}, {{clr|2|5K(2)}} > {{clr|3|6S}} > {{clr|2|214K}} || Anywhere || 144 (142) || 27 (26) || Everyone || [2] {{clr|2|Easy}} || Close range {{clr|3|f.S}} or {{clr|3|2S}} combo. || - | |||
|- | |- | ||
| | {{clr|3|f.S}} or {{clr|3|2S}} > {{clr|4|5H}} > {{clr|2|236KK}} > 22RRC, 66{{clr|5|5[D]}}, {{clr|3|c.S}} > jc, CL {{clr|4|j.623H}} || Anywhere || 189 (187) || -38 || Everyone || [3] {{clr|3|Medium}} || {{clr|3|f.S}} or {{clr|3|2S}} combo canceled into a Red Roman Cancel shifted downwards. Charge {{clr|5|5[D]}} completely, then do {{clr|3|c.S}} into a jump cancel into an immediate {{clr|4|H Volcanic Viper}} so that it clean hits. Can also microdash after {{clr|5|5[D]}} in order to omit the jump cancel after {{clr|3|c.S}}. Requires 50% tension. || - | | | {{clr|3|f.S}} or {{clr|3|2S}} > {{clr|4|5H}} > {{clr|2|236KK}} > 22RRC, 66{{clr|5|5[D]}}, {{clr|3|c.S}} > jc, CL {{clr|4|j.623H}} || Anywhere || 189 (187) || -38 || Everyone || [3] {{clr|3|Medium}} || {{clr|3|f.S}} or {{clr|3|2S}} combo canceled into a Red Roman Cancel shifted downwards. Charge {{clr|5|5[D]}} completely, then do {{clr|3|c.S}} into a jump cancel into an immediate {{clr|4|H Volcanic Viper}} so that it clean hits. Can also microdash after {{clr|5|5[D]}} in order to omit the jump cancel after {{clr|3|c.S}}. Requires 50% tension. || - | ||
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| | CH {{clr|3|f.S}}, 66{{clr|2|5K}} > {{clr|3|6S}}~CL {{clr|4|623H}} > FRRC~{{clr|5|j.D}}, {{clr|5|j.D}}, {{clr|3|c.S}} > CL {{clr|4|623H}}, WS {{clr|3|6S}} || Corner || 290 || -28 || Everyone || [4] {{clr|4|Hard}} || Counter hit {{clr|3|f.S}} combo canceled into a Fast Red Roman Cancel with no shifting. FRC {{clr|4|H Volcanic Viper}} into {{clr|5|j.D}}, then use {{clr|5|j.D}} again before reaching the ground. Requires 50% tension. || - | | | CH {{clr|3|f.S}}, 66{{clr|2|5K}} > {{clr|3|6S}}~CL {{clr|4|623H}} > FRRC~{{clr|5|j.D}}, {{clr|5|j.D}}, {{clr|3|c.S}} > CL {{clr|4|623H}}, WS {{clr|3|6S}} || Corner || 290 || -28 || Everyone || [4] {{clr|4|Hard}} || Counter hit {{clr|3|f.S}} combo canceled into a Fast Red Roman Cancel with no shifting. FRC {{clr|4|H Volcanic Viper}} into {{clr|5|j.D}}, then use {{clr|5|j.D}} again before reaching the ground. Requires 50% tension. || - | ||
|- | |- | ||
| | CH {{clr|3|f.S}}, 66{{clr|5|2D}} > CL {{clr|4|623H}} > 66FRRC~{{clr|4|j.H}}, {{clr|3|j.S}} > jc {{clr|3|j.S}} > {{clr|4|j.H}}, {{clr|2|j.K}} > {{clr|5|j.D}}, land, {{clr|3|214[S]}}, {{clr|3|c.S}} > CL {{clr|4|623H}}, WS {{clr|3|6S}} || Cornered || 266 || -24 || | | | CH {{clr|3|f.S}}, 66{{clr|5|2D}} > CL {{clr|4|623H}} > 66FRRC~{{clr|4|j.H}}, {{clr|3|j.S}} > jc {{clr|3|j.S}} > {{clr|4|j.H}}, {{clr|2|j.K}} > {{clr|5|j.D}}, land, {{clr|3|214[S]}}, {{clr|3|c.S}} > CL {{clr|4|623H}}, WS {{clr|3|6S}} || Cornered || 266 || -24 || Middleweights || [4] {{clr|4|Hard}} || Corner-to-corner counter hit {{clr|3|f.S}} combo canceled into a Fast Red Roman Cancel shifted forward. {{clr|3|f.S}} needs to hit at close range so that dash {{clr|5|2D}} can hit close enough for {{clr|4|H Volcanic Viper}} to clean hit. FRC {{clr|4|H Volcanic Viper}} into {{clr|4|j.H}}. Requires 50% tension. || - | ||
|- | |- | ||
| | {{clr|3|6S}} > {{clr|2|236KK}} || Anywhere || 89 || 12 || Everyone || [1] {{clr|1|Very Easy}} || Without a counter hit or meter, this is all you can get. || - | | | {{clr|3|6S}} > {{clr|2|236KK}} || Anywhere || 89 || 12 || Everyone || [1] {{clr|1|Very Easy}} || Without a counter hit or meter, this is all you can get. || - | ||
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| | {{clr|4|2H}} > {{clr|2|236KK}} > 22RRC, 66{{clr|5|5[D]}}, {{clr|3|c.S}} > jc, CL {{clr|4|j.623H}} || Anywhere || 198 || -36 || Everyone || [3] {{clr|3|Medium}} || {{clr|4|2H}} combo canceled into a Red Roman Cancel shifted downwards. Charge {{clr|5|5[D]}} completely, then do {{clr|3|c.S}} into a jump cancel into an immediate {{clr|4|H Volcanic Viper}} so that it clean hits. Can also microdash after {{clr|5|5[D]}} in order to omit the jump cancel after {{clr|3|c.S}}. Requires 50% tension. || - | | | {{clr|4|2H}} > {{clr|2|236KK}} > 22RRC, 66{{clr|5|5[D]}}, {{clr|3|c.S}} > jc, CL {{clr|4|j.623H}} || Anywhere || 198 || -36 || Everyone || [3] {{clr|3|Medium}} || {{clr|4|2H}} combo canceled into a Red Roman Cancel shifted downwards. Charge {{clr|5|5[D]}} completely, then do {{clr|3|c.S}} into a jump cancel into an immediate {{clr|4|H Volcanic Viper}} so that it clean hits. Can also microdash after {{clr|5|5[D]}} in order to omit the jump cancel after {{clr|3|c.S}}. Requires 50% tension. || - | ||
|- | |- | ||
| | {{clr|4|2H}} > {{clr|2|236K}}, {{clr|2|5K}} > jc, {{clr| | | | {{clr|4|2H}} > {{clr|2|236K}}, {{clr|2|5K}} > jc, {{clr|3|j.S}} > {{clr|4|j.H}} > {{clr|5|j.D}}, 66{{clr|3|c.S}} > {{clr|4|623H}}, WS {{clr|4|41236H}} || Corner || 243 || 32 || Everyone || [3] {{clr|3|Medium}} || {{clr|4|2H}} corner combo. Used for normal hit, counter hit, and anti-air routes. Remove {{clr|3|j.S}} against lightweights or if {{clr|4|2H}} was a counter hit/anti-air for more damage. Swap {{clr|3|c.S}} for {{clr|2|2K}} against heavyweights. || - | ||
|- | |- | ||
| | {{clr|4|2H}} > {{clr|2|236K}} > 22FRRC~{{clr|3|c.S}} > {{clr|5|5[D]}}, 66{{clr|2|5K}} > dc, {{clr|2|5K}} > CL {{clr|4|623H}}, WS {{clr|3|6S}} || Corner || 272 || -32 || Everyone || [3] {{clr|3|Medium}} || {{clr|4|2H}} combo canceled into a Fast Red Roman Cancel shifted downward. FRC {{clr|2|Bandit Revolver}} into {{clr|3|c.S}}, then charge {{clr|5|5[D]}} completely. Microdash into {{clr|2|5K}} as soon as {{clr|5|5[D]}}'s recovery ends. Requires 50% tension. || - | | | {{clr|4|2H}} > {{clr|2|236K}} > 22FRRC~{{clr|3|c.S}} > {{clr|5|5[D]}}, 66{{clr|2|5K}} > dc, {{clr|2|5K}} > CL {{clr|4|623H}}, WS {{clr|3|6S}} || Corner || 272 || -32 || Everyone || [3] {{clr|3|Medium}} || {{clr|4|2H}} combo canceled into a Fast Red Roman Cancel shifted downward. FRC {{clr|2|Bandit Revolver}} into {{clr|3|c.S}}, then charge {{clr|5|5[D]}} completely. Microdash into {{clr|2|5K}} as soon as {{clr|5|5[D]}}'s recovery ends. Requires 50% tension. || - | ||
|- | |- | ||
| | AA {{clr|4|2H}} > {{clr|1|236P}}, {{clr|3|214[S]}}, {{clr|3|c.S}} > jc, CL {{clr|4|j.623H}} || Anywhere || 167 || 26 || Everyone || [3] {{clr|3|Medium}} || Will drop if the opponent wasn't high enough when they got anti-aired. Do {{clr|3|c.S}} as soon as {{clr| | | | AA {{clr|4|2H}} > {{clr|1|236P}}, {{clr|3|214[S]}}, {{clr|3|c.S}} > jc, CL {{clr|4|j.623H}} || Anywhere || 167 || 26 || Everyone || [3] {{clr|3|Medium}} || Will drop if the opponent wasn't high enough when they got anti-aired. Do {{clr|3|c.S}} as soon as {{clr|3|Night Raid Vortex}}'s recovery ends, jump canceling into an immediate {{clr|4|H Volcanic Viper}} so that it clean hits. Can also delay the {{clr|4|H Volcanic Viper}} to omit the jump cancel after {{clr|3|c.S}}. || - | ||
|- | |- | ||
| | CH {{clr|4|2H}} > {{clr|1|214P}}, {{clr|3|214S}}, {{clr|3|c.S}} > jc, CL {{clr|4|j.623H}} || Anywhere || 183 || 27 || Everyone || [4] {{clr|4|Hard}} || As soon as {{clr|4|2H}} connects, cancel into {{clr|1|Gun Flame (Feint)}} and once it's recovery ends, do {{clr|3|Night Raid Vortex}}. Follow-up with {{clr|3|c.S}} and jump cancel it into an immediate {{clr|4|H Volcanic Viper}} so that it clean hits. Can also delay the {{clr|4|H Volcanic Viper}} to omit the jump cancel after {{clr|3|c.S}}. || - | | | CH {{clr|4|2H}} > {{clr|1|214P}}, {{clr|3|214S}}, {{clr|3|c.S}} > jc, CL {{clr|4|j.623H}} || Anywhere || 183 || 27 || Everyone || [4] {{clr|4|Hard}} || As soon as {{clr|4|2H}} connects, cancel into {{clr|1|Gun Flame (Feint)}} and once it's recovery ends, do {{clr|3|Night Raid Vortex}}. Follow-up with {{clr|3|c.S}} and jump cancel it into an immediate {{clr|4|H Volcanic Viper}} so that it clean hits. Can also delay the {{clr|4|H Volcanic Viper}} to omit the jump cancel after {{clr|3|c.S}}. || - | ||
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| | {{clr|1|236P}}, {{clr|3|214[S]}}, {{clr|3|c.S}} > CL {{clr|4|623H}} || Anywhere || 126 || 18 || Everyone || [3] {{clr|3|Medium}} || Long range {{clr|1|Gun Flame}} combo. || - | | | {{clr|1|236P}}, {{clr|3|214[S]}}, {{clr|3|c.S}} > CL {{clr|4|623H}} || Anywhere || 126 || 18 || Everyone || [3] {{clr|3|Medium}} || Long range {{clr|1|Gun Flame}} combo. || - | ||
|- | |- | ||
| | {{clr|2|236KK}} > 22RRC, 66{{clr|5|5[D]}}, {{clr|3|c.S}} > jc, CL {{clr|4|j.623H}} || Anywhere || 169 || -43 || Everyone || [3] {{clr|3|Medium}} || {{clr|2|Bandit Revolver}} canceled into a Red Roman Cancel shifted downwards. Charge {{clr|5|5[D]}} completely, then do {{clr|3|c.S}} into a jump cancel into an immediate {{clr|4|H Volcanic Viper}} so that it clean hits. Can also microdash after {{clr|5|5[D]}} in order to omit the jump cancel after {{clr|3|c.S}}. Requires 50% tension. || - | | | CH {{clr|2|236K}}, {{clr|3|c.S}}~CL {{clr|4|623H}} || Anywhere || 145 || 15 || Everyone || [3] {{clr|3|Medium}} || Counter hit {{clr|2|Bandit Revolver}} combo. || - | ||
|- | |||
| | CH {{clr|2|236K}}, {{clr|3|c.S}} > {{clr|4|5H}}, 66{{clr|2|5K}} > jc, {{clr|3|j.S}} > {{clr|4|j.H}} > {{clr|5|j.D}}, 66{{clr|2|2K}} > CL {{clr|4|623H}}, WS {{clr|4|41236H}} || Corner || 223 || 35 || Everyone || [3] {{clr|3|Medium}} || Counter hit {{clr|2|Bandit Revolver}} corner combo. || - | |||
|- | |||
| | {{clr|2|236KK}} > 22RRC, 66{{clr|5|5[D]}}, {{clr|3|c.S}} > jc, CL {{clr|4|j.623H}} || Anywhere || 169 || -43 || Everyone || [3] {{clr|3|Medium}} || {{clr|2|Bandit Revolver}} follow-up canceled into a Red Roman Cancel shifted downwards. Charge {{clr|5|5[D]}} completely, then do {{clr|3|c.S}} into a jump cancel into an immediate {{clr|4|H Volcanic Viper}} so that it clean hits. Can also microdash after {{clr|5|5[D]}} in order to omit the jump cancel after {{clr|3|c.S}}. Requires 50% tension. || - | |||
|- | |- | ||
| | {{clr|2|236KK}} > 66PRC, CL {{clr|4|j.623H}}, {{clr|2|5K}} > jc, {{clr|3|j.S}} > delay {{clr|5|j.D}}, {{clr|2|2K}} > CL {{clr|4|623H}}, WS {{clr|4|41236H}} || Starting || 291 || -42 || Everyone but Heavyweights || [3] {{clr|3|Medium}} || {{clr|2|Bandit Revolver}} canceled into a Purple Roman Cancel shifted forward. Jump cancel {{clr|2|5K}} into {{clr|3|j.S}}, then delay {{clr|5|j.D}} so that Sol can catch the opponent with {{clr|2|2K}}. Requires 50% tension. || - | | | {{clr|2|236KK}} > 66PRC, CL {{clr|4|j.623H}}, {{clr|2|5K}} > jc, {{clr|3|j.S}} > delay {{clr|5|j.D}}, {{clr|2|2K}} > CL {{clr|4|623H}}, WS {{clr|4|41236H}} || Starting || 291 || -42 || Everyone but Heavyweights || [3] {{clr|3|Medium}} || {{clr|2|Bandit Revolver}} follow-up canceled into a Purple Roman Cancel shifted forward. Jump cancel {{clr|2|5K}} into {{clr|3|j.S}}, then delay {{clr|5|j.D}} so that Sol can catch the opponent with {{clr|2|2K}}. Requires 50% tension. || - | ||
|- | |||
| | CH {{clr|2|236KK}}, {{clr|2|5K}} > {{clr|3|6S}} > {{clr|2|214K}} || Anywhere || 122 || 19 || Everyone || [2] {{clr|2|Easy}} || Counter hit {{clr|2|Bandit Revolver}} follow-up combo. || - | |||
|- | |||
| | CH {{clr|2|236KK}}, {{clr|2|5K}} > jc, {{clr|3|j.S}} > {{clr|4|j.H}} > {{clr|5|j.D}}, 66{{clr|2|2K}} > CL {{clr|4|623H}} || Corner || 177 || 20 || Everyone || [3] {{clr|3|Medium}} || Counter hit {{clr|2|Bandit Revolver}} follow-up corner combo. || - | |||
|- | |- | ||
| | {{clr|2|214K}}, {{clr|4|6H}} || Anywhere || 91 || 13 || Everyone || [1] {{clr|1|Very Easy}} || Basic {{clr|2|Bandit Bringer}} confirm. || - | | | {{clr|2|214K}}, {{clr|4|6H}} || Anywhere || 91 || 13 || Everyone || [1] {{clr|1|Very Easy}} || Basic {{clr|2|Bandit Bringer}} confirm. || - | ||
Line 322: | Line 332: | ||
| | {{clr|2|214K}} > 22RRC, 66{{clr|3|c.S}} > jc, {{clr|3|j.S}} > {{clr|4|j.H}} > {{clr|5|j.D}} > CL {{clr|4|j.623H}}, WS {{clr|4|41236H}} || Corner || 209 || -41 || Everyone || [3] {{clr|3|Medium}} || {{clr|2|Bandit Bringer}} combo canceled into a Red Roman Cancel shifted downwards. Requires 50% tension. || - | | | {{clr|2|214K}} > 22RRC, 66{{clr|3|c.S}} > jc, {{clr|3|j.S}} > {{clr|4|j.H}} > {{clr|5|j.D}} > CL {{clr|4|j.623H}}, WS {{clr|4|41236H}} || Corner || 209 || -41 || Everyone || [3] {{clr|3|Medium}} || {{clr|2|Bandit Bringer}} combo canceled into a Red Roman Cancel shifted downwards. Requires 50% tension. || - | ||
|- | |- | ||
| | {{clr|2| | | | CH {{clr|2|214K}}, 66{{clr|2|5K}} > {{clr|3|6S}} > {{clr|2|214K}} || Anywhere || 140 || 24 || Everyone || [2] {{clr|2|Easy}} || Counter hit {{clr|2|Bandit Bringer}} combo. || - | ||
|- | |||
| | CH {{clr|2|214K}}, 66{{clr|2|5K}} > jc, {{clr|3|j.S}} > ({{clr|4|j.H}}) > {{clr|5|j.D}} > 66{{clr|2|2K}} > CL {{clr|4|623H}}, WS {{clr|4|41236H}} || Corner || 228 (232) || 29 || Everyone || [3] {{clr|3|Medium}} || Counter hit {{clr|2|Bandit Bringer}} corner combo. If a lightweight or middleweight only takes one hit from {{clr|4|j.H}}, omit it for more damage. You must use {{clr|4|j.H}} against heavyweights. || - | |||
|- | |||
| | {{clr|2|623K}} > RRC, 66{{clr|3|c.S}} > jc, {{clr|3|j.S}} > CL {{clr|4|j.623H}} || Anywhere || 162 || -38 || Everyone || [3] {{clr|3|Medium}} || {{clr|2|Wild Throw}} canceled into a Red Roman Cancel. Requires 50% tension. || - | |||
|- | |- | ||
| | {{clr|2|623K}} > 66RRC, 66{{clr|3|c.S}} > jc, {{clr|5|j.D}} > adc, {{clr|5|j.D}} > CL {{clr|4|j.623H}}, WS {{clr|4|41236H}} || Midscreen || 205 || -38 || Everyone but Heavyweights || [3] {{clr|3|Medium}} || {{clr|2|Wild Throw}} canceled into a Red Roman Cancel shifted forward. Requires 50% tension. || - | | | {{clr|2|623K}} > 66RRC, 66{{clr|3|c.S}} > jc, {{clr|5|j.D}} > adc, {{clr|5|j.D}} > CL {{clr|4|j.623H}}, WS {{clr|4|41236H}} || Midscreen || 205 || -38 || Everyone but Heavyweights || [3] {{clr|3|Medium}} || {{clr|2|Wild Throw}} canceled into a Red Roman Cancel shifted forward. Requires 50% tension. || - |
Revision as of 20:50, 14 November 2021
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo Theory
Sol's main goal is to end combos with Clean Hit H Volcanic Viper as it deals immense damage, has huge corner carry, and leads into strong okizeme. However, without some sort of special circumstance (anti-air, Counter Hit, near corner) or Tension for an Roman Cancel, this is usually impossible. The best back-up combo ender is Bandit Bringer but this move also cannot be used freely in most mid-screen routes. Thus, Sol must settle for Bandit Revolver, his most consistent ender.
Off of 5K (also 2K and 5P on crouch hit), cancel into 6S then into Bandit Revolver for a basic mid-screen combo. Off of 2K, you cannot combo into 6S on standing opponents, so use 2D instead. c.S routes simply follow its gatlings into a special move, usually c.S > delay f.S > 5H > 236K. This is as far as Sol goes without resources. If a Roman Cancel is available, Bandit Revolver can be Red Roman Canceled for more damage. The optimal follow-up depends on Sol's spacing from the corner. If Sol's back is to the corner, dash input downward and microdash into a fully charged 5[D] and end with Clean Hit H Volcanic Viper. You can also just follow the 5[D] with 5K > 6S > 214K for an low execution follow-up that still deals high damage and has good okizeme. As you get closer to the corner, use j.D after your Red Roman Cancel to knock the opponent directly into the corner for a wall bounce and then pursue them for a full combo extension. If the opponent is cornered, you can instead aim to Red Roman Cancel H Volcanic Viper and cancel it for massive damage, though the execution on these routes are stricter and some may not work on heavyweights.
Once Sol reaches the corner, his options expand greatly. Landing Clean Hit H Volcanic Viper becomes much easier thanks to the wall bounce on j.D. The wall keeps opponents hit by Gun Flame and Fafnir from moving away from Sol, giving him better follow-ups. Lastly, Wall Stick makes using clean hit Tyrant Rave very easy.
Anti-airs or moves that can launch the opponent can potentially lead into a Wall Break even if the combo started from mid-screen thanks to Sol's extreme corner carry. However, these routes are highly dependent on multiple factors which include; spacing from the corner at combo start, how high the opponent was launched/anti-aired, the opponent's weight class, the proration of the combo starter (higher scaling means higher gravity), and more. These routes require both significant amounts of practice to execute, prior knowledge of what situations require what follow-ups, and the ability to adjust the combo on the fly to prevent drops. Beginner and intermediate level players should steer clear of these routes but they are a valuable tool for high level Sol players.
Read First
- All damage values were tested against Ky at full life with the R.I.S.C Level at 0.
- All hard knockdowns at the end of a combo can be followed-up with 6H for more damage but worse okizeme.
- All Wall Sticks can be followed up with 5H or 6S instead of Fafnir for easier execution and negligible damage loss.
- All Wall Sticks can be followed up with Tyrant Rave for extra damage and better okizeme as long as you have at least 50% Tension.
- 5P and 2K only combo into 6S if the opponent is crouching or airborne. 2P only combos into 6S if the opponent is airborne.
- CL means Clean Hit.
Beginner Combo List
These routes are basic bread and butter combos for players looking to get started with Sol. They prioritize simplicity over damage, tension gain, or corner carry so feel free to modify them. A full list of optimal routes can be found below this list once your understanding of Sol's combo theory and execution improves. Video example of all the combo's listed below: Link.
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
5P > 6H | Anywhere | 66 (60) | 9 | Everyone | [1] Very Easy | 5P or 2P stand confirm. |
AA 5P > 6S > 214K | Anywhere | 90 (84) | 15 | Everyone | [1] Very Easy | Basic anti-air 5P combo. |
6P > 236KK | Anywhere | 70 | 9 | Everyone | [1] Very Easy | Basic 6P confirm. |
5K > 6S > 236KK | Anywhere | 111 (83) | 14 | Everyone | [1] Very Easy | Basic 5K confirm. |
AA 5K > jc, j.S > j.214K | Anywhere | 93 (82) | 12 | Everyone | [1] Very Easy | Still works if only the second hit of 5K connects. |
2K > 2D > 214K | Anywhere | 74 | 14 | Everyone | [1] Very Easy | Basic 2K combo. |
c.S > delay f.S > 5H > 236KK | Anywhere | 140 | 22 | Everyone | [1] Very Easy | f.S will knock the opponent away if not delayed. |
c.S > 5H, 665K > 6S > 236K, 5K > 6S > 214K, WS 6H | Corner | 246 | 39 | Everyone | [2] Easy | Basic c.S combo. |
2H > 236K, 5K > 6S > 214K | Anywhere | 151 | 34 | Everyone | [2] Easy | Still works if only the second hit of 5K connects. |
2H > 236K, 5K > 6S > 236K, 5K > 6S > 236KK, WS 6H | Corner | 221 | 36 | Everyone | [2] Easy | Slightly delay Bandit Revolver's second hit to cause a wall stick. |
236P, 6H | Anywhere | 75 | 11 | Everyone | [1] Very Easy | Basic Gun Flame combo. |
236P, 665K > 6P > 236K, 5K > 6P > 236KK, WS 6H | Corner | 166 | 27 | Everyone | [2] Easy | Basic Gun Flame corner combo. |
214S, c.S > 2H > 214K | Anywhere | 122 | 23 | Everyone | [1] Very Easy | Basic Night Raid Vortex confirm. |
214S, c.S > 6S > 236K, 5K > 6S > 236KK, WS 6H | Corner | 196 | 37 | Everyone | [2] Easy | Basic Night Raid Vortex corner combo. |
41236H, 214[S], 2K > 236KK | Anywhere | 124 | 21 | Everyone | [2] Easy | Basic Fafnir confirm. |
41236H, 665K > 6S > 236K, 5K > 6S > 236KK, WS 6H | Corner | 209 | 32 | Everyone | [2] Easy | Basic Fafnir corner combo. |
... > RRC, 665[D], c.S > 2H > 214K | Anywhere | - | - | Everyone | [2] Easy | Basic Red Roman Cancel combo. Requires 50% tension. |
... > RRC, 665[D], c.S > 2H > 214K, WS 6H | Corner | - | - | Everyone | [2] Easy | Basic Red Roman Cancel corner combo. Requires 50% tension. |
Combo List
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
5P > (5P > 5P > 5P) > 6H | Anywhere | 66 (86) | 9 (20) | Everyone | [1] Very Easy | 5P or 2P stand confirm. Can be done up to 4 times if Sol has sliding momentum at point-blank range. 5P and 2P can be used interchangeably. | Link |
5P > (5P > 5P > 5P) > 6S > 236KK | Anywhere | 86 (94) | 14 (22) | Everyone | [1] Very Easy | 5P or 2P crouch confirm. Can start with 2P, but must use 5P to link into 6S. Can be done up to 4 times if Sol has sliding momentum at point-blank range. Only works on crouch. | Link |
5P or 2P > 6P > 236KK > 22RRC, 665[D], c.S > jc, CL j.623H | Anywhere | 143 (137) | -36 | Everyone | [4] Hard | 5P or 2P combo canceled into a Red Roman Cancel shifted downwards. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 50% tension. | Link |
5P or 2P > 6P > 236K, 5K > 6S > 236P, 2K > 6S > WS 214P, 41236H | Corner | 164 (160) | 31 | Everyone | [3] Medium | 5P or 2P corner combo. Gun Flame (Feint) can be skipped for less meter if needed. | (Outdated) Link |
5P or 2P > 6P > 236KK > 88FRRC~j.S > j.H > j.D, c.S > jc, CL j.623H, WS 6S | Corner | 196 (190) | -33 | Everyone | [4] Hard | 5P or 2P corner combo canceled into a Fast Red Roman Cancel shifted upward. FRC Bandit Revolver into j.S, then do c.S as soon as Sol lands, jump canceling into an immediate H Volcanic Viper so that it clean hits. Can also delay the H Volcanic Viper to omit the jump cancel after c.S. Requires 50% tension. | - |
AA 5P > 236K, c.S > jc, CL j.623H | Anywhere | 124 | 17 | Everyone | [3] Medium | Can replace c.S with 665K(1) to make the link more consistent. Do c.S as soon as Sol lands, jump canceling into an immediate H Volcanic Viper so that it clean hits. Can also delay the H Volcanic Viper to omit the jump cancel after c.S. | - |
AA 5P > 6S > 236K, 5K > jc, j.S > j.H > j.D, 665K(1) > CL 623H, WS 6S | Corner | 184 | 27 | Everyone | [3] Medium | Anti-air 5P corner combo. | (Outdated) Link |
6P > 236KK | Anywhere | 70 | 8 | Everyone | [1] Very Easy | Basic 6P combo. | (Outdated) Link |
6P > 44RRC, 665[D], c.S > jc, CL j.623H | Anywhere | 163 | -44 | Everyone | [4] Hard | 6P canceled into a Red Roman Cancel shifted backwards. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 50% tension. | Link |
6P > 623S > 66FRRC~j.D, 5K(2) > 236K, 5K > 6S~CL 623H, WS 6S | Corner | 218 | -40 | Everyone | [4] Hard | 6P combo canceled into a Fast Red Roman Cancel shifted forward. FRC S Volcanic Viper into j.D. Kara cancel 6S into H Volcanic Viper so that it clean hits. Requires 50% tension. | (Outdated) Link |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
5K or 2K > 6S > 236KK | Anywhere | 111 (83) | 14 | Everyone | [1] Very Easy | Basic confirm. Opponent must be crouching for 2K > 6S to combo. Still works if only the second hit of 5K connects. | Link |
5K or 2K > 2D > CL 623H | Anywhere | 156 (118) | 14 | Everyone | [2] Easy | 5K needs to hit point-blank with dashing momentum. Can start with 2K for less damage in exchange for hitting low. | Link |
5K or 2K > 6S > 236KK > 22RRC, 665[D], c.S > jc, CL j.623H | Anywhere | 195 (148) | -34 | Everyone | [3] Medium | 5K combo canceled into a Red Roman Cancel shifted downwards. Opponent must be crouching for 2K > 6S to combo. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 50% tension. | Link |
5K > 2D > CL 623H > 22RRC, 665[D], c.S > jc, CL j.623H | Anywhere | 234 | -35 | Everyone | [4] Hard | 5K needs to hit point-blank with dashing momentum. | - |
5K > dc > 66BRC, c.S > 5[D], 665K > dc, 5K > 6S~CL 623H | Anywhere | 201 | -45 | Everyone | [3] Medium | 5K combo canceled into a Blue Roman Cancel shifted forward. Kara cancel 6S into H Volcanic Viper so that it clean hits. Requires 50% tension. | - |
5K > dc > 66BRC, c.S > 5[D], 665K > jc, j.D > adc, j.D, 66c.S > CL 623H, WS 41236H | Starting | 250 | -31 | Everyone | [3] Medium | 5K combo canceled into a Blue Roman Cancel shifted forward. Requires 50% tension. | - |
5K > 6P > 236K, 5K > jc, j.S > delay j.D, 2K > CL 623H, WS 41236H | Corner | 213 | 29 | Everyone but Leo | [4] Hard | Jump cancel 5K into j.S, then delay j.D so that Sol can catch the opponent with 2K. | (Outdated) Link |
2K > 6P > 236K, 5K > 6S~CL 623H | Corner | 125 | 18 | Everyone | [3] Medium | 2K uses a separate route as its harsher gravity scaling prevents the 5K route from working here. Kara cancel 6S into H Volcanic Viper so that it clean hits. Can do 5K(1) > CL 623H against middleweights for less damage but easier execution. | (Outdated) Link |
2K > 6P > 236K, 5K > 6S > 236P, 665K(2) > 6S > WS 214P, 41236H | Corner | 161 | 31 | Lightweights | [3] Medium | 2K combo that only works on lightweights. Also works on Ky if 5K(2) is replaced with 2K | (Outdated) Link |
5K > 6P > 236KK > 22RRC, 665[D], c.S > dc, c.S > CL 623H, WS 6S | Corner | 224 | -35 | Everyone | [3] Medium | 5K combo canceled into a Red Roman Cancel shifted downward. Charge 5[D] completely, then do c.S into a dash cancel into another c.S. | (Outdated) Link |
2K > 6P > 236KK > 22RRC, 665[D], c.S > dc, 5K > 6S~CL 623H, WS 6S | Corner | 181 | -35 | Everyone | [4] Hard | 2K uses a separate route as its harsher gravity scaling prevents the 5K route from working here. Kara cancel 6S into H Volcanic Viper so that it clean hits. | (Outdated) Link |
5K > 6P > 236KK > 88FRRC~j.H > j.D, c.S > jc, CL j.623H, WS 6S | Corner | 240 | -32 | Everyone | [4] Hard | 5K combo canceled into a Fast Red Roman Cancel shifted upward. FRC Bandit Revolver into j.H, ever so slightly delay j.D, then do c.S as soon as Sol lands, jump canceling into an immediate H Volcanic Viper so that it clean hits. Can also delay the H Volcanic Viper to omit the jump cancel after c.S. Requires 50% tension. | (Outdated) Link |
2K > 6P > 236KK > 88FRRC~j.S > j.H > j.D, c.S > jc, CL j.623H, WS 6S | Corner | 190 | -33 | Everyone | [4] Hard | 2K uses a separate route as its harsher gravity scaling prevents the 5K route from working here. FRC into j.S instead. | - |
5K or 2K > 6S > 236KK > 22RRC, 665[D], 5K > jc, j.D > adc, j.D, 66c.S > CL 623H, WS 41236H | Cornered | 234 (190) | -33 | Everyone | [3] Medium | 5K combo canceled into a Red Roman Cancel shifted downward. Must run directly underneath the opponent so that 5[D] switches sides or else you can't get a Wall Break. Requires 50% tension. | - |
AA 5K > hjc, j.S > adc, j.S > j.H, c.S > dc, c.S > CL 623H | Anywhere | 192 (181) | 23 | Everyone | [4] Hard | Still works if only the second hit of 5K connects. Can replace the second c.S with 5K(1) for easier execution. | - |
AA 5K > jc, j.S > j.D, c.S, c.S > dc, 5K > CL 623H, WS 6S | Corner | 237 (226) | 29 | Everyone | [3] Medium | Still works if only the second hit of 5K connects. Can replace the second c.S with 5K for easier execution. | (Outdated) Link |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
c.S > delay f.S, 5K(2) > 6S > 236KK | Anywhere | 150 | 24 | Everyone | [2] Easy | f.S will knock the opponent away if not delayed. | - |
c.S > 2D > CL 623H | Anywhere | 175 | 17 | Everyone | [2] Easy | c.S needs to hit point-blank with dashing momentum. | Link |
c.S > delay 2H > 236K, 2K > 6S~CL 623H | Anywhere | 182 | 23 | Everyone | [3] Medium | Delay 2H so that it doesn't launch the opponent. Kara cancel 6S into H Volcanic Viper so that it clean hits. | - |
c.S > delay f.S > 5H > 236KK > 22RRC, 665[D], c.S > jc, CL j.623H | Anywhere | 210 | -26 | Everyone | [4] Hard | c.S combo canceled into a Red Roman Cancel shifted downwards. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 50% tension. | Link |
c.S > 5H, 665K > jc, j.S > j.H > j.D, 66c.S > CL j.623H, WS 6S | Corner | 265 | 33 | Everyone | [3] Medium | Jump cancel a dashing 5K into j.S, then do a dashing c.S as soon as Sol lands. | Link |
c.S > 6S~CL 623H > FRRC~j.D, j.D, c.S > CL 623H, WS 6S | Corner | 323 | -31 | Everyone | [4] Hard | c.S combo canceled into a Fast Red Roman Cancel with no shifting. FRC H Volcanic Viper into j.D. Delay c.S so that it hits just before the opponent touches the ground such that H Volcanic Viper clean hits. Requires 50% tension. | - |
CH c.S > 5[D], 2K > 6S~CL 623H | Anywhere | 202 | 22 | Everyone | [3] Medium | Charge 5[D] completely after counter hit c.S. Kara cancel 6S into H Volcanic Viper so that it clean hits. | - |
CH c.S > 5[D], 665K > 6S > 236K, 5K > dc, 5K > CL 623H, WS 6S | Corner | 270 | 38 | Everyone | [3] Medium | Charge 5[D] completely after counter hit c.S, then microdash 5K. The opponent should be as high as possible when the first 5K connects. | - |
CH c.S > jc, CL j.623H, 5K > jc, j.S > delay j.D, 2K > CL 623H, WS 41236H | Corner | 320 | 34 | Everyone | [4] Hard | Jump cancel the counter hit c.S and do an immediate air clean hit H Volcanic Viper, then catch the opponent with 5K. | |
CH c.S > jc, CL j.623H, 5K > jc, CL j.623H > 66PRC, 5H > CL 623H, WS 41236H | Corner | 360 | -26 | Everyone | [4] Hard | Counter hit c.S combo canceled into a Purple Roman Cancel shifted forward. Jump cancel the counter hit c.S and do an immediate air clean hit H Volcanic Viper, then catch the opponent with 5K. Must jump cancel the second 5K so that H Volcanic Viper can clean hit. Requires 50% tension. | - |
f.S or 2S > 5H > 236KK | Anywhere | 105 (103) | 17 (16) | Everyone | [1] Very Easy | Basic confirm. | - |
f.S, 5K(2) > 6S > 236KK | Anywhere | 118 | 18 | Everyone | [2] Easy | Basic link into 5K. Also works off a counter hit 2S starter at close range. | - |
f.S or 2S > 2H > 236K, 5K(2) > 6S > 214K | Anywhere | 144 (142) | 27 (26) | Everyone | [2] Easy | Close range f.S or 2S combo. | - |
f.S or 2S > 5H > 236KK > 22RRC, 665[D], c.S > jc, CL j.623H | Anywhere | 189 (187) | -38 | Everyone | [3] Medium | f.S or 2S combo canceled into a Red Roman Cancel shifted downwards. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 50% tension. | - |
f.S or 2S > 5H > 236KK > 22RRC, c.S > 6S > 236K, 5K > 6S~CL 623H, 6S | Corner | 237 (235) | -28 | Everyone | [3] Medium | f.S or 2S combo canceled into a Red Roman Cancel shifted downward. Requires 50% tension. | - |
f.S or 2S > 5H > 236KK > 22RRC, 665[D], 5K > jc, j.D > adc, j.D, 66c.S > CL 623H, WS 41236H | Cornered | 228 (226) | -29 | Everyone | [3] Medium | f.S or 2S combo canceled into a Red Roman Cancel shifted downward. Must run directly underneath the opponent so that 5[D] switches sides or else you can't get a Wall Break. Requires 50% tension. | - |
CH f.S or 2S, 66c.S > delay f.S > 5H > 236KK | Anywhere | 144 (143) | 30 (29) | Everyone | [2] Easy | Microdash after counter hit f.S so that Sol is close enough to use c.S. Counter hit 2S needs to hit point-blank with dashing momentum. | - |
CH f.S, 214S, c.S > jc, CL j.623H | Anywhere | 160 | 25 | Everyone | [3] Medium | Use Night Raid Vortex as soon as f.S recovers. f.S needs to hit at close range or Night Raid Vortex needs to be held very briefly to get c.S after Night Raid Vortex. | - |
CH f.S or 2S, 66c.S > 5H, 665K > 6S > 236K, 5K > 6S~CL 623H, WS 6S | Corner | 237 (235) | 41 | Everyone | [3] Medium | Dash after counter hit f.S to link into c.S. Counter hit 2S needs to hit point-blank with dashing momentum. Dash after 5H's wall bounce catch the opponent with 5K so that both hits land. | - |
CH f.S, 665K > 6S~CL 623H > FRRC~j.D, j.D, c.S > CL 623H, WS 6S | Corner | 290 | -28 | Everyone | [4] Hard | Counter hit f.S combo canceled into a Fast Red Roman Cancel with no shifting. FRC H Volcanic Viper into j.D, then use j.D again before reaching the ground. Requires 50% tension. | - |
CH f.S, 662D > CL 623H > 66FRRC~j.H, j.S > jc j.S > j.H, j.K > j.D, land, 214[S], c.S > CL 623H, WS 6S | Cornered | 266 | -24 | Middleweights | [4] Hard | Corner-to-corner counter hit f.S combo canceled into a Fast Red Roman Cancel shifted forward. f.S needs to hit at close range so that dash 2D can hit close enough for H Volcanic Viper to clean hit. FRC H Volcanic Viper into j.H. Requires 50% tension. | - |
6S > 236KK | Anywhere | 89 | 12 | Everyone | [1] Very Easy | Without a counter hit or meter, this is all you can get. | - |
6S > 236KK > 22RRC, 665[D], c.S > jc, CL j.623H | Anywhere | 191 | -36 | Everyone | [3] Medium | 6S combo canceled into a Red Roman Cancel shifted downwards. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 50% tension. | - |
6S > 236KK > 22RRC, 665[D], c.S > jc, j.H > j.D, 665K(1) > CL 623H, WS 6S | Corner | 233 | -35 | Everyone | [4] Hard | 6S combo canceled into a Red Roman Cancel shifted downwards. Charge 5[D] completely, use c.S, then jump cancel into j.H. Do a dashing 5K as soon as Sol lands. Requires 50% tension. | - |
6S > 236KK > 22FRRC~5H, 665K > 6S > 236K, 5K > 6S~CL 623H, WS 6S | Corner | 249 | -32 | Everyone | [4] Hard | 6S corner combo canceled into a Fast Red Roman Cancel shifted downwards. FRC into 5H, then dash as soon as recovery ends into 5K. Kara cancel 6S into H Volcanic Viper so that it clean hits. Requires 50% tension. | - |
CH 6S > 236K, 66c.S > jc, CL j.623H | Anywhere | 179 | 24 | Everyone | [3] Medium | Counter hit 6S combo. Do c.S as soon as Sol lands, jump canceling into an immediate H Volcanic Viper so that it clean hits. Can also delay the H Volcanic Viper to omit the jump cancel after c.S. | - |
CH 6S, 66f.S > 5H, 665K > 6S > 236K, 5K > 6S~CL 623H, WS 6S | Corner | 248 | 41 | Everyone | [4] Hard | Max range counter hit 6S corner route. Dash in and land f.S before the opponent hits the ground. Kara cancel 6S into H Volcanic Viper so that it clean hits. | - |
CH 6S, 66c.S > jc, j.S > j.H > j.D, 66c.S > CL 623H, WS 41236H | Corner | 257 | 36 | Everyone | [3] Medium | Close range counter hit 6S corner route. Jump cancel a dashing c.S into j.S, then do a dashing c.S as soon as Sol lands. | - |
CH 6S, 66c.S > CL 623H > FRRC~j.D, j.D, c.S > CL 623H, WS 6S | Corner | 311 | -24 | Everyone | [4] Hard | Close range counter hit 6S corner combo canceled into a Fast Red Roman Cancel with no drifting. Dash in and land c.S before the opponent hits the ground. FRC H Volcanic Viper into j.D. Delay c.S so that it hits just before the opponent touches the ground such that H Volcanic Viper clean hits. Requires 50% tension. | - |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
5H > 236KK | Anywhere | 90 | 12 | Everyone | [1] Very Easy | Without a counter hit or meter, this is all you can get. | - |
5H > 236KK > 22RRC, 665[D], c.S > jc, CL j.623H | Anywhere | 202 | -34 | Everyone | [3] Medium | 5H combo canceled into a Red Roman Cancel shifted downwards. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 50% tension. | - |
5H > 236KK > 22RRC, 665[D], c.S > jc, j.H > j.D, 665K(1) > CL 623H, WS 6S | Corner | 243 | -36 | Everyone | [4] Hard | 5H combo canceled into a Red Roman Cancel shifted downwards. Charge 5[D] completely, use c.S, then jump cancel into j.H. Do a dashing 5K as soon as Sol lands. Requires 50% tension. | - |
5H > 236KK > 22FRRC~5H, 665K > 6S > 236K, 5K > 6S~CL 623H, WS 6S | Corner | 266 | -32 | Everyone | [3] Medium | 5H combo canceled into a Fast Red Roman Cancel shifted downwards. FRC into 5H, then dash as soon as recovery ends into 5K. Kara cancel 6S into H Volcanic Viper so that it clean hits. Requires 50% tension. | - |
CH 5H > 236K, c.S > delay f.S > 5H > 236KK | Anywhere | 169 | 33 | Everyone | [2] Easy | Basic counter hit 5H combo. | - |
CH 5H > 236K, c.S > 6S~CL 623H | Anywhere | 186 | 24 | Everyone | [3] Medium | Kara cancel 6S into H Volcanic Viper so that it clean hits. | - |
CH 5H, 214S, c.S > 623H | Anywhere | 190 | 26 | Everyone | [3] Medium | Only works if 5H hit at close range. Night Raid Vortex as soon as 5H recovers. | - |
CH 5H > 236K, c.S > 2H > 236K, 5K > 6P > 236KK, WS 41236H | Corner | 222 | 42 | Everyone | [3] Medium | Counter hit 5H combo. | - |
CH 5H, 214S, 5K > 6S > 236K, 5K > 6S~CL 623H, WS 6S | Corner | 240 | 37 | Everyone | [4] Hard | Only works if 5H hit at close range. Use Night Raid Vortex as soon as 5H recovers. Kara cancel 6S into H Volcanic Viper so that it clean hits. | - |
2H > 236K, 5K > 6S > 214K | Anywhere | 151 | 24 | Everyone | [2] Easy | Basic 2H combo. | - |
2H > 236K, c.S > 6S~CL 623H | Anywhere | 179 | 21 | Everyone | [3] Medium | Kara cancel 6S into H Volcanic Viper so that it clean hits. | - |
2H > 236KK > 22RRC, 665[D], c.S > jc, CL j.623H | Anywhere | 198 | -36 | Everyone | [3] Medium | 2H combo canceled into a Red Roman Cancel shifted downwards. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 50% tension. | - |
2H > 236K, 5K > jc, j.S > j.H > j.D, 66c.S > 623H, WS 41236H | Corner | 243 | 32 | Everyone | [3] Medium | 2H corner combo. Used for normal hit, counter hit, and anti-air routes. Remove j.S against lightweights or if 2H was a counter hit/anti-air for more damage. Swap c.S for 2K against heavyweights. | - |
2H > 236K > 22FRRC~c.S > 5[D], 665K > dc, 5K > CL 623H, WS 6S | Corner | 272 | -32 | Everyone | [3] Medium | 2H combo canceled into a Fast Red Roman Cancel shifted downward. FRC Bandit Revolver into c.S, then charge 5[D] completely. Microdash into 5K as soon as 5[D]'s recovery ends. Requires 50% tension. | - |
AA 2H > 236P, 214[S], c.S > jc, CL j.623H | Anywhere | 167 | 26 | Everyone | [3] Medium | Will drop if the opponent wasn't high enough when they got anti-aired. Do c.S as soon as Night Raid Vortex's recovery ends, jump canceling into an immediate H Volcanic Viper so that it clean hits. Can also delay the H Volcanic Viper to omit the jump cancel after c.S. | - |
CH 2H > 214P, 214S, c.S > jc, CL j.623H | Anywhere | 183 | 27 | Everyone | [4] Hard | As soon as 2H connects, cancel into Gun Flame (Feint) and once it's recovery ends, do Night Raid Vortex. Follow-up with c.S and jump cancel it into an immediate H Volcanic Viper so that it clean hits. Can also delay the H Volcanic Viper to omit the jump cancel after c.S. | - |
6H > FRC~6H | Anywhere | 112 | -50 | Everyone | [2] Easy | 6H canceled into a Fast Roman Cancel. Requires 50% tension. | - |
CH 6H, 214[S], 2K > 6S > 236KK | Anywhere | 166 | 29 | Everyone | [3] Medium | Counter hit 6H combo. Works at max range if 6S is skipped. | - |
CH 6H, 214[S], c.S > jc, CL j.623H | Anywhere | 198 | 27 | Everyone | [3] Medium | 6H must connect at close range. Do c.S as soon as Night Raid Vortex's recovery ends, jump canceling into an immediate H Volcanic Viper so that it clean hits. Can also delay the H Volcanic Viper to omit the jump cancel after c.S. | - |
CH 6H, 214[S], 665K > 6S > 236K, 5K > 6S > WS 214P, 41236H | Corner | 230 | 39 | Everyone | [3] Medium | Counter hit 6H corner combo. Works at max range. | - |
CH 6H, 665K > jc, j.S > j.H > j.D, c.S > 623H, WS 41236H | Corner | 279 | 33 | Everyone | [3] Medium | Close range counter hit 6H combo. As soon as 6H recovers, dash into 5K and jump cancel it into j.S. The moment Sol lands, press c.S. | - |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
2D > 236KK | Anywhere | 83 | 11 | Everyone | [1] Very Easy | Without a counter hit or meter, this is all you can get. | - |
2D > CL 623H | Anywhere | 141 | 11 | Everyone | [1] Very Easy | 2D needs to hit point-blank. | - |
2D > CL 623H or 236KK > 22RRC, 665[D], c.S > jc, CL j.623H | Anywhere | 235 (173) | -38 | Everyone | [3] Medium | 2D combo canceled into a Red Roman Cancel shifted downwards. 2D needs to hit point-blank to use H Volcanic Viper. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 50% tension. | - |
2D > CL 623H > 66FRRC~j.H, j.H, 5K > dc, 5K > 6S~CL 623H | Anywhere | 256 | -38 | Everyone | [4] Hard | 2D combo canceled into a Fast Red Roman Cancel shifted forward. 2D needs to hit at point-blank range in order to use H Volcanic Viper. FRC H Volcanic Viper into j.H. j.H's second hit will whiff on lightweights but using the second j.H early will allow the combo to work regardless. Catch the opponent as high as possible with the first 5K while landing both hits. Kara cancel 6S into H Volcanic Viper so that it clean hits. Requires 50% tension. | - |
2D > CL 623H > 66FRRC~j.H, j.H, 5K > dc, 5K > CL 623H, WS 6S | Corner | 295 | -35 | Everyone | [4] Hard | 2D corner combo canceled into a Fast Red Roman Cancel with no shifting. Essentially the same as the mid-screen version but with a wall break and kara canceling isn't needed to make H Volcanic Viper clean hit. Requires 50% tension. | (Outdated) Link |
CH 2D, c.S > jc, j.623H | Anywhere | 160 | 19 | Everyone | [2] Easy | 2D needs to hit at close range. Jump cancel c.S into an immediate H Volcanic Viper so that it clean hits. Can also delay the H Volcanic Viper to omit the jump cancel after c.S. | - |
CH 2D > 236K, 214S, 2K > 6S~CL 623H | Anywhere | 148 | 25 | Everyone | [4] Hard | Works even if 2D hit at max range range. Kara cancel 6S into H Volcanic Viper so that it clean hits. | - |
CH 2D > 236K, 665K > jc, j.S > j.H > j.D, 66c.S > CL j.623H, WS 41236H | Corner | 223 | 32 | Everyone | [3] Medium | Counter hit 2D corner combo. Jump cancel a dashing 5K into j.S, then do a dashing c.S as soon as Sol lands. | - |
5D > 66FRRC~c.S > jc, CL j.623H | Anywhere | 127 | -44 | Everyone | [2] Easy | Uncharged 5D canceled into a Fast Red Roman Cancel shifted forwards. FRC into c.S then jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also delay the H Volcanic Viper to omit the jump cancel after c.S. Requires 50% tension. | - |
5D > 66FRRC~c.S > jc, j.S > j.H > j.D, 66c.S > CL 623H, WS 41236H | Corner | 184 | -38 | Everyone | [3] Medium | Uncharged 5D canceled into a Fast Red Roman Cancel shifted forwards. FRC into c.S and jump cancel it into j.S, then do a dashing c.S as soon as Sol lands. Requires 50% tension. | - |
5[D] > 8 > j.D > jc, j.D > j.S > j.D > j.S > jc, (j.K) > j.DD | Anywhere | 225 (230) | 22 | Everyone | [3] Medium | Charged 5D combo. Must do the first j.D as soon as possible and every jump cancel must be a forward jump cancel, otherwise the combo will drop. Can add j.K before the final j.D if Sol used 5[D] while cornered. | Link |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
6D or 4D > 66FRRC~c.S > CL 623H | Anywhere | 132 | -40 | Everyone | [3] Medium | Throw canceled into a Fast Red Roman Cancel shifted forwards. FRC throw into c.S. Immediately cancel c.S into H Volcanic Viper so that it clean hits. Requires 50% tension. | - |
6D > 66PRC, 66c.S > jc, j.D > adc, j.D, 66c.S > CL 623H, WS 41236H | Starting | 185 | -48 | Everyone | [3] Medium | Throw canceled into a Purple Roman Cancel shifted forwards. Requires 50% tension. | - |
6D > PRC, 66c.S > jc, j.S > j.H > j.D, 66c.S > CL 623H, WS 41236H | Corner | 183 | -48 | Everyone | [3] Medium | Throw canceled into a Purple Roman Cancel with no shifting. Requires 50% tension. | - |
4D > PRC, 66c.S > jc, j.S > j.H > j.D, 66c.S > CL 623H, WS 41236H | Cornered | 183 | -48 | Everyone | [3] Medium | Throw canceled into a Purple Roman Cancel with no shifting. Requires 50% tension. | - |
j.6D or j.4D > 22RRC, 665[D], c.S > jc, CL j.623H | Anywhere | 132 | -40 | Everyone | [3] Medium | Air throw canceled into a Red Roman Cancel shifted downwards. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 50% tension. | - |
j.6D or j.4D > 66FRRC~j.S(0), 5K > dc, 5K > 6S~CL 623H | Anywhere | 134 | -40 | Everyone | [4] Hard | Air throw canceled into a Fast Red Roman Cancel shifted forwards. FRC air throw into j.S. Catch the falling opponent with 5K then dash cancel into another 5K. Kara cancel 6S into H Volcanic Viper so that it clean hits. Requires 50% tension. | - |
j.6D > FRRC~j.D > jc, j.D, c.S > CL 623H, WS 41236H | Corner | 186 | -36 | Everyone | [3] Medium | Air throw canceled into a Fast Red Roman Cancel with no shifting. FRC air throw into j.D. Requires 50% tension. | - |
j.4D > FRRC~j.D > jc, j.D, c.S > CL 623H, WS 41236H | Cornered | 186 | -36 | Everyone | [3] Medium | Air throw canceled into a Fast Red Roman Cancel with no shifting. FRC air throw into j.D. Requires 50% tension. | - |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
236P, 2K > 236KK | Anywhere | 78 | 14 | Everyone | [1] Very Easy | Gun Flame needs to hit point-blank. | - |
236P, 665K(2) > 6S > 214K | Anywhere | 98 (93) | 16 | Everyone | [2] Easy | Gun Flame combo off the second (if it hits meaty), third, or fourth flame column. | - |
236P, 214[S], c.S > CL 623H | Anywhere | 126 | 18 | Everyone | [3] Medium | Long range Gun Flame combo. | - |
CH 236K, c.S~CL 623H | Anywhere | 145 | 15 | Everyone | [3] Medium | Counter hit Bandit Revolver combo. | - |
CH 236K, c.S > 5H, 665K > jc, j.S > j.H > j.D, 662K > CL 623H, WS 41236H | Corner | 223 | 35 | Everyone | [3] Medium | Counter hit Bandit Revolver corner combo. | - |
236KK > 22RRC, 665[D], c.S > jc, CL j.623H | Anywhere | 169 | -43 | Everyone | [3] Medium | Bandit Revolver follow-up canceled into a Red Roman Cancel shifted downwards. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 50% tension. | - |
236KK > 66PRC, CL j.623H, 5K > jc, j.S > delay j.D, 2K > CL 623H, WS 41236H | Starting | 291 | -42 | Everyone but Heavyweights | [3] Medium | Bandit Revolver follow-up canceled into a Purple Roman Cancel shifted forward. Jump cancel 5K into j.S, then delay j.D so that Sol can catch the opponent with 2K. Requires 50% tension. | - |
CH 236KK, 5K > 6S > 214K | Anywhere | 122 | 19 | Everyone | [2] Easy | Counter hit Bandit Revolver follow-up combo. | - |
CH 236KK, 5K > jc, j.S > j.H > j.D, 662K > CL 623H | Corner | 177 | 20 | Everyone | [3] Medium | Counter hit Bandit Revolver follow-up corner combo. | - |
214K, 6H | Anywhere | 91 | 13 | Everyone | [1] Very Easy | Basic Bandit Bringer confirm. | - |
214K > 22RRC, 66c.S > CL 623H | Anywhere | 143 | -42 | Everyone | [3] Medium | Bandit Bringer combo canceled into a Red Roman Cancel shifted downwards. Requires 50% tension. | - |
214K > 22RRC, 66c.S > jc, j.S > j.H > j.D > CL j.623H, WS 41236H | Corner | 209 | -41 | Everyone | [3] Medium | Bandit Bringer combo canceled into a Red Roman Cancel shifted downwards. Requires 50% tension. | - |
CH 214K, 665K > 6S > 214K | Anywhere | 140 | 24 | Everyone | [2] Easy | Counter hit Bandit Bringer combo. | - |
CH 214K, 665K > jc, j.S > (j.H) > j.D > 662K > CL 623H, WS 41236H | Corner | 228 (232) | 29 | Everyone | [3] Medium | Counter hit Bandit Bringer corner combo. If a lightweight or middleweight only takes one hit from j.H, omit it for more damage. You must use j.H against heavyweights. | - |
623K > RRC, 66c.S > jc, j.S > CL j.623H | Anywhere | 162 | -38 | Everyone | [3] Medium | Wild Throw canceled into a Red Roman Cancel. Requires 50% tension. | - |
623K > 66RRC, 66c.S > jc, j.D > adc, j.D > CL j.623H, WS 41236H | Midscreen | 205 | -38 | Everyone but Heavyweights | [3] Medium | Wild Throw canceled into a Red Roman Cancel shifted forward. Requires 50% tension. | - |
623K > RRC, 66c.S > jc, j.D > adc, j.D > CL j.623H, WS 41236H | Corner | 205 | -38 | Everyone but Heavyweights | [3] Medium | Wild Throw canceled into a Red Roman Cancel with no shifting. When throwing the opponent away from the corner, run back under them after the RRC to switch sides again. Requires 50% tension. | - |
623K > RRC, 66j.S > j.H > j.D > CL j.623H, WS 41236H | Cornered | 202 | -38 | Everyone | [3] Medium | Wild Throw canceled into a Red Roman Cancel with no shifting. Requires 50% tension. | - |
214S, c.S > CL 623H | Anywhere | 159 | 16 | Everyone | [2] Easy | Basic Night Raid Vortex confirm. | - |
214S, 665K > jc, j.S > delay j.D, 2K > CL 623H, WS 41236H | Corner | 212 | 30 | Everyone | [3] Medium | Night Raid Vortex corner combo. Jump cancel 5K into j.S, then delay j.D so that Sol can catch the opponent with 2K. | - |
CH 214S, 66c.S > 5[D], 5K > dc, 5K > 6S~CL 623H | Anywhere | 183 | 27 | Everyone | [4] Hard | Counter hit Night Raid Vortex corner combo. Microdash into c.S, then charge 5[D] completely. Use 5K, then dash cancel into another 5K. Kara cancel 6S into H Volcanic Viper so that it clean hits. | - |
CH 214S, 66c.S > 5[D], 66c.S > jc, j.S > j.H > j.D > 66c.S > CL 623H, WS 41236H | Corner | 220 | 33 | Everyone | [3] Medium | Counter hit Night Raid Vortex corner combo. Jump cancel a dashing c.S into j.S, then do a dashing c.S as soon as Sol lands. | - |
CL 623H, 666H | Anywhere | 155 | 9 | Everyone | [1] Very Easy | Only works if H Volcanic Viper was a clean hit. | - |
CL 623H > 22RRC, 665[D], c.S > jc, CL j.623H | Anywhere | 218 | -44 | Everyone | [3] Medium | H Volcanic Viper combo canceled into a Red Roman Cancel shifted downwards. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 50% tension. | - |
CL 623H > 66FRRC~j.H, j.H > CL j.623H | Anywhere | 230 | -44 | Everyone but Potemkin and Leo | [3] Medium | H Volcanic Viper combo canceled into a Fast Red Roman Cancel shifted forward. FRC H Volcanic Viper into j.H. Will land on the opposite side of the opponent against heavyweights. Requires 50% tension. | - |
CL 623H > 22RRC, 66c.S > jc, j.S > j.H > j.D > 66c.S > CL 623H, WS 41236H | Corner | 261 | -43 | Everyone | [3] Medium | H Volcanic Viper canceled into a Red Roman Cancel shifted downwards. Jump cancel a dashing c.S into j.S, then do a dashing c.S as soon as Sol lands. Requires 50% tension. | - |
41236H, 214[S], 2K > 6S > 236KK | Anywhere | 148 | 25 | Everyone | [2] Easy | Basic Fafnir confirm. | - |
41236H, 214[S], 2K > 6S~CL 623H | Anywhere | 159 | 20 | Everyone | [4] Hard | Fafnir must connect at close range. Kara cancel 6S into H Volcanic Viper so that it clean hits. | - |
41236H, 66c.S > jc, j.S > j.H > j.D > 662K > CL 623H | Corner | 228 | 27 | Everyone | [3] Medium | Max range Fafnir corner combo. Jump cancel a dashing c.S into j.S, then do a dashing 2K as soon as Sol lands. | - |
CH 41236H, 214[S], c.S > CL 623H | Anywhere | 170 | 26 | Everyone | [3] Medium | Counter hit Fafnir confirm. | - |
CL 632146H > 22RRC, 665[D], c.S > jc, CL j.623H | Midscreen | 318 (292) | -98 | Everyone | [3] Medium | Tyrant Rave canceled into a Red Roman Cancel shifted downwards. Deals more damage if the super clean hits. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 100% tension. | - |
214214H > 22RRC(0) or 22FRRC~5P(0), 665[D], c.S > CL 623H, 666H | Anywhere | 360 | -98 | Everyone | [4] Hard | Heavy Mob Cemetery canceled into a Red Roman Cancel shifted downwards. Must delay the RRC so that the shockwave whiffs or FRC with 5P to prevent RRC shockwave. Charge 5[D] completely, catching the opponent as they fall. Requires 100% tension. | - |
214214H > 22RRC(0) or 22FRRC~5P(0), 665[D], c.S > jc, j.D > adc, j.D, c.S > CL 623H, WS 6S | Corner | 388 | -97 | Everyone | [5] Very Hard | Heavy Mob Cemetery canceled into a Red Roman Cancel shifted downwards. Must delay the RRC so that the shockwave whiffs or FRC with 5P to prevent RRC shockwave. Must run under the opponent before using 5[D] or else you can't get a Wall Break. Charge 5[D] completely, catching the opponent as they fall. Requires 100% tension. | - |