GGST/Sol Badguy/Data

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< GGST‎ | Sol Badguy
Revision as of 19:26, 17 September 2022 by Final Ultima (talk | contribs)

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Sol Badguy Portrait.png GGST Sol Badguy Icon.png Sol Badguy 0.98 2 1 4
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
38 48 340.1 524.4
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
10 4×19 [high jump: 4×23] 5×24 7.9 4.8 13.1 0.555 95
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 4 5 9 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1500 300 80% 80% SRP
GGST Sol Badguy 5P.png
GGST Sol 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
14, 28 All 3 1, 3 25 -16 -13 0, 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200, 500 1500 150×2 60%, 80% 80% SJDRP
GGST Sol Badguy 5K.png
GGST Sol 5K Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 All 7 6 10 +3 +13 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 60% 100% SJDRP
GGST Sol Badguy cS.png
GGST Sol cS Hitbox.png
Input Proximity Range: 240
Hitstop on ground hit: 16F
Floating crumple: Total 28F (can block 19~28F)

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 All 10 2 13 +2 +5 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 80% 90% SRP
GGST Sol Badguy fS.png
Oppression in a Can
GGST Sol fS Hitbox.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
52 All 11 4 20 -5 -2 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 80% 100% SRP
GGST Sol Badguy 5H.png
GGST Sol 5H Hitbox.png
Hitstop: 20F

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 All 5 4 8 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80% SRP
GGST Sol Badguy 2P.png
GGST Sol 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 Low 6 3 11 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 70% SRP
GGST Sol Badguy 2K.png
GGST Sol 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 10 6 15 -7 -4 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90% SRP
GGST Sol Badguy 2S.png
GGST Sol 2S 1 Hitbox.pngGGST Sol 2S 2 Hitbox.png
Frames 10-14 • Frames 15-16

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
46 All 11 5 31 -17 -2 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 60% 100% SRP
GGST Sol Badguy 2H.png
GGST Sol 2H 1 Hitbox.pngGGST Sol 2H 2 Hitbox.pngGGST Sol 2H 3 Hitbox.png
Hitstop on ground hit: 16F
Floating crumple: Total 33F (can block 28~33F)

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 High 5 3 8 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 80% 80% SRP
GGST Sol Badguy jP.png
GGST Sol jP Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 High 6 3 20 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 80% SJDRP
GGST Sol Badguy jK.png
GGST Sol jK Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 High 10 3 23 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 100% 80% SJDRP
GGST Sol Badguy jS.png
GGST Sol jS Hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24×2 High 11 4, 8 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
525×2 1000 150×2 80% 80% SJDRP
GGST Sol Badguy jH.png
The recovery is STILL not a typo.
GGST Sol jH 1 Hitbox.pngGGST Sol jH 2 Hitbox.pngGGST Sol jH 3 Hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 9 3 17 KD 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 60% 80% SJDRP
GGST Sol Badguy jD.png
Another One Bites The Dust
GGST Sol jD Hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 All 9 5 20 -11 KD (+24) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 80% 90% 1~2F Upper Body
3~13F Above Knees
SRP
GGST Sol Badguy 6P.png
GGST Sol 6P Hitbox.png

6S Data

6S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 15 6 20 -7 -4 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 80% 90% SRP
GGST Sol Badguy 6S.png
Kara Cancelable
GGST Sol 6S Hitbox.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 All 9 3 43 -27 HKD (+9) 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 100% 100% RP
GGST Sol Badguy 6H.png
GGST Sol 6H Hitbox.png

2D Data

2D
Sweep
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 Low 10 3 18 -4 HKD (+49) 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90% 5~24F Low Profile SRP
GGST Sol Badguy 2D.png
Get Down, Make Love
GGST Sol 2D Hitbox.png

5D Data

5D
Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 20~28 3 26 -15 ±0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 700 60% 80% RP
GGST Sol Badguy 5D.png
GGST Sol 5D Hitbox.png
Hitstop on block: 20F
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F)
R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.


5[D]
Dust Attack (Hold)
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
62 High 28 3 26 -10 KD (+36) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 700 60% 100% RP
GGST Sol Badguy 5D.png
GGST Sol 5D Hitbox.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
Properties for opponent on block follow Level 4 rules.
R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Wall Damage when hit raw is increased to 700 (900).
Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw: 90 2 3 38 HKD (+40)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 Forced 50% RP
GGST Sol Badguy Ground Throw.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw: 200 2 3 38/10 landing recovery HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 Forced 50% RP
GGST Sol Badguy Air Throw.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Finish Blow Data

j.XX during Homing Jump
Finish Blow
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 11 HKD (+23)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 0 P
GGST Sol Badguy 214K.png
Hitstop on hit: 30F
Unburstable on hit.

Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 22
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

Special Moves

236P Data

236P
Gun Flame
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40→35→30→30 All 20 10, 10, 10, 10 Total 54 -8 KD (+39) 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 2000 500 100 12% 60% 80% P
GGST Sol Badguy 236P.png
GGST Sol 236P Hitbox.pngGGST Sol 236P 2 Hitbox.png
First active frame • Max vulnerable range
Damage changes with each set of 10 active frames.

Link to Gun Flame Frame Advantage Table

214P Data

214P
Gun Flame (Feint)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 25
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50 P
GGST Sol Badguy 214P.png
You thought!
GGST Sol 214P Hitbox.png
Link to Gun Flame (Feint) Special Cancel Table

623S Data

623S
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 9 14 18+10 after landing -28 KD (+17) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 50 25% 60% 60% 1~11F Strike RP
GGST Sol Badguy 623X.png
Only I get to push buttons.
GGST Sol 623S Hitbox.pngGGST Sol 623S 2 Hitbox.png
S first active frame • S ascending hitbox
Frame 1 strike invincible reversal.
Airborne from 12F onwards.

623H Data

623H
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35, 40 [35, 100] All 13 5, 11 19+10 after landing -26 KD (+18) [HKD (+54)] 2 Large, Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700×2 1000 250×2 50 25% 60%, 80% 60% 1~14F Strike RP
GGST Sol Badguy 623X.png
GGST Sol 623H 1 Hitbox.pngGGST Sol 623H 2 Hitbox.png
H first active frame • H ascending hitbox
Data in [] represents values on Clean Hit.
Frame 1 strike invincible reversal.
Airborne from 15F onwards.

j.623S Data

j.623S
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 9 9 Until landing+10 KD 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 50 25% 60% 60% 1~10F Strike RP
GGST Sol Badguy 623X.png
GGST Sol 623S Hitbox.pngGGST Sol 623S 2 Hitbox.png
Frame 1 strike invincible reversal.

j.623H Data

j.623H
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35, 40 [35, 100] All 13 5, 11 Until landing+10 KD [HKD] 2 Large, Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700×2 1000 250×2 50 25% 60%, 80% 60% 1~14F Strike RP
GGST Sol Badguy 623X.png
GGST Sol 623H 1 Hitbox.pngGGST Sol 623H 2 Hitbox.png
Data in [] represents values on Clean Hit.
Frame 1 strike invincible reversal.

236K Data

236K
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 All 12 6 9+6 after landing -7 -4 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700 1000 150 150 25% 80% 90% RP
GGST Sol Badguy 236K.png
Wanna see me combo into 5K on Counter Hit?
GGST Sol 236K Hitbox.png
Horizontal Activation Range: 300
Airborne from 6F onwards.
Can cancel into K follow-up from 13~26F.

236KK Data

236KK
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 All 6 2 Until landing+17 -11 KD (+21) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700 1000 150 0 25% 80% 90% RP
GGST Sol Badguy 236KK.png
...wanna see me do it again?
GGST Sol 236KK Hitbox.png
Horizontal Activation Range: 450
This move and the 236K it canceled from are considered one multi-hit attack.

j.236K Data

j.236K
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 All 10 6 Until landing+6 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700 1000 150 150 25% 80% 90% RP
GGST Sol Badguy 236K.png
GGST Sol 236K Hitbox.png
Horizontal Activation Range: 300
Can cancel into K follow-up from 11~24F.

j.236KK Data

j.236KK
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 All 6 2 Until landing+17 KD 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700 1000 150 0 25% 80% 90% RP
GGST Sol Badguy 236KK.png
GGST Sol 236KK Hitbox.png
Horizontal Activation Range: 450
This move and the 236K it canceled from are considered one multi-hit attack.

214K Data

214K
Bandit Bringer
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 30 7 12 after landing -2 HKD (+45) 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 700 150 25% 100% 80% RP
GGST Sol Badguy 214K.png
GGST Sol 214K Hitbox.png
Airborne from 9F onwards.

j.214K Data

j.214K
Bandit Bringer
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 22~30 Until landing Until landing+18 HKD 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 700 150 25% 100% 80% RP
GGST Sol Badguy 214K.png
GGST Sol 214K Hitbox.png

623K Data

623K
Wild Throw
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
120 Ground Throw: 120 6 2 41 HKD (+15)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100 Forced 50% 1~7F Throw RP
File:GGST Sol Badguy 623K-1.pngFile:GGST Sol Badguy 623K-2.png
Don't whiff this • Remind them that blocking isn't everything
GGST Sol 623K Hitbox.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

214S Data

214S
Night Raid Vortex
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 [55] All 15~31 [32] 2 [8] 32 [26] -17 HKD (+66) [HKD (+72)] 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 2000 700 150 25% 60% 90% 7F til 1F before active Low Profile RP
GGST Sol Badguy 214S 1.pngGGST Sol Badguy 214S 2.png
Under Pressure • Now I'm Here
GGST Sol 214S 01 Hitbox.pngGGST Sol 214S 02 Hitbox.pngGGST Sol 214S 03 Hitbox.pngGGST Sol 214S 1 Hitbox.pngGGST Sol 214S 2 Hitbox.png
First two start-up frames • Second hurtbox transition • Third hurtbox transition • Low profile frames (Hold OK) • First active frame
Data in [] represents values when fully charged.
Hitstop: 6F

41236H Data

41236H
Fafnir
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
65 All (Guard Crush) 24 3 16 +11 HKD (+76) 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 2000 300 150 50% 60% 90% RP
GGST Sol Badguy 41236H.png
Start your pressure with a BANG
GGST Sol 41236H Hitbox.png
Hitstop: 30F
Guard Crush: 29F

Overdrives

632146H Data

632146H
Tyrant Rave
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70, 100 [70, 130] All 7+2 3(20)20 41 -44 HKD (+19) [HKD (+49)] 4, 3 Mid, Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1200, 1000 1000 0 25% 80% 100% 1~8F Full RP
GGST Sol Badguy 632146H 1.pngGGST Sol Badguy 632146H 2.png
• Wall Breaker Extraordinaire
GGST Sol TyrantRave1 Hitbox.pngGGST Sol TyrantRave2 Hitbox.png
Data in [] represents values on Clean Hit.
Frame 1 invincible reversal.

214214H Data

214214H
Heavy Mob Cemetery
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40, 161 Ground Throw: 150 13+7 16 49 HKD (+27)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 0 100% 14~35F Throw, Guardpoint RP
GGST Sol Badguy 214214H.png
Situational whiff punish at best, funny "why not" move at worst.
GGST Sol HeavyMobCemetery Hitbox.png

Category