GGST/Sol Badguy/Frame Data

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System Data

name defense guts prejump backdash weight Unique Movement Options
Sol Badguy 0.98 2 4 20f/5f invuln Normal

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 28 All 4 5 9 -2 +1 1 80%
5K 14,28 All 3 1,3 25 -14 -11 0,2 90%
c.S 44 All 7 6 10 +3 +3 4 100%
f.S 36 All 10 2 13 +2 +5 3 100%
5H 52 All 11 4 22 -5 -2 4 100%
2P 22 All 5 4 8 -2 +1 0 80%
2K 28 Low 6 3 11 -2 +1 1 70%
2S 34 All 10 3 20 -7 -4 2 90%
2H 46 All 11 5 31 -17 -2 4 100%
j.P 24 High 5 3 7 0 80%
j.K 30 High 6 3 20 1 80%
j.S 36 High 10 3 23 2 80%
j.H 24x2 High 11 4,8 0 2 80%
j.D 45 High 9 3 17 3 80%
6P 36 All 9 5 20 -9 D 2 90%
6S 55 All 15 5 21 -7 -4 4 90%
6H 60 All 9 3 37 -22 KD 4 100%
2D 36 Low 10 3 18 -4 KD 3 90%
5D 50[62] High 20~28[28] 3 27 -15[-10] 0[D] 2[4] 80%[100%]
4D or 6D 80 Ground Throw 2 3 38 N/A KD 50%
j.4D or j.6D 80 Air Throw 2 3 Until Landing+10 N/A KD 50%


Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236P Gun Flame 40→35→30→30 All 20 Total 54 -8 D 2 80%
214P Gun Flame (Feint) Total 30
623S Volcanic Viper 40 All 7 9 27 -22 D 2 1~8F Strike 80%
623H Volcanic Viper 35,40[100] All 13 2(3)11 29 -26 D[KD] 2,2[4] 1~14F Strike 80%
j.623S Volcanic Viper 40 All 7 Until Landing+10 D 2 1~8F Strike 80%
j.623H Volcanic Viper 35,40[100] All 13 Until Landing+10 D[KD] 2,2[4] 1~14F Strike 80%
236K Bandit Revolver 20,25 All 16 -7 D 3 100%
j.236K Bandit Revolver 20,25 All 10 Until Landing+9 D 3 100%
214K Bandit Bringer 50 High 30 -2 KD 3 80%
j.214K Bandit Bringer 40 High 25~33 Until Landing+12 KD 3 80%
623K Wild Throw 120 Ground Throw 6 1 N/A KD(+8) 50%
214S Night Raid Vortex 45[55] All 15~32 -17 KD 3 100%
41236H Fafnir 65 Guard Crush 24 +11 KD 4 100%


Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146H Tyrant Rave 70,100[130] All 5+2 -34 KD 4,3 1~8F Full 100%
214214H Heavy Mob Cemetery 40,161 Ground Throw 13+7 N/A KD 14F~ Guardpoint 100%


Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P - 6S 6H - Sp
2P 5P, 2P, 6P - 6S 6H - Sp
6P - - - - - Sp
5K 6P - 6S 6H 5D, 2D Jump, Sp, Run
2K 6P - 6S 6H 5D, 2D Sp
c.S 6P - f.S, 6S 5H, 2H, 6H 5D, 2D Jump, Sp, Run
f.S - - - 5H, 2H - Sp
6S - - - - - Sp
2S - - - 5H, 2H - Sp
5H - - - - - Sp
2H - - - - - Sp
6H - - - - - -
5D - - - - - -
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P - - - - Sp
j.K - - - - j.D Jump, Dash, Sp
j.S - - - j.H - Jump, Dash, Sp
j.H - - - - - Sp
j.D - - - - - Jump, Dash, Sp
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Other

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