GGST/Sol Badguy/Frame Data: Difference between revisions

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Revision as of 02:23, 15 June 2021



System Data

name defense guts prejump backdash Unique Movement Options
Sol Badguy -4 2 4 20/1-5 strike invuln/1-15 airborne

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 28 All 4 5 9 -2 +1 1000 1 80%
5K 14, 28 All 3 1, 3 25 -16 -13 200, 500 0, 1 80%
c.S 44 All 7 6 10 +3 +13 2500 4 100%
f.S 29 All 10 2 13 +2 +5 2000 3 90%
5H 52 All 11 4 20 -5 -2 2500 4 90%
2P 22 All 5 4 8 -2 +1 500 0 80%
2K 28 Low 5 3 11 -2 +1 750 1 70%
2S 34 All 10 6 15 -7 -4 1500 2 90%
2H 46 All 11 5 31 -17 -2 2500 4 90%
j.P 24 High 5 3 8 375 0 80%
j.K 30 High 6 3 20 750 1 80%
j.S 36 High 10 3 23 +2 (IAD) +5 (IAD) 1125 2 80%
j.H 24×2 High 11 4, 8 0 +7 (IAD) +10 (IAD) 525×2 2 80%
j.D 45 High 9 3 17 +4 (IAD) KD +37 (IAD) 1500 3 80%
6P 36 All 9 5 20 -11 -8 1500 2 1-2 Upper Body
3-13 Above Knees
90%
6S 45 All 15 6 20 -9 -6 2500 3 90%
6H 60 All 9 3 43 -27 HKD +9 2500 4 90%
2D 36 Low 10 3 18 -4 HKD +49 1500 3 5~24F Low Profile 90%
5D 50 High 20 3 26 -15 ±0 1125 2 none 80%
5[D] 62 High 28 3 26 -10 KD +36 1875 2 none 100%
5D 50 High 20 3 26 -15 ±0 1125 2 none 80%
5[D] 62 High 28 3 26 -10 KD +36 1875 2 none 100%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
236P Gun Flame 40→35→30→30 All 18 8, 8, 8, 8 Total 54 -10 KD +37 500 2
214P Gun Flame (Feint) Total 25
623S S Volcanic Viper 40 All 9 14 18+10 Landing -28 KD +17 [CH KD +30] 1500 2 1-11F Strike
623H H Volcanic Viper 35, 40 [35, 100] All 13 5, 11 19+10 Landing -26 KD +18 [HKD +54] 700×2 2 7-14F Strike
j.623S Aerial S Volcanic Viper 40 All 9 9 Until Landing+10 KD 1500 2 1-10F Strike
j.623H Aerial H Volcanic Viper 35, 40 [35, 100] All 13 5, 11 Until Landing+10 KD [HKD] 700×2 2 7-14F Strike
236K Bandit Revolver (1) 20 All 12 6 9+6 Landing -7 -4 700 2
236KK Bandit Revolver (2) 25 All 6 2 6+17 Landing -11 KD +21 700 2
j.236K Aerial Bandit Revolver (1) 20 All 10 6 Until Landing+6 700 2
j.236KK Aerial Bandit Revolver (2) 25 All 6 2 Until Landing+17 KD 700 2
214K Bandit Bringer 50 High 30 7 13 -3 HKD +44 1500 3
j.214K Aerial Bandit Bringer 40 [60] High 22~29 [30] Until Landing Until Landing+18 HKD 1500 3
623K Wild Throw 100 Ground Throw 6 2 41 HKD +15 1-7F Throw
214S Night Raid Vortex 45 [55] All 15~31 [32] 2 32 -17 HKD +66 [HKD +73] 2000 3 7-(1F before Active) Low Profile
41236H Fafnir 65 All (Guard Crush) 24 3 16 +11 HKD +70 2500 4

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
632146H Tyrant Rave 58, 82 [58, 112] All 7+2 3(20)20 41 -44 HKD +20 [HKD +49] 1200, 1000 4, 3 1-11F Full
214214H Heavy Mob Cemetery 40, 161 Ground Throw 13+7 16 49 HKD +27 14-35F Throw, Guardpoint

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P - 6S 6H - Sp
2P 5P, 2P, 6P - 6S 6H - Sp
6P - - - - - Sp
5K 6P - 6S 6H 5D, 2D Jump, Sp, Run
2K 6P - 6S 6H 5D, 2D Sp
c.S 6P - f.S, 6S 5H, 2H, 6H 5D, 2D Jump, Sp, Run
f.S - - - 5H, 2H - Sp
6S - - - - - Sp
2S - - - 5H, 2H - Sp
5H - - - - - Sp
2H - - - - - Sp
6H - - - - - -
5D - - - - - -
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P - - - - Sp
j.K - - - - j.D Jump, Dash, Sp
j.S - - - j.H - Jump, Dash, Sp
j.H - - - - - Sp
j.D - - - - - Jump, Dash, Sp
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln
name damage guard startup active recovery onBlock onHit riscGain level invuln
Ground Throw 80 Ground Throw 2 3 38 HKD +40
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 HKD +50 (IAD)
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4
Wild Assault (Hold) 50 All 29 3 20 -4 HKD +64 2500 4
Finish Blow 80 11 HKD +23
Dash Cancel Total 22
Charged Wild Assault 50 All 29 3 20 -4 HKD +64 2500 4

Navigation

To edit frame data, edit values in GGST/Sol Badguy/Data.

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