GGST/Sol Badguy/Frame Data: Difference between revisions

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[[Using_Frame_Data|How do I read frame data?]]
==System Data==
==System Data==
{{#cargo_query:tables=ggstCharacters
{{#cargo_query:tables=ggstCharacters

Revision as of 04:54, 12 July 2021



How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 28 All 4 5 9 -2 +1 1000 1 80%
5K 14, 28 All 3 1, 3 25 -16 -13 200, 500 0, 1 80%
c.S 44 All 7 6 10 +3 +13 2500 4 100%
f.S 29 All 10 2 13 +2 +5 2000 3 90%
5H 52 All 11 4 20 -5 -2 2500 4 90%
2P 22 All 5 4 8 -2 +1 500 0 80%
2K 28 Low 5 3 11 -2 +1 750 1 70%
2S 34 All 10 6 15 -7 -4 1500 2 90%
2H 46 All 11 5 31 -17 -2 2500 4 90%
j.P 24 High 5 3 8 375 0 80%
j.K 30 High 6 3 20 750 1 80%
j.S 36 High 10 3 23 +2 (IAD) +5 (IAD) 1125 2 80%
j.H 24×2 High 11 4, 8 0 +7 (IAD) +10 (IAD) 525×2 2 80%
j.D 45 High 9 3 17 +4 (IAD) KD +37 (IAD) 1500 3 80%
6P 36 All 9 5 20 -11 -8 1500 2 1-2 Upper Body
3-13 Above Knees
90%
6S 45 All 15 6 20 -9 -6 2500 3 90%
6H 60 All 9 3 43 -27 HKD +9 2500 4 90%
2D 36 Low 10 3 18 -4 HKD +49 1500 3 5~24F Low Profile 90%
5D 50 High 20 3 26 -15 ±0 1125 2 none 80%
5[D] 62 High 28 3 26 -10 KD +36 1875 2 none 100%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236P Gun Flame 40→35→30→30 All 18 8, 8, 8, 8 Total 54 -10 KD +37 500 2 80%
214P Gun Flame (Feint) Total 25
623S S Volcanic Viper 40 All 9 14 18+10 Landing -28 KD +17 [CH KD +30] 1500 2 1-11F Strike 60%
623H H Volcanic Viper 35, 40 [35, 100] All 13 5, 11 19+10 Landing -26 KD +18 [HKD +54] 700×2 2 7-14F Strike 60%
j.623S Aerial S Volcanic Viper 40 All 9 9 Until Landing+10 KD 1500 2 1-10F Strike 60%
j.623H Aerial H Volcanic Viper 35, 40 [35, 100] All 13 5, 11 Until Landing+10 KD [HKD] 700×2 2 7-14F Strike 60%
236K Bandit Revolver (1) 20 All 12 6 9+6 Landing -7 -4 700 2 80%
236KK Bandit Revolver (2) 25 All 6 2 6+17 Landing -11 KD +21 700 2 80%
j.236K Aerial Bandit Revolver (1) 20 All 10 6 Until Landing+6 700 2 80%
j.236KK Aerial Bandit Revolver (2) 25 All 6 2 Until Landing+17 KD 700 2 80%
214K Bandit Bringer 50 High 30 7 13 -3 HKD +44 1500 3 80%
j.214K Aerial Bandit Bringer 40 [60] High 22~29 [30] Until Landing Until Landing+18 HKD 1500 3 80%
623K Wild Throw 100 Ground Throw 6 2 41 HKD +15 1-7F Throw Forced 50%
214S Night Raid Vortex 45 [55] All 15~31 [32] 2 [8] 32 [26] -17 HKD +66 [HKD +73] 2000 3 7-(1F before Active) Low Profile 80%
41236H Fafnir 65 All (Guard Crush) 24 3 16 +11 HKD +70 2500 4 80%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146H Tyrant Rave 58, 82 [58, 112] All 7+2 3(20)20 41 -44 HKD +20 [HKD +49] 1200, 1000 4, 3 1-11F Full 100%
214214H Heavy Mob Cemetery 40, 161 Ground Throw 13+7 16 49 HKD +27 14-35F Throw, Guardpoint 100%

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P - 6S 6H - Sp
2P 5P, 2P, 6P - 6S 6H - Sp
6P - - - - - Sp
5K 6P - 6S 6H 5D, 2D Jump, Sp, Run
2K 6P - 6S 6H 5D, 2D Sp
c.S 6P - f.S, 6S 5H, 2H, 6H 5D, 2D Jump, Sp, Run
f.S - - - 5H, 2H - Sp
6S - - - - - Sp
2S - - - 5H, 2H - Sp
5H - - - - - Sp
2H - - - - - Sp
6H - - - - - -
5D - - - - - -
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P - - - - Sp
j.K - - - - j.D Jump, Dash, Sp
j.S - - - j.H - Jump, Dash, Sp
j.H - - - - - Sp
j.D - - - - - Jump, Dash, Sp
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln
name damage guard startup active recovery onBlock onHit riscGain level invuln
Ground Throw 80 Ground Throw 2 3 38 HKD +40
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 HKD +50 (IAD)
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4
Wild Assault (Hold) 50 All 29 3 20 -4 HKD +64 2500 4
Finish Blow 80 11 HKD +23
Dash Cancel Total 22

Navigation

To edit frame data, edit values in GGST/Sol Badguy/Data.

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