(move captions from overview page) |
(Remove the images and hitboxes for partially/fully charged grave reaper, just to make the captions work on overview page. I hope it's not too confusing...) |
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|counter=Mid, Very Small | |counter=Mid, Very Small | ||
|notes=Recovery is from after initial active frames, and not inclusive of the projectile.; Initial 4 active frames and the projectile can both clash with projectiles.; Projectile has a fixed 6 hitstop (one less than full charge).;OTG Ratio is 60% on grounded, 100% in air. | |notes=Recovery is from after initial active frames, and not inclusive of the projectile.; Initial 4 active frames and the projectile can both clash with projectiles.; Projectile has a fixed 6 hitstop (one less than full charge).;OTG Ratio is 60% on grounded, 100% in air. | ||
|images=GGST_Testament_236S.png | |images=GGST_Testament_236S.png;GGST Testament j236S.png | ||
|caption=Where your oki starts\This space is my space, this land is my land | |||
|hitboxes=GGST Testament 236H hitbox.png;GGST Testament 236H 1 hitbox.png;GGST Testament 236H 2 hitbox.png;GGST Testament j236H hitbox.png;GGST Testament j236H 2 hitbox.png | |hitboxes=GGST Testament 236H hitbox.png;GGST Testament 236H 1 hitbox.png;GGST Testament 236H 2 hitbox.png;GGST Testament j236H hitbox.png;GGST Testament j236H 2 hitbox.png | ||
|hitboxCaption={{clr|H|H}} version Scythe hit\First active frame {{clr|H|H}} of projectile\Max range of {{clr|H|H}} uncharged projectile\{{clr|H|j.H}} Scythe hit\First active frame of {{clr|H|j.H}} projectile | |hitboxCaption={{clr|H|H}} version Scythe hit\First active frame {{clr|H|H}} of projectile\Max range of {{clr|H|H}} uncharged projectile\{{clr|H|j.H}} Scythe hit\First active frame of {{clr|H|j.H}} projectile | ||
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|counter=Mid, Very Small | |counter=Mid, Very Small | ||
|notes=Recovery is from after initial active frames, and not inclusive of the projectile.;Initial 4 active frames and the projectile can both clash with projectiles.; Projectile has a fixed 6 hitstop (one less than full charge). | |notes=Recovery is from after initial active frames, and not inclusive of the projectile.;Initial 4 active frames and the projectile can both clash with projectiles.; Projectile has a fixed 6 hitstop (one less than full charge). | ||
|images= | |images= | ||
|hitboxes= | |hitboxes= | ||
|type=special | |type=special | ||
|riscGain=1000, 200 | |riscGain=1000, 200 | ||
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|counter=Mid, Very Small | |counter=Mid, Very Small | ||
|notes=Recovery is from after initial active frames, and not inclusive of the projectile.;Initial 4 active frames and the projectile can both clash with projectiles.; Projectile has a fixed 6 hitstop (one less than full charge).;OTG Ratio is 60% on grounded, 100% in air. | |notes=Recovery is from after initial active frames, and not inclusive of the projectile.;Initial 4 active frames and the projectile can both clash with projectiles.; Projectile has a fixed 6 hitstop (one less than full charge).;OTG Ratio is 60% on grounded, 100% in air. | ||
|images= | |images= | ||
|hitboxes= | |hitboxes= | ||
|type=special | |type=special | ||
|riscGain=1000, 200 | |riscGain=1000, 200 | ||
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|counter=Mid, Very Small | |counter=Mid, Very Small | ||
|notes=Recovery is from after initial active frames, and not inclusive of the projectile.; Initial 4 active frames and the projectile can both clash with projectiles.; Projectile has a fixed 7 hitstop (one more than lower charges). | |notes=Recovery is from after initial active frames, and not inclusive of the projectile.; Initial 4 active frames and the projectile can both clash with projectiles.; Projectile has a fixed 7 hitstop (one more than lower charges). | ||
|images= | |images= | ||
|hitboxes= | |hitboxes= | ||
|type=special | |type=special | ||
|riscGain=1000, 200 | |riscGain=1000, 200 | ||
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|counter=Mid, Very Small | |counter=Mid, Very Small | ||
|notes=Recovery is from after initial active frames, and not inclusive of the projectile.; Initial 4 active frames and the projectile can both clash with projectiles.; Projectile has a fixed 7 hitstop (one more than lower charges).;OTG Ratio is 60% on grounded, 100% in air. | |notes=Recovery is from after initial active frames, and not inclusive of the projectile.; Initial 4 active frames and the projectile can both clash with projectiles.; Projectile has a fixed 7 hitstop (one more than lower charges).;OTG Ratio is 60% on grounded, 100% in air. | ||
|images= | |images= | ||
|hitboxes= | |hitboxes= | ||
|type=special | |type=special | ||
|riscGain=1000, 200 | |riscGain=1000, 200 |
Revision as of 01:59, 6 September 2022
Links
Infobox Data
Portrait | Icon | Name | Defense | Guts | R.I.S.C. Gain Modifier | Prejump | Backdash Duration | Backdash Invuln | Backdash Airborne | Unique Movement Options |
---|---|---|---|---|---|---|---|---|---|---|
Testament | 1.04 | 1 | 1.062 | 4 | Possession | |||||
Jump Duration | High Jump Duration | Jump Height | High Jump Height | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration | Air Dash Distance | Air Backdash Distance | ||
43 | 55 | 409.5 | 663.6 | |||||||
Movement Tension Gain | Jumping Tension Gain | Air Dash Tension Gain | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction | |||
3×21 | 4×25 | 5.6 | 4.5 | 11.5 | 0.555 | 95 | ||||
Jump Gravity | High Jump Gravity | Forward Step Dash | ||||||||
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
5H Data
5D Data
6P Data
6H Data
2P Data
2K Data
2S Data
2H Data
2D Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
j.D normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
46 | High | 12 | 6 | 22 | 2 | Mid | |||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1125 | 1000 | 500 | 80% | 80% | SJDRP | ||||
File:GGST Testament jD hitbox.png\Testament jD 2 hitbox.png | |||||||||
Active frames 1-2 • Active frames 3-6 | |||||||||
Universal Mechanics
Ground Throw Data
Air Throw Data
Finish Blow Data
Dash Cancel Data
66 Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Total 26 | |||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |
Special Moves
Stain Data
Uncharged Grave Reaper Data
Partial Charged Grave Reaper Data
236{S} Grave Reaper special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
48, 36 | All | 23~29 | 4, (5), 70 | 22 | +3 | KD | 3, 2 | Mid, Very Small | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1000, 200 | 2000, 1000 | 700, 300 | 150 | 25%, 12% | 80% | 90%, 80% | |||
Recovery is from after initial active frames, and not inclusive of the projectile. Initial 4 active frames and the projectile can both clash with projectiles. Projectile has a fixed 6 hitstop (one less than full charge). |
236{H} Grave Reaper special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
48, 36 | All | 20~26 | 4, (5), 70 | 22 | +9 | KD | 3, 2 | Mid, Very Small | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1000, 200 | 2000, 1000 | 700, 300 | 150 | 25%, 12% | 60% [100%] | 90%, 80% | |||
Recovery is from after initial active frames, and not inclusive of the projectile. Initial 4 active frames and the projectile can both clash with projectiles. Projectile has a fixed 6 hitstop (one less than full charge). OTG Ratio is 60% on grounded, 100% in air. |
Charged Grave Reaper Data
236[S] Grave Reaper special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
53, 41 | All | 30~36 | 4, (5), 110 | 19 | +10 | KD | 3, 3 | Mid, Very Small | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1000, 200 | 2000, 1000 | 700, 300 | 150 | 25%, 12% | 80% | 90%, 80% | |||
Recovery is from after initial active frames, and not inclusive of the projectile. Initial 4 active frames and the projectile can both clash with projectiles. Projectile has a fixed 7 hitstop (one more than lower charges). |
236[H] Grave Reaper special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
53, 41 | All | 27~33 | 4, (5), 110 | 19 | +16 | KD | 3, 3 | Mid, Very Small | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1000, 200 | 2000, 1000 | 700, 300 | 150 | 25%, 12% | 60% [100%] | 90%, 80% | |||
Recovery is from after initial active frames, and not inclusive of the projectile. Initial 4 active frames and the projectile can both clash with projectiles. Projectile has a fixed 7 hitstop (one more than lower charges). OTG Ratio is 60% on grounded, 100% in air. |
214P Data
214K Data
214S Data
214H Data
Overdrives
236236P Data
236236K Data
Category
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall