< GGST
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Zato-1 |
---|
Overview
Normal Moves
5P | Template:AttackDataHeader-GGST |
---|
5K | Template:AttackDataHeader-GGST |
---|
c.S | Template:AttackDataHeader-GGST |
---|
f.S | Template:AttackDataHeader-GGST |
---|
5H | Template:AttackDataHeader-GGST |
---|
5D | Template:AttackDataHeader-GGST |
---|
6P | Template:AttackDataHeader-GGST |
---|
6K | Template:AttackDataHeader-GGST |
---|
6H | Template:AttackDataHeader-GGST |
---|
2P | Template:AttackDataHeader-GGST |
---|
2K | Template:AttackDataHeader-GGST |
---|
2S | Template:AttackDataHeader-GGST |
---|
2H | Template:AttackDataHeader-GGST |
---|
2D | Template:AttackDataHeader-GGST |
---|
j.P | Template:AttackDataHeader-GGST |
---|
j.K | Template:AttackDataHeader-GGST |
---|
j.S | Template:AttackDataHeader-GGST |
---|
j.H | Template:AttackDataHeader-GGST |
---|
j.D | Template:AttackDataHeader-GGST |
---|
Universal Mechanics
Ground Throw | Template:AttackDataHeader-GGST |
---|
Air Throw | Template:AttackDataHeader-GGST |
---|
Special Moves
Invte Hell 22S/H |
Template:AttackDataHeader-GGST |
---|
[name to be updated] Eddie: Double Attack 236P |
Template:AttackDataHeader-GGST |
---|
Eddie: Mawaru 236K |
Template:AttackDataHeader-GGST |
---|
Eddie: Nobiru 236S |
Template:AttackDataHeader-GGST |
---|
[name to be updated] Eddie: Guard 236H |
Template:AttackDataHeader-GGST |
---|
Damned Fang 623S |
Template:AttackDataHeader-GGST |
---|
Drunkard Shade 214S |
Template:AttackDataHeader-GGST |
---|
Overdrives
Overdrive ??? |
Template:AttackDataHeader-GGST |
---|
Instant Kill
??? | Template:AttackDataHeader-GGST |
---|
Roadmap
87% complete | ||
|
Page | Status | % |
---|---|---|
Overview | Complete | 20/20 |
Combos | Very barebones at the moment, has some essentials to help get players started, but definitely can use more refinement. | 4/10 |
Strategy | Nearly complete, just need matchup tips against every character. | 18/20 |
Frame Data | Nearly complete, need full framedata for 236K/]K[ and supers, need attack level and risc gain values | 45/50 |
Click here for the scoring criteria to assess character page completion.
To edit frame data, edit values in GGST/Zato-1/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.