Triplicity (talk | contribs) (→Combo List: <!--Please test or re-test combo damage against Ky, as he has a 1.00 defense mod while Sol's is 0.98.-->) |
Quotie Pie (talk | contribs) (Added some combos to the combo list) |
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==Combo List== | ==Combo List== | ||
*Currently, every damage value here has only been dealt to Ky. | *Currently, every damage value here has only been dealt to Ky. | ||
*During the frog loops with {{clr|3|]S[}}, {{clr|4|2H}} should connect in between the two hits of {{clr|3|]S[}}, and you will need to continually move Eddie forward to keep him behind the opponent. | |||
<!--Please test or re-test combo damage against Ky, as he has a 1.00 defense mod while Sol's is 0.98.--> | <!--Please test or re-test combo damage against Ky, as he has a 1.00 defense mod while Sol's is 0.98.--> | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
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! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes | ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes | ||
|- | |- | ||
| | | | | {{clr|1|2Px3}} || Anywhere || 38 || || || [1] {{clr|1|Very Easy}} || More or less hits possible, depending on range and dash momentum | ||
|- | |- | ||
| | || || || || || [2] {{clr|2|Easy}} || | | | || || || || || [2] {{clr|2|Easy}} || | ||
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| | || || || || || [3] {{clr|3|Medium}} || | | | || || || || || [3] {{clr|3|Medium}} || | ||
|- | |- | ||
| | || || | | | {{clr|1|2Px3}} > RRC > {{clr|4|214H}} > {{clr|3|2[S]}} > slight delay {{clr|3|]S[}} > {{clr|4|2H}} > {{clr|3|c.S}} > {{clr|3|2[S]}} > {{clr|4|2[H]}} > slight delay {{clr|3|]S[}} > {{clr|4|2H}} > {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|22H}} || Midscreen || 95 || || || [4] {{clr|4|Hard}} || Does not work if the final {{clr|1|2P}} was done at max range | ||
|- | |||
| | {{clr|1|2Px3}} > RRC > {{clr|4|214H}} > {{clr|3|2[S]}} > slight delay {{clr|3|]S[}} > {{clr|4|2H}} > {{clr|3|c.S}} > {{clr|3|2[S]}} > {{clr|4|2[H]}} > {{clr|3|]S[}} || Back to corner || 127 || || || [4] {{clr|4|Hard}} || Same as the last combo, but doing {{clr|3|]S[}} immediately after {{clr|4|2H}} sends the opponent behind you, breaking the wall | |||
|- | |- | ||
| | || || || || || [5] {{clr|5|Very Hard}} || | | | || || || || || [5] {{clr|5|Very Hard}} || | ||
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| | || || || || || [3] {{clr|3|Medium}} || | | | || || || || || [3] {{clr|3|Medium}} || | ||
|- | |- | ||
| | || || | | | {{clr|4|2H}} > whiff {{clr|3|214[S]}} > {{clr|3|]S[}} > {{clr|4|2H}} > {{clr|3|c.S}} > {{clr|3|2[S]}} > {{clr|4|2[H]}} > slight delay {{clr|3|]S[}} > {{clr|4|2H}} > {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|22H}} || Midscreen || 249 (non-CH) / 253 (CH) || || || [4] {{clr|4|Hard}} || When you have Oppose on top of you, and land an anti-air 2H | ||
|- | |||
| | CH {{clr|4|2H}} > {{clr|4|214H}} > {{clr|4|2[H]}} > {{clr|3|]S[}} > {{clr|4|2H}} > {{clr|3|c.S}} > {{clr|3|2[S]}} > {{clr|4|2[H]}} > slight delay {{clr|3|]S[}} > {{clr|4|2H}} > {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|22H}} || Midscreen || 253 || || || [4] {{clr|4|Hard}} || If the opponent is on the edge of the first {{clr|4|2H's}} range, you can replace the second {{clr|4|2H}} with {{clr|3|2S}} for more consistency at the cost of 13 damage. | |||
|- | |- | ||
| | || || || || || [5] {{clr|5|Very Hard}} || | | | || || || || || [5] {{clr|5|Very Hard}} || | ||
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| | || || || || || [2] {{clr|2|Easy}} || | | | || || || || || [2] {{clr|2|Easy}} || | ||
|- | |- | ||
| | | | | {{clr|5|5[D]}} > 8 > {{clr|3|j.S}} > {{clr|5|j.D}} > {{clr|3|j.S}} > 44 > slight delay {{clr|4|j.H}} > {{clr|3|j.Sx2}} || Anywhere || 176 || || || [3] {{clr|3|Medium}} || | ||
|- | |- | ||
| | || || || || || [4] {{clr|4|Hard}} || | | | || || || || || [4] {{clr|4|Hard}} || |
Revision as of 20:47, 1 July 2021
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- Currently, every damage value here has only been dealt to Ky.
- During the frog loops with ]S[, 2H should connect in between the two hits of ]S[, and you will need to continually move Eddie forward to keep him behind the opponent.
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
2Px3 | Anywhere | 38 | [1] Very Easy | More or less hits possible, depending on range and dash momentum | ||
[2] Easy | ||||||
[3] Medium | ||||||
2Px3 > RRC > 214H > 2[S] > slight delay ]S[ > 2H > c.S > 2[S] > 2[H] > slight delay ]S[ > 2H > c.S > 2S > 2H > 22H | Midscreen | 95 | [4] Hard | Does not work if the final 2P was done at max range | ||
2Px3 > RRC > 214H > 2[S] > slight delay ]S[ > 2H > c.S > 2[S] > 2[H] > ]S[ | Back to corner | 127 | [4] Hard | Same as the last combo, but doing ]S[ immediately after 2H sends the opponent behind you, breaking the wall | ||
[5] Very Hard |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
[1] Very Easy | ||||||
[2] Easy | ||||||
[3] Medium | ||||||
[4] Hard | ||||||
[5] Very Hard |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
[1] Very Easy | ||||||
[2] Easy | ||||||
[3] Medium | ||||||
2H > whiff 214[S] > ]S[ > 2H > c.S > 2[S] > 2[H] > slight delay ]S[ > 2H > c.S > 2S > 2H > 22H | Midscreen | 249 (non-CH) / 253 (CH) | [4] Hard | When you have Oppose on top of you, and land an anti-air 2H | ||
CH 2H > 214H > 2[H] > ]S[ > 2H > c.S > 2[S] > 2[H] > slight delay ]S[ > 2H > c.S > 2S > 2H > 22H | Midscreen | 253 | [4] Hard | If the opponent is on the edge of the first 2H's range, you can replace the second 2H with 2S for more consistency at the cost of 13 damage. | ||
[5] Very Hard |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
[1] Very Easy | ||||||
[2] Easy | ||||||
[3] Medium | ||||||
[4] Hard | ||||||
[5] Very Hard |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
[1] Very Easy | ||||||
[2] Easy | ||||||
5[D] > 8 > j.S > j.D > j.S > 44 > slight delay j.H > j.Sx2 | Anywhere | 176 | [3] Medium | |||
[4] Hard | ||||||
[5] Very Hard |
Combo | Position | Works on: | Difficulty | Notes | |||
---|---|---|---|---|---|---|---|
[1] Very Easy | |||||||
[2] Easy | |||||||
[3] Medium | |||||||
[4] Hard | |||||||
[5] Very Hard |