Quotie Pie (talk | contribs) (Added some combos to the combo list) |
Icmolreulf (talk | contribs) (→Combo List: I added a combo to the combo list. This one uses the hits of "Oppose" for a very high damage punish. It's the medium difficulty one in the 5H/2H section. I figured it belonged there because while it starts with 236H, the first hit of it is 2H, so I hope that's not a problem.) |
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| | || || || || || [2] {{clr|2|Easy}} || | | | || || || || || [2] {{clr|2|Easy}} || | ||
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| | | | | {{clr|4|236H}} > {{clr|4|2H}} > {{clr|4|236H}} Hit x3 > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|632146H}} || Anywhere || 248 || || || [3] {{clr|3|Medium}} || Very high damage punish on jump-ins, but can be done completely on the ground if you manage to hit your opponent with {{clr|4|2H}}. If your opponent approaches from the air, it is preferable you do not get CH {{clr|4|2H}} after summoning Eddie for "Oppose" as the attacks of "Oppose" will likely miss as your opponent will be too high up. Look to punish the jump-in instead of countering it. That said, the combo will do 252 damage if CH {{clr|4|2H}} is the starter. Adding a {{clr|3|c.S}} before {{clr|3|2S}} will do less damage. If done in the corner, it will break the wall and do 279 damage (281 on CH {{clr|4|2H}}). | ||
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| | {{clr|4|2H}} > whiff {{clr|3|214[S]}} > {{clr|3|]S[}} > {{clr|4|2H}} > {{clr|3|c.S}} > {{clr|3|2[S]}} > {{clr|4|2[H]}} > slight delay {{clr|3|]S[}} > {{clr|4|2H}} > {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|22H}} || Midscreen || 249 (non-CH) / 253 (CH) || || || [4] {{clr|4|Hard}} || When you have Oppose on top of you, and land an anti-air 2H | | | {{clr|4|2H}} > whiff {{clr|3|214[S]}} > {{clr|3|]S[}} > {{clr|4|2H}} > {{clr|3|c.S}} > {{clr|3|2[S]}} > {{clr|4|2[H]}} > slight delay {{clr|3|]S[}} > {{clr|4|2H}} > {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|22H}} || Midscreen || 249 (non-CH) / 253 (CH) || || || [4] {{clr|4|Hard}} || When you have Oppose on top of you, and land an anti-air 2H |
Revision as of 01:30, 6 July 2021
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- Currently, every damage value here has only been dealt to Ky.
- During the frog loops with ]S[, 2H should connect in between the two hits of ]S[, and you will need to continually move Eddie forward to keep him behind the opponent.
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
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2Px3 | Anywhere | 38 | [1] Very Easy | More or less hits possible, depending on range and dash momentum | ||
[2] Easy | ||||||
[3] Medium | ||||||
2Px3 > RRC > 214H > 2[S] > slight delay ]S[ > 2H > c.S > 2[S] > 2[H] > slight delay ]S[ > 2H > c.S > 2S > 2H > 22H | Midscreen | 95 | [4] Hard | Does not work if the final 2P was done at max range | ||
2Px3 > RRC > 214H > 2[S] > slight delay ]S[ > 2H > c.S > 2[S] > 2[H] > ]S[ | Back to corner | 127 | [4] Hard | Same as the last combo, but doing ]S[ immediately after 2H sends the opponent behind you, breaking the wall | ||
[5] Very Hard |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
[1] Very Easy | ||||||
[2] Easy | ||||||
[3] Medium | ||||||
[4] Hard | ||||||
[5] Very Hard |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
[1] Very Easy | ||||||
[2] Easy | ||||||
236H > 2H > 236H Hit x3 > 2S > 2H > 632146H | Anywhere | 248 | [3] Medium | Very high damage punish on jump-ins, but can be done completely on the ground if you manage to hit your opponent with 2H. If your opponent approaches from the air, it is preferable you do not get CH 2H after summoning Eddie for "Oppose" as the attacks of "Oppose" will likely miss as your opponent will be too high up. Look to punish the jump-in instead of countering it. That said, the combo will do 252 damage if CH 2H is the starter. Adding a c.S before 2S will do less damage. If done in the corner, it will break the wall and do 279 damage (281 on CH 2H). | ||
2H > whiff 214[S] > ]S[ > 2H > c.S > 2[S] > 2[H] > slight delay ]S[ > 2H > c.S > 2S > 2H > 22H | Midscreen | 249 (non-CH) / 253 (CH) | [4] Hard | When you have Oppose on top of you, and land an anti-air 2H | ||
CH 2H > 214H > 2[H] > ]S[ > 2H > c.S > 2[S] > 2[H] > slight delay ]S[ > 2H > c.S > 2S > 2H > 22H | Midscreen | 253 | [4] Hard | If the opponent is on the edge of the first 2H's range, you can replace the second 2H with 2S for more consistency at the cost of 13 damage. | ||
[5] Very Hard |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
[1] Very Easy | ||||||
[2] Easy | ||||||
[3] Medium | ||||||
[4] Hard | ||||||
[5] Very Hard |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
[1] Very Easy | ||||||
[2] Easy | ||||||
5[D] > 8 > j.S > j.D > j.S > 44 > slight delay j.H > j.Sx2 | Anywhere | 176 | [3] Medium | |||
[4] Hard | ||||||
[5] Very Hard |
Combo | Position | Works on: | Difficulty | Notes | |||
---|---|---|---|---|---|---|---|
[1] Very Easy | |||||||
[2] Easy | |||||||
[3] Medium | |||||||
[4] Hard | |||||||
[5] Very Hard |