GGST/Zato-1/Data: Difference between revisions

From Dustloop Wiki
< GGST‎ | Zato-1
(adding more frame data from spreadsheet provided by FAT)
Line 37: Line 37:
|onBlock=-2
|onBlock=-2
|onHit=+1
|onHit=+1
|level=0
|prorate=80%
|images=GGST Zato-1 5P.png
|images=GGST Zato-1 5P.png
|type=normal
|type=normal
Line 53: Line 55:
|onBlock=-2
|onBlock=-2
|onHit=+1
|onHit=+1
|level=1
|prorate=70%
|images=GGST Zato-1 5K.png
|images=GGST Zato-1 5K.png
|type=normal
|type=normal
Line 69: Line 73:
|onBlock=-2
|onBlock=-2
|onHit=+1
|onHit=+1
|level=3
|prorate=100%
|images=GGST Zato-1 c.S.png
|images=GGST Zato-1 c.S.png
|type=normal
|type=normal
Line 85: Line 91:
|onBlock=-12
|onBlock=-12
|onHit=-9
|onHit=-9
|level=2
|prorate=90%
|images=GGST Zato-1 f.S.png
|images=GGST Zato-1 f.S.png
|type=normal
|type=normal
Line 102: Line 110:
|onBlock=-9
|onBlock=-9
|onHit=-6
|onHit=-6
|level=4
|prorate=100%
|images=GGST Zato-1 5H.png
|images=GGST Zato-1 5H.png
|type=normal
|type=normal
Line 118: Line 128:
|onBlock=-3
|onBlock=-3
|onHit=0
|onHit=0
|level=0
|prorate=80%
|images=GGST Zato-1 2P.png
|images=GGST Zato-1 2P.png
|type=normal
|type=normal
Line 134: Line 146:
|onBlock=-3
|onBlock=-3
|onHit=0
|onHit=0
|level=1
|prorate=70%
|images=GGST Zato-1 2K.png
|images=GGST Zato-1 2K.png
|type=normal
|type=normal
Line 151: Line 165:
|onBlock=-10
|onBlock=-10
|onHit=-7
|onHit=-7
|level=2
|prorate=90%
|images=GGST Zato-1 2S.png
|images=GGST Zato-1 2S.png
|type=normal
|type=normal
Line 167: Line 183:
|onBlock=-13
|onBlock=-13
|onHit=KD
|onHit=KD
|level=4
|prorate=100%
|images=GGST Zato-1 2H.png
|images=GGST Zato-1 2H.png
|type=normal
|type=normal
Line 183: Line 201:
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=0
|prorate=80%
|images=GGST Zato-1 j.P.png
|images=GGST Zato-1 j.P.png
|type=normal
|type=normal
Line 199: Line 219:
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=1
|prorate=80%
|images=GGST Zato-1 j.K.png
|images=GGST Zato-1 j.K.png
|type=normal
|type=normal
Line 215: Line 237:
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=2
|prorate=80%
|images=GGST Zato-1 j.S.png
|images=GGST Zato-1 j.S.png
|type=normal
|type=normal
Line 231: Line 255:
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=3
|prorate=80%
|images=GGST Zato-1 j.H.png
|images=GGST Zato-1 j.H.png
|type=normal
|type=normal
Line 247: Line 273:
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=4
|prorate=80%
|images=GGST Zato-1 j.D.png
|images=GGST Zato-1 j.D.png
|type=normal
|type=normal
Line 263: Line 291:
|onBlock=-6
|onBlock=-6
|onHit=-3
|onHit=-3
|level=2
|prorate=90%
|images=GGST Zato-1 6P.png
|images=GGST Zato-1 6P.png
|type=normal
|type=normal
Line 280: Line 310:
|onBlock=-2
|onBlock=-2
|onHit=+1
|onHit=+1
|level=2
|prorate=80%
|images=GGST Zato-1 6K.png
|images=GGST Zato-1 6K.png
|type=normal
|type=normal
Line 297: Line 329:
|onBlock=-4
|onBlock=-4
|onHit=+1
|onHit=+1
|level=3
|prorate=100%
|images=GGST Zato-1 6H.png
|images=GGST Zato-1 6H.png
|type=normal
|type=normal
Line 313: Line 347:
|onBlock=-15 [-10]
|onBlock=-15 [-10]
|onHit=0 [KD]
|onHit=0 [KD]
|level=2 [4]
|prorate=80% [100%]
|images=GGST Zato-1 5D.png
|images=GGST Zato-1 5D.png
|type=normal
|type=normal
Line 330: Line 366:
|onBlock=-9
|onBlock=-9
|onHit=HKD
|onHit=HKD
|level=2
|prorate=90%
|images=GGST Zato-1 2D.png
|images=GGST Zato-1 2D.png
|type=normal
|type=normal
Line 348: Line 386:
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|prorate=50%
|images=GGST Zato-1 Ground Throw.png
|images=GGST Zato-1 Ground Throw.png
|type=other
|type=other
Line 365: Line 405:
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|prorate=50%
|images=GGST Zato-1 Air Throw.png
|images=GGST Zato-1 Air Throw.png
|type=other
|type=other
Line 383: Line 425:
|onBlock=-7
|onBlock=-7
|onHit=KD
|onHit=KD
|level=2
|prorate=80%
|images=GGST Zato-1 Invite Hell 1.png
|images=GGST Zato-1 Invite Hell 1.png
|type=special
|type=special
Line 400: Line 444:
|onBlock=
|onBlock=
|onHit=KD
|onHit=KD
|level=2
|prorate=80%
|images=GGST Zato-1 Pierce.png
|images=GGST Zato-1 Pierce.png
|type=special
|type=special
Line 418: Line 464:
|onBlock=+30
|onBlock=+30
|onHit=KD
|onHit=KD
|level=2
|prorate=80%
|images=GGST Zato-1 Pierce.png
|images=GGST Zato-1 Pierce.png
|type=special
|type=special
Line 435: Line 483:
|onBlock=
|onBlock=
|onHit=KD
|onHit=KD
|level=2
|prorate=80%
|images=GGST Zato-1 That's a lot.png
|images=GGST Zato-1 That's a lot.png
|type=special
|type=special
Line 453: Line 503:
|onBlock=+55
|onBlock=+55
|onHit=KD
|onHit=KD
|level=2
|prorate=80%
|images=GGST Zato-1 That's a lot.png
|images=GGST Zato-1 That's a lot.png
|type=special
|type=special
Line 470: Line 522:
|onBlock=
|onBlock=
|onHit=KD
|onHit=KD
|level=3
|prorate=80%
|images=GGST Zato-1 Leap.png
|images=GGST Zato-1 Leap.png
|type=special
|type=special
Line 487: Line 541:
|onBlock=+46
|onBlock=+46
|onHit=KD
|onHit=KD
|level=3
|prorate=80%
|images=GGST Zato-1 Leap.png
|images=GGST Zato-1 Leap.png
|type=special
|type=special
Line 504: Line 560:
|onBlock=
|onBlock=
|onHit=KD
|onHit=KD
|level=4
|prorate=80%
|images=GGST Zato-1 Oppose 1.png
|images=GGST Zato-1 Oppose 1.png
|type=special
|type=special
Line 521: Line 579:
|onBlock=
|onBlock=
|onHit=KD
|onHit=KD
|level=4
|prorate=80%
|images=GGST Zato-1 Oppose 1.png
|images=GGST Zato-1 Oppose 1.png
|type=special
|type=special
Line 535: Line 595:
|startup=6
|startup=6
|active=1
|active=1
|recovery=45 Total (Whiff)
|recovery=39
|onBlock=
|onBlock=
|onHit=HKD
|onHit=HKD
|level=
|prorate=50%
|images=GGST Zato-1 Damned Fang.png
|images=GGST Zato-1 Damned Fang.png
|type=special
|type=special
Line 555: Line 617:
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|prorate=
|images=GGST Zato-1 Break The Law.png
|images=GGST Zato-1 Break The Law.png
|type=special
|type=special
Line 572: Line 636:
|onBlock=-8
|onBlock=-8
|onHit=-5
|onHit=-5
|level=2
|prorate=100%
|images=GGST Zato-1 Drunkard Shade.png
|images=GGST Zato-1 Drunkard Shade.png
|type=special
|type=special
Line 589: Line 655:
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|prorate=
|images=GGST Zato-1 Drunkard Shade Dash.png
|images=GGST Zato-1 Drunkard Shade Dash.png
|type=special
|type=special
Line 598: Line 666:
|name=Summon Eddie
|name=Summon Eddie
|input=214H
|input=214H
|guard=All
|guard=
|invul=
|invul=
|damage=
|damage=
Line 606: Line 674:
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|prorate=
|images=GGST Zato-1 Summon Eddie.png
|images=GGST Zato-1 Summon Eddie.png
|type=special
|type=special
Line 615: Line 685:
|name=Unsummon Eddie
|name=Unsummon Eddie
|input=214H
|input=214H
|guard=All
|guard=
|invul=
|invul=
|damage=
|damage=
Line 623: Line 693:
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|prorate=
|images=GGST Zato-1 Summon Eddie.png
|images=GGST Zato-1 Summon Eddie.png
|type=special
|type=special
Line 633: Line 705:
|name=Amorphous
|name=Amorphous
|input=632146H
|input=632146H
|guard=
|guard=All
|invul=
|invul=
|damage=150
|damage=150
Line 641: Line 713:
|onBlock=+12
|onBlock=+12
|onHit=
|onHit=
|level=4
|prorate=100%
|images=GGST Zato-1 Amorphous 1.png,GGST Zato-1 Amorphous 2.png
|images=GGST Zato-1 Amorphous 1.png,GGST Zato-1 Amorphous 2.png
|type=super
|type=super
Line 650: Line 724:
|name=Sun Void
|name=Sun Void
|input=632146S
|input=632146S
|guard=
|guard=All
|invul=
|invul=
|damage=20*3
|damage=20*3
Line 658: Line 732:
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=4
|prorate=100%
|images=GGST Zato-1 Sun Void.png
|images=GGST Zato-1 Sun Void.png
|type=super
|type=super
Line 675: Line 751:
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=4
|prorate=100%
|images=GGST Zato-1 Sun Void.png
|images=GGST Zato-1 Sun Void.png
|type=super
|type=super
}}
==Instant Kill==
===IK Data===
{{MoveData-GGST
|chara=Zato-1
|name=
|input=
|guard=
|invul=
|damage=
|startup=
|active=
|recovery=
|onBlock=
|onHit=
|images=
|type=instant kill
}}
}}


==Category==
==Category==
{{Navbar-GGST}}
{{Navbar-GGST}}

Revision as of 06:34, 29 July 2021

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Links


Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Zato-1 Portrait.png GGST Zato-1 Icon.png Zato-1 1.07 0 1.1248 4 Flight
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18 All 6 4 8 -2 +1 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Zato-1 5P.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 Low 8 4 10 -2 +1 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
70%
GGST Zato-1 5K.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 9 6 13 -2 +1 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Zato-1 c.S.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20*2 All 10 2x3 23 -12 -9 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Zato-1 f.S.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 13 6 22 -9 -6 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Zato-1 5H.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18 All 6 4 9 -3 0 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Zato-1 2P.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 Low 7 2 13 -3 0 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
70%
GGST Zato-1 2K.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 All 11 4 20 -10 -7 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Zato-1 2S.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
48 All 13 7 26 -13 KD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Zato-1 2H.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
13*3 High 8 2(3)2(3)2 15 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Zato-1 j.P.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 High 7 4 11 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Zato-1 j.K.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 High 9 4 14 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Zato-1 j.S.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
38 High 12 14 13 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Zato-1 j.H.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 11 4 22 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Zato-1 j.D.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 13 8 12 -6 -3 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90% 1 ~ 4 Upper Body, 5 ~ 17 Above Knees
GGST Zato-1 6P.png

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 High 23 4 17 -2 +1 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Zato-1 6K.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
65 All 30 4 11 -4 +1 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Zato-1 6H.png

5D Data

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 [50] High 20 [28] 3 26 -15 [-10] 0 [KD] 2 [4]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% [100%]
GGST Zato-1 5D.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
27 Low 10 6 17 -9 HKD 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Zato-1 2D.png

Universal Mechanics

Ground Throw Data

4D or 6D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Throw(90000) 2 3 38
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
GGST Zato-1 Ground Throw.png

Air Throw Data

j.4D or j.6D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Throw 2 1 42 Total (Whiff)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
GGST Zato-1 Air Throw.png

Special Moves

22H Data

22H
Invite Hell
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 18 32 51 Total -7 KD 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Zato-1 Invite Hell 1.png

]P[ Data

]P[
Pierce
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20*2 All 13 3(17)2 24 KD 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Zato-1 Pierce.png


236P Data

236P
Pierce
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20*2 All 21 3(17)2 24 [36 Total] +30 KD 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Zato-1 Pierce.png

]K[ Data

]K[
That's a lot
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22*4 All 19 KD 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Zato-1 That's a lot.png


236K Data

236K
That's a lot
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22*4 All 27 +55 KD 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Zato-1 That's a lot.png

]S[ Data

]S[
Leap
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20, 60 All 13 2x13 34 KD 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Zato-1 Leap.png

236S Data

236S
Leap
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20, 60 All 21 2x13 34 [36 Total] +46 KD 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Zato-1 Leap.png

]H[ Data

]H[
Oppose
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30*3 All 66 3x6 (Summon Vanishes) KD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% 8~59 Guardpoint
GGST Zato-1 Oppose 1.png

236H Data

236H
Oppose
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30*3 All 74 3x6 (Summon Vanishes) [36 Total] KD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% 16~67 Guardpoint
GGST Zato-1 Oppose 1.png

623S Data

623S
Damned Fang
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
4*13, 50 Throw(120000) 6 1 39 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
GGST Zato-1 Damned Fang.png

214[K] Data

214[K]
Break The Law
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 Total (Max 95)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
13~[71] Full, 14~21~[77] Strike
GGST Zato-1 Break The Law.png

214S Data

214S
Drunkard Shade
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
31 All 9 10 12 -8 -5 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% 3~18 Reflect
GGST Zato-1 Drunkard Shade.png

214S Data

214S
Eddie Dash
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 Total
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Zato-1 Drunkard Shade Dash.png

214H Data

214H
Summon Eddie
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 total
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Zato-1 Summon Eddie.png

214H Data

214H
Unsummon Eddie
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 total
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Zato-1 Summon Eddie.png

Overdrives

632146H Data

632146H
Amorphous
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
150 All 11+8 +12 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
File:GGST Zato-1 Amorphous 1.png,GGST Zato-1 Amorphous 2.png

632146S Data

632146S
Sun Void
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20*3 All 11+14 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Zato-1 Sun Void.png

j.632146S Data

j.632146S
Sun Void
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20*3 11+14 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Zato-1 Sun Void.png

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