GGST/Zato-1/Frame Data

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System Data

name defense guts prejump backdash weight Unique Movement Options
Zato-1 1.07 0 4 20f/5f invuln Normal Flight

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln
input damage guard startup active recovery onBlock onHit riscGain level invuln
5P 18 All 6 4 8 -2 +1
5K 24 Low 8 4 10 -2 +1
c.S 30 All 9 6 13 -2 +1
f.S 20*2 All 10 2x3 23 -12 -9
5H 40 All 13 6 22 -9 -6
2P 18 All 6 4 9 -3 0
2K 26 Low 7 2 13 -3 0
2S 35 All 11 4 20 -10 -7
2H 48 All 13 7 26 -13 KD
j.P 13*3 High 8 2(3)2(3)2 15
j.K 20 High 7 4 11
j.S 26 High 9 4 14
j.H 38 High 12 14 13
j.D 40 High 11 4 22
6P 30 All 13 8 12 -6 -3
6K 30 High 23 4 17 -2 +1
6H 65 All 30 4 11 -4 +1
5D 40 [50] High 20 [28] 3 26 -15 [-10] 0 [KD]
2D 27 Low 10 6 17 -9 HKD


Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
22H Invite Hell 30 All 18 32 51 Total -7 KD
]P[ Pierce 20*2 All 13 3(17)2 24 KD
236P Pierce 20*2 All 21 3(17)2 24 [36 Total] +30 KD
]K[ That's a lot 22*4 All 19 KD
236K That's a lot 22*4 All 27 +55 KD
]S[ Leap 20, 60 All 13 2x13 34 KD
236S Leap 20, 60 All 21 2x13 34 [36 Total] +46 KD
]H[ Oppose 30*3 All 66 KD
236H Oppose 30*3 All 74 KD
623S Damned Fang 4*13, 50 Throw 6 1 45 Total (Whiff) HKD
214[K] Break The Law
214S Drunkard Shade 31 All 9 10 12 -8 -5
214S Eddie Dash
214H Summon Eddie All 36 total
214H Unsummon Eddie All 32 total

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
632146H Amorphous 150 11+8 +12 min
632146S Sun Void 20*3 11+14
j.632146S Sun Void 20*3 11+14

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln
name damage guard startup active recovery onBlock onHit riscGain level invuln
Ground Throw 80 Throw 2 1 42 Total (Whiff)
Air Throw 80 Throw 2 1 42 Total (Whiff)


Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 6K - 6H - Sp, Su
2P 5P, 2P, 6P 6K - 6H - Sp, Su
6P - - - - - Sp, Su
5K 6P 6K - 6H 5D, 2D Sp, Su
2K 6P 6K - 6H 5D, 2D Sp, Su
c.S 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Su
f.S - - - 5H, 2H - Sp, Su
2S - - - 5H, 2H - Sp, Su
5H - - - - - Sp, Su
2H - - - - - Sp, Su
6H - - - - - Flight, Su
5D - - - - - -
2D - - - - - Sp, Su
Air Gatlings
P K S H D Cancel
j.P - - - - - Flight, Su
j.K - - - - j.D Flight, Su
j.S - - - j.H - Flight, Su
j.H - - - - - Flight, Su
j.D - - - - - Flight, Su
X = X is available on hit or block
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

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Ambox notice.png To edit frame data, edit values in GGST/Zato-1/Data.