GGST/Zato-1/Frame Data: Difference between revisions

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==Normal Moves==
==Normal Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Zato-1" and type="normal"
|where=chara="Zato-1" and type="normal"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 22: Line 22:
==Special Moves==
==Special Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Zato-1" and type="special"
|where=chara="Zato-1" and type="special"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 29: Line 29:
==Supers==
==Supers==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Zato-1" and type="super"
|where=chara="Zato-1" and type="super"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 36: Line 36:
==Other==
==Other==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Zato-1" and type="other"
|where=chara="Zato-1" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50

Revision as of 04:21, 12 October 2021

How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input hitboxes damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input hitboxes damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P
GGST_Zato-1 5P Hitbox 1.png
GGST_Zato-1_5P_Hitbox.png
18 All 5 4 8 -2 [0] +2 [+4] 500 0 80%
5K
GGST_Zato-1_5K_Hitbox.png
24 Low 8 4 10 -2 +1 750 1 70%
c.S
GGST_Zato-1_c.S_Hitbox.png
GGST_Zato-1_cS_Hitbox2.png
30 All 8 6 10 +1 +4 2000 3 100%
f.S
GGST_Zato-1_f.S_Hitbox1.png
GGST_Zato-1_f.S_Hitbox2.png
20×2 All 10 3,3 23 -12 -9 700×2 2 90%
5H
GGST_Zato-1_5H_Hitbox1.png
GGST_Zato-1_5H_Hitbox2.png
GGST_Zato-1_5H_Hitbox3.png
48 All 13 9 19 -9 -6 2500 4 90%
2P
GGST Zato-1 2P Hitbox 1.png
GGST_Zato-1_2P_Hitbox.png
18 All 6 4 9 -3 [-1] +1 [+3] 500 0 80%
2K
GGST_Zato-1_2K_Hitbox.png
26 Low 6 2 13 -3 0 750 1 70%
2S
GGST_Zato-1_2S_Hitbox.png
35 All 11 4 20 -10 -7 1500 2 90%
2H
GGST_Zato-1_2H_Hitbox1.png
GGST_Zato-1_2H_Hitbox2.png
40 All 13 6 26 -13 KD +31 2500 4 90%
j.P
GGST_Zato-1_j.P_Hitbox1.png
GGST_Zato-1_j.P_Hitbox2.png
GGST_Zato-1_j.P_Hitbox3.png
13x3 High 8 5, 5, 2 15 +5 (IAD) +8 (IAD) 75×3 0 80%
j.K
GGST_Zato-1_j.K_Hitbox.png
20 High 7 4 11 +1 (IAD) +4 (IAD) 750 1 80%
j.S
GGST_Zato-1_j.S_Hitbox.png
26 High 9 4 14 +5 (IAD) +8 (IAD) 1125 2 80%
j.H
GGST_Zato-1_j.H_Hitbox1.png
GGST_Zato-1_j.H_Hitbox2.png
GGST_Zato-1_j.H_Hitbox3.png
GGST_Zato-1_j.H_Hitbox4.png
38 High 12 14 13 +12 (IAD) +15 (IAD) 1500 3 80%
j.D
GGST_Zato-1_j.D_Hitbox.png
40 High 11 4 22 -7 (Airborne) -4 (Airborne) 1875 4 80%
6P
GGST_Zato-1_6P_Hitbox1.png
GGST_Zato-1_6P_Hitbox2.png
30 All 12 8 12 -6 KD +23 1500 2 1-3 Upper Body
4-15 Above Knees
90%
6K
GGST_Zato-1_6K_Hitbox.png
30 High 28 5 7 +2 +6 1125 2 80%
6H
GGST_Zato-1_6H_Hitbox1.png
GGST_Zato-1_6H_Hitbox2.png
65 All 30 6 17 -6 -3 2000 3 90%
2D
GGST_Zato-1_2D_Hitbox.png
27 Low 10 6 17 -9 HKD +47 1125 2 90%
5D
GGST_Zato-1_5D_Hitbox.png
40 High 20 3 26 -15 0 1125 2 80%
5[D]
GGST_Zato-1_5D_Hitbox.png
50 High 28 3 26 -10 KD +36 1875 4 100%

Special Moves

input name hitboxes damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name hitboxes damage guard startup active recovery onBlock onHit riscGain level invuln prorate
22H Invite Hell
GGST_Zato-1_Invite_Hell_1_Hitbox.png
GGST_Zato-1_Invite_Hell_2_Hitbox.png
30 All 18 32 2 -7 KD +25 500 2 80%
]P[ Pierce
GGST_Zato-1_Pierce_Hitbox1.png
GGST_Zato-1_Pierce_Hitbox2.png
20×2 All 13 3(17)2 24 KD 200×2 2 80%
236P Pierce
GGST_Zato-1_Pierce_Hitbox1.png
GGST_Zato-1_Pierce_Hitbox2.png
20×2 All 21 [25] 3(17)2 24 KD 200×2 2 80%
]K[ That's a lot
GGST_Zato-1_That's_a_lot_Hitbox.png
20×4 All 19→34→49→64 71 (15×4) Total 66 KD 100×4 2 80%
236K That's a lot
GGST_Zato-1_That's_a_lot_Hitbox.png
20×4 All 27→42→57→72 [31→46→61→76] 71 (15×4) Total 74 +55 KD +89 100×4 2 80%
]S[ Leap
GGST_Zato-1_Leap_Hitbox1.png
GGST_Zato-1_Leap_Hitbox2.png
GGST_Zato-1_Leap_Hitbox3.png
GGST_Zato-1_Leap_Hitbox4.png
20, 50 All 13 11(6)9 34 KD 200×2 3 80%
236S Leap
GGST_Zato-1_Leap_Hitbox1.png
GGST_Zato-1_Leap_Hitbox2.png
GGST_Zato-1_Leap_Hitbox3.png
GGST_Zato-1_Leap_Hitbox4.png
20, 50 All 21 [25] 11(6)9 34 +46 HKD +107 200×2 3 80%
]H[ Oppose
GGST_Zato-1_Oppose_Armor_Hitbox.png
GGST_Zato-1_Oppose_Attack_Hitbox1.png
GGST_Zato-1_Oppose_Attack_Hitbox2.png
GGST_Zato-1_Oppose_Attack_Hitbox3.png
GGST_Zato-1_Oppose_Attack_Hitbox4.png
GGST_Zato-1_Oppose_Attack_Hitbox5.png
30×3 All 66 3×6 (Summon Vanishes) KD 100×3 4 8-59F Guardpoint 80%
236H Oppose
GGST_Zato-1_Oppose_Armor_Hitbox.png
GGST_Zato-1_Oppose_Attack_Hitbox1.png
GGST_Zato-1_Oppose_Attack_Hitbox2.png
GGST_Zato-1_Oppose_Attack_Hitbox3.png
GGST_Zato-1_Oppose_Attack_Hitbox4.png
GGST_Zato-1_Oppose_Attack_Hitbox5.png
30×3 All 74 {78} 3×6 (Summon Vanishes) [36 Zato] KD 100×3 4 16-67 {20-71} Guardpoint 80%
623S Damned Fang
GGST_Zato-1_Damned_Fang_hitbox.png
1x13, 69 [82] Ground Throw 6 2 38 HKD +7 1-7F Throw 50%
214K Break The Law 13 8~59 Total 28~95 13-[13~71] Full
14-[21~77] Strike
22 During 214K(HOLD) Eddie Swap
214S Drunkard Shade
GGST_Zato-1_Drunkard_Shade_Hitbox.png
31 All 9 10 12 -8 -5 1500 2 3-18F Projectile Reflect 90%
214S (Dash) Eddie Dash 30 Total
214H Summon Eddie 20 8
214H Unsummon Eddie 0 32

Supers

input name hitboxes damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name hitboxes damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146H Amorphous
GGST_Zato-1_Amorphous_Hitbox.png
135 All 8+8 Total 43 +12 HKD +82 500 4 100%
632146S Sun Void
GGST_Zato-1_Sun_Void_Hitbox.png
20×3 All 11+14 +3 KD +61 100×3 4 100%
j.632146S Sun Void 20×3 All 11+14 KD 100×3 4 100%

Other

name hitboxes damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name hitboxes damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 80 Ground Throw 2 3 38 HKD +43 50%
Air Throw
GGST Zato-1 Air Throw Hitbox.png
80 200000 (Air) 2 3 38 or Until Landing + 10 HKD +45 (IAD) 50%
Wild Assault
GGST Zato-1 236D Hitbox.png
30 All (Guard Crush) 20~31 3 20 +13 Stagger +12 2500 4 90%
Charged Wild Assault
GGST Zato-1 236D Hitbox.png
50 All (Guard Crush) 32 3 20 +17 HKD +71 2500 4 100%
Dash Cancel Total 26
Flight
GGST_Zato-1_Flight_Hitbox.png

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 6K - 6H - Sp, Su
2P 5P, 2P, 6P 6K - 6H - Sp, Su
6P - - - - - Sp, Su
5K 6P 6K - 6H 5D, 2D Sp, Su
2K 6P 6K - 6H 5D, 2D Sp, Su
c.S 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Su
f.S - - - 5H, 2H - Sp, Su
2S - - - 5H, 2H - Sp, Su
5H - - - - - Sp, Su
2H - - - - - Sp, Su
6H - - - - - Flight, Su
5D - - - - - -
2D - - - - - Sp, Su
Air Gatlings
P K S H D Cancel
j.P - - - - - Flight, Su
j.K - - - - j.D Flight, Su
j.S - - - j.H - Flight, Su
j.H - - - - - Flight, Su
j.D - - - - - Flight, Su
X = X is available on hit or block
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGST/Zato-1/Data.

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