GGST/Zato-1/Frame Data: Difference between revisions

From Dustloop Wiki
< GGST‎ | Zato-1
(8 intermediate revisions by 4 users not shown)
Line 4: Line 4:
</div>
</div>
{{clear}}
{{clear}}
[[Using_Frame_Data|How do I read frame data?]]
==System Data==
==System Data==
{{#cargo_query:tables=ggstCharacters
{{#cargo_query:tables=ggstCharacters
|fields=name,defense,guts,prejump,backdash,weight,umo=Unique Movement Options
|fields=name,defense,guts,prejump,weight,backdash,forwarddash,guardBalance,jump_duration,jump_height,high_jump_duration,efiad,ebiad,fadd,badd,fadat,badat
|where=name="Zato-1"
|where=name="Zato-1"
|format=table
|format=table
Line 13: Line 14:
==Normal Moves==
==Normal Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Zato-1" and type="normal"
|where=chara="Zato-1" and type="normal"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images
|details fields=images,hitboxes,notes
}}
}}


==Special Moves==
==Special Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Zato-1" and type="special"
|where=chara="Zato-1" and type="special"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images
|details fields=images,hitboxes,notes
}}
}}
==Supers==
==Supers==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Zato-1" and type="super"
|where=chara="Zato-1" and type="super"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images
|details fields=images,hitboxes,notes
}}
}}
==Other==
==Other==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Zato-1" and type="other"
|where=chara="Zato-1" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images
|details fields=images,hitboxes,notes
}}
}}
==Gatling Table==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MiniMoveCard|game=GGST|chara=Zato-1|input=5P}}
| {{clr|1|5P}}, {{clr|1|2P}}, {{clr|1|6P}} || {{clr|2|6K}} || - || {{clr|4|6H}} || - || Sp, Su
|-
! {{MiniMoveCard|game=GGST|chara=Zato-1|input=2P}}
| {{clr|1|5P}}, {{clr|1|2P}}, {{clr|1|6P}} || {{clr|2|6K}} || - || {{clr|4|6H}} || - || Sp, Su
|-
! {{MiniMoveCard|game=GGST|chara=Zato-1|input=6P}}
| - || - || - || - || - || Sp, Su
|-
! {{MiniMoveCard|game=GGST|chara=Zato-1|input=5K}}
| {{clr|1|6P}} || {{clr|2|6K}} || - || {{clr|4|6H}} || {{clr|5|5D}}, {{clr|5|2D}} || Sp, Su
|-
! {{MiniMoveCard|game=GGST|chara=Zato-1|input=2K}}
| {{clr|1|6P}} || {{clr|2|6K}} || - || {{clr|4|6H}} || {{clr|5|5D}}, {{clr|5|2D}} || Sp, Su
|-
! {{MiniMoveCard|game=GGST|chara=Zato-1|input=c.S}}
| {{clr|1|6P}} || {{clr|2|6K}} || {{clr|3|f.S}}, {{clr|3|2S}} || {{clr|4|5H}}, {{clr|4|2H}}, {{clr|4|6H}} || {{clr|5|5D}}, {{clr|5|2D}} || Jump, Sp, Su
|-
! {{MiniMoveCard|game=GGST|chara=Zato-1|input=f.S}}
| - || - || - || {{clr|4|5H}}, {{clr|4|2H}} || - || Sp, Su
|-
! {{MiniMoveCard|game=GGST|chara=Zato-1|input=2S}}
| - || - || - || {{clr|4|5H}}, {{clr|4|2H}} || - || Sp, Su
|-
! {{MiniMoveCard|game=GGST|chara=Zato-1|input=5H}}
| - || - || - || - || - || Sp, Su
|-
! {{MiniMoveCard|game=GGST|chara=Zato-1|input=2H}}
| - || - || - || - || - || Sp, Su
|-
! {{MiniMoveCard|game=GGST|chara=Zato-1|input=6H}}
| - || - || - || - || - || Flight, Su
|-
! {{MiniMoveCard|game=GGST|chara=Zato-1|input=5D}}
| - || - || - || - || - || -
|-
! {{MiniMoveCard|game=GGST|chara=Zato-1|input=2D}}
| - || - || - || - || - || Sp, Su
|-
|}
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MiniMoveCard|game=GGST|chara=Zato-1|input=j.P}}
| - || - || - || - || - || Flight, Su
|-
! {{MiniMoveCard|game=GGST|chara=Zato-1|input=j.K}}
| - || - || - || - || {{clr|5|j.D}} || Flight, Su
|-
! {{MiniMoveCard|game=GGST|chara=Zato-1|input=j.S}}
| - || - || - || {{clr|4|j.H}} || - || Flight, Su
|-
! {{MiniMoveCard|game=GGST|chara=Zato-1|input=j.H}}
| - || - || - || - || - || Flight, Su
|-
! {{MiniMoveCard|game=GGST|chara=Zato-1|input=j.D}}
| - || - || - || - || - || Flight, Su
|}
:'''X''' = X is available on hit or block
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
: '''Su''' = Overdrives (aka: Supers)


==Navigation==
==Navigation==

Revision as of 05:01, 19 October 2021

How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 18 All 5 4 8 -2 +1 500 0 80%
5K 24 Low 8 4 10 -2 +1 750 1 70%
c.S 30 All 8 6 10 +1 +4 2000 3 100%
f.S 20×2 All 10 3,3 23 -12 -9 700×2 2 90%
5H 48 All 13 9 19 -9 -6 2500 4 90%
2P 18 All 6 4 9 -3 0 500 0 80%
2K 26 Low 6 2 13 -3 0 750 1 70%
2S 35 All 11 4 20 -10 -7 1500 2 90%
2H 40 All 13 7 26 -13 KD +31 2500 4 90%
j.P 13x3 High 8 5, 5, 2 15 +5 (IAD) +8 (IAD) 75×3 0 80%
j.K 20 High 7 4 11 +1 (IAD) +4 (IAD) 750 1 80%
j.S 26 High 9 4 14 +5 (IAD) +8 (IAD) 1125 2 80%
j.H 38 High 12 14 13 +12 (IAD) +15 (IAD) 1500 3 80%
j.D 40 High 11 4 22 -7 (Airborne) -4 (Airborne) 1875 4 80%
6P 30 All 12 8 12 -6 KD +23 1500 2 1-3 Upper Body
4-15 Above Knees
90%
6K 30 High 28 5 7 +2 +6 1125 2 80%
6H 65 All 30 6 17 -6 -3 2000 3 90%
2D 27 Low 10 6 17 -9 HKD +47 1125 2 90%
5D 40 High 20 3 26 -15 0 1125 2 80%
5[D] 50 High 28 3 26 -10 KD +36 1875 4 100%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
22H Invite Hell 30 All 18 32 2 -7 KD +25 500 2 80%
]P[ Pierce 20×2 All 13 3(17)2 24 KD 200×2 2 80%
236P Pierce 20×2 All 21 [25] 3(17)2 24 KD 200×2 2 80%
]K[ That's a lot 20×4 All 19→34→49→64 71 (15×4) Total 66 KD 100×4 2 80%
236K That's a lot 20×4 All 27→42→57→72 [31→46→61→76] 71 (15×4) Total 74 +55 KD +89 100×4 2 80%
]S[ Leap 20, 50 All 13 11(6)9 34 KD 200×2 3 80%
236S Leap 20, 50 All 21 [25] 11(6)9 34 +46 HKD +107 200×2 3 80%
]H[ Oppose 30×3 All 66 3×6 (Summon Vanishes) KD 100×3 4 8-59F Guardpoint 80%
236H Oppose 30×3 All 74 {78} 3×6 (Summon Vanishes) [36 Zato] KD 100×3 4 16-67 {20-71} Guardpoint 80%
623S Damned Fang 1x13, 69 [82] Ground Throw 6 2 38 HKD +7 1-7F Throw 50%
214K Break The Law 13 8~59 Total 28~95 13-[13~71] Full
14-[21~77] Strike
22 During 214K(HOLD) Eddie Swap
214S Drunkard Shade 31 All 9 10 12 -8 -5 1500 2 3-18F Projectile Reflect 90%
214S (Dash) Eddie Dash 30 Total
214H Summon Eddie 20 8
214H Unsummon Eddie 0 32

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146H Amorphous 135 All 8+8 Total 43 +12 HKD +82 500 4 100%
632146S Sun Void 20×3 All 11+14 +3 KD +61 100×3 4 100%
j.632146S Sun Void 20×3 All 11+14 KD 100×3 4 100%

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 80 Ground Throw 2 3 38 HKD +43 50%
Air Throw 80 200000 (Air) 2 3 38 or Until Landing + 10 HKD +45 (IAD) 50%
Wild Assault 30 All 20~31 3 20 +13 Stagger +12 2500 4 90%
Wild Assault 50 32 3 20 +17 HKD +71 2500 4 100%
Dash Cancel Total 26
Flight

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGST Zato-1 5P.pngGuardAllStartup5Recovery8Advantage-2 5P, 2P, 6P 6K - 6H - Sp, Su
2PGGST Zato-1 2P.pngGuardAllStartup6Recovery9Advantage-3 5P, 2P, 6P 6K - 6H - Sp, Su
6PGGST Zato-1 6P.pngGuardAllStartup12Recovery12Advantage-6 - - - - - Sp, Su
5KGGST Zato-1 5K.pngGuardLowStartup8Recovery10Advantage-2 6P 6K - 6H 5D, 2D Sp, Su
2KGGST Zato-1 2K.pngGuardLowStartup6Recovery13Advantage-3 6P 6K - 6H 5D, 2D Sp, Su
c.SGGST Zato-1 c.S.pngGuardAllStartup8Recovery10Advantage+1 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Su
f.SGGST Zato-1 f.S.pngGuardAllStartup10Recovery23Advantage-12 - - - 5H, 2H - Sp, Su
2SGGST Zato-1 2S.pngGuardAllStartup11Recovery20Advantage-10 - - - 5H, 2H - Sp, Su
5HGGST Zato-1 5H.pngGuardAllStartup13Recovery19Advantage-9 - - - - - Sp, Su
2HGGST Zato-1 2H.pngGuardAllStartup13Recovery26Advantage-13 - - - - - Sp, Su
6HGGST Zato-1 6H.pngGuardAllStartup30Recovery17Advantage-6 - - - - - Flight, Su
5DGGST Zato-1 5D.pngGuardHighStartup20Recovery26Advantage-15 - - - - - -
2DGGST Zato-1 2D.pngGuardLowStartup10Recovery17Advantage-9 - - - - - Sp, Su
Air Gatlings
P K S H D Cancel
j.PGGST Zato-1 j.P.pngGuardHighStartup8Recovery15Advantage+5 (IAD) - - - - - Flight, Su
j.KGGST Zato-1 j.K.pngGuardHighStartup7Recovery11Advantage+1 (IAD) - - - - j.D Flight, Su
j.SGGST Zato-1 j.S.pngGuardHighStartup9Recovery14Advantage+5 (IAD) - - - j.H - Flight, Su
j.HGGST Zato-1 j.H.pngGuardHighStartup12Recovery13Advantage+12 (IAD) - - - - - Flight, Su
j.DGGST Zato-1 j.D.pngGuardHighStartup11Recovery22Advantage-7 (Airborne) - - - - - Flight, Su
X = X is available on hit or block
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGST/Zato-1/Data.

Template:Navbar-GGST