GGST/Zato-1/Frame Data

From Dustloop Wiki
< GGST‎ | Zato-1
Revision as of 13:36, 29 May 2021 by PrivateTarkus (talk | contribs) (Created page with "{{#lst:{{BASEPAGENAME}}/Data|Links}} <div style="float:left; margin-right:25px;"> {{TOC limit|3}} </div> {{clear}} ==Normal Moves== {{#cargo_query:tables=MoveData_GGST |field...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln
input damage guard startup active recovery onBlock onHit riscGain level invuln
5P 18 All 5 4 8 -2 +1 500 0
5K 24 Low 8 4 10 -2 +1 750 1
c.S 30 All 8 6 10 +1 +4 2000 3
f.S 20×2 All 10 3,3 23 -12 -9 700×2 2
5H 48 All 13 9 19 -9 -6 2500 4
2P 18 All 6 4 9 -3 0 500 0
2K 26 Low 6 2 13 -3 0 750 1
2S 35 All 11 4 20 -10 -7 1500 2
2H 40 All 13 7 26 -13 KD +31 2500 4
j.P 13x3 High 8 5, 5, 2 15 +5 (IAD) +8 (IAD) 75×3 0
j.K 20 High 7 4 11 +1 (IAD) +4 (IAD) 750 1
j.S 26 High 9 4 14 +5 (IAD) +8 (IAD) 1125 2
j.H 38 High 12 14 13 +12 (IAD) +15 (IAD) 1500 3
j.D 40 High 11 4 22 -7 (Airborne) -4 (Airborne) 1875 4
6P 30 All 12 8 12 -6 KD +23 1500 2 1-3 Upper Body
4-15 Above Knees
6K 30 High 28 5 7 +2 +6 1125 2
6H 65 All 30 6 17 -6 -3 2000 3
2D 27 Low 10 6 17 -9 HKD +47 1125 2
5D 40 High 20 3 26 -15 0 1125 2
5[D] 50 High 28 3 26 -10 KD +36 1875 4

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
22H Invite Hell 30 All 18 32 2 -7 KD +25 500 2
]P[ Pierce 20×2 All 13 3(17)2 24 KD 200×2 2
236P Pierce 20×2 All 21 [25] 3(17)2 24 KD 200×2 2
]K[ That's a lot 20×4 All 19→34→49→64 71 (15×4) Total 66 KD 100×4 2
236K That's a lot 20×4 All 27→42→57→72 [31→46→61→76] 71 (15×4) Total 74 +55 KD +89 100×4 2
]S[ Leap 20, 50 All 13 11(6)9 34 KD 200×2 3
236S Leap 20, 50 All 21 [25] 11(6)9 34 +46 HKD +107 200×2 3
]H[ Oppose 30×3 All 66 3×6 (Summon Vanishes) KD 100×3 4 8-59F Guardpoint
236H Oppose 30×3 All 74 {78} 3×6 (Summon Vanishes) [36 Zato] KD 100×3 4 16-67 {20-71} Guardpoint
623S Damned Fang 1x13, 69 [82] Ground Throw 6 2 38 HKD +7 1-7F Throw
214K Break The Law 13 8~59 Total 28~95 13-[13~71] Full
14-[21~77] Strike
22 During 214K(HOLD) Eddie Swap
214S Drunkard Shade 31 All 9 10 12 -8 -5 1500 2 3-18F Projectile Reflect
214S (Dash) Eddie Dash 30 Total
214H Summon Eddie 20 8
214H Unsummon Eddie 0 32

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
632146H Amorphous 135 All 8+8 Total 43 +12 HKD +82 500 4
632146S Sun Void 20×3 All 11+14 +3 KD +61 100×3 4
j.632146S Sun Void 20×3 All 11+14 KD 100×3 4

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln
name damage guard startup active recovery onBlock onHit riscGain level invuln
Ground Throw 80 Ground Throw 2 3 38 HKD +43
Air Throw 80 200000 (Air) 2 3 38 or Until Landing + 10 HKD +45 (IAD)
Wild Assault 30 All 20~31 3 20 +13 Stagger +12 2500 4
Wild Assault 50 32 3 20 +17 HKD +71 2500 4
Dash Cancel Total 26
Flight

Navigation

To edit frame data, edit values in GGST/Zato-1/Data.

Template:Navbar-GGST