GGST/Zato-1/Frame Data

From Dustloop Wiki
< GGST‎ | Zato-1
Revision as of 04:54, 12 July 2021 by Sage (talk | contribs)
Jump to navigation Jump to search


How do I read frame data?

System Data

name defense guts prejump backdash weight Unique Movement Options
Zato-1 1.07 0 4 20f/5f invuln Normal Flight

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 18 All 6 4 8 -2 +1 0 80%
5K 24 Low 8 4 10 -2 +1 1 70%
c.S 30 All 9 6 13 -2 +1 3 100%
f.S 20*2 All 10 2x3 23 -12 -9 2 90%
5H 40 All 13 9 19 -9 -6 4 100%
2P 18 All 6 4 9 -3 0 0 80%
2K 26 Low 7 2 13 -3 0 1 70%
2S 35 All 11 4 20 -10 -7 2 90%
2H 48 All 13 7 26 -13 KD 4 100%
j.P 13*3 High 8 2(3)2(3)2 15 0 80%
j.K 20 High 7 4 11 1 80%
j.S 26 High 9 4 14 2 80%
j.H 38 High 12 14 13 3 80%
j.D 40 High 11 4 22 4 80%
6P 30 All 12 8 12 -6 KD 2 1 ~ 4 Upper Body, 5 ~ 17 Above Knees 90%
6K 30 High 23 4 17 -2 +1 2 80%
6H 65 All 30 4 11 -4 +1 3 100%
5D 40 [50] High 20 [28] 3 26 -15 [-10] 0 [KD] 2 [4] 80% [100%]
2D 27 Low 10 6 17 -9 HKD 2 90%


Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
22H Invite Hell 30 All 18 32 51 Total -7 KD 2 80%
]P[ Pierce 20*2 All 13 3(17)2 24 KD 2 80%
236P Pierce 20*2 All 21 3(17)2 24 [36 Total] +30 KD 2 80%
]K[ That's a lot 22*4 All 19 KD 2 80%
236K That's a lot 22*4 All 27 +55 KD 2 80%
]S[ Leap 20, 60 All 13 2x13 34 KD 3 80%
236S Leap 20, 60 All 21 2x13 34 [36 Total] +46 KD 3 80%
]H[ Oppose 30*3 All 66 3x6 (Summon Vanishes) KD 4 8~59 Guardpoint 80%
236H Oppose 30*3 All 74 3x6 (Summon Vanishes) [36 Total] KD 4 16~67 Guardpoint 80%
623S Damned Fang 4*13, 50 Throw(120000) 6 1 39 HKD 50%
214[K] Break The Law 28 Total (Max 95) 13~[71] Full, 14~21~[77] Strike
214S Drunkard Shade 31 All 9 10 12 -8 -5 2 3~18 Reflect 100%
214S Eddie Dash 30 Total
214H Summon Eddie 36 total
214H Unsummon Eddie 32 total

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146H Amorphous 150 All 11+8 +12 4 100%
632146S Sun Void 20*3 All 11+14 4 100%
j.632146S Sun Void 20*3 11+14 4 100%

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 80 Throw(90000) 2 3 38 50%
Air Throw 80 Throw 2 1 42 Total (Whiff) 50%


Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 6K - 6H - Sp, Su
2P 5P, 2P, 6P 6K - 6H - Sp, Su
6P - - - - - Sp, Su
5K 6P 6K - 6H 5D, 2D Sp, Su
2K 6P 6K - 6H 5D, 2D Sp, Su
c.S 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Su
f.S - - - 5H, 2H - Sp, Su
2S - - - 5H, 2H - Sp, Su
5H - - - - - Sp, Su
2H - - - - - Sp, Su
6H - - - - - Flight, Su
5D - - - - - -
2D - - - - - Sp, Su
Air Gatlings
P K S H D Cancel
j.P - - - - - Flight, Su
j.K - - - - j.D Flight, Su
j.S - - - j.H - Flight, Su
j.H - - - - - Flight, Su
j.D - - - - - Flight, Su
X = X is available on hit or block
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation


Ambox notice.png To edit frame data, edit values in GGST/Zato-1/Data.