GGST/Zato-1/Frame Data

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< GGST‎ | Zato-1
Revision as of 02:38, 16 January 2022 by Shtkn (talk | contribs)

Glossary

How do I read frame data? Template:FullFrameDataGlossary-GGACR

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
input damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
5P 18 All 5 4 8 -2 +1 500 1500 0 Small 80%
5K 24 Low 8 4 10 -2 +1 750 1000 1 Small 70%
c.S 30 All 8 6 10 +1 +4 2000 1000 3 Mid 100%
f.S 20×2 All 10 3,3 23 -12 -9 700×2 1000 2 Mid 90%
5H 48 All 13 9 19 -9 -6 2500 1000 4 Large 90%
2P 18 All 6 4 9 -3 0 500 1500 0 Small 80%
2K 26 Low 6 2 13 -3 0 750 1000 1 Small 70%
2S 35 All 11 4 20 -10 -7 1500 1000 2 Mid 90%
2H 40 All 13 7 26 -13 KD +31 2500 1000 4 Large 90%
j.P 13x3 High 8 5, 5, 2 15 +5 (IAD) +8 (IAD) 75×3 1000 0 Small 80%
j.K 20 High 7 4 11 +1 (IAD) +4 (IAD) 750 1000 1 Small 80%
j.S 26 High 9 4 14 +5 (IAD) +8 (IAD) 1125 1000 2 Mid 80%
j.H 38 High 12 14 13 +12 (IAD) +15 (IAD) 1500 1000 3 Mid 80%
j.D 40 High 11 4 22 -7 (Airborne) -4 (Airborne) 1875 1000 4 Large 80%
6P 30 All 12 8 12 -6 KD +23 1500 1000 2 Mid 1-3 Upper Body
4-15 Above Knees
90%
6K 30 High 28 5 7 +2 +6 1125 1000 2 Very Small 80%
6H 65 All 30 6 17 -6 -3 2000 1000 3 Large 90%
2D 27 Low 10 6 17 -9 HKD +47 1125 1000 2 Large 90%
5D 40 High 20 3 26 -15 0 1125 3000 [1000] 2 Mid 80%
5[D] 50 High 28 3 26 -10 KD +36 1875 1500 [1000] 4 Mid 100%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
22H Invite Hell 30 All 18 32 2 -7 KD +25 500 1000 2 Very Small 80%
]P[ Pierce 20×2 All 13 3(17)2 24 KD 200×2 1000 2 Very Small 80%
236P Pierce 20×2 All 21 [25] 3(17)2 24 KD 200×2 1000 2 Very Small 80%
]K[ That's a lot 20×4 All 19→34→49→64 71 (15×4) Total 66 KD 100×4 1000 2 Very Small 80%
236K That's a lot 20×4 All 27→42→57→72 [31→46→61→76] 71 (15×4) Total 74 +55 KD +89 100×4 1000 2 Very Small 80%
]S[ Leap 20, 50 All 13 11(6)9 34 KD 200×2 1000 3 Very Small 80%
236S Leap 20, 50 All 21 [25] 11(6)9 34 +46 HKD +107 200×2 1000 3 Very Small 80%
]H[ Oppose 30×3 All 66 3×6 (Summon Vanishes) KD 100×3 1000 4 Very Small 8-59F Guardpoint 80%
236H Oppose 30×3 All 74 {78} 3×6 (Summon Vanishes) [36 Zato] KD 100×3 1000 4 Very Small 16-67 {20-71} Guardpoint 80%
623S Damned Fang 1x13, 69 [82] Ground Throw 6 2 38 HKD +7 2500 1-7F Throw 50%
214K Break The Law 13 8~59 Total 28~95 13-[13~71] Full
14-[21~77] Strike
22 During 214K(HOLD) Eddie Swap
214S Drunkard Shade 31 All 9 10 12 -8 -5 1500 1000 2 Mid 3-18F Projectile Reflect 90%
214S (Dash) Eddie Dash 30 Total
214H Summon Eddie 20 8
214H Unsummon Eddie 0 32

Supers

input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
632146H Amorphous 135 All 8+8 Total 43 +12 HKD +82 500 1000 4 100%
632146S Sun Void 20×3 All 11+14 +3 KD +61 100×3 1000 4 100%
j.632146S Sun Void 20×3 All 11+14 KD 100×3 1000 4 100%

Other

name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
Ground Throw 80 Ground Throw 2 3 38 HKD +43 2500 50%
Air Throw 80 200000 (Air) 2 3 38 or Until Landing + 10 HKD +45 (IAD) 2500 50%
Wild Assault 30 All 20~31 3 20 +13 Stagger +12 2500 3000 4 Mid 90%
Wild Assault 50 32 3 20 +17 HKD +71 2500 2000 4 Mid 100%
Dash Cancel Total 26
Flight

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGST Zato-1 5P.pngGuardAllStartup5Recovery8Advantage-2 5P, 2P, 6P 6K - 6H - Sp, Su
2PGGST Zato-1 2P.pngGuardAllStartup6Recovery9Advantage-3 5P, 2P, 6P 6K - 6H - Sp, Su
6PGGST Zato-1 6P.pngGuardAllStartup12Recovery12Advantage-6 - - - - - Sp, Su
5KGGST Zato-1 5K.pngGuardLowStartup8Recovery10Advantage-2 6P 6K - 6H 5D, 2D Jump, Sp, Su
2KGGST Zato-1 2K.pngGuardLowStartup6Recovery13Advantage-3 6P 6K - 6H 5D, 2D Sp, Su
6KGGST Zato-1 6K.pngGuardHighStartup28Recovery7Advantage+2 - - - - - Sp, Su
c.SGGST Zato-1 c.S.pngGuardAllStartup8Recovery10Advantage+1 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Su
f.SGGST Zato-1 f.S.pngGuardAllStartup10Recovery23Advantage-12 - - - 5H, 2H - Sp, Su
2SGGST Zato-1 2S.pngGuardAllStartup11Recovery20Advantage-10 - - - 5H, 2H - Sp, Su
5HGGST Zato-1 5H.pngGuardAllStartup13Recovery19Advantage-9 - - - - - Sp, Su
2HGGST Zato-1 2H.pngGuardAllStartup13Recovery26Advantage-13 - - - - - Sp, Su
6HGGST Zato-1 6H.pngGuardAllStartup30Recovery17Advantage-6 - - - - - Flight, Sp, Su
5DGGST Zato-1 5D.pngGuardHighStartup20Recovery26Advantage-15 - - - - - -
2DGGST Zato-1 2D.pngGuardLowStartup10Recovery17Advantage-9 - - - - - Sp, Su
Air Gatlings
P K S H D Cancel
j.PGGST Zato-1 j.P.pngGuardHighStartup8Recovery15Advantage+5 (IAD) - - - - - Flight, Su
j.KGGST Zato-1 j.K.pngGuardHighStartup7Recovery11Advantage+1 (IAD) - - - - j.D Flight, Su
j.SGGST Zato-1 j.S.pngGuardHighStartup9Recovery14Advantage+5 (IAD) - - - j.H j.D Flight, Su
j.HGGST Zato-1 j.H.pngGuardHighStartup12Recovery13Advantage+12 (IAD) - - - - j.D Flight, Su
j.DGGST Zato-1 j.D.pngGuardHighStartup11Recovery22Advantage-7 (Airborne) - - - - - Flight, Su
X = X is available on hit or block
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGST/Zato-1/Data.