GGSlash/A.B.A/Frame Data

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System Data

Defense Modifier: x 0.89

Guts Rating: 0

Stun Resistance: 80

Jump Startup: 4

Backdash Time: 17 (Normal) 16 (Moroha) 20 (Goku Moroha)

Backdash Invincibility: 1-8


Normal Moves

Regular Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 8 1.4 - - 1 HLF CSJR 3 2 7 +1
5K 12 2.6 - - 2 HLF CSJR 7 5 6 +1
c.S 26 2.6 - - 3 HLF SJR 7 3 12 -1
f.S 26 3.8 - - 4 LF SJR 9 3 14 ±0
5H 32 3.8 - - 5 HLF SJR 13 7 27 -15
6P 19x2 2.6 - - 3 HLF SR,SJR 10 3(5)5 10 -1
  • Upper body invincible 1~9F
  • Above knees invincible 10~12F
6H 53 3.8 - - 5 HLF SR 18 9 25 -15
  • Forced prorate 70%
  • Dizzy modifier x2.5
  • Wallbounces opponent on hit
5D 15 2.6 - - 3 HF R 23 4 15 -5
DAA 22 2.64 - - 3 HLF R 12 7 29 -22
  • Fully invincible 1~27F
  • Throw invincible 28~41F
  • Knocks down opponent on hit
  • Initial prorate 50%
2P 6 1.4 - - 1 HLF CSR 5 2 6 +2
  • Initial prorate 80%
2K 8 2.6 - - 2 LF SR 7 4 10 -2
  • Initial prorate 70%
2S 22 2.6 - - 3 HLF SJR 8 6 13 -5
2H 22x2 2.6x2 - - 3 HLF SJR 14 8(3)7 10 -3
  • 1st floats and pulls opponent in on hit (untechable for 19F)
2D 25 2.6 - - 3 LF SJR 10 3 15 -4
  • Low profile 10~12F
  • Initial prorate 80%
j.P 10 1.4 - - 1 HA CSJR 5 4 14 -
j.K 16 2.6 - - 3 HA SJR 6 8 12 -
  • Floats opponent on hit (untechable on ground hit for 28F)
j.S 21 2.6 - - 3 HA SJR 7 8 11 -
j.H 28 3.8 - - 4 HA SR 15 until landing 0 -
j.D 35 3.8 - - 4 HA SR 16 4 13+5L -
  • Blows back opponent on hit (untechable for 22F)
  • Wallbounces opponent on CH (untechable for 44F)
  • Initial prorate 90%
Ground Throw 40 - - - - 45 dots - - - - -
  • Wallbounces opponent on hit (untechable for 60F)
  • Forced prorate 50%
Air Throw 53 - - - - 110 dots - - - - -
  • Knocks down opponent on hit
  • Forced prorate 50%

Moroha Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 11 1.4 - - 1 HLF CSJR 3 2 7 +1
5K 14 2.6 - - 2 HLF CSJR 7 5 6 +1
c.S 33 3.8 - - 4 HLF SJR 9 3 14 ±0
f.S 24x2 3.8 - - 4 HLF SR 9 2(2)2 16 -1
5H 42 - - - 5 HLF SR 15 5(6)2 5 +1
  • Staggers opponent on CH (Max 61F)
6P 23x2 2.6 - - 3 HLF SR,CJR 10 3,3 17 -6
  • Upper body invincible 1~9F, above knees invincible 10~12F
6H 38x2 3.8 - - 5 HLF SJR 15 7,7 30 -18
5D 17 2.6 - - 3 HF R 24 4 15 -5
DAA 28 2.6 - - 3 All R 10 2(2)2 20 -12
  • Fully invincible 1~15F
  • Throw invincible 16~27F
  • Initial prorate 50%
  • Wallbounces opponent on hit (untechable for 28F on ground hit)
  • Can only hit once
2P 9 1.4 - - 1 HLF CSR 5 2 6 +2
  • Initial prorate 80%
2K 13 2.6 - - 2 LF SR 6 4 10 -2
  • Initial prorate 70%
2S 33 3.8 - - 4 HLF SJR 12 6 18 -7
  • Floats opponent, untechable for 24F
2H 28x2 3.8 - - 5 HLF SR, SJRF 17 3,11 6 +2
  • Throw invincible 13~18F
  • 1st hit forces opponent into crouching state on ground hit
  • 2nd hit groundbounces opponent (untechable for 35F)
2D 37 3.8 - - 5 LF SR 12 2 23 -6
j.P 13 1.4 - - 1 HA CSJR 5 4 14 -
j.K 20 2.6 - - 3 HA SJR 5 8 12 -
  • Floats opponent on hit (untechable on ground hit for 28F)
j.S 33 3.8 - - 4 HA SJR 10 5 12 -
j.H 40 3.8 - - 5 HA SR 12 6 20 -
j.D 42 3.8 - - 4 HA SR 15 4 13+5L -
  • Floats opponent on hit (untechable for 22F)
  • Wallbounces opponent on CH (untechable for 44F)
  • Initial prorate 90%
Ground Throw 40 - - - - 45 dots - - - - -
  • Wallbounces opponent on hit (untechable for 60F)
  • Forced prorate 50%
Air Throw 53 - - - - 110 dots - - - - -
  • Knocks down opponent on hit
  • Forced prorate 50%

Goku Moroha Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 8 - - - 1 HLF CSJR 3 2 6 +1
5K 11 - - - 2 HLF CSJR 6 5 4 +3
c.S 26 - - - 4 HLF SJR 7 3 10 +4
f.S 19x2 - - - 4 HLF SJR 7 2(2)2 12 +3
5H 33 - - - 5 HLF SJR 7 4(4)2 4 +5
  • Staggers opponent on CH (Max 61F)
6P 18x2 - - - 3 HLF SR,CJR 7 2,3 12 -1
  • Upper body invincible 1~6F, above knees invincible 7~8F
6H 30x2 - - - 5 HLF SR 11 7,7 24 -12
  • Floats opponent on hit (untechable for 23F)
5D 13 - - - 3 HF R 20 4 15 -5
DAA 22 - - - 3 HLF R 10 2(2)2 20 -12
  • Fully invincible 1~15F
  • Throw invincible 16~27F
  • Wallbounces opponent on hit (untechable for 28F on ground hit)
  • Can only hit once
2P 7 - - - 1 HLF CSJR 5 2 6 +2
  • Initial prorate 80%
2K 10 - - - 2 LF SR 5 4 10 -2
  • Initial prorate 70%
2S 26 - - - 4 HLF SJR 9 6 9 +2
  • Floats and knocks down opponent on CH, untechable for 46F
2H 22x2 - - - 5 HLF SR,CJRF 17 3,11 6 +2
  • Throw invincible 13~18F
  • 1st hit forces opponent into crouching state on ground hit
  • 2nd hit groundbounces opponent (untechable for 35F)
2D 29 - - - 5 LF SR 9 2 23 -6
j.P 10 - - - 1 HA CSJR 4 4 14 -
j.K 16 - - - 3 HA SJR 4 8 12 -
  • Floats opponent on hit (untechable on ground hit for 28F)
j.S 26 - - - 4 HA SJR 10 4 6 -
j.H 32 - - - 5 HA SR 9 6 20 -
j.D 33 - - - 4 HA SR 10 4 13+5 after landing -
  • Floats opponent on hit (untechable for 22F)
  • Wallbounces opponent on CH (untechable for 44F)
  • Initial prorate 90%
Ground Throw 40 - - - - 45 dots - - - - -
  • Wallbounces opponent on hit (untechable for 60F)
  • Forced prorate 50%
Air Throw 57 - - - - 110 dots - - - - -
  • Knocks down opponent on hit
  • Forced prorate 50%

Special Moves

  • Numbers in [ ] is when A.B.A. is in Goku Moroha Mode
Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Deletion
(Normal)
236S
15 1.0/2.4 - - 3 HLF R 12 2 17 -5
Deletion
(Moroha)
236S
16 1.0/2.4 - - 3 HLF R 11 2 17 -5
Deletion
(Goku Moroha)
236S
12 1.0/2.4 - - 3 HLF RF 10 2 17 -5
Ruin
(Normal)
Deletion -> 46S
18 1.0/2.4 - - 3 HLF R 6 3 19 -8
  • Staggers opponent on hit (Max 30F)
Ruin
(Moroha)
Deletion -> 46S
20 1.0/2.4 - - 3 HLF R 6 3 19 -8
  • Staggers opponent on hit (Max 45F)
Ruin
(Goku Moroha)
Deletion -> 46S
28 1.0/2.4 - - 3 HLF RF 5 3 19 -8
  • Staggers opponent on hit (Max 45F)
Condemnation
(Normal)
Ruin -> 63214S
32 1.5/3.6 - - 5 HLF RF 14 3 31 -15
  • Ground bounces opponent on hit (untechable for 45F)
  • Forced prorate 90%
Condemnation
(Moroha)
Ruin -> 63214S
42 1.5/3.6 - - 5 HLF RF 14 3 28 -12
  • Ground bounces opponent on hit (untechable for 46F)
  • Forced prorate 90%
Condemnation
(Goku Moroha)
Ruin -> 63214S
33 1.5/3.6 - - 5 HLF RF 14 3 23 -7
  • Ground bounces opponent on hit (untechable for 46F)
  • Forced prorate 90%
Bonding
63214H
10 1.50/6.00 - - 1 Throw, All R 13 12 30 -32
  • Listed Startup and Active frames is for the strike portion
  • The throw portion has Damage 10, Startup 9F, active 1F
  • Changes ABA's mode on hit (Normal changes to Moroha, Moroha and Goku Moroha change back to Normal)
  • Can only be RC'd on block
Air Bonding
j.63214H
30 1.5/6.0 - - 1 All R 10 3 Until landing -
  • Changes ABA's mode on hit (Normal changes to Moroha, Moroha and Goku Moroha change back to Normal)
  • Knocks down opponent on hit
  • ABA is in CH state and air position remains constant from 1~31F
  • Can only be RC'd on block
Dragging
(Normal Only)
236P
- 1.5/- - - - - F - - 28F total -
  • Above knees invincible 1~2F, above feet invincible 3~25F
Retribution
(Normal Only)
236K
35 2.00/4.80 - - 5 HF RF 22 3 20 -4
  • 6-27F feet and throw invincibility
  • Feet and throw invincible 6~27F
  • Staggers opponent on CH (Max 69F)
  • Initial prorate 90%
  • FRC timing 28~30F
Avoidance
(Normal Only)
236H
11 1.5/3.6 - - 2 All RF 35 19 38F total +20
  • Above knees invincible 7~11F
  • Upper body invincible 12~19F
  • Above knees invincible 20~22F
Injecting
(Normal Only)
63214P
- - - - - - - - - 38F total -
  • Fully invincible 19~22F, throw invincible 23F
  • Consumes a blood pack on 19F and changes ABA to Moroha mode
Engorgement
(Moroha only)
421H
48[38] 1.5/4.8 - - 5 HLF R 21[20] 11 14[10] -6[-2]
  • Floats opponent on hit (untechable for 34F)
  • Initial prorate 85%
  • ABA is in CH state from 1~38F [1~35F]
Judgement
(Moroha only)
623H
25,35[20,28] 2.5/6.0 - - 4,5 HLF R[RF] 18[12] 6(20)3
[4(14)2]
25[21] -9[-4]
  • Throw invincible 1~20F [1~14F]
  • 1st hit floats opponent on hit (untechable for 30F)
  • 2nd hit groundbounces opponent (untechable for 50F)
  • 2nd hit forced prorate 70%
Displacement
(Moroha Only)
63214P
- - - - - - F - - 46F total -
  • Fully invincible on 9F
  • Strike invincible 10~13F
  • FRC timing 10~13F
  • Consumes a blood pack, changes ABA to normal mode, and restores health on 9F
Blunder
(Moroha Only)
41236K
50[40] 2.0/4.8 - - 5 HA R[RF] 25 1 29[19] -
  • Above feet invincible 9~25F
  • Throw invincible 2~28F
  • Wall bounces opponent on hit (untechable for 40F)
  • Staggers opponent on ground block (max 55F)
  • Initial prorate 80%
Eradication
(Moroha Only)
j.41236S
38 (rear: 58) 1.5/3.6 - - 4 All F 16 [12] 6 12F after landing -
  • Untechable for (front part: 26F)
Suka Motion - - - - - - - - - 52F total -
  • Happens if (Goku) Moroha gauge drops to 0

Overdrives

  • Numbers in [ ] is when A.B.A. is in Goku Moroha Mode
Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Evidence: Concealment
(Normal)
632146H
68, 20 - - - 5,3 HLF, Unblockable F 9+10 6 34 -14
  • Fully invincible 1~14F
  • Above feet invinicible 6~13F
  • Floats opponent on hit (untechable for 58F)
Evidence: Destruction
(Normal)
j.632146P
35x4 - - - 4 HA R 9+3 24 till landing+11 -
  • Fully invincible 1F ~ 12F
  • Floats opponent on hit (untechable for 34F)
Evidence: Destruction
(Moroha)
j.632146P
26x4] - - - 5 HLF RF 9+3 24 till landing+11 -
  • Fully invincible 1F ~ 14F
  • Floats opponent on hit (untechable for 34F)
Moroha Followup
Destruction -> 214K
26x4 - - - 5 HA R 1+3 38 till landing+11 -
  • Fully invincible 1F ~ 5F
  • Floats opponent on hit (untechable for 24F)
Altercation
(Moroha only)
6321463214S
10 - - - 5 HLF - 15+2 3 27 +5
  • Fully invincible 1~15F
  • Staggers opponent on ground hit (Max 60F)
  • Untechable for 45F
  • Puts A.B.A into Goku Moroha mode

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Darkness of Ignorance
in IK Mode, 236236H
Fatal - - - - All - 6+30 5 40 -28
  • IK activation time 68F
  • Strike invincible 6F ~ 8F

Gatling Table

Normal Mode

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
6P - - 2S 2H - Jump on 2nd hit, Sp
5K - 5K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2K - - c.S, 2S 5H, 2H, 6H 2D Sp
c.S 2P - - 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - 2K c.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2S - 5K - 2H 5D, 2D Jump, Sp
5H - - - 6H 5D, 2D Sp
2H 6P - - - - Jump, Sp
6H 6P - - 5H - Sp
5D - - - - - homing jump
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S j.H j.D Jump, Sp
j.S j.P - - j.H - Jump, Sp
j.H - - - - - Sp
j.D - - - - - Sp

Moroha Mode

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 6H 5D, 2D Jump, Sp
6P - - 2S 6H - Jump, Sp
5K 6P 5K c.S, f.S, 2S 5H, 6H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 6H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H, 6H 5D, 2D Sp
2S - - - - 5D, 2D Jump, Sp
5H - - - 2H, 6H 5D, 2D Sp
2H - - 2S - - Jump, Sp
6H - - - - - Jump, Sp
5D - - - - - homing jump
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S - j.D Jump, Sp
j.S j.P j.K - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp

Goku Moroha Mode

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
6P 5P, 2P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
5K 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 6H 5D, 2D Jump, Sp
2K 5P, 2P, 6P 5K c.S, f.S, 2S 6H 5D, 2D Sp
c.S 5P, 2P, 6P 5K, 2K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S 5P, 2P, 6P 5K, 2K 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2S 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
5H 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 2H, 6H 5D, 2D Jump, Sp
2H 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 6H 5D, 2D Jump, Sp
6H 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
5D - - - - - homing jump
2D 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P j.K j.S j.H j.D Jump, Sp
j.S j.P j.K - j.H j.D Jump, Sp
j.H j.P j.K j.S - j.D Sp
j.D - - - - - Jump, Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
S = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear XX Slashe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc