GGSlash/Faust/Frame Data

From Dustloop Wiki

System Data

Defense Modifier: x 1.00

Guts Rating: 0

Stun Resistance: 65

Jump Startup: 4

Backdash Time: 13

Backdash Invincibility: 1-7


Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 10 2.6 - - 2 HLF SJR 6 4 6 +2
5K 30 2.6 - - 3 HLF SJR 7 8 11 -5
  • Wall bounces opponent on CH (untechable for 36F)
c.S 30 2.6 - - 3 HLF SJR 8 6 6 +2
f.S 42 2.6 - - 3 HLF SR 8 6 28 -20
5H 24*3 3.8 - - 4 HLF SR 9 2,2,2 17 -2
5D 25 2.6 - - 3 HF R 26 2 15 -3
  • 1-11F, 40-42F Strike inv
6P 32 2.6 - - 3 HLF SR 7 3 26 -15
  • 1-7F Above knees inv
  • Floats opponent on hit (untechable for 20F)
6H 80 3.8 - - 5 HF SR 25 9 45 -35
  • 43-57F Low profile
2P 12 1.4 - - 1 LF SR 7 2 7 +1
  • Initial proration 70%
2K 12*3 2.6 - - 2 HLF*2, LF SJR 7 3,3,6 5 +1
  • 13-21F Low profile
  • Initial proration 80%
2S 28 2.6 - - 3 HLF SJR 9 9 12 -7
  • Staggers opponent on CH (max 39F)
  • 1-3F Low profile
2H 42 3.8 - - 5 HLF SR 14 2 21 -4
2D 38 2.6 - - 3 LF SJR 13 3 23 -12
j.P 13 1.4 - - 1 HA SR 7 6 6 -
j.K 20 2.6 - - 3 HA SJR 7 5 18 -
j.S 32 2.6 - - 3 HA SR 14 3 20 -
j.H 55 3.8 - - 4 HA SR 9 8 12 -
j.D 40 3.8 - - 3 HA SR 13 11 21+4L -
  • Staggers opponent on ground CH (max 39F)
  • Dizzy modifier x1.5
j.2K 35 3.8 - - 3 All SR 10 Until L 6L -
  • To perform Drill Cancel, j.2K and cancel into FD within 2F. Jump momentum halted
  • On Drill cancel, 4F landing recovery
Ground Throw 55 - - - - Throw: 45 Pixels R - - - -
  • Knocks down opponent on hit
  • Forced Proration 50%
Air Throw 50 - - - - Throw: 110 Pixels - - - - -
  • Knocks down opponent on hit
  • Forced proration 50%
DAA 25 2.6 - - 3 All R 9 4 20 -10
  • 1-16F Full inv
  • 17-28F Throw inv
  • 25-32F above knees inv
  • Wall bounces opponent on hit (untechable for 28F)

Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Rerere no Tsuki
41236K
30 1.5/2.4 - - 5 HLF R 21 12 18 -11
Withdraw
Rerere > 4
- - - - - - - - - Total 56 +5
  • Listed Frame Adv is on ground hit
  • 強制立たせ効果
Holler!
Withdraw > 236P
30 -/3.6 - - 5 HLF R 9 3 On Hit: 61 +15
  • Floats opponent on hit (untechable for 85F)
Can't Hear You!
Holler! -> 236P
- - - - - - - - - Total 26F +45
  • Listed Frame Adv is on hit
  • 2-25F Full inv
Holler Again!
Can't Hear You! -> 236P
60 - - - 5 F R 43 8 18 -
  • 1-40F Strike inv
  • Knocks down opponent on hit
  • Dizzy modifier x2
Holler Again! (Just Frame)
Can't Hear You! -> 236P
100 - - - 5 F R 37 8 18 -
  • 1-34F Strike inv
  • Slams down and ground bounces opponent on hit (untechable for 120F)
  • Forced proration 50%
  • Dizzy modifier x2
Hack n' Slash
214H
16*8 1.0/0.6 - - 3 F R 5 48 12 -

1st-7th hit untechable for 30F

  • 8th hit floats opponent (untechable for 60F)
  • Faust is in CH state during move
  • On whiff, total animation is 34F
  • Attack only actives if opponent is within throw range on 1F, otherwise does whiff animation
Going My Way
j.236H
18*4 1.5/2.4 - - 5 All R 7 32 - -
  • Floats opponent on hit (untechable for 21F)
  • If Faust lands in the middle of the attack, landing recovery 8F
What Could This Be?
236P
- 1.5/- - - - - - 13~ - Total 23 -
  • Faust is in CH state during move
Souten Enshin Ranbu
236S
44 2.5/6.0 - - 3 HLF R 9 4(4)4 7 -6
  • Attack is fully extended on 17F (the later active frames). Frame adv in this case is +3
  • 1F onwards airborne
  • Can cancel into followups from 28F onwards
  • Faust will automatically get off the pogo if left idle for 180F. Dismount animation 24F total
  • Wall bounces opponent on hit (untechable for 38F)
Rubber Neck
on Pogo > P
40 1.0/2.4 - - 3 HF R 7 3 7 +3
Growing Flower
on Pogo > K
35 5.0/- - - 3 HLF R 7 6 23 -15
  • 1-6F Strike inv
  • 7-12F, 23-34F Upper body inv
  • Dizzy modifier x2
I'm a Flower. Get it? A Flower?
on Pogo > S
30 1.0/4.0 - - 3 LF R 14 6 13 -5
  • Knocks down opponent on ground hit
  • Floats opponent on CH (untechable for 120F)
What Could This Be?(Pogo ver.)
on Pogo > D
- 1.5/- - - - - - - - Total 17 -
  • Faust is in CH state from 1-16F
Forward
on Pogo > 66
40 1.0/3.6 - - 3 HLF R 4 3 16 -5
  • Wallbounces opponent on CH (untechable for 60F)
Backward
on Pogo > 44
40 0.5/3.6 - - 3 HLF R 4 3 16 -5
  • 1-7F Full inv
Hop
on Pogo > 9
- - - - - - - - - Total 18 -
Going My Way(Pogo ver.)
on Pogo > H
16*4 2.0/3.6 - - 5 All RF 9 32 23+3L -27
  • Knocks down opponent on ground hit
Love
j.236P
1,40 2.0/1.2 - - 2,3 All F 21 - Total 39+5L -
  • 2nd hit untechable for 30F on ground hit
  • 2nd hit can hit Faust for 30 damage
From the Front
214P
44 0.5/3.6 - - 3 All RF 63 1 26 -13
  • 21-42F Strike inv
  • 43-52F Full inv
  • 53-57F Lower body inv
  • Wall bounces opponent on hit
From Behind
214K
44 0.5/3.6 - - 3 All RF 63 1 26 -13
  • 21-42F Strike inv
  • 43-52F Full inv
  • 53-57F Lower body inv
  • Wall bounces opponent on hit
From Above
214S
38 0.5/3.6 - - 3 HF RF 52 20 26 -31
  • 21-42F Strike inv
  • 43-46F Full inv
  • 47F Strike inv
  • Knocks down opponent on normal hit
  • Slams down and ground bounces opponent on CH (untechable for 82F)
Chouhatsu (Kao FLASH!)
Taunt
0 - - - - F R 49 98 24 -
  • Can be canceled into anything other than movement from 62F onwards

Items

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Donut - 1.5/- - - - - - 53 216 - -
  • What Could this Be? is disabled until Donut is consumed or disappars
  • Heals 16 health
  • Startup from Pogo item throw is 51F
Chocolate - 1.5/- - - - - - 53 216 - -
  • What Could this Be? is disabled until Chocolate is consumed or disappars
  • Gains 8% Tension
  • Startup from Pogo item throw is 51F
Hammer 44 -/1.2 - - 5 All - 13 43 - -
  • What Could this Be? is disabled for 55F
  • Dizzy modifier x2
  • From standing item throws, startup is 9F, reappears on 45F
Chibi Faust 25 -/1.2 - - 3 All - 39 - - -
  • Chibi Faust is invincible until landing
  • Is a projectile after landing
  • What Could this Be? is disabled until Chibi Faust lands or disappars
Chibi Robo-Ky 25 -/1.2 - - 3 All - 39 - - -
  • Chibi Robo-Ky is invincible until landing
  • Is a projectile after landing
  • What Could this Be? is disabled until Chibi Robo-Ky lands or disappars
Chibi Potemkin 25*3 -/1.2 - - 3 All - 13 - - -
  • Chibi Potemkin is invincible until landing
  • Is a projectile upon landing
  • 着地後飛び道具判定&3ヒットする(上昇中は1ヒット)
  • What Could this Be? is disabled until Chibi Potemkin lands or disappars
  • Chibi Potemkin bounces back on hit/block
  • On hit/block, Chibi Potemkin is Full inv 1-42F, begins moving forward on 43F
  • 無敵時間はちびポチョムキンのもの
Bomb 80 -/1.2 - - 5 All - 134 12 - -
  • Knocks down opponent on hit
  • Startup from Pogo item throw is 133F
  • What Could this Be? can be used 98F (130F for Pogo version) after Bomb becomes active
Meteors 36*6 -/1.2 - - 5 All - 196 50 - -
  • Dizzy modifier x0.5
  • Startup from Pogo item throw is 194F
Poison 10 -/1.2 - - 2 All - 89 50 - -
  • Poisons opponent on hit
  • Startup from Pogo item throw is 86F
  • What Could this Be? can be used 98F after Poison becomes active
Coin - -/1.2 - - - All - 13 373 - -
  • Startup from Pogo item throw is 9F, active for 376F
  • Disappears if touches opponent
  • What Could this Be? can be used once Coin disappears

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Shigekiteki Zetsumei Ken
236236H
30,X - - - 5 LF RF 11+1 80 66 -46
  • 1-15F Full inv
  • 16-17F Strike inv
  • Knocks down opponent on hit
  • Damage depends on contents of treasure chest. Possible values are 100/150/190, or 10 damage to Faust
  • Dizzy modifier x0
W-W-What Could This Be?
236236P
- - - - - - - 1+6~ - 全体46 -
  • 1-6F Strike inv
  • Faust is in CH state during move
  • Items appear on 7F, 17F, 27F, and 37F

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
This Week's Yamaba
During IK Mode: 236236H
DESTROY - - - - All - 5+12 4 20 -5
  • IK Mode activation: 82F

Gatling Table

Ground Gatlings
P K S H D Cancel
5P - - c.S, f.S, 2S 2H, 6H 5D, 2D Jump, Sp
2P - - 2S 2H 5D, 2D Sp
6P - - - - - Sp
5K - - c.S, f.S 5H, 2H 5D, 2D Jump, Sp
2K - - - 2H 5D, 2D Jump (1st hit), Sp
c.S 5P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - 2K - 5H 5D Sp
2S - 5K - 5H, 2H 5D, 2D Jump, Sp
5H - - - - 5D, 2D Sp
2H 5P, 2P, 6P - - - 5D Sp
6H - - - - - Sp
5D - - - - - homing jump
2D - 5K 2S - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P - j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Jump, Sp
j.2K - - - - - Sp
j.S j.P j.K - j.H - Sp
j.H - - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear XX Slashe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc