GGSlash/I-No/Frame Data

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System Data

Defense Modifier: x 1.06

Guts Rating: 1

Stun Resistance: 55

Jump Startup: 3

Backdash Time: 16

Backdash Invincibility: 1-11


Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 12 1.4 - - 1 HLF CSJR 4 4 6 ±0
5K 20 2.6 - - 2 HLF SJR 7 7 12 -7
c.S 34 2.6 - - 3 HLF SJR 6 2 12 ±0
f.S 18, 22 2.6 - - 4,1 HLF SR, R 13 6(10)4 17 -1
  • 1st hit wall bounces opponent on CH (untechable for 80F)
  • 2nd hit floats opponent on hit (untechable for 25F)
  • 2nd hit has Forced proration 50%
5H 43 3.8 - - 5 HLF SJR 13 4 18 -3
  • 11-18F Foot inv
5D 15 2.6 - - 3 HF R 25 12 9 -7
6P 32 3.8 - - 3 HLF SR 9 3 21 -10
  • 1-4F Upper body inv
  • 5~11F Above knees inv
  • Knocks down opponent on ground hit
6H 65 3.8 - - 5 HLF R 21 8 17 -6
  • Blows away and knocks down opponent on ground hit
  • Staggers opponent on ground CH (max 47F)
2P 10 1.4 - - 1 HLF CSR 5 2 6 +2
  • Initial proration 80%
2K 15 2.6 - - 1 LF SR 5 2 8 ±0
  • 5-8 Low Profile
  • Initial proration 75%
2S 28 2.6 - - 3 HLF SR 9 2 23 -11
2H 35 3.8 - - 5 HLF SR 11 2 11 +6
2D 26 2.6 - - 3 LF SR 11 3 18 -7
j.P 18 1.4 - - 1 HA SR 5 5 12 -
j.K 13 2.6 - - 2 HA SR 5 12 27 -
  • Initial proration 90%
j.S 23 2.6 - - 3 HA SJR 8 6 23 -
j.H 35 2.6 - - 3 HA SR 12 6 61 -
  • Blows away opponent on hit (untechable for 21F)
j.D 40 2.6 - - 3 HA SJR 16 5 20+8L -
  • Floats opponent on hit (untechable on normal hit for 18F, on CH for 60F)
  • Initial proration 80%
Ground Throw 60 - - - - Throw: 45 Pixels - - - - -
  • Knocks down opponent on hit
  • Forced proration 40%
Air Throw 55 - - - - Throw: 120 Pixels - - - - -
  • Wall bounces opponent on hit (untechable for 60F)
  • Forced proration 50%
DAA 25 2.6 - - 3 All R 11 3 25 -14
  • 1-13F Full inv
  • 14-33F Throw inv
  • Wall bounces opponent on hit
  • On ground hit, untechable for 28F
  • Initial proration 50%

Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Antidepressant Scale
214P
12,12*0~5 2.5/1.2 - - 1,2*5 All F 19 - Total 50 -11
  • Note can be steered vertically using up/down
  • Gains more hits the longer the Note travels, max 5 hits
  • Attack disappears if I-No gets hit
Air Antidepressant Scale
j.214P
12,12*0~5 2.5/1.2 - - 1,2*5 All F 13 - Until L+6 -
  • Note can be steered vertically using up/down
  • Gains more hits the longer the Note travels, max 5 hits
  • Attack disappears if I-No gets hit
  • Fastest TK version has startup 16F, Total 44F
S Stroke the Big Tree
41236S
40 2.0/7.2 - - 5 LF R 20 2 17 ±0
  • 3~19F Low profile
  • 6-15F Throw inv
  • Staggers opponent on ground hit (max 35F)
  • Untechable on air hit for 28F
  • I-No is in crouching state move
H Stroke the Big Tree
41236H
40 2.0/7.2 - - 5 LF RF 28 2 16 +1
  • 5~27F Above knees inv
  • 11-23F Throw inv
  • Staggers opponent on ground hit (max 35F)
  • Untechable on air hit for 28F
  • I-No is in crouching state move
P Sultry Performance
j.236P
40 2.0/4.8 - - 3 HF R 13 Until L L+15 0
  • On air hit, untechable for 36F
  • On hit/block, I-No bounces off opponent, can cancel bounce into air dash or Special moves 8F after bounce
  • Frame adv listed is from fastest TK version
  • Hold button for up to 60F to delay attack
K Sultry Performance
j.236K
50 2.0/4.8 - - 3 HF R 13 Until L L+12 +1
  • Frame adv listed is from fastest TK version
  • Knocks down opponent on ground hit
  • Slams down opponent on air hit
  • Ground bounces opponent on CH (untechable for 36F)
  • Frame adv listed is from fastest TK version
  • Hold button for up to 60F to delay attack
S Sultry Performance
j.236S
50 2.0/4.8 - - 3 HF R 13 Until L L+14 -1
  • Knocks down opponent on ground hit
  • Slams down opponent on air hit
  • Ground bounces opponent on CH (untechable for 36F)
  • Frame adv listed is from fastest TK version
  • Hold button for up to 60F to delay attack
H Sultry Performance
j.236H
20*3 2.0/4.8 - - 3 All RF 10 32 Until L+10 -
  • Floats opponent on hit (untechable for 28F)
  • Hold button for up to 60F to delay attack
Horizontal Chemical Love
632146K
45 2.5/1.2 - - 5 All F 11 11 12+8L +3
  • 1F onwards airborne
  • Floats opponent on hit (untechable for 20F)
  • I-No is in CH state until landing
  • Attack occurs even if I-No is hit after 9F
Air Horizontal Chemical Love
j.632146K
45 2.5/1.2 - - 5 All F 11 11 Until L+8 -
  • Floats opponent on hit (untechable for 20F)
  • I-No is in CH state until landing
  • Attack occurs even if I-No is hit after 9F
  • Fastest possible TK version of this attack has startup 14F, total duration 42F, frame adv +5F, hits slightly lower than ground version
Vertical Chemical Love
632146S
45 2.5/1.2 - - 5 All F 11 11 11+13L +3
  • 1F onwards airborne
  • Floats opponent on hit (untechable for 30F)
  • 1-21F I-No is in CH state
  • Attack occurs even if I-No is hit after 9F
Air Vertical Chemical Love
j.632146S
45 2.5/1.2 - - 5 All F 11 11 Until L+8 -
  • Floats opponent on hit (untechable for 30F)
  • 1-21F I-No is in CH state
  • Attack occurs even if I-No is hit after 9F
Respect
6Taunt
2 -/4.8 - - 1 All R 174 3 32 -25
  • 18F onwards can cancel into any action except block

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Longing Desperation
632146H
46*3 - - - 3 All - 7+2 20 10 +1
  • 1-13F Strike inv
  • Floats opponent on hit (untechable for 120F)
Ultimate Fortissimo
j.2363214S
50*3 - - - 4 All - 7+0 6 Until L -
  • 1-7F Strike inv
  • Floats opponent on ground hit (untechable for 28F)
  • I-No is in CH state during recovery
  • Dizzy modifier x0

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Last Will and Testament
During IK Mode 236236H
DESTROY - - - - All - 7+8 3 32 -25
  • IK Mode activation: 76F
  • 4-17F Strike inv

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - - - - -
2S - - - 5H, 2H 5D, 2D Sp
5H - - - 2H 5D, 2D Jump, Sp
2H - - - - 5D, 2D Sp
6H - 5K - - - -
5D - - - - - homing jump
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Sp
j.S - j.K - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Jump, Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear XX Slashe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc