GGSlash/Millia Rage/Frame Data

From Dustloop Wiki

System Data

Defense Modifier: x 1.21

Guts Rating: 3

Stun Resistance: 55

Jump Startup: 3

Backdash Time: 11

Backdash Invincibility: 1-5


Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 18 1.4 - - 1 HLF CSJR 5 5 6 -1
5K 12 1.4 - - 1 HLF CSJR 5 6 14 -10
  • Attack is fully extended on 7F
c.S 22*2 2.6 - - 3 HLF SJR 7 3,3 17 -6
f.S 28 2.6 - - 3 HLF SR 7 2 16 -4
5H 30*2 3.8 - - 5 HLF SR 6 4(2)2 21 -4
5D 12 2.6 - - 3 HF R 25 3 23 -12
  • 7-21F Low Profile
  • 28-29F Lower body inv
  • Millia is in CH state during move
6P 22*2 2.6 - - 3 HLF SRF 7 9,3 20 -9
  • 1-12F Upper body inv
  • Staggers opponent on CH (max 39F)
6K 25 3.8 - - 4 HLF SR 17 4 12 +3
  • 1-18F Lower body inv
  • 19-20F Foot inv
  • Initial proration 80%
6H 60 3.8 - - 5 HLF SR 16 3 25 -9
  • Knocks down opponent on hit
  • Slams down and ground bounces opponent on CH (untechable for 130F)
2P 9 1.4 - - 1 HLF CSR 5 2 6 +2
  • Initial proration 85%
2K 8 1.4 - - 1 LF CSR 5 2 7 +1
  • Initial proration 75%
2S 26 2.6 - - 3 LF SJR 9 2 15 -3
2H 40 3.8 - - 4 HLF SJR 11 7 12 -2
  • Floats opponent on hit (untechable for 25F)
2D 26 2.6 - - 3 LF SR 13 3 12 -1
  • 10-21F Foot inv
j.P 10 1.4 - - 1 HA CSR 5 6 8 -
j.K 12 1.4 - - 1 HA SJR 4 9 9 -
j.S 26 2.6 - - 3 HA SR 10 6 12 -
j.H 32 2.6 - - 2 HA SR 1 3 11 -
  • On air hit, untechable for 20F
j.D 36 2.6 - - 3 HA SR 11 7 9+6L -
  • Knocks down opponent on ground hit
  • Wall bounces opponent on CH (untechable for 80F)
Ground Throw 65 - - - - Throw: 40 Pixels - - - - +2
  • Listed Frame adv is on successful throw
  • Forced proration 40%
Air Throw 55 - - - - Throw: 110 Pixels - - - - -
  • Wall bounces opponent on hit
  • Forced proration 50%
DAA 20 2.6 - - 3 HLF R 7 6 33 -25
  • Initial proration 40%
  • 1-12F Full inv
  • 13-36F Throw inv
  • Floats opponent on hit (untechable for 40F)

Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
S Tandem Top
236S
40 1.3/1.2 - - 3 All - 11 13 Total 38 -1
  • Wall bounces opponent on hit (untechable for 22F)
  • Attack disappears if Millia gets hit
  • Millia is in CH state during entire move
H Tandem Top
236H
50 1.3/1.2 - - 3 All F 60 33 Total 32 -
  • Wall bounces opponent on hit
  • Attack disappears if Millia gets hit
  • Millia is in CH state during entire move
Secret Garden
214H > Direction + H
30*5 3.0/1.2 - - 3 All - 56 - Total 74 -
  • Max 4 inputs
  • Can not input new direction the frame after entering a direction
  • Can cancel move by pressing D (Total 20F)
  • After 52F, attack will come out even if Millia gets hit
Lust Shaker
214S or SxN
18*n 1.5/3.0 - - 3 All R 10 {1(3)}*n 6 +5
  • Listed Frame Adv is for no repeated hits
  • Max 30 hits
Turbo Fall
j.236K
- 2.0/- - - - - F - - Total 28+9L -
  • Minimum height requirement
  • Recovery listed is for fastest possible TK version
  • Can pass through opponent while Millia is falling
  • Landing recovery can be canceled into special moves
Forward Roll
214K
- 2.0/- - - - - - - - Total 24 -
  • 4-15F Above feet inv
  • 16-24F Low profile
  • 1-15F can pass through opponent
  • Can cancel Lust Shaker into this move
Bad Moon
j.236P
24*3 1.5/1.8 - - 3 HA RF 11 Until L 7L -15
  • Has minimum height requirement
  • 2F onwards of recovery, Millia is in crouching state
  • Floats opponent on hit (untechable for 30F)
  • Initial proration 80%
  • Listed Frame Adv is for fastest possible TK Bad Moon (Startup 16F)
Iron Savior
214P
36 2.0/4.8 - - 3 LF RF 17 Until Wall Until L+8 -13
  • Initial proration 90%
  • 7F onwards airborne
  • Knocks down opponent on hit
  • Can cancel Lust Shaker into this move
S Silent Force
j.214S
20 1.5/1.2 - - 2 All - 11 - Total 16 -
  • Minimum height requirement
  • Initial proration 80%
  • Staggers opponent on CH (max 49F)
  • On air hit, untechable for 40F
H Silent Force
j.214H
20 1.5/1.2 - - 2 All - 14 - Total 19 -
  • Minimum height requirement
  • Initial proration 80%
  • Staggers opponent on CH (max 49F)
  • On air hit, untechable for 40F

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Winger
2141236H
40,25*4,80 - - - 5 HLF*5, HF R 5+1 10(10)15 30 -21
  • 1-7F Full inv
  • Falling portion wallbounces opponent on hit
  • Rising hits float opponent on hit (untechable for 60F)
Emerald Rain
236236S
36*3 - - - 3 All - 4+2 - Total 75 -3
  • 5F Strike inv
  • Wall bounces opponent on hit (untechable for 120F)
  • 2nd hit has startup 26F, 3rd hit 46F

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Iron Maiden
During IK Mode: 236236H
DESTROY - - - - All - 5+29 - Total 165 -62
  • IK Mode activation: 66F
  • Listed Frame Adv is for an opponent blocking on corner

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D Jump, Sp
5K 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K 6P 5K, 2K c.S, f.S, 2S 2H 5D, 2D Sp
6K - - - - - Sp
c.S 6P - f.S, 2S 5H, 2H 5D Jump, Sp
f.S - - 2S 5H, 2H 5D Jump, Sp
2S 5P - - 5H, 2H 5D Jump, Sp
5H - - - - 5D, 2D Sp
2H - - - - 5D, 2D Jump, Sp
6H - - - - - Sp
5D - - - - - homing jump
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H, j.2H j.D Sp
j.K j.P - j.S j.H j.D Jump, Sp
j.S j.P - - j.H, j.2H - Sp, A.Dash
j.H - - - - - Sp, A.Dash
j.2H - - - - - Sp
j.D - - - - - Sp, A.Dash
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear XX Slashe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc