< GGSlash
System Data
Defense Modifier: x 0.96
Guts Rating: 2
Stun Resistance: 70
Jump Startup: 4
Backdash Time: 28
Backdash Invincibility: 1-19
Normals
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
5P | 16 | 1.4 | - | - | 1 | HLF | CSJR | 5 | 6 | 6 | -2 |
5K | 28 | 2.6 | - | - | 3 | HLF | SJR | 7 | 3 | 8 | +3 |
c.S | 28 | 2.6 | - | - | 3 | HLF | SJR | 5 | 4 | 14 | -4 |
f.S | 32 | 2.6 | - | - | 3 | HLF | SJR | 13 | 2 | 9 | +3 |
5H | 50 | 3.8 | - | - | 5 | HLF | SJR | 13 | 5 | 18 | -4 |
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5D | 22 | 2.6 | - | - | 3 | HF | R | 22 | 3 | 20 | -9 |
6P | 45 | 3.8 | - | - | 5 | HLF | RF | 18 | 6 | 14 | -1 |
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6K | 22 | 2.6 | - | - | 3 | HF | R | 20 | 5 | 1+4L | +5 |
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6H | 50 | 3.8 | - | - | 5 | HLF | SRF | 17 | 6 | 15 | -2 |
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2P | 14 | 1.4 | - | - | 1 | HLF | CSR | 5 | 2 | 6 | +2 |
2K | 16 | 2.6 | - | - | 3 | L | SR | 6 | 2 | 12 | ±0 |
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2S | 28 | 2.6 | - | - | 3 | HLF | SJR | 10 | 9 | 12 | -7 |
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2H | 52 | 3.8 | - | - | 5 | LF | R | 13 | 2 | 22 | -5 |
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2D | 30 | 2.6 | - | - | 5 | L | R | 9 | 14 | 11 | -9 |
j.P | 13 | 1.4 | - | - | 1 | HA | CSR | 5 | 3 | 9 | - |
j.K | 24 | 2.6 | - | - | 3 | HA | SJR | 6 | 9 | 16 | - |
j.S | 20*3 | 2.6 | - | - | 3 | HA | SJR | 4 | See notes | 34 | - |
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j.H | 36 | 2.6 | - | - | 3 | HA | SR | 13 | 5 | 18 | - |
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j.D | 40 | 2.6 | - | - | 3 | HA | SJR | 7 | 5 | 19+5L | - |
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Ground Throw | 68 | - | - | - | - | Throw: 49 Pixels | - | - | - | - | - |
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Air Throw | 60 | - | - | - | - | Throw: 110 Pixels | - | - | - | - | - |
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DAA | 25 | 2.6 | - | - | 3 | All | R | 18 | 6 | 17 | -9 |
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Specials
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
P Dandy Step 214P
|
- | 2.5/- | - | - | - | - | F | - | - | Total 30 | - |
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K Dandy Step 214K
|
- | 2.5/- | - | - | - | - | F | - | - | Total 38 | - |
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Pilebunker Dandy Step > P
|
80 | 3.0/7.2 | - | - | 5 | HLF | R | P Dandy: 15+3 K Dandy: 19+3 |
3 | 33 | -17 |
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Crosswise Heel Dandy Step > K
|
23,27 | 3.0/4.8 | - | - | 3 | HLF | R | P Dandy: 15+6 K Dandy: 19+6 |
4(9)7 | 16+5L | -14 |
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Under Pressure Dandy Step > S
|
36 | 2.5/7.2 | - | - | 3 | HLF | R | P Dandy: 15+5 K Dandy: 19+5 |
2 | 15 | -3 |
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It’s Late Under Pressure > S
|
52 | 2.5/7.2 | - | - | 5 | HF | R | 14 | 6 | 12 | +1 |
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Bloodsucking Universe 63214H
|
30 | - | - | - | - | Throw: 92 Pixels | - | 8 | 2 | - | - |
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Feint 6[K]
|
- | - | - | - | - | - | - | - | - | 26+3L | - |
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Undertow 632146P
|
60 | 2.0/7.2 | - | - | 3 | HLF | R | 31 | 3 | 13 | +3 |
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Footloose Journey j.214K
|
36*3 | 2.0/3.6 | - | - | 4 | All | R | 5 | {2(2)}*6 | Until L+11 | - |
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P Mappa Hunch 236P
|
40 | 2.0/4.8 | - | - | 5 | HLF | R | 11 | 3 | 18 | -2 |
K Mappa Hunch 236K
|
40 | 2.0/4.8 | - | - | 5 | HLF | R | 14 | 6 | 17 | -4 |
Mappa Feint 236[P/K]
|
- | 2.0/- | - | - | - | - | - | - | - | P: 20 K: 23F |
- |
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Overdrives
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Eternal Wings 236236H
|
88 | - | - | - | 5 | HLF | R | 5+2 | 18 | 36+7L | -42 |
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Up and Close Dandy | Head: 100 Tail: 160 |
- | - | - | 5 | Head: HLF Tail: All |
Head: R Tail: - |
7+2 | Head: Until L Tail: 6 |
Until L+20 | - |
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Dead on Time 632146S
|
140 | - | - | - | 5 | All | RF | 7+0 | 7 | 31+21L | -41 |
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Instant Kill
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
All Dead in IK Mode 236236H
|
DESTROY | - | - | - | - | All | - | 10+10 | 10 | 25 | -16 |
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Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | - | - | - | - | - | - |
2P | - | - | - | - | - | - |
6P | - | - | - | - | - | - |
5K | - | - | - | - | - | - |
2K | - | - | - | - | - | - |
6K | - | - | - | - | - | - |
c.S | - | - | - | - | - | - |
f.S | - | - | - | - | - | - |
2S | - | - | - | - | - | - |
5H | - | - | - | - | - | - |
2H | - | - | - | - | - | - |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | - |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | - | - | - | - | - | - |
j.K | - | - | - | - | - | - |
j.2K | - | - | - | - | - | - |
j.S | - | - | - | - | - | - |
j.H | - | - | - | - | - | - |
j.D | - | - | - | - | - | - |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)