GGXRD-R2/Answer/Frame Data

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System Data

name defense guts prejump weight backdash forwarddash riscGainRate wakeupFaceUp wakeupFaceDown umo
Answer x1.03 0 3F [100] Medium 21F (1~12F invuln) 36 25F 25F Savvy Ninpo: Safety Net


Normal Moves

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
5P 6 3 8 Mid 0 144 4 3 6 +1
5K 18 6 u Mid 1 264 7 5 11 -4
c.S 10×2, 20 7 6 Mid 2 264 6 3(2)4(2)6 9 -1
f.S 30 10 7 Mid 2 264 9 6 18 -10
5H 36 20 6 Mid 3 384 9 6 23 -10
5D 22 10 20 Initial: 80% High 2 384 25 3 19 -8
6P 26 10 7 Mid 2 264 9 5 16 -7 1-8 Upper Body
9-13 Above Knees
6K 26 20 6 Mid 4 384 14 8 9 +2
6[K] 26
6H 45 20 6 Mid 4 384 17 5 2+12 L 0 5-7 Foot
8-19 Lower Body
20 onwards Foot
8 onwards Airborne
2P 8 3 8 Initial: 80% Mid 0 144 5 3 5 +2
2K 14 3 8 Initial: 70% Low 0 144 7 6 6 -2 3-18 Upper Body
2S 28 10 7 Mid 2 264 10 3 9 +2 1-9 Upper Body
2H 34 -20 6 Mid 4 384 11 6 21 -8
2D 28 10 7 Low 2 264 9 6 15 -7
j.P 12 3 8 High/Air 0 144 6 3 9
j.K 18 6 7 High/Air 1 264 7 6 15
j.S 12×3 10 5 High/Air 2 264 9 2,2,8 21
j.H 32 14 6 High/Air 3 384 9 6 24
j.D 44 10 7 High/Air 2 264 10 10 15+5L


Universal Mechanics

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
5P 6 3 8 Mid 0 144 4 3 6 +1
5K 18 6 u Mid 1 264 7 5 11 -4
c.S 10×2, 20 7 6 Mid 2 264 6 3(2)4(2)6 9 -1
f.S 30 10 7 Mid 2 264 9 6 18 -10
5H 36 20 6 Mid 3 384 9 6 23 -10
5D 22 10 20 Initial: 80% High 2 384 25 3 19 -8
6P 26 10 7 Mid 2 264 9 5 16 -7 1-8 Upper Body
9-13 Above Knees
6K 26 20 6 Mid 4 384 14 8 9 +2
6[K] 26
6H 45 20 6 Mid 4 384 17 5 2+12 L 0 5-7 Foot
8-19 Lower Body
20 onwards Foot
8 onwards Airborne
2P 8 3 8 Initial: 80% Mid 0 144 5 3 5 +2
2K 14 3 8 Initial: 70% Low 0 144 7 6 6 -2 3-18 Upper Body
2S 28 10 7 Mid 2 264 10 3 9 +2 1-9 Upper Body
2H 34 -20 6 Mid 4 384 11 6 21 -8
2D 28 10 7 Low 2 264 9 6 15 -7
j.P 12 3 8 High/Air 0 144 6 3 9
j.K 18 6 7 High/Air 1 264 7 6 15
j.S 12×3 10 5 High/Air 2 264 9 2,2,8 21
j.H 32 14 6 High/Air 3 384 9 6 24
j.D 44 10 7 High/Air 2 264 10 10 15+5L


Special Moves

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236S S Business Ninpo: Caltrops 20 2 7 All 1 200/120 12 12 Total 42 -7
236H H Business Ninpo: Caltrops 20 2 7 All 1 200/120 14 12 Total 44 -7
22S/H Business Ninpo: Under the Rug 100/- Total 36 7-12 All
421S/H Business Ninpo: Under the Bus 38 2 7 All 2 100/120 15 14 Total 40 +4
214P/K/S/H Savvy Ninpo: Request for Approval 75/- Total 28
j.214P/K/S/H Air Savvy Ninpo: Request for Approval 75/- Total 46
Near Seal 5 Savvy Ninpo: Seal of Approval Total 126 1-9 Strike
Seal 22 Cancel Seal of Approval Total 6
Seal P Savvy Ninpo: Data Logging (Catch) 30+15 L
[17+15L]
1~12F Guard
Seal K Savvy Ninpo: Down the Ladder 30 6 7 All 1 100/240 9 5 [1] 6 +1 [+5]
Seal S Savvy Ninpo: Stepping Down 38 20 6 Low/Air 4 150/360 27 7 25 -13 9-18 Full
19-20 Upper Body
21-45 Above Knees
Seal H Savvy Ninpo: Into My Office 30 -6/+14 High/Air 3 150/360 21 10 [6] 10 -1 [+1]
Seal D Savvy Ninpo: Safety Net 36 10 6 All 4 100/240 10 12 14 - [-7] 1-21 Throw
46P Resshou 38 10 7 Mid 2 150/360 9 10 8 -1
22P Savvy Ninpo: Data Logging (Catch) 20 + 14L 1~12F Guard, Airborne
j.22P Air Savvy Ninpo: Data Logging (Catch) Until L + 14 1~12F Guard
22P (Attack) Savvy Ninpo: Data Logging (Attack) 30 6 7 All 1 100/240 33 7 6 after L -1 1-24 All
j.22P (Attack) Air Savvy Ninpo: Data Logging (Attack) 30 6 7 All 1 100/240 33 Till L 6 after L 1-24 All
623K Savvy Ninpo: Tax Write-off 0, 30, 0, 125, 0 - 6, 0×3, 8 Forced: 65% Throw: 90000 0 -/0, 120×2,600,120 5 1 34 +54
j.623K Air Savvy Ninpo: Tax Write-off 0, 125, 0 - 6, 0×3, 8 Forced: 65% Air Throw: 110000 0 -/0,60,0,120 5 1 Total Until L+12 +54


Overdrives

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
632146S Dead Stock Ninpo: Firesale 18×10,75
[22×10,100]
-7/+2 Mid/Air 2 -5000/0 18+3 Total: 71 +11 [+6] 18F All
j.632146S Air Dead Stock Ninpo: Firesale 13×9,70 2 4×9, 6 All 4 -5000/0 10+4 Total: Until L -4
236236K Business Ultimate Ninpo: All Hands 40,15×9,50 10 7 All 2 -5000/0 7+0 6 46 -38


Instant Kill

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236H Summoner: The Basilisk DESTROY 14 6 All 3 9+16
[5+10]
5 17 -5 9-29 Full
[5-20 Full]


Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGXRD Answer 5P.png
Guard:
Mid
Startup:
4
Recovery:
6
Advantage:
+1
5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, SP
2P
GGXRD Answer 2P.png
Guard:
Mid
Startup:
5
Recovery:
5
Advantage:
+2
5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 6H 2D SP
6P
GGXRD Answer 6P.png
Guard:
Mid
Startup:
9
Recovery:
16
Advantage:
-7
- 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D SP
5K
GGXRD Answer 5K.png
Guard:
Mid
Startup:
7
Recovery:
11
Advantage:
-4
6P 6K c.S, f.S, 2S 2H 5D, 2D Jump, SP
2K
GGXRD Answer 2K.png
Guard:
Low
Startup:
7
Recovery:
6
Advantage:
-2
6P 5K, 6K c.S, f.S, 2S 2H 5D, 2D SP
6K
GGXRD Answer 6K.png
Guard:
Mid
Startup:
14
Recovery:
9
Advantage:
+2
- - - 6H - Jump, SP
c.S
GGXRD Answer c.S.png
Guard:
Mid
Startup:
6
Recovery:
9
Advantage:
-1
6P 6K f.S, 2S 5H, 2H 5D, 2D Jump, SP
f.S
GGXRD Answer f.S.png
Guard:
Mid
Startup:
9
Recovery:
18
Advantage:
-10
- - 2S 5H, 2H 2D SP
2S
GGXRD Answer 2S.png
Guard:
Mid
Startup:
10
Recovery:
9
Advantage:
+2
- - - 5H, 2H, 6H 5D SP
5H
GGXRD Answer 5H.png
Guard:
Mid
Startup:
9
Recovery:
23
Advantage:
-10
- - - - 5D Jump, SP
2H
GGXRD Answer 2H.png
Guard:
Mid
Startup:
11
Recovery:
21
Advantage:
-8
- 6K - - 5D, 2D Jump, SP
6H
GGXRD Answer 6H.png
Guard:
Mid
Startup:
17
Recovery:
2+12 L
Advantage:
0
- - - - - SP
5D
GGXRD Answer 5D.png
Guard:
High
Startup:
25
Recovery:
19
Advantage:
-8
- - - - - Homing Jump, Homing Dash
2D
GGXRD Answer 2D.png
Guard:
Low
Startup:
9
Recovery:
15
Advantage:
-7
- - - - - SP


-
Air Gatlings
P K S H D Cancel
j.P
GGXRD Answer j.P.png
Guard:
High/Air
Startup:
6
Recovery:
9
Advantage:
j.P j.K j.S j.H j.D SP
j.K
GGXRD Answer j.K.png
Guard:
High/Air
Startup:
7
Recovery:
15
Advantage:
j.P - j.S j.H j.D Jump, SP
j.S
GGXRD Answer j.S.png
Guard:
High/Air
Startup:
9
Recovery:
21
Advantage:
j.P - - j.H j.D Jump, SP
j.H
GGXRD Answer j.H.png
Guard:
High/Air
Startup:
9
Recovery:
24
Advantage:
- - - - - SP
j.D
GGXRD Answer j.D.png
Guard:
High/Air
Startup:
10
Recovery:
15+5L
Advantage:
- - - - - SP
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

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Ambox notice.png To edit frame data, edit values in GGXRD-R2/Answer/Data.